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DevBlog: December in Rail Route

Its hard to believe another month has passed, but here we are again, with more insights from the dev team for whats happening with the game.
But first, lets talk about the endless contest that just wrapped up. I must say, Im pleased with how it went - it seems lots of people enjoyed it, and we got a ton of feedback from it. It forced players to play the game a little differently and pursue different play styles to try and get as far as possible. We got a nice amount of submissions and some amazing discussions both on steam and on our community discord server that thought up of the best methods out there, and it shows, considering how large the highest score was! Its great to see the community getting so involved! Now, we tried something a bit different this time with the results. Rather than just a straight first-second-third ranking, we decided to go with some creative categories. After all, endless is a mode all about personal creativity; wouldnt it be fitting to encourage multiple styles of play? Check out the winners:

  • Most Points: LHGKA
  • Most inspiring: Typerim
  • Most Innovative: romanamor

Dont worry if youre not on this list! We plan to do some more contests in the future, and for each one. Hopefully, we can even integrate contests into the game, and/or add steam leaderboards!

Update 3


[previewyoutube=PAbkpt3bvfk;full][/previewyoutube] Weve decided to simplify the version numbering system by removing the extra 1. at its beginning. For example, Version 1.3 - the next significant update we have planned - will simply be Update 3. Its not a big change, but was the 1. really doing anything? Eh, we dont think so, so its getting removed for simplicitys sake. Speaking of Update 3, we have some big ideas in the works. Do you want to hear about some?

The Inventory


We are introducing a brand new mechanic in timetable mode - the inventory - a selection of items you can place during your playthrough. The map creator determines the inventory while in the editor, which means this wont interfere/mess up older maps that werent designed with this in mind. The map author can decide which sweets you will have at your hand to help you maintain your sanity while handling all the traffic. Be it either additional signals, automation sensors, or even the tracks; youll be able to make fun little changes to enhance your experience. Place them wisely!
It seems simple, but we made our job a little more complicated. We have refactored a reasonably large part of the game to make this work. You wont benefit from it in this update, but trust me - in the future, this will allow us to define new gameplay elements much faster. And its also the first step in our long journey to enable modders to easily introduce their elements to the game. We have bigger plans with this feature in the following updates. For example, you might be awarded new inventory items later in your playthrough when you meet specific criteria, not just at the start. But thats the song of the future; for now, we hope this new feature will give map creators more room for innovation and provide us with some great challenges!

Editor Trial train



The previous (timetable) contest winner, Eduran, was given the ability to choose any Quality-Of-Life feature to get added to the editor as a reward. What they wanted most was an in-editor trial train. Previously, mapmakers would need to add many trial trains to the map, load it, and keep track of all their speeds in a spreadsheet or text file to remember how long it takes for each train to get from point A to B. Now, its possible to run a trial train for any preexisting timetable.
It runs the map with just the one selected train, and when its schedule is completed, you can compare the actual times it took to move between stations versus the original timetable you inputted. And with just one click, you can update the original timetable to the trials timetable.

Editor timetable shifting


While Eduran only won one feature request, he made three but we still managed to get them all in! When editing the timetable in the map editor, you often have to change the time on multiple stops just to move one around, since adjusting the one stop messes with all future stops (or occasionally, all previous stops).Now, you can hold CTRL to also adjust the stops after the one youre modifying, and hold SHIFT to change the stops above it. You can also combine the two modifier keys to change all the stops at once if you feel like it! It sounds more complicated on paper than in practice. Just give it a go when its released!

Stations Timeline Improvement


We occasionally hear that people dont always seem to understand the difference between certain trains in a timetable. Currently, theyre all just the same color of blue - how is anyone supposed to tell whats going on in a complex timetable? You cant just tell whats going on in the station timetable at a glance.
So, were adding colors to help tell the difference.

At first, we thought of just making each train type - Commuter, Freight, InterCity, Urban Transit - display in a different color. But after some discussion within the dev team, we decided to change it so that the colors represent what the train is doing at the station. If the train stops, it will have a different color than if the train passes through the station. If the event has already passed, itll display in grey. There will also be an icon to indicate if the train needs to enter the station. Together, these changes make it instantly clear from a glance at the timetable what happens with what train at any given station!

Accessibility improvements


The more colors we add to the game, the harder it is for certain colorblind people to play it because of their difficulty distinguishing between colors. While weve been trying to keep the base game as friendly to these players as possible up until now, weve decided to implement new options that allow you to modify certain colors on your own so you can perfect contrast between the colors to help you see better. While it will make it harder for some newer colorblind players to start playing, itll hopefully help them find the perfect color combination!

Tutorial


We are still improving the tutorial to help our newest dispatchers to get a good grasp of the game. We introduced three new chapters; In them, Jozic will check whether you understand the routing mechanics, teach you about the System Upgrades, and show you timetable mode. If you havent tried Rail Route, or even if you are a seasoned veteran, be sure to check that out to see where we are going.
Until then, I wish you all happy holidays ;). See you in the New year and we'll do some dispatching! -Angel
Follow us: https://store.steampowered.com/app/1124180/Rail_Route/


[ 2021-12-20 14:16:22 CET ] [ Original post ]



Rail Route - a train dispatcher simulator
Bitrich.info
  • Developer

  • Bitrich.info
  • Publisher

  • 2021-06-23
  • Release

  • Indie Simulation Singleplayer EA
  • Tags

  • GameBillet

     22.99 /

     

     
    Game News Posts 223  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1654 reviews)


  • Review Score

  • https://store.steampowered.com/app/1124180 
  • Steam Store



  • Rail Route [linux] [280.41 M]

  • Public Linux depots

  • Rail Route is a train dispatcher simulator. You negotiate contracts, build rail roads, set up routes for trains and control the traffic. Unlock features of your dispatcher interface, upgrade railway network elements and research new technologies that allow you to automate the operations!

    Manual Routing

    Manual Routing is basic mode to control the rail roads from the beginning of the game. You set up switches and signals one by one. Nothing but your skill and focus prevent collisions.

    Automated Routing

    Automated Routing helps when traffic becomes busy on a complex yard. You need a few clicks to set up all switches and signals en route. Collision avoidance included. Available later in the game when you unlock it and upgrade the signals.

    Building

    Build your own rail network to optimize the traffic. Be creative and fill every possible space you have.

    Automation

    Automation allows you to operate your railway network without your hands on. Your growing traffic does not lock you in the operations, freeing your hands for further expansion. You build the automation sensors and set up route to create when trains go by.

    Level Editor

    Level editor allows you to create a custom board with everything that comes with it. Create a schematic of your hometown rail roads, your imaginary rail network or even model the Tube rapid transit system using it! The rectangles you see moving can be modern or historic trains, the underground trains, trams, monorails, just whatever you imagine.
    MINIMAL SETUP
    • OS: Linux 64bit
    • Processor: 1.6 GHzMemory: 1 GB RAMStorage: 1 GB available space
    • Memory: 1 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Linux 64bit
    • Processor: 2.4 GHzMemory: 2 GB RAMStorage: 1 GB available space
    • Memory: 2 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
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