Update 5 is HERE!
Rush Hour maps now have leaderboards! You can compare your current run to the world record, the record among your friends list, or your personal record.
It's simple: You have around a week to get the best score possible on a set seed. Oh, except you can't load saves! Every run must be done from wave 1 to wave 10. That may seem like a small change, but it makes a big difference long-term...
There are a few new Rush Hour maps to try out, all with varying difficulties!
Starting a new game, loading an old save, or deleting a map now only requires that you hover over the level preview! No need to try and click on those pesky buttons anymore...
[ 2022-05-16 10:53:07 CET ] [ Original post ]
It's arrived! Dive in and see some of the new features for yourself!
What's New
Leaderboards
Rush Hour maps now have leaderboards! You can compare your current run to the world record, the record among your friends list, or your personal record.
Contests
It's simple: You have around a week to get the best score possible on a set seed. Oh, except you can't load saves! Every run must be done from wave 1 to wave 10. That may seem like a small change, but it makes a big difference long-term...
New Maps
There are a few new Rush Hour maps to try out, all with varying difficulties!
Main Menu Options
Starting a new game, loading an old save, or deleting a map now only requires that you hover over the level preview! No need to try and click on those pesky buttons anymore...
Changelog
New Features
- Rush Hour maps can be started with a seed that determines the traffic.
- Contests support added - special main menu item loaded from web server, runs a given map with a given seed. Subscribes and downloads map from workshop if needed. Submits score to own leaderboard.
- Added leaderboard modal for use in main menu leaderboard viewing
- Added hover and click effects to news item in main menu
- Added option to toggle leaderboard submissions on or off
- Added pause screen to Rush Hour with benchmark graph
- Leaderboard and benchmark times shown when playing Rush Hour
- In Main Menu, score & percentile displayed from leaderboard for Rush Hour maps
- Editor support to configure Rush Hour wave intensity phases
- Copy & Paste sound
- Possibility to allow / forbid each train being generated per Rush Hour's wave onset phase
- End of wave sound
- Platform number is shown on train destination popup
- Possibility to mute narration on Wave Complete screen
- Rush Hour maps from SteR: Chicago Ogilvie Center, London DLR, Central Tokyo
- Show score for endless maps in map tiles
- Floating score is having a sound
- Sound for perpetual route
- Sound for train delay, run-through and occupied penalties
- Sprites for zoomed out signals
Updates
- Do NOT stop time while in construction mode
- Added tooltip with full map name when it was truncated in the menu
- Clear display of tracks when zoomed out
- Don't move the camera when accepting a contract
- Finished maps have different color in menu
- For Timetable and Rush Hour maps the primary action in Main Menu is 'Start new game' instead of 'Load last save' if the level was finished after the save was made.
- Incentive to try Rush Hour mode removed from tutorial for now - too complex for a new player
- Leaderboard and wave end screen updated
- Localizations (fr: tutorials; ja-JP: tutorials, ui; zh-Hant: all; zh-Hans: ui)
- New button layout for level items in main menu
- Pause real time in Rush Hour when pause menu is opened
- Precision key (X) hides trains to make small track segments clickable
- Slower speed for music intensity change
- Station + platform display simplified
- Timer display for prototype trains counts down 1 minute since contract acceptance
Bugfixes
- Clicking item locked by research did not show related research when research panel was opened for the first time
- Deallocating signal in build mode would add signal to inventory without bulldozing
- Do not autosave after wave 10
- Editor timetable columns were misaligned
- Floating score text started from outside timer UI
- Fullscreen mode actually set borderless windowed mode
- Global leaderboard was displayed empty if the player was not in + combination logic reworked
- Going to main menu from game end screen was making a save again
- Graph was not drawn properly sometimes
- It was possible to build a tunnel from/to an allocated track
- Keystrokes +/- modified autoblock size by 2 instead of 1 if platform was built before
- Long level names went past level list item borders
- Next benchmark button during Rush Hour didn't show next benchmark
- Old Rush Hour maps were missing wave onset phases
- Old saves were missing some narrations in the first train chapter
- Removed hover sound inside level item in menu
- Save and share panel had text going past the panel
- Station Sign on Wave Screen was smaller than text & misaligned
- Station labels were not displayed in the Visual Timeline after omitted station (...) become visible station.
- Typo in playthrough (not) randomized
- Unlocked items didn't show at end of wave
- Various contest item fixes and visual improvements
Rail Route - a train dispatcher simulator
Bitrich.info
Bitrich.info
2021-06-23
Indie Simulation Singleplayer EA
GameBillet
22.99 /
€
Game News Posts 223
🎹🖱️Keyboard + Mouse
Very Positive
(1654 reviews)
https://store.steampowered.com/app/1124180 
Rail Route [linux] [280.41 M]
Rail Route is a train dispatcher simulator. You negotiate contracts, build rail roads, set up routes for trains and control the traffic. Unlock features of your dispatcher interface, upgrade railway network elements and research new technologies that allow you to automate the operations!
Manual Routing
Manual Routing is basic mode to control the rail roads from the beginning of the game. You set up switches and signals one by one. Nothing but your skill and focus prevent collisions.Automated Routing
Automated Routing helps when traffic becomes busy on a complex yard. You need a few clicks to set up all switches and signals en route. Collision avoidance included. Available later in the game when you unlock it and upgrade the signals.Building
Build your own rail network to optimize the traffic. Be creative and fill every possible space you have.Automation
Automation allows you to operate your railway network without your hands on. Your growing traffic does not lock you in the operations, freeing your hands for further expansion. You build the automation sensors and set up route to create when trains go by.Level Editor
Level editor allows you to create a custom board with everything that comes with it. Create a schematic of your hometown rail roads, your imaginary rail network or even model the Tube rapid transit system using it! The rectangles you see moving can be modern or historic trains, the underground trains, trams, monorails, just whatever you imagine.MINIMAL SETUP
- OS: Linux 64bit
- Processor: 1.6 GHzMemory: 1 GB RAMStorage: 1 GB available space
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Linux 64bit
- Processor: 2.4 GHzMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB