Weekly Contest & Upcoming changes
If you would like to feature your map in the following weeks, please let us know in the comments or jump onto our community Discord and speak to Mr. Pickle, our new Community Manager! He will also be responsible for featuring maps in the Workshop, so if you are a content creator, join a discussion on that topic :). Lastly, let's welcome him onboard.
Let me share some news from the development team about the upcoming updates. We are working on a Menu Redesign as I've shared some screenshots in one of my previous blog posts and it will be part of the next update. Let me share more screenshots of it. Please, note that these are still mockups from the graphical editor. So, here's the new game starting screen with your recent play and saves with some news.
And here's the example list of maps.
This is just the beginning of our overall UI redesign. After the menu, the game will follow. Here are some concept images for you. Unfortunately, that won't be a part of the next update.
We are changing how an incoming train is displayed on the board. When the train wants to enter your board, you see an icon next to a station sign. We are moving that icon closer to the element of origin. That means showing it beside a sink or a coach yard.
With income trains, there will also be a new reward icon that will spawn some time before the train is supposed to reach its final destination. That icon represents the reward for handling that train and should give you more understanding of where the train is heading and where the reward is.
We have started a BIG refactoring of how our construction in the game works. We realized there are still a lot of hassles and usability problems and want to remove them. Why you can't place a signal on an empty space and then lay a track (that applies to all elements) or just move a sensor a bit? On top of that, building a tunnel requires two track ends instead of just laying a tunnel from one point to another (be it a free space, track, or whatever). We do not want these hassles, but we have built them during the game lifespan, mostly because of our internal code design. That's what we redoing; we finally have enough feedback and experience to do it properly this time, trust me! It's a lot of work, and you'll benefit greatly from improved usability (including the keybinding), but it won't be part of the next update. I just wanted to mention it as it's taking a lot of development resources. The best part is that it will allow us to introduce new game content much faster after we finish it! New buildings, new sensors, just new whatever. Closing note: You will be able to rotate autoblocks and platforms.
Happy Dispatching! -Angel Follow us: https://store.steampowered.com/app/1124180/Rail_Route https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/
[ 2022-10-18 13:22:59 CET ] [ Original post ]
Hello Dispatchers!
We are running a weekly contest for Rush Hour again, and we've prepared a nice map from the heart of the Netherlands this week - Amsterdam Sloterdijk. It was made by a community member Typerim to honor our Dutch developer Rovex.
New Community Manager
If you would like to feature your map in the following weeks, please let us know in the comments or jump onto our community Discord and speak to Mr. Pickle, our new Community Manager! He will also be responsible for featuring maps in the Workshop, so if you are a content creator, join a discussion on that topic :). Lastly, let's welcome him onboard.
Update 9
Menu Redesign
Let me share some news from the development team about the upcoming updates. We are working on a Menu Redesign as I've shared some screenshots in one of my previous blog posts and it will be part of the next update. Let me share more screenshots of it. Please, note that these are still mockups from the graphical editor. So, here's the new game starting screen with your recent play and saves with some news.
And here's the example list of maps.
This is just the beginning of our overall UI redesign. After the menu, the game will follow. Here are some concept images for you. Unfortunately, that won't be a part of the next update.
Incom Train Icons & Rewards
We are changing how an incoming train is displayed on the board. When the train wants to enter your board, you see an icon next to a station sign. We are moving that icon closer to the element of origin. That means showing it beside a sink or a coach yard.
With income trains, there will also be a new reward icon that will spawn some time before the train is supposed to reach its final destination. That icon represents the reward for handling that train and should give you more understanding of where the train is heading and where the reward is.
Refactoring of construction
We have started a BIG refactoring of how our construction in the game works. We realized there are still a lot of hassles and usability problems and want to remove them. Why you can't place a signal on an empty space and then lay a track (that applies to all elements) or just move a sensor a bit? On top of that, building a tunnel requires two track ends instead of just laying a tunnel from one point to another (be it a free space, track, or whatever). We do not want these hassles, but we have built them during the game lifespan, mostly because of our internal code design. That's what we redoing; we finally have enough feedback and experience to do it properly this time, trust me! It's a lot of work, and you'll benefit greatly from improved usability (including the keybinding), but it won't be part of the next update. I just wanted to mention it as it's taking a lot of development resources. The best part is that it will allow us to introduce new game content much faster after we finish it! New buildings, new sensors, just new whatever. Closing note: You will be able to rotate autoblocks and platforms.
Happy Dispatching! -Angel Follow us: https://store.steampowered.com/app/1124180/Rail_Route https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/
Rail Route - a train dispatcher simulator
Bitrich.info
Bitrich.info
2021-06-23
Indie Simulation Singleplayer EA
GameBillet
22.99 /
€
Game News Posts 223
🎹🖱️Keyboard + Mouse
Very Positive
(1654 reviews)
https://store.steampowered.com/app/1124180 
Rail Route [linux] [280.41 M]
Rail Route is a train dispatcher simulator. You negotiate contracts, build rail roads, set up routes for trains and control the traffic. Unlock features of your dispatcher interface, upgrade railway network elements and research new technologies that allow you to automate the operations!
Manual Routing
Manual Routing is basic mode to control the rail roads from the beginning of the game. You set up switches and signals one by one. Nothing but your skill and focus prevent collisions.Automated Routing
Automated Routing helps when traffic becomes busy on a complex yard. You need a few clicks to set up all switches and signals en route. Collision avoidance included. Available later in the game when you unlock it and upgrade the signals.Building
Build your own rail network to optimize the traffic. Be creative and fill every possible space you have.Automation
Automation allows you to operate your railway network without your hands on. Your growing traffic does not lock you in the operations, freeing your hands for further expansion. You build the automation sensors and set up route to create when trains go by.Level Editor
Level editor allows you to create a custom board with everything that comes with it. Create a schematic of your hometown rail roads, your imaginary rail network or even model the Tube rapid transit system using it! The rectangles you see moving can be modern or historic trains, the underground trains, trams, monorails, just whatever you imagine.MINIMAL SETUP
- OS: Linux 64bit
- Processor: 1.6 GHzMemory: 1 GB RAMStorage: 1 GB available space
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Linux 64bit
- Processor: 2.4 GHzMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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