UPDATE: Available maps in maps list are shown first in Story of Jozic
UPDATE: Copy pasting sensor configurations for sensors in autoblock no longer copies assigned signal
UPDATE: Current game page now shows recent maps instead of saves and shows a few less buttons
UPDATE: Localizations (cs: research, tutorials, ui; no: research, ui; de: tutorials, ui; en: tutorials; fr: tutorials, ui)
UPDATE: Map details and difficulty visibility is now persistant across sessions
UPDATE: New train arrival alert will no longer show if signal facing train has a route queued
UPDATE: Renamed paste-all tooltip to better describe its function
PERF: Map list loading speed-up for for installations with many workshop maps
FIX: Advanced arrival sensor would not route trains with (any) destination to another platform when highest priority platform was inactive
FIX: Attempt to replace an existing platform in Editor failed if it was the first first action after loading a map
FIX: Binding images had graphical glitches on low resolutions
FIX: Braking train alerts would stay in some cases when stopped train alerts were turned off
FIX: Broken keybind would softlock the game
FIX: Bulldozing autoblock with sensors would leave sensors behind
FIX: Custom Rush Hour levels did not load configuration properly
FIX: Moving the camera with a gamepad and mouse resulted in a broken cursor and camera state
FIX: Music was not paused in editor when pause menu was opened
FIX: New Game on Current Game did not work for Rush Hour maps
FIX: New Rush Hour game could not be started from the maps menu
FIX: News item title was missing and initial position was set incorrectly
FIX: Platforms placed in editor have broken highlight animations until reload
FIX: Rail Route banner was not shown on current game page in Story Of Jozic
FIX: Station button in editor had incorrect hover text
FIX: Train timeline would remain when hovering over incomming train icon while train was spawned
FIX: Tunnel would not be destroyed when track connected to entrance was
FIX: Unplayed Rush Hour maps always showed 1 completion star
FIX: Unsupported shunting signals were used in Prague map (Zizkov station)
FIX: Viewing a specific contract would not clear active filters resulting in it possibly being hidden
[ 2023-01-09 07:39:52 CET ] [ Original post ]
- Rail Route [linux] [280.41 M]
Manual Routing
Manual Routing is basic mode to control the rail roads from the beginning of the game. You set up switches and signals one by one. Nothing but your skill and focus prevent collisions.Automated Routing
Automated Routing helps when traffic becomes busy on a complex yard. You need a few clicks to set up all switches and signals en route. Collision avoidance included. Available later in the game when you unlock it and upgrade the signals.Building
Build your own rail network to optimize the traffic. Be creative and fill every possible space you have.Automation
Automation allows you to operate your railway network without your hands on. Your growing traffic does not lock you in the operations, freeing your hands for further expansion. You build the automation sensors and set up route to create when trains go by.Level Editor
Level editor allows you to create a custom board with everything that comes with it. Create a schematic of your hometown rail roads, your imaginary rail network or even model the Tube rapid transit system using it! The rectangles you see moving can be modern or historic trains, the underground trains, trams, monorails, just whatever you imagine.- OS: Linux 64bit
- Processor: 1.6 GHzMemory: 1 GB RAMStorage: 1 GB available space
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Linux 64bit
- Processor: 2.4 GHzMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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