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Update 11 is OUT!
One of the key improvements is the addition of the Build Actions feature, which makes it easier for players to understand what construction actions are available at each step of the process. The feature comes with keybinds that allow you to perform actions quickly and easily, whether you're using a keyboard or a controller. In addition, a new action wheel has been introduced, making it easier to select actions without needing a keyboard. Another exciting addition is Sandbox Mode, which allows players to experiment and create their rail network without any restrictions. The mode allows you to start an endless game with unlimited money and all system upgrades unlocked, providing a playground for players to explore different strategies and test their creativity. These two features alone add an extra layer of depth and immersion to the game, giving players more control and flexibility over their rail-building experience. But that's not all! Update 11 also includes several other exciting new features, such as mod.io support for broader accessibility and community content sharing, the ability to bulldoze whole tracks, the option to rotate signals before building, and the addition of construction actions for changing speed. The list goes on, with numerous updates and improvements to the game's building user interface, construction messages and sounds, and more.
For a detailed list of changes and fixes, see the following changelog:
[ 2023-04-24 11:38:46 CET ] [ Original post ]
The highly anticipated Update 11 for Rail Route has finally arrived, packed with exciting new features and improvements that will take your rail network-building experience to the next level. The development team has been hard at work, listening to player feedback and making significant changes to the game's construction user interface, among other things. So, let's take a closer look at what's new in Update 11. [previewyoutube=vfWUSxgdtC4;full][/previewyoutube]
Rail Route's Update 11: More Control and Flexibility in your Rail-building Experience
One of the key improvements is the addition of the Build Actions feature, which makes it easier for players to understand what construction actions are available at each step of the process. The feature comes with keybinds that allow you to perform actions quickly and easily, whether you're using a keyboard or a controller. In addition, a new action wheel has been introduced, making it easier to select actions without needing a keyboard. Another exciting addition is Sandbox Mode, which allows players to experiment and create their rail network without any restrictions. The mode allows you to start an endless game with unlimited money and all system upgrades unlocked, providing a playground for players to explore different strategies and test their creativity. These two features alone add an extra layer of depth and immersion to the game, giving players more control and flexibility over their rail-building experience. But that's not all! Update 11 also includes several other exciting new features, such as mod.io support for broader accessibility and community content sharing, the ability to bulldoze whole tracks, the option to rotate signals before building, and the addition of construction actions for changing speed. The list goes on, with numerous updates and improvements to the game's building user interface, construction messages and sounds, and more.
Changelog:
For a detailed list of changes and fixes, see the following changelog:
New Features
- Action wheel in Construction
- Added sandbox mode and page for new game settings
- Bulldozing whole tracks
- Construction action added to rotate signal before building
- Construction actions for changing speed
- Construction actions in construction mode, building ux reworked
- Construction actions introduced for guided building / bulldozing
- Context Action 1-4 input actions added to be used e. g. in building for context-relevant input
- Cycle through time keybind
- Mod.io support
- Mouse position has slight light around on the grid
- New binding: Build (B), opens/closes Construction
- Sinks for vertical / bending platforms (named North/South if having same latitude)
- Train timeline and label are scaled with zoom
- Trivial Switches introduced to allow loops, continuing a track with different speed, continuing a track not build from inventory and other
- Updated keybind icon and added new keybind hint icon to buttons
- Walls built with help of using auto-routing from start to end point
Updates
- All Board Sprites resolution increased
- All stations & autoblocks can be bought from beginning of the endless game
- Autoblock built by converting tracks; bended autoblock supported, signals not enforced
- Autoblock sensors placed in the middle of the autoblok
- Bigger sprite for selected item in menu
- Bounding wall is created surrounding the whole map when map is saved, old map started or old save loaded. Prevents unwanted shortcuts & speeds up topology search if map not enclosed by author.
- Building indicator (cursor) reworked: dashed border not displayed, text & price display unified and colored by possibility to build
- Coach yard can be grabbed and replaced even if it contains trains
- Construction action list & wheel displays balance change if applicable
- Construction messages refined
- Construction sounds improved
- Custom game cursor
- Distance between stations computed by drawing virtual track between them. Need for reversing computation and reversing bounty removed.
- Hyphen replaced with en dash wherever remained
- Localizations (nl: tutorials, ui; zh-Hans: tutorials, ui; de: ui; fr: ui; no: ui; ru: ui)
- Localizations (ru: research, ui; no: ui; zh-Hans: ui)
- Localizations (zh-Hans: tutorials; ru: ui)
- Milos renamed to Milo everywhere
- Navigation is active on game start when a controller is detected
- New Sink sprite
- Platform and autoblock sensors are being placed in the middle
- Platforms are built by conversion of existing tracks rather than from scratch. Many limitations removed (vertical or even bent platforms allowed, no signals needed...)
- Preserve identity when grabbing signals & coach yards
- Sensors do not split tracks when placed
- Signal rotated, upgraded and downgraded using context actions
- Signal, tunnel portal and coach yard colliders reduced to of grid cell size to allow access to track between them
- Station sign and platform can be centered on grid cell edges rather than only centers
- Station signs no more block building. In Update 11 and newer maps it is up to the map creator if he creates walls manually under them manually. In older maps & saves walls are created automatically once loaded.
- Switches shown in Construction
- Train timelines are affected by UI Scale
- Tunnel can be built from / to empty space
- Tunnel count limit removed
- Visuals on zoomed out map improved
- Walls textures improved, different one used in building
- When building coach yard, nearest station is found if a connection can be built to it, even beyond a tunnel.
Fixes
- Accessibility settings color overrides set before game restart could not be reset
- Autoblock price tag does not make hover sound
- Autoblock Track speed line not visible when the autoblock is built until the construction menu is opened again
- Automation was not triggered in old saves with autoblocks that has only routing sensor
- Build mode was toggled when pressing the keybind while the menu was open or an input field was selected
- Button hover state remained active when navigation was disabled
- Buy platform and autoblock or upgrade track was not possible when infinite money was enabled and not enough money
- Clicking Stop and Reverse almost before the train reaches the platform led to train departure from that platform even before its departure time passed
- Color picker ignoring the hex color provided by input field
- Completed trial train modal had highlighted last stop and did not indicate if trial run matches original contract
- Delete button was shown on map detail page when new map was not saved yet
- Delete map confirmation panel did not prevent you from closing the main menu leaving the panel active
- Detail panel content shown at incorrect position when coming from editor and ui was in expanded state
- Disabled sink toggles in the editor where invisible and toggle labels had the incorrect color
- First map item was not always selected when navigation was active and maps menu page was shown
- FPS drop occureed in the unlock basic tracks upgrade task
- Game controls where disabled after changing a save name
- Loading screen background animation was not smooth
- Missing "can not build' message when building a signal on a switch
- Missing localization on Wave Finished screen
- Mouse only interacted with buttons after clicking and moving it when keyboard key had been pressed before
- Nothing clicked sound had no 3d setting
- Reset all sensor settings did not reset UI completely (warning and default platform not reset)
- Reward icon of prototype train is not placed on the last visited platform
- Selecting the Coach Yard to be one of the sensor routes ends up opening the Coach Yard instead
- Sensors tutorials were not working properly
- Switching pages back and forth from binding options tab would lose navigation
- Train overshot 2nd of 2 consecutive platforms of one station
- Updating track speed not possible after panning the screen
- Waiting train icon of a trial train being placed on a not active platform
[ 2023-04-24 11:38:46 CET ] [ Original post ]
Rail Route - a train dispatcher simulator
Bitrich.info
Developer
Bitrich.info
Publisher
2021-06-23
Release
GameBillet:
14.49 €
Game News Posts:
224
🎹🖱️Keyboard + Mouse
Very Positive
(1776 reviews)
Public Linux Depots:
- Rail Route [linux] [280.41 M]
Rail Route is a train dispatcher simulator. You negotiate contracts, build rail roads, set up routes for trains and control the traffic. Unlock features of your dispatcher interface, upgrade railway network elements and research new technologies that allow you to automate the operations!
Manual Routing
Manual Routing is basic mode to control the rail roads from the beginning of the game. You set up switches and signals one by one. Nothing but your skill and focus prevent collisions.Automated Routing
Automated Routing helps when traffic becomes busy on a complex yard. You need a few clicks to set up all switches and signals en route. Collision avoidance included. Available later in the game when you unlock it and upgrade the signals.Building
Build your own rail network to optimize the traffic. Be creative and fill every possible space you have.Automation
Automation allows you to operate your railway network without your hands on. Your growing traffic does not lock you in the operations, freeing your hands for further expansion. You build the automation sensors and set up route to create when trains go by.Level Editor
Level editor allows you to create a custom board with everything that comes with it. Create a schematic of your hometown rail roads, your imaginary rail network or even model the Tube rapid transit system using it! The rectangles you see moving can be modern or historic trains, the underground trains, trams, monorails, just whatever you imagine.MINIMAL SETUP
- OS: Linux 64bit
- Processor: 1.6 GHzMemory: 1 GB RAMStorage: 1 GB available space
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Linux 64bit
- Processor: 2.4 GHzMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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