Rail Log #16: Accelerating Towards Update 12
Our core mission last week was to roll out the first staging version and voila, it arrived on Friday! It might be a little rough around the edges, but rest assured, we'll have a medium-rare version by this Wednesday - just in time for your midweek gaming session.
This locomotive of an update is hauling a vibrant new UI color scheme, enhanced Bottom Panels, and nifty Info Panels. We're also giving a facelift to Focus Views and introducing Regional Trains to replace the current Coach Yard (CY) contracts. Don't miss the train; Update 12 promises a truly captivating journey!
We poured our hearts into finalizing the color scheme last week, and it's done! The new Info Panels also received some final touches and are now 95% complete. We spent some time shining up the Bottom Panels too, with these being just a hair's breadth away from completion.
We won't sugarcoat it; revamping the entire UI at once is like shunting a mammoth locomotive - it's hard. Keeping two separate UI versions active isn't an option, so we'll roll out the changes more gradually. So, while we polish the edges, bear with us if you spot any inconsistencies. Your patience is appreciated, and we promise to iron out these creases in the upcoming updates.
Change can be exciting, but we understand if some of you might feel a pang of nostalgia for the old overview. Fear not, dispatchers, for we've got you covered! You can still turn on the old overview whenever you like. The best part? Now you can have your detailed view and overview simultaneously! Keep a close eye on the upcoming trains while soaking in the new improvements. It's the best of both worlds, all in one!
By the way, did you know there's a brand-new way to stop and start your trains?
Our sights this week are set on refining contracts. Expect tweaks to enable prior acceptance, fine-tuning, and a possible retrial feature - if your feedback nudges us in that direction. We're also chugging full steam ahead with the Regional Trains!
Wave goodbye to the old Coach Yard contracts as we are ushering in a new era with the introduction of Regional Trains. These are not your usual one-leggers, but instead, are composed of multiple legs, bringing a fresh challenge and a new layer of complexity to your dispatching adventure. These multi-legged beasts are all set to replace one-legged contracts, providing a new source of red points. So, you might want to reject your old contracts and hitch a ride with the new ones.
Each Regional Train contract comprises of 2 to 3 legs, bringing a fresh dimension to gameplay as you handle the transfer in between these legs. You'll need to carefully plan for waiting times and consider how to best utilise your space. This introduces a dynamic new element into gameplay that will keep even the most experienced dispatchers on their toes.
With Regional Trains entering the scene, Coach Yards are due for a makeover. In anticipation of the changes, Coach Yards are set to become a Tier 3 upgrade. This means they'll serve as a valuable asset later in the game when space becomes a luxury. You can utilise Coach Yards to temporarily store a train from a Regional Train contract.
There can be delays on the track. As we approach the final station for this Rail Log, we want to hear from you! Have a stellar idea for the contract adjustments? Or a creative suggestion for the Info Panels? Or just want to share your experience with the new Regional Trains? We're all ears! Feel free to comment below, or join the conversation on our community Discord. Your input is invaluable to us, and we are excited to hear what you have to say. So hop aboard the discussion train! Until next week, keep those signals green, and happy dispatching! Angel signing off. https://store.steampowered.com/app/1124180/Rail_Route https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/
[ 2023-06-05 19:12:24 CET ] [ Original post ]
All aboard, dispatchers! Angel here, riding the high-speed development train back to you with another weekly Rail Log. We've been shoveling coal into the Rail Route engine non-stop, and boy, do we have a freight load of updates to share! So, grab your conductor's hat and let's take a sneak peek at the bustling activity around our upcoming Update 12.
A Whistle-Stop Tour of Last Week
Our core mission last week was to roll out the first staging version and voila, it arrived on Friday! It might be a little rough around the edges, but rest assured, we'll have a medium-rare version by this Wednesday - just in time for your midweek gaming session.
Update 12: Taking Shape and Color
This locomotive of an update is hauling a vibrant new UI color scheme, enhanced Bottom Panels, and nifty Info Panels. We're also giving a facelift to Focus Views and introducing Regional Trains to replace the current Coach Yard (CY) contracts. Don't miss the train; Update 12 promises a truly captivating journey!
Last Week's Focus: Colors, Panels, and More
We poured our hearts into finalizing the color scheme last week, and it's done! The new Info Panels also received some final touches and are now 95% complete. We spent some time shining up the Bottom Panels too, with these being just a hair's breadth away from completion.
Not All Smooth Rails: Challenges & Difficulties
We won't sugarcoat it; revamping the entire UI at once is like shunting a mammoth locomotive - it's hard. Keeping two separate UI versions active isn't an option, so we'll roll out the changes more gradually. So, while we polish the edges, bear with us if you spot any inconsistencies. Your patience is appreciated, and we promise to iron out these creases in the upcoming updates.
Navigating the Transition: Old Meets New
Change can be exciting, but we understand if some of you might feel a pang of nostalgia for the old overview. Fear not, dispatchers, for we've got you covered! You can still turn on the old overview whenever you like. The best part? Now you can have your detailed view and overview simultaneously! Keep a close eye on the upcoming trains while soaking in the new improvements. It's the best of both worlds, all in one!
Stop & Go: A Fun New Mechanic!
By the way, did you know there's a brand-new way to stop and start your trains?
Ahead Full Steam: This Week's Focus
Our sights this week are set on refining contracts. Expect tweaks to enable prior acceptance, fine-tuning, and a possible retrial feature - if your feedback nudges us in that direction. We're also chugging full steam ahead with the Regional Trains!
Introducing Regional Trains: A Fresh Approach to Contracts
Wave goodbye to the old Coach Yard contracts as we are ushering in a new era with the introduction of Regional Trains. These are not your usual one-leggers, but instead, are composed of multiple legs, bringing a fresh challenge and a new layer of complexity to your dispatching adventure. These multi-legged beasts are all set to replace one-legged contracts, providing a new source of red points. So, you might want to reject your old contracts and hitch a ride with the new ones.
Regional Trains: A Deep Dive
Each Regional Train contract comprises of 2 to 3 legs, bringing a fresh dimension to gameplay as you handle the transfer in between these legs. You'll need to carefully plan for waiting times and consider how to best utilise your space. This introduces a dynamic new element into gameplay that will keep even the most experienced dispatchers on their toes.
Coach Yards and Regional Trains: An Exciting Partnership
With Regional Trains entering the scene, Coach Yards are due for a makeover. In anticipation of the changes, Coach Yards are set to become a Tier 3 upgrade. This means they'll serve as a valuable asset later in the game when space becomes a luxury. You can utilise Coach Yards to temporarily store a train from a Regional Train contract.
Release Date: 26th Jun
There can be delays on the track. As we approach the final station for this Rail Log, we want to hear from you! Have a stellar idea for the contract adjustments? Or a creative suggestion for the Info Panels? Or just want to share your experience with the new Regional Trains? We're all ears! Feel free to comment below, or join the conversation on our community Discord. Your input is invaluable to us, and we are excited to hear what you have to say. So hop aboard the discussion train! Until next week, keep those signals green, and happy dispatching! Angel signing off. https://store.steampowered.com/app/1124180/Rail_Route https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/
Rail Route - a train dispatcher simulator
Bitrich.info
Bitrich.info
2021-06-23
Indie Simulation Singleplayer EA
GameBillet
22.99 /
€
Game News Posts 223
🎹🖱️Keyboard + Mouse
Very Positive
(1654 reviews)
https://store.steampowered.com/app/1124180 
Rail Route [linux] [280.41 M]
Rail Route is a train dispatcher simulator. You negotiate contracts, build rail roads, set up routes for trains and control the traffic. Unlock features of your dispatcher interface, upgrade railway network elements and research new technologies that allow you to automate the operations!
Manual Routing
Manual Routing is basic mode to control the rail roads from the beginning of the game. You set up switches and signals one by one. Nothing but your skill and focus prevent collisions.Automated Routing
Automated Routing helps when traffic becomes busy on a complex yard. You need a few clicks to set up all switches and signals en route. Collision avoidance included. Available later in the game when you unlock it and upgrade the signals.Building
Build your own rail network to optimize the traffic. Be creative and fill every possible space you have.Automation
Automation allows you to operate your railway network without your hands on. Your growing traffic does not lock you in the operations, freeing your hands for further expansion. You build the automation sensors and set up route to create when trains go by.Level Editor
Level editor allows you to create a custom board with everything that comes with it. Create a schematic of your hometown rail roads, your imaginary rail network or even model the Tube rapid transit system using it! The rectangles you see moving can be modern or historic trains, the underground trains, trams, monorails, just whatever you imagine.MINIMAL SETUP
- OS: Linux 64bit
- Processor: 1.6 GHzMemory: 1 GB RAMStorage: 1 GB available space
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Linux 64bit
- Processor: 2.4 GHzMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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