Rail Log #18: Automating Regional Trains
Our staging version is shaping up like a well-tuned locomotive. We've been busy resolving all feedback and fine-tuning the last bits of new features - regional trains and focus view mainly. The unstable version will be available on Tuesday evening for all our Discord members. It's like a surprise party, but with more trains and fewer balloons.
The scope of Rail Route is as vast as the Union Pacific Railroad, and we can't bundle everything together. So, expect final touches in everything we're delivering. The first thing to expect are additional buildings and sensors that enable the regional trains automation and will replace the current Coach Yards, moving them as an Upgrades towards later in the game. It's like giving our game a whole new set of tracks to explore.
As we look beyond the upcoming Update 12, we're excited to share some of the new features and improvements we're planning, mainly targeted at automating regional trains. These changes are designed to enhance the gameplay experience and introduce new challenges for our players. Here's a sneak peek at what's coming:
We're adding a new element that can be built on plain track, without any switches - the shunting track. This will have routing functionality and can execute the next command in a train's shunting queue. It's like giving our tracks a mind of their own!
We're introducing the concept of a shunting path, a defined route leading to a set of shunting tracks. It's like a secret passage for our trains, making their journeys more efficient.
Our trains are getting an upgrade! They'll soon be able to enter "shunting" mode between schedule legs or while waiting for the next leg. This will allow them to have a wait time, a defined next station, and a shunting queue for storing shunting commands. It's like giving our trains a degree in logistics!
The stabling sensor will be a new addition that can be built on a platform or track. It will monitor trains that are "in shunting" mode and execute commands based on the train's next station and wait time. The commands include routing the train through the shunting path, setting the wait time until the next leg, sending the train back to the platform, and switching the train to the next schedule. It's like having a personal assistant for each train, ensuring everything runs on time - or at least as close to on time as we can get in the world of train dispatching.
We're simplifying the routing sensor and enhancing the auto/shunting signal to execute commands from the shunting queue if a train is "in shunting". It's like giving our signals a promotion from traffic cop to traffic controller!
These additions and changes will enable full regional train automation and preparethe game for future possible shunting traffic of the freights. We aim for smaller and more frequent releases during the summer. We'll see how gradually we'll bring these elements to the game, but we're optimistic! Now, you might have noticed a distinct lack of images in this post. I'd love to say it's because I wanted to let the words paint a picture, but the truth is, I've been a bit lazy. So, apologies for the lack of visual aids - I promise to make it up to you in the next post! As we pull into the station for this week's Rail Log, we want to hear from you! Got thoughts on the new features? Feedback on the shunting mode? Or just want to share your experience with the staging version? We're all ears! Hop aboard the discussion train on our community Discord. Your input is invaluable to us, and we're excited to hear what you have to say. Until next week, keep those signals green, and remember - a delayed train is just an opportunity for a longer coffee break. Angel signing off. https://store.steampowered.com/app/1124180/Rail_Route https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/
[ 2023-06-19 20:19:11 CET ] [ Original post ]
Hello, dispatchers! Angel here, back on the tracks with another weekly Rail Log. We're chugging along at full speed on the development express, and we've got some exciting updates to share. So, grab your favorite cup of station coffee, and let's dive into the world of Rail Route!
Staging Success: All Aboard the Progress Train
Our staging version is shaping up like a well-tuned locomotive. We've been busy resolving all feedback and fine-tuning the last bits of new features - regional trains and focus view mainly. The unstable version will be available on Tuesday evening for all our Discord members. It's like a surprise party, but with more trains and fewer balloons.
The Journey Ahead: Future Adjustments
The scope of Rail Route is as vast as the Union Pacific Railroad, and we can't bundle everything together. So, expect final touches in everything we're delivering. The first thing to expect are additional buildings and sensors that enable the regional trains automation and will replace the current Coach Yards, moving them as an Upgrades towards later in the game. It's like giving our game a whole new set of tracks to explore.
The Future of Rail Route: Post Update 12
As we look beyond the upcoming Update 12, we're excited to share some of the new features and improvements we're planning, mainly targeted at automating regional trains. These changes are designed to enhance the gameplay experience and introduce new challenges for our players. Here's a sneak peek at what's coming:
Shunting Track: Laying the Foundation
We're adding a new element that can be built on plain track, without any switches - the shunting track. This will have routing functionality and can execute the next command in a train's shunting queue. It's like giving our tracks a mind of their own!
Shunting Path: The Road Less Traveled
We're introducing the concept of a shunting path, a defined route leading to a set of shunting tracks. It's like a secret passage for our trains, making their journeys more efficient.
Train Shunting: Trains with a Brain
Our trains are getting an upgrade! They'll soon be able to enter "shunting" mode between schedule legs or while waiting for the next leg. This will allow them to have a wait time, a defined next station, and a shunting queue for storing shunting commands. It's like giving our trains a degree in logistics!
Stabling Sensor: The Watchful Eye on the Tracks
The stabling sensor will be a new addition that can be built on a platform or track. It will monitor trains that are "in shunting" mode and execute commands based on the train's next station and wait time. The commands include routing the train through the shunting path, setting the wait time until the next leg, sending the train back to the platform, and switching the train to the next schedule. It's like having a personal assistant for each train, ensuring everything runs on time - or at least as close to on time as we can get in the world of train dispatching.
Routing Sensor and Auto/Shunting Signal: Simplified and Efficient
We're simplifying the routing sensor and enhancing the auto/shunting signal to execute commands from the shunting queue if a train is "in shunting". It's like giving our signals a promotion from traffic cop to traffic controller!
Looking Ahead: Continuous Development
These additions and changes will enable full regional train automation and preparethe game for future possible shunting traffic of the freights. We aim for smaller and more frequent releases during the summer. We'll see how gradually we'll bring these elements to the game, but we're optimistic! Now, you might have noticed a distinct lack of images in this post. I'd love to say it's because I wanted to let the words paint a picture, but the truth is, I've been a bit lazy. So, apologies for the lack of visual aids - I promise to make it up to you in the next post! As we pull into the station for this week's Rail Log, we want to hear from you! Got thoughts on the new features? Feedback on the shunting mode? Or just want to share your experience with the staging version? We're all ears! Hop aboard the discussion train on our community Discord. Your input is invaluable to us, and we're excited to hear what you have to say. Until next week, keep those signals green, and remember - a delayed train is just an opportunity for a longer coffee break. Angel signing off. https://store.steampowered.com/app/1124180/Rail_Route https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/
Rail Route - a train dispatcher simulator
Bitrich.info
Bitrich.info
2021-06-23
Indie Simulation Singleplayer EA
GameBillet
22.99 /
€
Game News Posts 223
🎹🖱️Keyboard + Mouse
Very Positive
(1654 reviews)
https://store.steampowered.com/app/1124180 
Rail Route [linux] [280.41 M]
Rail Route is a train dispatcher simulator. You negotiate contracts, build rail roads, set up routes for trains and control the traffic. Unlock features of your dispatcher interface, upgrade railway network elements and research new technologies that allow you to automate the operations!
Manual Routing
Manual Routing is basic mode to control the rail roads from the beginning of the game. You set up switches and signals one by one. Nothing but your skill and focus prevent collisions.Automated Routing
Automated Routing helps when traffic becomes busy on a complex yard. You need a few clicks to set up all switches and signals en route. Collision avoidance included. Available later in the game when you unlock it and upgrade the signals.Building
Build your own rail network to optimize the traffic. Be creative and fill every possible space you have.Automation
Automation allows you to operate your railway network without your hands on. Your growing traffic does not lock you in the operations, freeing your hands for further expansion. You build the automation sensors and set up route to create when trains go by.Level Editor
Level editor allows you to create a custom board with everything that comes with it. Create a schematic of your hometown rail roads, your imaginary rail network or even model the Tube rapid transit system using it! The rectangles you see moving can be modern or historic trains, the underground trains, trams, monorails, just whatever you imagine.MINIMAL SETUP
- OS: Linux 64bit
- Processor: 1.6 GHzMemory: 1 GB RAMStorage: 1 GB available space
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Linux 64bit
- Processor: 2.4 GHzMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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