TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Update 14 Rolls into the Station

Hello, train enthusiasts and track tycoons! It's that time of the week when we swap our hard hats for conductor caps and share the latest and greatest from our bustling workshop. I'm excited to announce that Update 14 has safely pulled into the station! Now, let's not wait any longer - let's dive straight into what's new in Rail Route!

NEW: Buildable Dispatcher Office



Our first new feature is the buildable Dispatcher Office, and it's all about giving you more control over your bustling stations. Want to dictate where the contract intermissions will be? Simply place the Dispatcher Office in that particular station, and voil! And if you think one office isn't enough, just add more to the same station to not only increase the number of contract slots but also boost the contract generation speed. It's a handy new tool that makes managing your regional and urban train contracts both flexible and efficient!

NEW: Regional Trains' Quick Turnaround


With Update 14, we're excited to introduce the first part of our grand plan for red contracts progression and automation. Regional trains can now be reused for the next leg without being sent to the Coach Yard. Yes, you read that right - it's all about making your operations sleeker and more efficient. Stashing and converting trains during its legs now becomes a walk in the park!

NEW: Icons that Tell a Story


Update 14 introduces new sink and Coach Yard icons in the train's bottom bar. These intuitive visuals give you a quick overview of the train's next destination once the schedule is finished - be it leaving the board through the sink or waiting for its next leg.

NEW: Easier Upgrading Tracks


We know that upgrading track speeds can be a bit of a pain, but not anymore. Now, you can simply build higher speed track over the already built one to upgrade. And voil, you have an upgraded track ready to take on faster trains!

NEW: Customizable Bulldozing Action


Ever wished you could choose what a primary action in bulldozing does? Your wish has been granted! Now you can choose your preferred bulldozing action for connections - whether to remove whole tracks or just sections. Customization is king!

Other Updates


We've made a few more tweaks and updates, including adding a dispatcher office upgrade video, enabling building on allocated tracks with Signaling Safety off, renaming Manual signal security upgrade to Signaling Safety, enlarging the max distance of the Coach Yard from the station, and updating the Select Object to match the new UI style. All these smaller changes come together to make a big difference!

Full Patch notes



New


  • Buildable Dispatcher Office item added
  • Existing tracks are upgraded to built track speed when part of the connector
  • Preferred bulldozing action for connections (bulldoze whole / bulldoze section) can be configured
  • Regional trains can be reused for next leg without being sent to Coach Yard
  • Sink and Coach yard icons in the train bottom bar to indicate the leave place once the train schedule is finished

Updates


  • Added dispatcher office upgrade video
  • Added invalid configuration icon to dispatcher office when no station is assigned
  • Building on allocated tracks possible (with Signaling Safety off)
  • Changed dispatcher office color to white
  • Localizations (nl: all)
  • Localizations (pt: ui; ru: ui)
  • Manual signal security upgrade renamed to Signaling safety
  • Max distance of coach yard from station enlarged to be always buildable where it was even after proximity algorithm change
  • Replaced node / station selector right click to clear with dedicated ui button
  • Select object updated to match new UI style
  • Station selector selected station shows as station sign visual

Fixes


  • FPS drop occured when modifying contracts with many stops
  • 'Select platform' was displayed over selected platform in Station Visit View
  • Assigned station text in dispatcher office configuration panel would show as black
  • Color picker would not stop following mouse upon releasing button
  • Dispatcher office built in custom map editor was not saved
  • Each trial leg accumulated to fulfilled count
  • Changed station colors where not applied on game load and changing track speed colors didnt update colors on loaded level immidiatly
  • Intermission highlight didnt look the same as train stop highlight
  • It was not possible to bulldoze a short track between two signals.
  • Next stop highlights on train bottom bar where not working on trial trains
  • Offered contract icons showed under board elements interfering in their functionality
  • Offered contracts at dispatcher office where misaligned
  • Offered contracts where slightly offset next to dispatcher office
  • Rejecting train that is on board would leave behind train bottom bar
  • Station info panel scale settings where not saved
  • Station info panels on sides did not update colors when station color was changed
  • Station signs where not highlighted while assigning station to dispatcher office
  • Steam playtime tracking was not resumed after main menu shown
  • Tunnel was grabbable and its grabbing caused errors
  • Waiting train icon timeout circle not being shown after opening and closing the build mode
We're incredibly excited for you to try out all these new features in Update 14! We always love hearing your thoughts, ideas, and feedback. So, feel free to chime in on our Discord or leave a comment below. Until next time, may your signals always be green, and your passengers always on time. Catch you at the next station! -Angel https://store.steampowered.com/app/1124180/Rail_Route https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/


[ 2023-08-01 10:08:14 CET ] [ Original post ]



Rail Route - a train dispatcher simulator
Bitrich.info
  • Developer

  • Bitrich.info
  • Publisher

  • 2021-06-23
  • Release

  • Indie Simulation Singleplayer EA
  • Tags

  • GameBillet

     22.99 /

     

     
    Game News Posts 223  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1654 reviews)


  • Review Score

  • https://store.steampowered.com/app/1124180 
  • Steam Store



  • Rail Route [linux] [280.41 M]

  • Public Linux depots

  • Rail Route is a train dispatcher simulator. You negotiate contracts, build rail roads, set up routes for trains and control the traffic. Unlock features of your dispatcher interface, upgrade railway network elements and research new technologies that allow you to automate the operations!

    Manual Routing

    Manual Routing is basic mode to control the rail roads from the beginning of the game. You set up switches and signals one by one. Nothing but your skill and focus prevent collisions.

    Automated Routing

    Automated Routing helps when traffic becomes busy on a complex yard. You need a few clicks to set up all switches and signals en route. Collision avoidance included. Available later in the game when you unlock it and upgrade the signals.

    Building

    Build your own rail network to optimize the traffic. Be creative and fill every possible space you have.

    Automation

    Automation allows you to operate your railway network without your hands on. Your growing traffic does not lock you in the operations, freeing your hands for further expansion. You build the automation sensors and set up route to create when trains go by.

    Level Editor

    Level editor allows you to create a custom board with everything that comes with it. Create a schematic of your hometown rail roads, your imaginary rail network or even model the Tube rapid transit system using it! The rectangles you see moving can be modern or historic trains, the underground trains, trams, monorails, just whatever you imagine.
    MINIMAL SETUP
    • OS: Linux 64bit
    • Processor: 1.6 GHzMemory: 1 GB RAMStorage: 1 GB available space
    • Memory: 1 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Linux 64bit
    • Processor: 2.4 GHzMemory: 2 GB RAMStorage: 1 GB available space
    • Memory: 2 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5951 ]

    26.09$ (13%)
    4.12$ (17%)
    11.99$ (20%)
    12.74$ (15%)
    4.09$ (18%)
    9.89$ (34%)
    3.00$ (85%)
    12.74$ (15%)
    49.39$ (18%)
    20.99$ (16%)
    8.39$ (16%)
    4.95$ (67%)
    13.17$ (56%)
    5.00$ (50%)
    33.96$ (15%)
    12.29$ (18%)
    8.87$ (56%)
    9.19$ (8%)
    10.98$ (73%)
    1.83$ (8%)
    10.73$ (17%)
    25.35$ (49%)
    4.14$ (17%)
    12.44$ (17%)
    2.22$ (78%)
    1.83$ (8%)
    13.99$ (30%)
    14.74$ (41%)
    2.00$ (90%)
    1.63$ (18%)
    GAMERSGATE

    [ 3198 ]

    2.25$ (77%)
    0.38$ (92%)
    3.4$ (83%)
    0.75$ (92%)
    17.99$ (10%)
    1.31$ (81%)
    0.75$ (85%)
    9.37$ (63%)
    2.0$ (80%)
    2.36$ (66%)
    11.99$ (20%)
    7.5$ (85%)
    1.5$ (92%)
    7.5$ (70%)
    1.05$ (85%)
    12.6$ (64%)
    0.85$ (83%)
    8.44$ (66%)
    8.99$ (40%)
    0.56$ (81%)
    9.0$ (77%)
    2.0$ (80%)
    2.5$ (75%)
    2.7$ (77%)
    10.0$ (75%)
    1.69$ (89%)
    0.75$ (85%)
    3.4$ (83%)
    0.48$ (52%)
    6.56$ (74%)

    FANATICAL BUNDLES

    Time left:

    1 days, 5 hours, 31 minutes


    Time left:

    24 days, 5 hours, 31 minutes


    Time left:

    6 days, 5 hours, 31 minutes


    Time left:

    37 days, 5 hours, 31 minutes


    Time left:

    43 days, 5 hours, 31 minutes


    HUMBLE BUNDLES

    Time left:

    3 days, 23 hours, 31 minutes


    Time left:

    3 days, 23 hours, 31 minutes


    Time left:

    12 days, 23 hours, 31 minutes


    Time left:

    19 days, 23 hours, 31 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE