TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
Unstable Version Alert: Regional Contracts & UI Upgrades!

Hey Rail Route fans! We've got some updates we think you're going to like, now live on our Unstable version. If you're keen to try them out and chat about them, our Discord community is the place to be. But first, let's see what's new. Join here: Rail Route Discord How to join: Unstable version

More Diverse Regional Contracts


Our updated regional contracts have a different take now. Instead of always picking up where they left off, they'll sometimes need to transfer to another station before the next leg starts. A little change to keep things fresh.
NEW: Added generation of regional contracts with transition between legs

Train Transfers Get Smarter


Finished with one leg of your regional train route? The sensors will now take over, guiding your train to the next station where it's supposed to start. After the transfer, the "Finished to" rules will set your train on its way. It's just the first part of the upcoming regional train automation via shunting! We just rolling things gradually. UPDATE: Multi leg trains are now routed according to first station of next leg when applicable

Improved Schedule Modification


We've seen some mixed feelings in the recent reviews about the UI in Focus View, and we want you to know that we're genuinely taking it to heart. We've made several updates, like arranging stops in sequence and introducing a clearer station timetable. Now, on board, you'll primarily see the ordinal numbers of stops, which reduces clutter. We understand that perfecting the UI is a journey, and it's one we're committed to. If any aspects of the UI still feel off to you or cause hassles, please drop your suggestions in the comments, or even better, join our Discord and talk to us. We're creating Rail Route for you, and we genuinely want to make it the best it can be. Your feedback helps us get there!
NEW: Station info panels contains timetable modification controls in Contract Focus View UPDATE: Better position average speed indicator in focus view UPDATE: Better zoom for focus view to not have the route below left panels UPDATE: Bigger track lines in focus view UPDATE: Make average speed draggable UPDATE: Show connectors to tracks for average speed indicators We will keep improving the usability of this view even more in the coming patches, stay tunned.

Tutorial on Regional Contracts


Feeling a bit lost with the new contract system? We've got a new tutorial ready that'll guide you through the multi-leg contracts, transfers, and all the essentials.
You can access the tutorial in the Upgrades Panel, under the Regional Trains unlock. NEW: Regional train mini tutorial in the regional contracts system upgrade

Updated Mini-Tutorials


We've reworked some of our mini-tutorials, especially for the Auto Signal, Departure Sensor, Arrival Sensor, and Routing Sensor, to match the style and structure of the "Story of Jozic". REFACTORING: Arrival sensor tutorial was updated to use the new tasks system REFACTORING: Automatic routing tutorial now is using the new tasks system REFACTORING: Departure sensor tutorial is now using the new tasks system REFACTORING: Routing sensor tutorial now uses the new tasks system

More Balanced Rewards


We've adjusted how we calculate rewards, so now with optimal routes and no delays, you can reach that 100% reward without having to push too hard.

Update 15


All these changes will be part of Update 15 which will hit the live branch at the end of week.

Changelog


Here's full changelog for your consideration: NEW: Added generation of regional contracts with transition between legs NEW: Edit contract's schedule button in the active contracts panel NEW: Regional train mini tutorial in the regional contracts system upgrade NEW: Station info panels contains timetable modification controls in Contract Focus View UPDATE: Adjust contract visit subTask will highlight the station visit view instead of the platforms toggle once collapsed UPDATE: Better position average speed indicator in focus view UPDATE: Better zoom for focus view to not have the route below left panels UPDATE: Bigger track lines in focus view UPDATE: Display last run's time & average speed in Contract Focus View instead of trial run's UPDATE: General bottom bar will be shown instead of the train bottom bar if was active in the check incoming trains task in the tutorial to prevent confusion UPDATE: Improved spacing on station stops in focus view UPDATE: Made border of "ticket" panels lighter and added gradient shadow UPDATE: Made checkbox border color lighter UPDATE: Make average speed draggable UPDATE: Multi leg trains are now routed according to first station of next leg when applicable UPDATE: Narrations repeat time changed from 5 seconds to 30 seconds (!804) UPDATE: Offered contract icon sorting order has been changed so the icon is above station sign if overlapped with UPDATE: Order of displaying previous and pre-previous cycles in the cycle report panel has been swapped UPDATE: Scale slider of Station info panel is interactable only on board now UPDATE: Show connectors to tracks for average speed indicators UPDATE: Subtask hint will be shown for only the first station info panel in the prepare for new contract task in tutorial to prevent confusion UPDATE: Train popup on info panel is shown only for very hovered train in the panel REFACTORING: Arrival sensor tutorial was updated to use the new tasks system REFACTORING: Automatic routing tutorial now is using the new tasks system REFACTORING: Departure sensor tutorial is now using the new tasks system REFACTORING: Routing sensor tutorial now uses the new tasks system PERF: Station Timeline optimized PERF: Very low FPS when many waiting train icons for trains with ANY platform FIX: 'Stopped by user' train alert was not cleared when train was restarted FIX: After station sign click, size of station timetable were not preserved FIX: Attempting to drop a station sign when grabbed would do nothing FIX: Automation button being activated after going back from wakefield to prague in the tutorial FIX: Black box left over for a second after bulldozing or moving station sign FIX: Buy button on offered contract view opened build instead of buy FIX: Coach yard icon shown in the contract bottom bar FIX: Configure action did not open Tunnel detail to change its length in Editor FIX: Created station info panel after clicking station sign was overlapping station sign FIX: Departure sensor triggered multiple rule matches when a in-transit regional train passed FIX: In Editor, building an tunnel under a wall (straight connector) failed when the tunnel was almost vertical FIX: Incorrect train name spacing and reward icons went off screen on train bottom bar FIX: It was not possible to reach max reward even with fastest tracks & no obstacles en route. FIX: It was possible to bulldoze section of a platform FIX: Manually stopped train resumed moving after save & load FIX: Next leg train was not being selected after reusing the train which led to show the old train timeline instead of the new one FIX: North/south sink labels next to sink toggles were greyed out in Editor's Stations panel FIX: One-Time ICs claimed to provide red experience points, but they do not anymore FIX: Platforms buttons in the train overview panel were not blinking and all buttons were activated FIX: Regional train being stabled to a Coach Yard was routed back to the next leg origin even if its transfer there was already finished FIX: Regional train was not generated until Coach Yard upgrade unlocked FIX: Rewards icon position on platform was not being changed when the train platform was changed in schedule FIX: Right click in AutoBlock only set train to reverse once stopped; second click did not reset that flag FIX: Signal light was visible for a second after moving or bulldozing signal FIX: Station sign could be duplicated when quickly grabbing the station sign after placing it FIX: Switch connection changed after joining one of the connected tracks with other track (e. g. after other switch removal) FIX: Train in AutoBlock was not set to reverse once stopped by right click if AutoBlock segment was hovered before train entered it FIX: When editing active contract schedule for multi-leg trains, edited train was not selected correctly after switching to other leg. FIX: When editing active contract schedule, stop period (yellow strips) were not shown FIX: Wrong Tooltip was at "Stopped by operator" We hope you find these updates enriching your Rail Route experience. Your feedback drives us forward, and if you truly appreciate the effort we're pouring into these changes, consider showing your support with a positive review on Steam. It means the world to us and helps us grow. Feel free to join our community on Discord and share your gaming experiences, thoughts, or any ideas for improvement. We're all ears! Stay tuned for more news next week. Until then, happy routing and thank you for being an amazing part of our journey! -Angel https://store.steampowered.com/app/1124180/Rail_Route https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/


[ 2023-08-15 15:13:20 CET ] [ Original post ]

Rail Route - a train dispatcher simulator
Bitrich.info Developer
Bitrich.info Publisher
2021-06-23 Release
GameBillet: 14.49 €
Game News Posts: 224
🎹🖱️Keyboard + Mouse
Very Positive (1776 reviews)
Public Linux Depots:
  • Rail Route [linux] [280.41 M]
Rail Route is a train dispatcher simulator. You negotiate contracts, build rail roads, set up routes for trains and control the traffic. Unlock features of your dispatcher interface, upgrade railway network elements and research new technologies that allow you to automate the operations!

Manual Routing

Manual Routing is basic mode to control the rail roads from the beginning of the game. You set up switches and signals one by one. Nothing but your skill and focus prevent collisions.

Automated Routing

Automated Routing helps when traffic becomes busy on a complex yard. You need a few clicks to set up all switches and signals en route. Collision avoidance included. Available later in the game when you unlock it and upgrade the signals.

Building

Build your own rail network to optimize the traffic. Be creative and fill every possible space you have.

Automation

Automation allows you to operate your railway network without your hands on. Your growing traffic does not lock you in the operations, freeing your hands for further expansion. You build the automation sensors and set up route to create when trains go by.

Level Editor

Level editor allows you to create a custom board with everything that comes with it. Create a schematic of your hometown rail roads, your imaginary rail network or even model the Tube rapid transit system using it! The rectangles you see moving can be modern or historic trains, the underground trains, trams, monorails, just whatever you imagine.

MINIMAL SETUP
  • OS: Linux 64bit
  • Processor: 1.6 GHzMemory: 1 GB RAMStorage: 1 GB available space
  • Memory: 1 GB RAMStorage: 1 GB available space
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Linux 64bit
  • Processor: 2.4 GHzMemory: 2 GB RAMStorage: 1 GB available space
  • Memory: 2 GB RAMStorage: 1 GB available space
  • Storage: 1 GB available space
GAMEBILLET

[ 6138 ]

16.96$ (15%)
18.39$ (8%)
14.87$ (40%)
4.00$ (80%)
0.85$ (83%)
35.99$ (10%)
16.57$ (17%)
18.74$ (25%)
8.39$ (16%)
16.99$ (15%)
13.04$ (13%)
17.99$ (28%)
7.99$ (20%)
16.57$ (17%)
4.19$ (16%)
15.99$ (73%)
3.24$ (84%)
8.25$ (17%)
2.70$ (85%)
16.79$ (16%)
25.19$ (16%)
2.10$ (58%)
19.79$ (34%)
8.49$ (15%)
33.59$ (16%)
1.24$ (79%)
7.03$ (22%)
6.75$ (77%)
16.97$ (15%)
11.30$ (13%)
GAMERSGATE

[ 3551 ]

1.8$ (90%)
9.99$ (50%)
4.95$ (67%)
3.0$ (85%)
8.49$ (58%)
0.87$ (71%)
1.08$ (91%)
3.83$ (74%)
1.94$ (84%)
15.83$ (37%)
16.19$ (46%)
12.0$ (60%)
2.5$ (90%)
0.75$ (85%)
3.39$ (32%)
2.5$ (75%)
3.6$ (82%)
9.4$ (53%)
3.0$ (70%)
1.87$ (83%)
5.0$ (75%)
0.6$ (80%)
0.58$ (92%)
4.0$ (80%)
3.96$ (64%)
39.99$ (20%)
12.79$ (36%)
1.2$ (85%)
5.0$ (75%)
2.23$ (75%)

FANATICAL BUNDLES

Time left:

0 days, 11 hours, 18 minutes


Time left:

6 days, 11 hours, 18 minutes


Time left:

3 days, 11 hours, 18 minutes


Time left:

3 days, 11 hours, 18 minutes


Time left:

3 days, 11 hours, 18 minutes


Time left:

3 days, 11 hours, 18 minutes


Time left:

3 days, 11 hours, 18 minutes


Time left:

3 days, 11 hours, 18 minutes


Time left:

3 days, 11 hours, 18 minutes


Time left:

3 days, 11 hours, 18 minutes


Time left:

3 days, 11 hours, 18 minutes


Time left:

3 days, 11 hours, 18 minutes


Time left:

3 days, 11 hours, 18 minutes


Time left:

3 days, 11 hours, 18 minutes


Time left:

3 days, 11 hours, 18 minutes


Time left:

28 days, 11 hours, 18 minutes


Time left:

8 days, 11 hours, 18 minutes


Time left:

0 days, 11 hours, 18 minutes


Time left:

35 days, 11 hours, 18 minutes


Time left:

24 days, 11 hours, 18 minutes


Time left:

21 days, 11 hours, 18 minutes


Time left:

29 days, 11 hours, 18 minutes


Time left:

31 days, 11 hours, 18 minutes


Time left:

52 days, 11 hours, 18 minutes


Time left:

356477 days, 3 hours, 18 minutes


Time left:

34 days, 11 hours, 18 minutes


HUMBLE BUNDLES

Time left:

9 days, 5 hours, 18 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE