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Update 15 is live

Read more about some of the features in recent article. NEW: Added generation of regional contracts with transition between legs NEW: Edit contract's schedule button in the active contracts panel NEW: Regional train mini tutorial in the regional contracts system upgrade NEW: Station info panels contains timetable modification controls in Contract Focus View NEW: Time offset in Station Timeline can be set as default for next panels that will be opened UPDATE: Adjust contract visit subTask will highlight the station visit view instead of the platforms toggle once collapsed UPDATE: Average speed in focus view is being animated upon change UPDATE: Better position average speed indicator in focus view UPDATE: Better zoom for focus view to not have the route below left panels UPDATE: Bigger System Upgrades panel UPDATE: Bigger track lines in focus view UPDATE: Display last run's time & average speed in Contract Focus View instead of trial run's UPDATE: General bottom bar will be shown instead of the train bottom bar if was active in the check incoming trains task in the tutorial to prevent confusion UPDATE: Highlight & animate edited train stop indicator in focus view UPDATE: Improved spacing on station stops in focus view UPDATE: Made border of "ticket" panels lighter and added gradient shadow UPDATE: Made checkbox border color lighter UPDATE: Make average speed draggable UPDATE: Multi leg trains are now routed according to first station of next leg when applicable UPDATE: Narrations repeat time changed from 5 seconds to 30 seconds (!804) UPDATE: Offered contract icon sorting order has been changed so the icon is above station sign if overlapped with UPDATE: Order of displaying previous and pre-previous cycles in the cycle report panel has been swapped UPDATE: Scale slider of Station info panel is interactable only on board now UPDATE: Scaling specification in the station info panel will be shown only on board UPDATE: Show connectors to tracks for average speed indicators UPDATE: Subtask hint will be shown for only the first station info panel in the prepare for new contract task in tutorial to prevent confusion UPDATE: Train popup on info panel is shown only for very hovered train in the panel UPDATE: When editing schedule, edited station visit (yellow strip) in timeline stays centered (timeline moves instead of visit) REFACTORING: Arrival sensor tutorial was updated to use the new tasks system REFACTORING: Automatic routing tutorial now is using the new tasks system REFACTORING: Departure sensor tutorial is now using the new tasks system REFACTORING: Routing sensor tutorial now uses the new tasks system PERF: Station Timeline optimized PERF: Very low FPS when many waiting train icons for trains with ANY platform FIX: 'Stopped by user' train alert was not cleared when train was restarted FIX: Accept contract chapter in the tutorial was breaking the contract focus view FIX: Active contracts button in general button bar not being shown on first time the game opened FIX: After station sign click, size of station timetable were not preserved FIX: Attempting to drop a station sign when grabbed would do nothing FIX: Automation button being activated after going back from wakefield to prague in the tutorial FIX: Black box left over for a second after bulldozing or moving station sign FIX: Buy button on offered contract view opened build instead of buy FIX: Coach yard icon shown in the contract bottom bar FIX: Configure action did not open Tunnel detail to change its length in Editor FIX: Created station info panel after clicking station sign was overlapping station sign FIX: Departure sensor triggered multiple rule matches when a in-transit regional train passed FIX: Displayed platforms settings in Station Timeline were not saved&loaded FIX: Edit contract button has the wrong tooltip and is active in the panel header FIX: In Editor, building an tunnel under a wall (straight connector) failed when the tunnel was almost vertical FIX: Incorrect train name spacing and reward icons went off screen on train bottom bar FIX: Info panels scrollbar was hidden in narrow windowed mode FIX: It was not possible to reach max reward even with fastest tracks & no obstacles en route. FIX: It was possible to bulldoze section of a platform FIX: Manually stopped train resumed moving after save & load FIX: Next leg train was not being selected after reusing the train which led to show the old train timeline instead of the new one FIX: North/south sink labels next to sink toggles were greyed out in Editor's Stations panel FIX: One-Time ICs claimed to provide red experience points, but they do not anymore FIX: Opening Contract Focus View from Active Contracts panel in Contract Focus View was causing errors FIX: Platforms buttons in the train overview panel were not blinking and all buttons were activated FIX: Regional train being stabled to a Coach Yard was routed back to the next leg origin even if its transfer there was already finished FIX: Regional train was not generated until Coach Yard upgrade unlocked FIX: Rewards icon position on platform was not being changed when the train platform was changed in schedule FIX: Right click in AutoBlock only set train to reverse once stopped; second click did not reset that flag FIX: Score from previously played timetable map was pre-set into subsequently created timetable map FIX: Selected train did not remain selected when focus view is closed FIX: Signal light was visible for a second after moving or bulldozing signal FIX: Station sign could be duplicated when quickly grabbing the station sign after placing it FIX: Station timetables were loaded on wrong position FIX: Switch connection changed after joining one of the connected tracks with other track (e. g. after other switch removal) FIX: Train in AutoBlock was not set to reverse once stopped by right click if AutoBlock segment was hovered before train entered it FIX: Train state 'Contract Rejected' wrongly shown in timetable FIX: When editing active contract schedule for multi-leg trains, edited train was not selected correctly after switching to other leg. FIX: When editing active contract schedule, stop period (yellow strips) were not shown FIX: Wrong Tooltip was at "Stopped by operator" FIX: Wrong hint to accept more contracts was shown in timetable


[ 2023-08-18 15:11:17 CET ] [ Original post ]



Rail Route - a train dispatcher simulator
Bitrich.info
  • Developer

  • Bitrich.info
  • Publisher

  • 2021-06-23
  • Release

  • Indie Simulation Singleplayer EA
  • Tags

  • GameBillet

     22.99 /

     

     
    Game News Posts 223  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1654 reviews)


  • Review Score

  • https://store.steampowered.com/app/1124180 
  • Steam Store



  • Rail Route [linux] [280.41 M]

  • Public Linux depots

  • Rail Route is a train dispatcher simulator. You negotiate contracts, build rail roads, set up routes for trains and control the traffic. Unlock features of your dispatcher interface, upgrade railway network elements and research new technologies that allow you to automate the operations!

    Manual Routing

    Manual Routing is basic mode to control the rail roads from the beginning of the game. You set up switches and signals one by one. Nothing but your skill and focus prevent collisions.

    Automated Routing

    Automated Routing helps when traffic becomes busy on a complex yard. You need a few clicks to set up all switches and signals en route. Collision avoidance included. Available later in the game when you unlock it and upgrade the signals.

    Building

    Build your own rail network to optimize the traffic. Be creative and fill every possible space you have.

    Automation

    Automation allows you to operate your railway network without your hands on. Your growing traffic does not lock you in the operations, freeing your hands for further expansion. You build the automation sensors and set up route to create when trains go by.

    Level Editor

    Level editor allows you to create a custom board with everything that comes with it. Create a schematic of your hometown rail roads, your imaginary rail network or even model the Tube rapid transit system using it! The rectangles you see moving can be modern or historic trains, the underground trains, trams, monorails, just whatever you imagine.
    MINIMAL SETUP
    • OS: Linux 64bit
    • Processor: 1.6 GHzMemory: 1 GB RAMStorage: 1 GB available space
    • Memory: 1 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Linux 64bit
    • Processor: 2.4 GHzMemory: 2 GB RAMStorage: 1 GB available space
    • Memory: 2 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5951 ]

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    GAMERSGATE

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