NEW: Delayed stops are now marked as delayed in the train bottom bar schedule
NEW: Go to platform command can send the train to correct platform even before Reuse command switches the leg
UPDATE: Berlin Hbf in Berlin map split to tief and hoch station to prevent confused routing
UPDATE: IC contracts generation tuned. More IC contracts (40 % now, was 10 %) select their mandatory stop only from stations en route from origin to destination; IC contracts selecting their mandatory stop from all stations (60 % now, was 90 %) select the station proportionally by weight (was: the highest was selected)
UPDATE: Localizations (pl: achievements, ui; nl: research, tutorials, ui; zh-Hans: research, tutorials, ui; no: ui)
UPDATE: Shunting Commands tutorial now reiterates that train in shunting mode disregards stations & sensors after adding the first command
UPDATE: Shunting Sensor destinations configuration hint clarified
UPDATE: Train reward icon on board shows orange and has FX disabled when reward is lost
FIX: Clicked bottom most contracts in contracts menus with vertical scrollbar enabled had schedule outside of scroll section
FIX: Clicked contract in editor contracts menu with long schedule had invisible schedule
FIX: Complete text value is not being set correctly the first time you open the offered contracts menu
FIX: Contract period was not displayed in Editor
FIX: Go to platform command enqueued for a train (platform known) wrongly highlighted all platforms of that station (implemented for sensor rule display)
FIX: Missing UI volume label in audio options page
FIX: Northern passage in Wroclaw map was closed accidentally during previous map update
FIX: Save and load buttons were visible in the current game page of a mini tutorial, while they are not save able
FIX: Shunting Circuit description referred to the first command execution but it executes multiple commands in some situations
FIX: System upgrade menu bottom bar remained after toggling system upgrade menu with buy mode active
FIX: Timetable is not updated when a station or a platform is removed in editor
FIX: Timetable map loading failed when some connection was not in distance matrix
FIX: Tunnel upgrade cost half the price of same lenght track upgrade
[ 2023-12-26 15:49:13 CET ] [ Original post ]
- Rail Route [linux] [280.41 M]
Manual Routing
Manual Routing is basic mode to control the rail roads from the beginning of the game. You set up switches and signals one by one. Nothing but your skill and focus prevent collisions.Automated Routing
Automated Routing helps when traffic becomes busy on a complex yard. You need a few clicks to set up all switches and signals en route. Collision avoidance included. Available later in the game when you unlock it and upgrade the signals.Building
Build your own rail network to optimize the traffic. Be creative and fill every possible space you have.Automation
Automation allows you to operate your railway network without your hands on. Your growing traffic does not lock you in the operations, freeing your hands for further expansion. You build the automation sensors and set up route to create when trains go by.Level Editor
Level editor allows you to create a custom board with everything that comes with it. Create a schematic of your hometown rail roads, your imaginary rail network or even model the Tube rapid transit system using it! The rectangles you see moving can be modern or historic trains, the underground trains, trams, monorails, just whatever you imagine.- OS: Linux 64bit
- Processor: 1.6 GHzMemory: 1 GB RAMStorage: 1 GB available space
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Linux 64bit
- Processor: 2.4 GHzMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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