UPDATE: Attach loco command can be enqueued to train shunting queue even if Detach loco command is enqueued to be executed elsewhere than the train currently is
UPDATE: Importing contracts from text file in the editor will get rid of all the current contracts and adds the imported ones
UPDATE: Localizations (nl: all; zh-Hans: research, tutorials, ui; no: ui; ru: ui)
UPDATE: Single allocated connections can be cleared by Secondary Action
FIX: Accepting contract from Offered Contracts panel ended in broken state as contract to highlight was not present in Active Contracts just after accepted (wait needed)
FIX: Contract breaking penalty is not being written correctly to the text file (it was doing the opposite)
FIX: Contract detail view shows the default max speed value instead of the value that has been set from the editor when the contract has been made
FIX: Contract schedule detail in contract menus showed above contract listing even when there was space below it
FIX: Contract schedule not being shown correctly in contract bottom bar in the editor
FIX: Delete button was cutoff in contracts menu for offered contracts and contracts in editor when horizontal scrolling was active
FIX: Fixing wrong tunnel connector in some maps (caused by an old error)
FIX: Left info panels stayed scrolled up after dragging the scrollbar with the mouse in a contract focus view and then exiting the view
FIX: Loading or starting a new game after finishing a timetable map did not reset the game speed
FIX: Restored missing localization for editor station reachability inaccurate warning and fixed typo
FIX: Revert in Contract Configuration did not redraw average speed indicators
FIX: Shunting and stabling sensor using the wrong rule when more than one rule is configured to the same station but with different commands for each composition state
FIX: There was no way to set the stop duration of the train in rush hour editor as the station visits view where completely hidden
FIX: Track allocation state is not being changed from shunting to occupied when the attach loco commands finishes executing
FIX: Trains were duplicated in Editor after export to trains.txt, import, save & load
[ 2024-01-02 18:34:40 CET ] [ Original post ]
- Rail Route [linux] [280.41 M]
Manual Routing
Manual Routing is basic mode to control the rail roads from the beginning of the game. You set up switches and signals one by one. Nothing but your skill and focus prevent collisions.Automated Routing
Automated Routing helps when traffic becomes busy on a complex yard. You need a few clicks to set up all switches and signals en route. Collision avoidance included. Available later in the game when you unlock it and upgrade the signals.Building
Build your own rail network to optimize the traffic. Be creative and fill every possible space you have.Automation
Automation allows you to operate your railway network without your hands on. Your growing traffic does not lock you in the operations, freeing your hands for further expansion. You build the automation sensors and set up route to create when trains go by.Level Editor
Level editor allows you to create a custom board with everything that comes with it. Create a schematic of your hometown rail roads, your imaginary rail network or even model the Tube rapid transit system using it! The rectangles you see moving can be modern or historic trains, the underground trains, trams, monorails, just whatever you imagine.- OS: Linux 64bit
- Processor: 1.6 GHzMemory: 1 GB RAMStorage: 1 GB available space
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Linux 64bit
- Processor: 2.4 GHzMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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