UPDATE: Added captions & subtitles toggle to first welcome modal
UPDATE: Button keybind hints now also show bindings with a modifier
UPDATE: Localizations (de: achievements; es: achievements; fr: achievements; ja-JP: achievements; ko: achievements; nl: achievements; pl: achievements; ru: achievements; zh-Hans: achievements)
UPDATE: Localizations (de: all; ko: achievements, ui; cs: research, tutorials, ui; es: research, tutorials, ui; nl: research, tutorials, ui; zh-Hans: research, tutorials, ui; fr: tutorials, ui; hu: ui; ja-JP: ui; pl: ui; ru: ui)
UPDATE: Subtitles enabled by default
UPDATE: Unbound gamepad (controller) binding for "Toggle bindings shown" by default to avoid conflict with precision key binding
FIX: Accept/decline contract sound was wrongly positioned
FIX: All sensors controlling the signal were triggered when train finished shunting at the sensor (now: execution order taken into account)
FIX: Also trains reused on tracks were counted to Coach yard achievement
FIX: Building and train bottom bar sizes incorrect after changing UI scaling
FIX: Building or bulldozing a sink of a platform in editor led to leave some trains not spawnable with a `Train not found` error message
FIX: Changing the ui scale setting with a controller would move the bar a big amount making it imprecise
FIX: Error on setting a train in editor to spawn from a platform that has no sink
FIX: Modifier binding was not shown when keyboard has single binding but gamepad doesnt and Xbox or Playstation specific bindings where shown
FIX: Rotate construction gamepad binding changed to resolve interference with open contract menu binding
FIX: Sink stayed allocated after contract was rejected & trial train disposed when about to leave station of origin towards the sink. Now trial train is never disposed en route.
FIX: Some keybinds could not be rebound due to input type mismatch
FIX: Some mini tutorial were failing without showing an appropriate dialog that says that, now there is a dialog to make it clear
FIX: Stabling sensor rule tooltips did not show
FIX: Welcome screen did not activate navigation when using controller input and language option was not selectable
[ 2024-02-27 10:59:32 CET ] [ Original post ]
- Rail Route [linux] [280.41 M]
Manual Routing
Manual Routing is basic mode to control the rail roads from the beginning of the game. You set up switches and signals one by one. Nothing but your skill and focus prevent collisions.Automated Routing
Automated Routing helps when traffic becomes busy on a complex yard. You need a few clicks to set up all switches and signals en route. Collision avoidance included. Available later in the game when you unlock it and upgrade the signals.Building
Build your own rail network to optimize the traffic. Be creative and fill every possible space you have.Automation
Automation allows you to operate your railway network without your hands on. Your growing traffic does not lock you in the operations, freeing your hands for further expansion. You build the automation sensors and set up route to create when trains go by.Level Editor
Level editor allows you to create a custom board with everything that comes with it. Create a schematic of your hometown rail roads, your imaginary rail network or even model the Tube rapid transit system using it! The rectangles you see moving can be modern or historic trains, the underground trains, trams, monorails, just whatever you imagine.- OS: Linux 64bit
- Processor: 1.6 GHzMemory: 1 GB RAMStorage: 1 GB available space
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Linux 64bit
- Processor: 2.4 GHzMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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