NEW: Warning message that a coach yard is missing when trying to accept a train that requires to get out of a coach yard
UPDATE: Added duplicate station name message when attempting to change a station name to an existing one
UPDATE: Auto-reverse suppressed on platforms with Departure Sensor to prevent interference
UPDATE: Disabled detaching and attaching of locomotives inside autoblocks to prevent train colliding with itself inside
PERF: Removed unnecessary refreshing of time speed button tooltip
FIX: A failing detach loco command could breaks the commands focus view
FIX: Active time speed button was not highlighted upon game start
FIX: Bulldoze section binding conflicted with contracts menu toggle on controller
FIX: Bulldozing a track that is used as one of the auto signal queued tracks was not being removed from the queue which led to a broken save
FIX: Find contract subtask in the tutorial was being fulfilled even when the contract focus view is closed
FIX: Map saving failed if Arrival Sensor referred deleted platform
FIX: Missing shunting circuit tooltip is being shown even when the circuit is not missing
FIX: Navigation highlighter was hidden upon opening the main menu and keybinds where hidden upon opening the system upgrades menu
FIX: Non-acting signals on queued routes where not shown as non-acting when route was allocated until cursor hovered over them
FIX: Platform-less stations (labels/captions) were selectable in sensors & could be added as waypoints, breaking the contract planning
FIX: Platforms from waypoint presets affected stations en route
FIX: Stabling Sensor worked only at station where next leg started despite UI allowing other stations
FIX: Station names not localized in majority of places
FIX: Station visit name is losing its localised name after a train crash
FIX: Train without locomotive didnt have correct status text on bottom bar
FIX: Traversing a switch sometimes failed after track upgrade, caused stuck train and/or perf problems
FIX: Unable to save old save after loading it
FIX: Upgrade / downgrade tracks controller keybinds interfered with build mode and contracts menu toggles
[ 2024-03-04 17:13:24 CET ] [ Original post ]
- Rail Route [linux] [280.41 M]
Manual Routing
Manual Routing is basic mode to control the rail roads from the beginning of the game. You set up switches and signals one by one. Nothing but your skill and focus prevent collisions.Automated Routing
Automated Routing helps when traffic becomes busy on a complex yard. You need a few clicks to set up all switches and signals en route. Collision avoidance included. Available later in the game when you unlock it and upgrade the signals.Building
Build your own rail network to optimize the traffic. Be creative and fill every possible space you have.Automation
Automation allows you to operate your railway network without your hands on. Your growing traffic does not lock you in the operations, freeing your hands for further expansion. You build the automation sensors and set up route to create when trains go by.Level Editor
Level editor allows you to create a custom board with everything that comes with it. Create a schematic of your hometown rail roads, your imaginary rail network or even model the Tube rapid transit system using it! The rectangles you see moving can be modern or historic trains, the underground trains, trams, monorails, just whatever you imagine.- OS: Linux 64bit
- Processor: 1.6 GHzMemory: 1 GB RAMStorage: 1 GB available space
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Linux 64bit
- Processor: 2.4 GHzMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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