





Hello everyone! Today's update : Additions and revisions: - The time to achieve the goal has been revised. From now on, you will have to negotiate with the captain not a time to achieve an objective but rather a time to focus on an objective. The shorter the duration, the more morale will be impacted in case of success or failure. This will also give you more opportunity to change objectives if the current one is far away. If a pirate is able to adapt, then a captain and a quartermaster even more! - The interval before a sailor can get sick again is now longer - Chances of recovery for seriously ill patients when a sailor is assigned to enhanced care - Rebalancing of the distribution of gold from cities to ships sent - If the relationship with the people is "Privileged", then the merchant will be there every watch - The AI will be less fooled if you close your sails or cut your machines - Possibility of surprise after the surrender of an enemy - The "s" of the projectiles orders have been removed, they will now be in the singular - A few sentences have been rewritten - Some balancing Bugs : - Fixed game endings that were incorrectly displayed - Fixed a bug that prevented to shoot and reload when you had the "(at will)" - Fixed a bug that allowed to click on the characters while a menu was open If you have any bugs or quirks, don't hesitate to tell me! Have a nice day or evening.
[ 2020-10-13 18:07:42 CET ] [ Original post ]
- A pirate quartermaster - Linux [1.56 G]
Put yourself in the shoes of a quartermaster, the first mate of a pirate ship.
You will have to manage the ambition of your captain, because you guess that his interests will not always be in line with those of the crew. Thus, you will have to confront him in order to defend your sailors’ rights.
Enforcing the law will be part of your job, and avoiding injustice is essential on a ship with so few hierarchies.
But who knows? Perhaps you will prefer to defend your captain's wishes?
Handle a sailboat or a steamship to get you where you need to go! Steer, rig, heat, fish, clean, maintain, heal...
You will experience the phases of ship management in a turn based system, punctuated by the sound of the watch bell. The time unit on a boat is not the day, but the watch, because an unattended ship is a ship on the ocean floor that shelters sharks and octopuses.
Your everyday enemies will be hunger and thirst, for sure. But a sailor's worst enemy is disease. Know how to defend yourself against it.
You will have at your disposal tools that will enable you to manage the proper conduct of the ship and the possibility of modifying her compartments as you wish.
At each new game, the map will be generated procedurally. The wealth and characteristics of peoples will be redistributed randomly.
You will have to transmit the captain's orders during the gunning phases using a rather special game mechanic, as you will have to type the orders on the keyboard (possibility to click with the mouse if you have a hook instead of fingers).
You will also have to fight fiercely in hand-to-hand combat during boarding.
Initially, you will understand that life on a ship is slow, because all travels are long, otherwise, during battles, life suddenly intensifies and the pace changes.
Remember that there may be women on the ship, you may even be one of them. You would operate in the shadows, because a woman is not accepted on a ship. She brings bad luck. But don't forget: if there is a deck where a woman can end up being accepted, end up imposing herself, it's the deck of a pirate ship!
Treasure maps, artifacts, monkey business and discoveries will also spice up your daily life in the ocean.
- OS: Ubuntu
- Processor: Intel i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 520
- Storage: 2 GB available space
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