





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello everyone! Today's update : Additions and revisions: - The time to achieve the goal has been revised. From now on, you will have to negotiate with the captain not a time to achieve an objective but rather a time to focus on an objective. The shorter the duration, the more morale will be impacted in case of success or failure. This will also give you more opportunity to change objectives if the current one is far away. If a pirate is able to adapt, then a captain and a quartermaster even more! - The interval before a sailor can get sick again is now longer - Chances of recovery for seriously ill patients when a sailor is assigned to enhanced care - Rebalancing of the distribution of gold from cities to ships sent - If the relationship with the people is "Privileged", then the merchant will be there every watch - The AI will be less fooled if you close your sails or cut your machines - Possibility of surprise after the surrender of an enemy - The "s" of the projectiles orders have been removed, they will now be in the singular - A few sentences have been rewritten - Some balancing Bugs : - Fixed game endings that were incorrectly displayed - Fixed a bug that prevented to shoot and reload when you had the "(at will)" - Fixed a bug that allowed to click on the characters while a menu was open If you have any bugs or quirks, don't hesitate to tell me! Have a nice day or evening.
[ 6078 ]
[ 1367 ]
[ 4177 ]