Hello everyone! - Decrease in the amount to be paid in a letter of marque and increase in the discount from the merchant - Fixed incorrect display of a sentence when selecting an argument against an emergency theft in town - Fixed a manipulation on the scuttlebutt during a battle result Have a nice day or evening.
[ 2023-08-08 13:15:11 CET ] [ Original post ]
Hello everyone!
- Fixed a bug that didn't correctly apply the damage inflicted by enemies during a boarding (WARNING: boardings will be more dangerous)
- Fixed a bug that did not apply a bonus/malus to the attack power of sailors during a boarding depending on the morale level
- Fixed an exemplary pirate hanging event in a pirate city, this will no longer happen
- Added the "Empty the scuttlebut" option to the combat result sheet
- Added privateer contracts: Letters of Marque
Letters of marque could be obtained during the war.
These will give you discounts with the merchants of the people in question and improve your chances of survival if you are defeated during boardings with your enemies, as you will be treated as prisoners.
In return, you will have to hand over a sum of gold every x watches.
An officer will be present in the towns of the people in question a few quarters before the deadline for handing over the gold, to pay you what you owe.
A new type of new start following a defeat during a boarding may be possible if you are under contract.
- Related achievement added: Be a privateer serving a nation for 100 watches without a single late payment
Have a nice day or evening.
[ 2023-08-01 09:37:18 CET ] [ Original post ]
Hello everyone! - Fixed a bug that prevented the weapon from being removed from a sailor's personal sheet - Fixed a bug where a theft organised by the quartermaster was not displaying the suspects correctly if there were too many in a category Have a nice day or evening.
[ 2023-06-08 06:39:30 CET ] [ Original post ]
Hello everyone! Today, following requests, the soundtrack of A pirate quartermaster is released on Steam! https://store.steampowered.com/app/2327760/A_pirate_quartermaster_Soundtrack/ Have a nice day or evening.
[ 2023-03-01 07:37:25 CET ] [ Original post ]
Hello everyone!
New feature: Steal gold
You can now steal a small amount of gold from the hold to cause a "theft" event in the next watch. This can allow you to perform a marooning/death sentence on someone you don't like. However, make sure that there is someone who looks like you (on all three identifying characteristics) or else it will impact the crew, no matter what the punishment choice is. In case you want to sentence someone who has the same characteristics as you, then only your human conscience will be impacted... You will have brought down an innocent person by having tarnished his image forever... It's up to you... - Fixed a bug that did not activate the entry in the book of knowledge about injustices after having caused one during a punishment badly chosen Have a nice day or evening.
[ 2023-02-21 08:59:37 CET ] [ Original post ]
Hello everyone! Corrections related to orders and naval combat: - Fixed a situation in combat where the captain's impatience remained at the same level even though he hadn't given any orders for a long time - Reset to 0 the cooldown time between two clicked orders when an order is typed on the keyboard, thus avoiding the chaining of two orders (one typed then one clicked) - Improved the captain's confidence penalty system in combat when his orders are not repeated. Confidence will be slightly less impacted but all mistakes and abuses will be punished and will make him lose patience faster Corrections related to the English translation: - Fixed a possible response display bug when meeting a former deserter - Fixed a wrong display of the character's name during a message after a fight about a station abandonment - Fixed a typo "Deackhands" instead of "Deckhands - Fixed a typo "spoted ship" instead of "spotted ship" Other corrections: - Changed the font size of the Treasury sheet to avoid some text overflow - Fixed a bug that did not display well the climate lines on some maps Have a nice day or evening.
[ 2022-10-24 09:02:14 CET ] [ Original post ]
Hello everyone! - Added a delay of one second between two orders by clicking to avoid the chaining of orders, except for the order "GET DOWN". This will avoid the chaining of "GYBE" orders to avoid the cooling of the guns of a board - Fixed an animation bug that showed sailors repairing the ship while the Report indicated a 100% status - Fixed a bug that allowed critically ill sailors to be returned to their stations from the Boatswain sheet - Fixed a bug that allowed to click on the ship's sheets during a booty sharing Have a nice day or evening.
[ 2022-10-18 09:01:42 CET ] [ Original post ]
Hello everyone! - Stabilization of the movement update system (ships, characters, oceans) in order to avoid that the speed of the processors alter the speed of the game Have a nice day or evening
[ 2022-09-06 14:11:28 CET ] [ Original post ]
Hello everyone! - From now on, when you talk to your sailors, you will sometimes hear them refer to characters from your previous games - Fixed a bug that could prevent to pass a watch because of a calculation made on the number of active musicians Have a nice day or evening.
[ 2022-06-02 08:30:33 CET ] [ Original post ]
Hello everyone!
- Increased the interest for the captain, if he is a woman, to accept women on board when changing the pirate code
- Implementation of an option in the "Options" menu of the main menu allowing to replace the basic font of the game by a simpler font, in order to facilitate the reading for those who have difficulty
Have a nice day or evening.
[ 2022-05-16 15:45:08 CET ] [ Original post ]
Hello everyone! - Number of drugs now visible on the report sheet, in the boatswain section - Fixed a bug that did not allow to put money in the social fund after a change of the pirate code not offering premiums to a pirate code offering premiums - Fixed a bug due to a missing English translation when the pirate code did not give a punishment in case of a fight on board, which could lead to a game block Have a nice day or evening.
[ 2022-04-17 14:56:10 CET ] [ Original post ]
Hello everyone!
Additions and modifications
- Changes to the rules regarding the possibility to click during the fights Following feedback and comments where some players did not see that you could activate an option to click on orders, I decided to allow it during the tutorial (in order to highlight the option) and in the Difficult mode. Changed a difficulty mode: Difficult, where you can now enable "Clicked orders" Added a new difficulty mode: Elite Fingers, which replaces the old Difficult mode, in which it is impossible to activate "Clicked orders" - Added an achievement: Elite Fingers (Win 20 fights using only the keyboard in one game)
Fixes
- Fixed a bug related to the new specialty - Fixed a bug that sometimes allowed to leave the result sheet of a fight, preventing to leave it Have a nice day or evening
[ 2022-02-27 11:48:19 CET ] [ Original post ]
Hello everyone! Fixed a bug after the last update: If an old game was launched, the tests related to the last specialty made the game crash Have a nice day or evening.
[ 2022-02-19 19:30:12 CET ] [ Original post ]
Hello everyone!
Additions
- Added a new specialty: The Sharpshooter
- In combat, when stationed at the lookout with a musket, he is not taken into account during boardings but shoots at important enemies with priority and more efficiency. - It is acquired by having a sailor work the lookout - An animation has been added for a successful shot from the lookout on an enemy during a boarding - An indication about it has been added in the book of knowledge - A symbol has been created for the sharpshooter:
Changes
- Generation of the minimum Y-position of the islands lowered, so that the chances of generation of the islands and cities are identical in the North and in the South - Rewrote some of the negotiation phrases when encountering a ship and added the importance of wind strength in the calculation of the second response - A ship encounter can no longer occur right after a fight - Ship encounters will no longer be able to be chained together over several watches, avoiding that most of the events are those
Fixes
- Fixed a bug where the achievement "Richer than a king" would not validate, because the amount of gold tested was not the right one - Fixed a bug that sometimes displayed a noble prisoner in the holds when he did not exist, and that could block the event that allows to discover a noble in an enemy ship - Fixed a bug in the code that sometimes took into account a galley that did not exist - Fixed a bug that could cause "The Revenger" to appear without any marooned sailors - Fixed a display bug on the Boatswain's sheet Have a nice day or evening.
[ 2022-02-17 13:27:46 CET ] [ Original post ]
Hello everyone! This is an update that completes the one of yesterday. - Improvement of the ship collision system with the islands, allowing to get out of a blocking situation against an island, which was condemning the game in progress - Pirate cities will be able to sell the few resources they have for a much higher price, giving more possibilities to get out of a complex political and/or maritime situation Have a nice day or evening
[ 2022-01-21 12:51:35 CET ] [ Original post ]
Hello everyone! - Fixed a bug that allowed multiple clicks to start a game, and therefore launched the loading several times - An oversight has been corrected: female captains and sailors will now be in favor of the law on allowing women on board, increasing the chances of accepting the pirate code - More chances that the tavern keeper will offer a tool adding a work station, but it will now cost more than before Have a good day or evening.
[ 2022-01-20 09:23:20 CET ] [ Original post ]
Hello and happy new year everyone! - Fixed a bug that displayed the wrong text if the captain executed the sentence himself when a woman was found - Fixed a bug that did not take into account the sailors assigned to repair the hull before a fight - Added an indication of the amount of cargo that will be carried by the sailors during the watch on the drop-down menu of the stations Have a nice day or evening.
[ 2022-01-04 11:10:20 CET ] [ Original post ]
Hello everyone! - Fixed a bug when one of the planned duelists deserted before his fight - Fixed a bug when finding an object/animal in town that did not disable the shortcuts, opening the menus over the event Have a nice day or evening.
[ 2021-11-03 10:49:27 CET ] [ Original post ]
Hello everyone! - Fixed a bug that added "empty" characters to the crew, crashing the game - Modified the visual of the climatic zones on the map for a better effect Have a nice day or evening.
[ 2021-08-25 14:35:00 CET ] [ Original post ]
Hello everyone! - Added lines indicating climatic zones on the map - Fixed a bug that kept counting sailors as active when they were helping the captain in town Have a nice day or evening.
[ 2021-08-20 11:26:03 CET ] [ Original post ]
Hello everyone! - When changing ships with a different locomotion, sailors assigned to it in combat will no longer have that assignment - Seriously ill people were counted during a boarding, sometimes preventing a battle from being completed, this has been fixed Have a nice day or evening.
[ 2021-07-28 10:23:40 CET ] [ Original post ]
Hello everyone! - Correction of bugs related to the events concerning two sailors (fight, duel, weapons training) Have a nice day or evening.
[ 2021-07-17 11:33:22 CET ] [ Original post ]
Hello everyone!
Changes
- Water rations will no longer be distributed in town, as sailors are big boys and can drink by themselves - Increased chance to meet a former sailor in town - Increased chance of speaking well or badly behind the captain's back - The captain's bad faith will be less frequent in case of a good argumentation against the contradiction - It is now possible to have two more sailors in one watch crew than in the other, in order to better manage the ship when there are very few sailors left
Fixes
- Fixed a heavy bug that was doing a division by 0 to get the percentage of alcohol in the scuttlebutt, which could lead to a broken save - Fixed a bug when modifying a sailor's sheet - "Approve" after a crew complaint about the objective validated by the captain, now leaves the sheet directly - Slightly shifted the sailors assigned to the machines to simplify their selection - Corrected a bad translation: The sailor's sheet was showing "until" instead of "since" for the duration of the character's illness - Remember your stations" is now correctly displayed on the bosco sheet Good day or evening.
[ 2021-07-16 14:00:21 CET ] [ Original post ]
Hello everyone! - Added an indication about the gender of the character on his personal sheet - Possibility to resize the game window when it is in windowed mode Have a nice day or evening.
[ 2021-06-14 15:21:45 CET ] [ Original post ]
Hello everyone! - Fixed a bug that prevented the validation of the objective if battles were chained from one watch to another Have a nice day or evening.
[ 2021-05-20 10:35:02 CET ] [ Original post ]
Hello everyone! - Red tint of the names of critically ill sailors on the Crew sheet, to better prepare for a fight - Fixed a graphical bug that did not display the relationship with a people when it was at maximum - Fixed a bug that did not give health to sailors and made boarding infinite - When selling 12-pound and 8-pound guns, the transaction form was reversing the types of guns, this has been corrected Good day or evening.
[ 2021-04-30 15:20:08 CET ] [ Original post ]
Hello everyone! - Fixed a bug that crash the game when two sailors could fight without settling their dispute by a duel Have a nice day or evening.
[ 2021-04-16 10:08:13 CET ] [ Original post ]
Hello everyone!
Musicians modifications
- The musicians had little impact on the game. The impact on morale has been reduced. However, they now have an impact on the effectiveness of certain stations during battles or not. - The apprenticeship to become a musician is now longer - Updated the Book of Knowledge about musicians
Additions and changes
- From now on, positions assigned at sea and in town will be saved separately. Example: A sailor at the rigging at sea, who is then assigned to the well in town, will return to the rigging automatically when the ship goes back to sea (Current saves will have all their sailors without a station on the first city load) - Wind now has a slightly greater impact on steamships - The number of watches a sailor has gone without drinking is now displayed in their personal sheet - Slight increase in enemy abilities during boarding in all difficulties - The tutorial city can no longer be a capital city - Added information about the ZQSD keyboard during the French tutorial - The "Richer than a king" achievement has been lowered - Some words in the Book of Knowledge are now underlined for easier navigation
Bug fixes
- Fixed a bug that would cause combat to crash if your ship was sunk right after you sunk the enemy - Fixed a bug and text when delivering a noble in a bad state to the enemy - Fixed a bug that kept the age of the water in the scuttlebutt the same when you drained it and then added alcohol - Fixed a bug that did not apply camera shortcut changes during a game - Fixed a bug in the demo that didn't remove the sailors who went to help the captain solve his problem - Fixed a bug in the demo that prevented an off-duty musician from being assigned to the music in town - Fixed a bug that did not display well "Quit" on the demo's pause menu during a fight - Fixed a bug that didn't properly count all musicians playing - Fixed a bug that did not consider that the seriously ill had drunk water if he had received a water ration while other sailors had not Have a nice day or evening.
[ 2021-04-14 14:36:31 CET ] [ Original post ]
Hello everyone! - Fixed a bug that could block a game after a ship encounter that you chose not to attack - Fixed a bug with the alcohol percentage that was not updating when filling the scuttlebutt in town - The boatswain's sheet is now visible from the watch of the nomination Have a nice evening or day.
[ 2021-04-07 12:05:32 CET ] [ Original post ]
Hello everyone! It's been 6 months since the release of the game, and what an adventure! During this time, the game has been in constant evolution. It has been sanded, patched, adjusted and made more accessible and understandable. I would like to thank everyone who has been involved in improving A pirate quartermaster. It is a great experience to make a video game and present it to the world. There is nothing more pleasant than to see people interested, questioned and amazed by your work. I hope the adventure will last for a long time! Here is a small summary of the evolution of the game since its release:
Release of the game on Linux and Mac
Content
- Choice of the flag flown, which has an influence on the ships encountered - Added a gold preservation law to cover the ship's costs - Ability to find an item in town by clicking on it - Ability to steal goods in town when the ship is in a bad way - Ability to meet a noble prisoner after a boarding - Hanging event in town - Possibility to meet characters after having lost sight of them (deserters, marooned, shipwrecked...) - Opportunity to surrender the enemy ship before it is boarded or sunk - Opportunity to speak well or badly behind the captain's back - Opportunity to sell weapons to the tavern keeper - Adding city sounds during stopovers
Ergonomics and accessibility
- Clicking on orders simplifies interaction during naval combat - Three difficulty modes for a tailored experience - Bosco sheet, which allows for better control of crew tasks - Display of sailors' statistics during events - Reassignment of keyboard shortcuts - Tooltips for sailor job selections - Ability to change crew weapons from the Weapons tab - Ability to change all sailors' battle positions from the Crew form - More intelligent captain in general - Added a fog indicating the exit of the fight - Preview of the composition of the enemy ship once defeated - Possibility to prepare before a fight (weapons, positions) And many more bug fixes, technical, ergonomic and balancing improvements! Thanks to all of you. Ivan Armandy
[ 2021-04-02 10:33:21 CET ] [ Original post ]
Hello everyone! - In order to avoid having one ship encounter after another without having any other events, there is now a chance to have another event in addition to the encounter - Shifted the cat on the Kabine hull so that it is not obscured by masts - Increase of the weapon selection area on the character sheets to avoid leaving them unintentionally Have a nice day or evening.
[ 2021-03-29 09:27:57 CET ] [ Original post ]
Hello again, Some graphical bugs appeared after the last update, they have been fixed. Have a nice evening or day.
[ 2021-03-15 20:46:35 CET ] [ Original post ]
Hello everyone! - Chances of detecting a ship reduced, as it was common to encounter a ship on every watch at certain times during the game - Display of the number of men and women in the ship on the crew sheet - Display of the number of owned maps on the captain's sheet Have a nice day or evening.
[ 2021-03-15 08:14:58 CET ] [ Original post ]
Hello everyone!
Game release on Mac!
Have a nice day or evening.
[ 2021-03-04 09:34:35 CET ] [ Original post ]
Hello everyone! - Fixed a bug that sometimes prevented the unlocking of information in the book of knowledge about personalities - Fixed a bug that did not display the right information message when hovering over the dock assignment button - The "mist" of the enemy ship's escape during a battle is now more visible - Fixed a heavy bug during the generation of a city of an authoritarian people linked to the story of the slave's son - Slight improvement in the chances of falling on debris when the locomotive is dead and the vessel has no more fabric/metal left Good day or evening.
[ 2021-02-26 14:23:16 CET ] [ Original post ]
Hello everyone! - Addition of sound atmospheres in cities, depending on their size - Lower risk of being hit by a cannonball when a sailor is present in a compartment - Information about this has been added to the book of knowledge Good day or evening.
[ 2021-02-23 08:27:15 CET ] [ Original post ]
Hello everyone! - Improvement of the note system - Correction of bugs related to notes on the map - Text corrections Good day or evening.
[ 2021-02-09 09:55:56 CET ] [ Original post ]
Hello everyone! - Added the possibility to write a note on the cities displayed on the map - The monkey had a bug and didn't bring back the amount of gold displayed - The new crew members with weapons did not have a pre-selected type of weapon. - Adaptation of the grapeshot order during storms - Amplification of the visual feedback of the cannonballs' impacts on the enemy ship - Fixed a bug during a new chance that could condemn the game Good day or evening.
[ 2021-02-08 12:46:45 CET ] [ Original post ]
Hello everyone!
Additions
- Addition of the opportunity to speak behind the captain's back, influencing morale and/or trust in the quartermaster - Addition of a station backup, in order to have one linked to the stations at sea and one to the stations in town - Opportunity to sell weapons at the tavern when the ship has a lot of them - From now on, sailors will be equipped with one type of weapon and will select from the inventory the weapon of their most maintained type. They will take a new one of the same type if they have lost their own during the last battle
Changes
- Reduced loading time after a "new chance" during a game - Reduced fire risk - Reduced risk of successive identical events - Decreased chances of encountering a ship without a lookout Good day or evening.
[ 2021-02-02 10:26:24 CET ] [ Original post ]
Hello everyone!
Additions
- Added a game history. The game is added after death or retirement
- Addition of a symbol to be completed according to the sailor's experience, giving an overview of his specialities on the crew sheet:
Corrections
- Adjustment of the captain's orders when the enemy has no more cannonballs/guns - Increased chances of finding debris when the ship is without locomotion at sea and without resources to repair it Good day or evening
[ 2021-01-25 13:30:06 CET ] [ Original post ]
Hello everyone!
Modifications
- The key to open or close the sails now allows you to activate or disable the machines - Increased chances of an object to be found in the city, and changed percentages of the type of the object - Improvement of the captain's decision when choosing a change of ship after a looting - If the wind strength is zero, this will now be taken into consideration in the captain's choice of attack - The captain's charisma will now have an impact on the crew's tolerance of mutiny and his thefts in the ship - Reduced chances of learning music per watch - Added an informative message when leaving the game during a fight
Corrections
- Fixed a bug that did not remove the map when a vote for the objective after a failure of it took place - Fixed a rare bug where some city information had not been saved properly Good day or evening.
[ 2021-01-15 14:56:58 CET ] [ Original post ]
Hello everyone! The 12 original musics of the game can now be listened with all their instruments (for those who have difficulties to bring musicians together) [previewyoutube=JHnEgcJsLCs;leftthumb][/previewyoutube]
Corrections
- Fixed a bug that could block the slave son quest - Increased chances of meeting a former sailor - When a sailor was registered for weapons maintenance on the boatswain's form, it was written "At rest", this was corrected Good day or evening
[ 2021-01-11 12:34:32 CET ] [ Original post ]
Hello everyone! - Fixed a bug that displayed an empty sheet during a bottle at sea event - Fixed a bug that displayed that a sailor had become a doctor or carpenter when he had not (on his personal and crew sheet) - Fixed a bug that occurred when a man was assigned to the dock but there was no goods to be transported - Fixed a rare bug which prevented to pass the watch following a problem of saving the file Good day or evening
[ 2021-01-05 15:34:57 CET ] [ Original post ]
Hello everyone! - The captain will no longer talk about the helm and the map in town - Fixed a bug that made the game crash on an old savegame made before the last update - When comparing ships, the enemy scuttlebutt could show a negative amount of water, this has been fixed Good day or evening
[ 2021-01-04 09:16:48 CET ] [ Original post ]
Hello everyone!
Additions
- Addition of recurring characters and therefore the possibility to meet characters we have navigated with - New achievement "The revenger" - Addition of remarks by the captain if you have no one at the helm or if you have not consulted the map during the current watch
Corrections
- Fixed a bug when a sailor stealing goods deserted - Fixed a bug that caused the scuttlebutt to leak when it was empty - Fixed a bug when two negotiations with map display were following each other Good day or evening.
[ 2020-12-29 08:53:05 CET ] [ Original post ]
Hello everyone!
Additions
- Overview of the architecture of the enemy ship when deciding on her future
Corrections
- Voting results for the new pirate code will now be expressed more clearly - The nickname did not appear on the pay slips, now it does - Fixed a bug that left the report badly when pressing Esc - Fixed a bug that activated colliders of objects outside the organization sheet - There will now be more time to type between two letters when pronouncing an order - Shifting of the battle preparation sheet for a good display of the sailors' specialities Good day or evening.
[ 2020-12-14 09:59:19 CET ] [ Original post ]
Hello everyone!
Additions
- Possibility of saving the sailors' stations from the Bosco's sheet - Before a battle, it will now be possible to modify the allocated battle stations and the equipped weapons, making it possible to prepare more specifically according to the situation
Corrections
- Sentences' corrections and replacement of "Shipwright" with "Carpenter", in English - When two NPC ships fight against each other, the winner will have fewer losses than before - From now on, if the state of the ship encountered is very bad and the number of her sailors very low, she will no longer automatically attack - Chances of finding an artifact increased when you play the butcher's son Good day or evening.
[ 2020-12-07 09:43:19 CET ] [ Original post ]
Hello everyone!
Additions
- Addition of the map when negotiating with the captain about the flag being shown - Adding a hanging event in town
Corrections
- Correction of the announcement of a quest for the butcher's son that was not displayed properly - Fixed a bug that not respect the watches set during a negotiation to extend the duration of the current objective - Chances of getting an artifact with a treasure map increased - The minimum alcohol content of treasures has been increased - The machine speed has been increased - Cities with strong points will now always offer a minimum of resources in this category Good day or evening.
[ 2020-12-01 13:52:52 CET ] [ Original post ]
Hello everyone! - Fixed a bug that prevented the closing of some sheets when you had a dead body attached to the bow Good day or evening.
[ 2020-11-27 18:44:33 CET ] [ Original post ]
Hello everyone!
Today, the Linux version is available!
Corrections
- The ghost of the brother will no longer have a hat (will take effect in a new game) - Added a slight colour difference to mark the arms, torso and legs of the characters Good day or evening.
[ 2020-11-25 09:01:17 CET ] [ Original post ]
Hello everyone! - Fixed a bug that prevented to access a stage of the slave's son quest in English language Good day or evening.
[ 2020-11-20 08:38:31 CET ] [ Original post ]
Hello everyone!
Additions
- Addition of the possibility of finding a nobleman, prisoner on a ship during the war between peoples. This will enable two new types of objectives - Possibility to interact with the nobleman - New hats, the hats of the nobles
Corrections
- Fixed a bug that would restart the main quest if you died after completing it - A few corrections about chords to the feminine Good day or evening.
[ 2020-11-18 09:59:51 CET ] [ Original post ]
Hello everyone! - Fixed a bug related to the last update that prevented to leave the merchant ship meeting event sheet - Correction of the enemy captain who continued to say "Fire" when his ship could no longer fire - The sunken pirate ships will no longer be discoverable by pirates, this was a mistake (pirate ships sunk before this update may still cause this event, but it will have no impact - The merchant will no longer say "Mister?" when you're an revealed woman Good day or evening.
[ 2020-11-13 11:40:39 CET ] [ Original post ]
Hello everyone! - Review of people's consumption of resources - Fixed a bug where women were revealed when they were not allowed on board so during a restart - Fixed a bug that could crash the game during a fight between two sailors - Correction of the risk of fights when treasure-finding premiums were high (much lower) - Correction of the chances of events when ship spotting premiums were high Good day or evening.
[ 2020-11-12 10:59:55 CET ] [ Original post ]
Hello everyone! - Correction of sentences where the feminine was not applied during a fight between two sailors - Changes in the calculation of the duration of stopovers - Remove the punishment for gambling when writing the pirate code will now improve rather than diminish the interest of the crew - Fixed a bug that could make you leave town without a message following a theft attempt - Fixed a bug that could prevent a sailor from being put to the well, as it was considered already in use - Fixed a bug that could occur in the withdrawal of food and meals following a distribution Good day or evening.
[ 2020-11-11 16:10:37 CET ] [ Original post ]
Hello everyone! - Fixed a bug that did not remove "Contradict" and "Approve" during a theft proposition from the captain - The information "Clicked orders are disabled during the tutorial" in the pause menu no longer overlaps the controls menu - The captain's sentences during the tutorial will no longer be above the bottom of the right-click station menu - Some keys made a order loop as long as it was pressed after launching a command, this is no longer the case. - Correction of the chances of healing, which could sometimes be negative Good day or evening.
[ 2020-11-06 13:12:59 CET ] [ Original post ]
Hello everyone! Small update today : - Addition of a "mist" that indicates the area to which the enemy ship must go in order to flee - Added a paper indicating the number of watches before leaving town when opening the map - Fixed a bug that could block the game when you take a ship with a different means of locomotion - Fixed a bug that removed the possibility of recovering water from a looted ship when removing the scuttlebutt from the plan - The quartermaster will no longer say "I wrote in the book" during the tutorial Good day or evening.
[ 2020-11-04 13:41:33 CET ] [ Original post ]
Hello everyone! - Fixed a bug that could make a game crash following the vote of an objective - Fixed a text error during the vote of an objective Good day or evening.
[ 2020-11-03 13:39:39 CET ] [ Original post ]
Hello everyone! - Added a shortcut that can show/hide banners behind enemies during combat phases - During a new vote for the ship's goal, sailors will be less likely to vote for the same objective - Fixed a bug related to the galley that could block the game because of a display of meals - Fixed a bug that gave the wrong amount of alcohol in the booty when finding a treasure from a map - Slight changes to the texts and areas of some personal quests for greater clarity - Sailors with "Mad" personalities will now take away more morale when they taunt the enemies - Shortcuts can now be changed from the pause menu - Fixed a bug that blocked the sickbay station if a sailor died this watch - In English, replacement of the word dish by meal Good day or evening.
[ 2020-11-02 16:46:33 CET ] [ Original post ]
Hello everyone!
Additions
- Added the possibility to reassign the shortcuts - Display of a background improving visibility when right-clicking on a sailor to assign him to a station - Possibility to find an object by searching in town - New sentence from the innkeeper on this subject - From now on, during emergency situations, when you arrive in town, if the hull is very damaged and you have no wood, or the sails/machines are very damaged and you have nothing to repair them with, if the town does not sell anything you ask for, the captain may propose to steal resources, exposing you to risks but allowing you to recover a particular resource
Changes
- Revisions of the orders given by the captain, they will be a little more logical and depending on the personality of the captain may change slightly - From now on, enlisting a sailor in town will remove 1 inhabitant - The quartermaster will no longer pronounce "I wrote in the book" during ration/pay distributions
Corrections
- Fixed a bug that prevented switching from one sailor's sheet to another when one of them was solving a problem with the captain - Fixed a bug that displayed the sailors solving a problem with the captain in the boatswain's sheet - Correction of the display of an information sheet of a city that could be cut off from the top of the screen - Fixed a bug that didn't heal wounds well during a special event - Correction of a morale withdrawal during a premature departure caused by the captain which was not correctly applied - Fixed a bug that put the wrong amount in the loot when a treasure was found - Fixed a bug related to the discovery of a wreck which could display empty interface - Fixed a bug of sick sailors who were blocking a station in town - Fixed a bug that disrupted the prostitute's daughter's quest when the ship sank out of combat Have a nice Sunday!
[ 2020-11-01 10:08:44 CET ] [ Original post ]
Hello everyone! - The captain will be less crazy and will attack military ships less - The captain will be less crazy and will attack less if the crew is very small - Fixed a bug that caused sailboats to carry metal instead of fabric - Correction of the message that indicated that the butcher's son had to collect 1500 gold instead of 2000 - Sailors repairing the rigging will now be in front of the capstan for better visibility Good day or evening.
[ 2020-10-25 08:21:43 CET ] [ Original post ]
Hello everyone! - Reduced the risk of sailors causing trouble - Fixed a bug that could block the game after a loot sharing, an enlistment... - Fixed a bug that could prevent the repair of sails/machines when they were completely broken - Correction of overlapping injustice dialogs - The controls in the pause menu were shifted - Correction of a bug that occurred if there was no captain in town Good day or evening.
[ 2020-10-24 13:38:41 CET ] [ Original post ]
Hello everyone!
Assignment of stations:
- From now on, when a boatswain is elected, you have access to a list of the current crew whose you can modify the stations more easily
- New entry on this subject in the book of knowledge
- Addition of a hotkey for the Boatswain's sheet
- When you click on a sailor to assign him to a position, a list of his specialties will be displayed
Law for ship's costs:
- Addition of a law which allows to preserve a part of the booty for the eventual costs of the ship
- Reduction of the levels of impact on morale of the height of the shares
Modifications:
- Quantities of goods at the beginning of a ship increased for all levels of difficulty
- Number of guns at the beginning of a ship fixed and increased in easy and normal, except for the tutorial
- Rebalancing the quantities of gold of the ship encountered during the tutorial and the ships encountered related to the story
- Enemy guns now do less damage in easy mode
- Less chances that the captain want to attack if the ship is out of guns or cannonballs
- GET DOWN is no longer pronounced by the enemy captain if you don't have guns on that side
- Adding character info during events in difficult mode
- Reduction of the bonus linked to the charisma of the quartermaster if an injustice is done
- "I wrote in the book" is no longer displayed on the map
- Removing the cross from the pirate code present at the time of the recruit's enlistment
- Addition of arrows on the character sheet to go from one sheet to another without the hotkeys
- Now, in case of a contradiction for a treasure map, you will have to double click to note down a position and not just a single click to avoid accidents
- Fixed a bug that considered actives some seriously ill sailors
- Rats will appear a little less easily
- From now on, in the organization sheet, if there are rats in the ship, it will be written down
Good day or evening.
[ 2020-10-22 09:12:12 CET ] [ Original post ]
Hello everyone!
EDIT: Addition of the possibility for the captain to resign, thus not leaving the crew
- Adding the number of people in the crew on the rations sheet (easy mode)
- Reduced risk of destruction of the guns during early reloading (easy mode)
- Tooltips next to station assignments (easy and normal modes)
- Adding the quantity of fabric/metal/wood to repair a percentage of sail/machinery/hull durability to the book of knowledge
- The QM will now say when he has a new entry in his book
- The sentences of the merchant who refused to deal with you because there were still goods in transit were revised
- The FIRE and RELOAD orders will follow each other less quickly (which disturbed the new players, rushing to type the orders when the gunners were not ready)
- Withdrawal of time to accomplish the objective, from now on the sailors will become impatient according to several parameters, especially morale, and will ask for a change of objective after a certain time, if it is not accomplished.
There will surely be a problem with the current objective at the time of the update, but from the next goal on, it will work fine.
- Impact of successful and unsuccessful targets recalculated
- Fixed a variable that could more easily provoke mutinies
- Adjusted buttons for selecting characters in a captain's election
- Changing from 30 to 24 crew members for the success: "A real community"
Good day or evening.
[ 2020-10-17 16:26:23 CET ] [ Original post ]
Hello everyone! Small update : - Fixed a bug that blocked the design of shovels for locomotion - Less chance of sailors voting for the city if the holds are not very full - Progressive evolution of the NPCs' strength spread over a longer period of watches - Fixed a bug that could appear during a battle following a dispute with a merchant - Some text corrections Good day or evening.
[ 2020-10-15 09:54:40 CET ] [ Original post ]
Hello everyone! - Fixed a bug that could condemn you to stay in town - Fixed a bug that did not update immediately if the ship has a doctor - Fixed a bug that could occur when seizing a ship without a galley when you had one - Fixed a bug that did not display the pieces of map obtained when displaying the quartermaster's sheet - Fixed a bug that could cause the game to crash when a ship was detected - Fixed a bug that could cause the game to crash after an insufficient number of hammocks - The impact on the speed of the machines by the machinists will now be well enforced Good day or evening.
[ 2020-10-14 12:46:57 CET ] [ Original post ]
Hello everyone! Today's update : Additions and revisions: - The time to achieve the goal has been revised. From now on, you will have to negotiate with the captain not a time to achieve an objective but rather a time to focus on an objective. The shorter the duration, the more morale will be impacted in case of success or failure. This will also give you more opportunity to change objectives if the current one is far away. If a pirate is able to adapt, then a captain and a quartermaster even more! - The interval before a sailor can get sick again is now longer - Chances of recovery for seriously ill patients when a sailor is assigned to enhanced care - Rebalancing of the distribution of gold from cities to ships sent - If the relationship with the people is "Privileged", then the merchant will be there every watch - The AI will be less fooled if you close your sails or cut your machines - Possibility of surprise after the surrender of an enemy - The "s" of the projectiles orders have been removed, they will now be in the singular - A few sentences have been rewritten - Some balancing Bugs : - Fixed game endings that were incorrectly displayed - Fixed a bug that prevented to shoot and reload when you had the "(at will)" - Fixed a bug that allowed to click on the characters while a menu was open If you have any bugs or quirks, don't hesitate to tell me! Have a nice day or evening.
[ 2020-10-13 18:07:42 CET ] [ Original post ]
Hello everyone! Update : - Fixed a bug related to the election of an officer, the arguments were not well counted - Fixed a bug following an altercation with a merchant in town that caused the following fight to bug - Fixed a bug that incorrectly detected a doctor on the ship - The flag of a people with whom one has a "To kill" relationship will no longer be proposed by the captain - Actions with people will change the relationship more quickly negatively if you have a positive relationship and more quickly positively if you have a negative relationship Good day or evening.
[ 2020-10-12 10:11:58 CET ] [ Original post ]
Hello everyone! Bug corrections : - Fixed a bug in the display of possible thieves - Enemy boarding strength decreased for all difficulties - Fixed a bug related to the acquisition of clothes by sailors which could cause a crash at the end of a boarding - Fixed a bug related to the lookout that prevented the captain from wanting to attack ships Good day or evening.
[ 2020-10-11 15:27:56 CET ] [ Original post ]
- A pirate quartermaster - Linux [1.56 G]
Put yourself in the shoes of a quartermaster, the first mate of a pirate ship.
You will have to manage the ambition of your captain, because you guess that his interests will not always be in line with those of the crew. Thus, you will have to confront him in order to defend your sailors’ rights.
Enforcing the law will be part of your job, and avoiding injustice is essential on a ship with so few hierarchies.
But who knows? Perhaps you will prefer to defend your captain's wishes?
Handle a sailboat or a steamship to get you where you need to go! Steer, rig, heat, fish, clean, maintain, heal...
You will experience the phases of ship management in a turn based system, punctuated by the sound of the watch bell. The time unit on a boat is not the day, but the watch, because an unattended ship is a ship on the ocean floor that shelters sharks and octopuses.
Your everyday enemies will be hunger and thirst, for sure. But a sailor's worst enemy is disease. Know how to defend yourself against it.
You will have at your disposal tools that will enable you to manage the proper conduct of the ship and the possibility of modifying her compartments as you wish.
At each new game, the map will be generated procedurally. The wealth and characteristics of peoples will be redistributed randomly.
You will have to transmit the captain's orders during the gunning phases using a rather special game mechanic, as you will have to type the orders on the keyboard (possibility to click with the mouse if you have a hook instead of fingers).
You will also have to fight fiercely in hand-to-hand combat during boarding.
Initially, you will understand that life on a ship is slow, because all travels are long, otherwise, during battles, life suddenly intensifies and the pace changes.
Remember that there may be women on the ship, you may even be one of them. You would operate in the shadows, because a woman is not accepted on a ship. She brings bad luck. But don't forget: if there is a deck where a woman can end up being accepted, end up imposing herself, it's the deck of a pirate ship!
Treasure maps, artifacts, monkey business and discoveries will also spice up your daily life in the ocean.
- OS: Ubuntu
- Processor: Intel i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 520
- Storage: 2 GB available space
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