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Hello everyone! - Decrease in the amount to be paid in a letter of marque and increase in the discount from the merchant - Fixed incorrect display of a sentence when selecting an argument against an emergency theft in town - Fixed a manipulation on the scuttlebutt during a battle result Have a nice day or evening.
Hello everyone!
- Fixed a bug that didn't correctly apply the damage inflicted by enemies during a boarding (WARNING: boardings will be more dangerous)
- Fixed a bug that did not apply a bonus/malus to the attack power of sailors during a boarding depending on the morale level
- Fixed an exemplary pirate hanging event in a pirate city, this will no longer happen
- Added the "Empty the scuttlebut" option to the combat result sheet
- Added privateer contracts: Letters of Marque
Letters of marque could be obtained during the war.
These will give you discounts with the merchants of the people in question and improve your chances of survival if you are defeated during boardings with your enemies, as you will be treated as prisoners.
In return, you will have to hand over a sum of gold every x watches.
An officer will be present in the towns of the people in question a few quarters before the deadline for handing over the gold, to pay you what you owe.
A new type of new start following a defeat during a boarding may be possible if you are under contract.
- Related achievement added: Be a privateer serving a nation for 100 watches without a single late payment
Have a nice day or evening.
Hello everyone! - Fixed a bug that prevented the weapon from being removed from a sailor's personal sheet - Fixed a bug where a theft organised by the quartermaster was not displaying the suspects correctly if there were too many in a category Have a nice day or evening.
Hello everyone! Today, following requests, the soundtrack of A pirate quartermaster is released on Steam! https://store.steampowered.com/app/2327760/A_pirate_quartermaster_Soundtrack/ Have a nice day or evening.
Hello everyone!
Hello everyone! Corrections related to orders and naval combat: - Fixed a situation in combat where the captain's impatience remained at the same level even though he hadn't given any orders for a long time - Reset to 0 the cooldown time between two clicked orders when an order is typed on the keyboard, thus avoiding the chaining of two orders (one typed then one clicked) - Improved the captain's confidence penalty system in combat when his orders are not repeated. Confidence will be slightly less impacted but all mistakes and abuses will be punished and will make him lose patience faster Corrections related to the English translation: - Fixed a possible response display bug when meeting a former deserter - Fixed a wrong display of the character's name during a message after a fight about a station abandonment - Fixed a typo "Deackhands" instead of "Deckhands - Fixed a typo "spoted ship" instead of "spotted ship" Other corrections: - Changed the font size of the Treasury sheet to avoid some text overflow - Fixed a bug that did not display well the climate lines on some maps Have a nice day or evening.
Hello everyone! - Added a delay of one second between two orders by clicking to avoid the chaining of orders, except for the order "GET DOWN". This will avoid the chaining of "GYBE" orders to avoid the cooling of the guns of a board - Fixed an animation bug that showed sailors repairing the ship while the Report indicated a 100% status - Fixed a bug that allowed critically ill sailors to be returned to their stations from the Boatswain sheet - Fixed a bug that allowed to click on the ship's sheets during a booty sharing Have a nice day or evening.
Hello everyone! - Stabilization of the movement update system (ships, characters, oceans) in order to avoid that the speed of the processors alter the speed of the game Have a nice day or evening
Hello everyone! - From now on, when you talk to your sailors, you will sometimes hear them refer to characters from your previous games - Fixed a bug that could prevent to pass a watch because of a calculation made on the number of active musicians Have a nice day or evening.
Hello everyone!
- Increased the interest for the captain, if he is a woman, to accept women on board when changing the pirate code
- Implementation of an option in the "Options" menu of the main menu allowing to replace the basic font of the game by a simpler font, in order to facilitate the reading for those who have difficulty
Have a nice day or evening.
Hello everyone! - Number of drugs now visible on the report sheet, in the boatswain section - Fixed a bug that did not allow to put money in the social fund after a change of the pirate code not offering premiums to a pirate code offering premiums - Fixed a bug due to a missing English translation when the pirate code did not give a punishment in case of a fight on board, which could lead to a game block Have a nice day or evening.
Hello everyone!
Hello everyone! Fixed a bug after the last update: If an old game was launched, the tests related to the last specialty made the game crash Have a nice day or evening.
Hello everyone!
Hello everyone! This is an update that completes the one of yesterday. - Improvement of the ship collision system with the islands, allowing to get out of a blocking situation against an island, which was condemning the game in progress - Pirate cities will be able to sell the few resources they have for a much higher price, giving more possibilities to get out of a complex political and/or maritime situation Have a nice day or evening
Hello everyone! - Fixed a bug that allowed multiple clicks to start a game, and therefore launched the loading several times - An oversight has been corrected: female captains and sailors will now be in favor of the law on allowing women on board, increasing the chances of accepting the pirate code - More chances that the tavern keeper will offer a tool adding a work station, but it will now cost more than before Have a good day or evening.
Hello and happy new year everyone! - Fixed a bug that displayed the wrong text if the captain executed the sentence himself when a woman was found - Fixed a bug that did not take into account the sailors assigned to repair the hull before a fight - Added an indication of the amount of cargo that will be carried by the sailors during the watch on the drop-down menu of the stations Have a nice day or evening.
Hello everyone! - Fixed a bug when one of the planned duelists deserted before his fight - Fixed a bug when finding an object/animal in town that did not disable the shortcuts, opening the menus over the event Have a nice day or evening.
Hello everyone! - Fixed a bug that added "empty" characters to the crew, crashing the game - Modified the visual of the climatic zones on the map for a better effect Have a nice day or evening.
Hello everyone! - Added lines indicating climatic zones on the map - Fixed a bug that kept counting sailors as active when they were helping the captain in town Have a nice day or evening.
Hello everyone! - When changing ships with a different locomotion, sailors assigned to it in combat will no longer have that assignment - Seriously ill people were counted during a boarding, sometimes preventing a battle from being completed, this has been fixed Have a nice day or evening.
Hello everyone! - Correction of bugs related to the events concerning two sailors (fight, duel, weapons training) Have a nice day or evening.
Hello everyone!
Hello everyone! - Added an indication about the gender of the character on his personal sheet - Possibility to resize the game window when it is in windowed mode Have a nice day or evening.
Hello everyone! - Fixed a bug that prevented the validation of the objective if battles were chained from one watch to another Have a nice day or evening.
Hello everyone! - Red tint of the names of critically ill sailors on the Crew sheet, to better prepare for a fight - Fixed a graphical bug that did not display the relationship with a people when it was at maximum - Fixed a bug that did not give health to sailors and made boarding infinite - When selling 12-pound and 8-pound guns, the transaction form was reversing the types of guns, this has been corrected Good day or evening.
Hello everyone! - Fixed a bug that crash the game when two sailors could fight without settling their dispute by a duel Have a nice day or evening.
Hello everyone!
Hello everyone! - Fixed a bug that could block a game after a ship encounter that you chose not to attack - Fixed a bug with the alcohol percentage that was not updating when filling the scuttlebutt in town - The boatswain's sheet is now visible from the watch of the nomination Have a nice evening or day.
Hello everyone! It's been 6 months since the release of the game, and what an adventure! During this time, the game has been in constant evolution. It has been sanded, patched, adjusted and made more accessible and understandable. I would like to thank everyone who has been involved in improving A pirate quartermaster. It is a great experience to make a video game and present it to the world. There is nothing more pleasant than to see people interested, questioned and amazed by your work. I hope the adventure will last for a long time! Here is a small summary of the evolution of the game since its release:
Hello everyone! - In order to avoid having one ship encounter after another without having any other events, there is now a chance to have another event in addition to the encounter - Shifted the cat on the Kabine hull so that it is not obscured by masts - Increase of the weapon selection area on the character sheets to avoid leaving them unintentionally Have a nice day or evening.
Hello again, Some graphical bugs appeared after the last update, they have been fixed. Have a nice evening or day.
Hello everyone! - Chances of detecting a ship reduced, as it was common to encounter a ship on every watch at certain times during the game - Display of the number of men and women in the ship on the crew sheet - Display of the number of owned maps on the captain's sheet Have a nice day or evening.
Hello everyone!
Hello everyone! - Fixed a bug that sometimes prevented the unlocking of information in the book of knowledge about personalities - Fixed a bug that did not display the right information message when hovering over the dock assignment button - The "mist" of the enemy ship's escape during a battle is now more visible - Fixed a heavy bug during the generation of a city of an authoritarian people linked to the story of the slave's son - Slight improvement in the chances of falling on debris when the locomotive is dead and the vessel has no more fabric/metal left Good day or evening.
Hello everyone! - Addition of sound atmospheres in cities, depending on their size - Lower risk of being hit by a cannonball when a sailor is present in a compartment - Information about this has been added to the book of knowledge Good day or evening.
Hello everyone! - Improvement of the note system - Correction of bugs related to notes on the map - Text corrections Good day or evening.
Hello everyone! - Added the possibility to write a note on the cities displayed on the map - The monkey had a bug and didn't bring back the amount of gold displayed - The new crew members with weapons did not have a pre-selected type of weapon. - Adaptation of the grapeshot order during storms - Amplification of the visual feedback of the cannonballs' impacts on the enemy ship - Fixed a bug during a new chance that could condemn the game Good day or evening.
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Hello everyone! The 12 original musics of the game can now be listened with all their instruments (for those who have difficulties to bring musicians together) [previewyoutube=JHnEgcJsLCs;leftthumb][/previewyoutube]
Hello everyone! - Fixed a bug that displayed an empty sheet during a bottle at sea event - Fixed a bug that displayed that a sailor had become a doctor or carpenter when he had not (on his personal and crew sheet) - Fixed a bug that occurred when a man was assigned to the dock but there was no goods to be transported - Fixed a rare bug which prevented to pass the watch following a problem of saving the file Good day or evening
Hello everyone! - The captain will no longer talk about the helm and the map in town - Fixed a bug that made the game crash on an old savegame made before the last update - When comparing ships, the enemy scuttlebutt could show a negative amount of water, this has been fixed Good day or evening
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Hello everyone! - Fixed a bug that prevented the closing of some sheets when you had a dead body attached to the bow Good day or evening.
Hello everyone!
Hello everyone! - Fixed a bug that prevented to access a stage of the slave's son quest in English language Good day or evening.
Hello everyone!
Hello everyone! - Fixed a bug related to the last update that prevented to leave the merchant ship meeting event sheet - Correction of the enemy captain who continued to say "Fire" when his ship could no longer fire - The sunken pirate ships will no longer be discoverable by pirates, this was a mistake (pirate ships sunk before this update may still cause this event, but it will have no impact - The merchant will no longer say "Mister?" when you're an revealed woman Good day or evening.
Hello everyone! - Review of people's consumption of resources - Fixed a bug where women were revealed when they were not allowed on board so during a restart - Fixed a bug that could crash the game during a fight between two sailors - Correction of the risk of fights when treasure-finding premiums were high (much lower) - Correction of the chances of events when ship spotting premiums were high Good day or evening.
Hello everyone! - Correction of sentences where the feminine was not applied during a fight between two sailors - Changes in the calculation of the duration of stopovers - Remove the punishment for gambling when writing the pirate code will now improve rather than diminish the interest of the crew - Fixed a bug that could make you leave town without a message following a theft attempt - Fixed a bug that could prevent a sailor from being put to the well, as it was considered already in use - Fixed a bug that could occur in the withdrawal of food and meals following a distribution Good day or evening.
Hello everyone! - Fixed a bug that did not remove "Contradict" and "Approve" during a theft proposition from the captain - The information "Clicked orders are disabled during the tutorial" in the pause menu no longer overlaps the controls menu - The captain's sentences during the tutorial will no longer be above the bottom of the right-click station menu - Some keys made a order loop as long as it was pressed after launching a command, this is no longer the case. - Correction of the chances of healing, which could sometimes be negative Good day or evening.
Hello everyone! Small update today : - Addition of a "mist" that indicates the area to which the enemy ship must go in order to flee - Added a paper indicating the number of watches before leaving town when opening the map - Fixed a bug that could block the game when you take a ship with a different means of locomotion - Fixed a bug that removed the possibility of recovering water from a looted ship when removing the scuttlebutt from the plan - The quartermaster will no longer say "I wrote in the book" during the tutorial Good day or evening.
Hello everyone! - Fixed a bug that could make a game crash following the vote of an objective - Fixed a text error during the vote of an objective Good day or evening.
Hello everyone! - Added a shortcut that can show/hide banners behind enemies during combat phases - During a new vote for the ship's goal, sailors will be less likely to vote for the same objective - Fixed a bug related to the galley that could block the game because of a display of meals - Fixed a bug that gave the wrong amount of alcohol in the booty when finding a treasure from a map - Slight changes to the texts and areas of some personal quests for greater clarity - Sailors with "Mad" personalities will now take away more morale when they taunt the enemies - Shortcuts can now be changed from the pause menu - Fixed a bug that blocked the sickbay station if a sailor died this watch - In English, replacement of the word dish by meal Good day or evening.
Hello everyone!
Hello everyone! - The captain will be less crazy and will attack military ships less - The captain will be less crazy and will attack less if the crew is very small - Fixed a bug that caused sailboats to carry metal instead of fabric - Correction of the message that indicated that the butcher's son had to collect 1500 gold instead of 2000 - Sailors repairing the rigging will now be in front of the capstan for better visibility Good day or evening.
Hello everyone! - Reduced the risk of sailors causing trouble - Fixed a bug that could block the game after a loot sharing, an enlistment... - Fixed a bug that could prevent the repair of sails/machines when they were completely broken - Correction of overlapping injustice dialogs - The controls in the pause menu were shifted - Correction of a bug that occurred if there was no captain in town Good day or evening.
Hello everyone!
Assignment of stations:
- From now on, when a boatswain is elected, you have access to a list of the current crew whose you can modify the stations more easily
- New entry on this subject in the book of knowledge
- Addition of a hotkey for the Boatswain's sheet
- When you click on a sailor to assign him to a position, a list of his specialties will be displayed
Law for ship's costs:
- Addition of a law which allows to preserve a part of the booty for the eventual costs of the ship
- Reduction of the levels of impact on morale of the height of the shares
Modifications:
- Quantities of goods at the beginning of a ship increased for all levels of difficulty
- Number of guns at the beginning of a ship fixed and increased in easy and normal, except for the tutorial
- Rebalancing the quantities of gold of the ship encountered during the tutorial and the ships encountered related to the story
- Enemy guns now do less damage in easy mode
- Less chances that the captain want to attack if the ship is out of guns or cannonballs
- GET DOWN is no longer pronounced by the enemy captain if you don't have guns on that side
- Adding character info during events in difficult mode
- Reduction of the bonus linked to the charisma of the quartermaster if an injustice is done
- "I wrote in the book" is no longer displayed on the map
- Removing the cross from the pirate code present at the time of the recruit's enlistment
- Addition of arrows on the character sheet to go from one sheet to another without the hotkeys
- Now, in case of a contradiction for a treasure map, you will have to double click to note down a position and not just a single click to avoid accidents
- Fixed a bug that considered actives some seriously ill sailors
- Rats will appear a little less easily
- From now on, in the organization sheet, if there are rats in the ship, it will be written down
Good day or evening.
Hello everyone!
EDIT: Addition of the possibility for the captain to resign, thus not leaving the crew
- Adding the number of people in the crew on the rations sheet (easy mode)
- Reduced risk of destruction of the guns during early reloading (easy mode)
- Tooltips next to station assignments (easy and normal modes)
- Adding the quantity of fabric/metal/wood to repair a percentage of sail/machinery/hull durability to the book of knowledge
- The QM will now say when he has a new entry in his book
- The sentences of the merchant who refused to deal with you because there were still goods in transit were revised
- The FIRE and RELOAD orders will follow each other less quickly (which disturbed the new players, rushing to type the orders when the gunners were not ready)
- Withdrawal of time to accomplish the objective, from now on the sailors will become impatient according to several parameters, especially morale, and will ask for a change of objective after a certain time, if it is not accomplished.
There will surely be a problem with the current objective at the time of the update, but from the next goal on, it will work fine.
- Impact of successful and unsuccessful targets recalculated
- Fixed a variable that could more easily provoke mutinies
- Adjusted buttons for selecting characters in a captain's election
- Changing from 30 to 24 crew members for the success: "A real community"
Good day or evening.
Hello everyone! Small update : - Fixed a bug that blocked the design of shovels for locomotion - Less chance of sailors voting for the city if the holds are not very full - Progressive evolution of the NPCs' strength spread over a longer period of watches - Fixed a bug that could appear during a battle following a dispute with a merchant - Some text corrections Good day or evening.
Hello everyone! - Fixed a bug that could condemn you to stay in town - Fixed a bug that did not update immediately if the ship has a doctor - Fixed a bug that could occur when seizing a ship without a galley when you had one - Fixed a bug that did not display the pieces of map obtained when displaying the quartermaster's sheet - Fixed a bug that could cause the game to crash when a ship was detected - Fixed a bug that could cause the game to crash after an insufficient number of hammocks - The impact on the speed of the machines by the machinists will now be well enforced Good day or evening.
Hello everyone! Today's update : Additions and revisions: - The time to achieve the goal has been revised. From now on, you will have to negotiate with the captain not a time to achieve an objective but rather a time to focus on an objective. The shorter the duration, the more morale will be impacted in case of success or failure. This will also give you more opportunity to change objectives if the current one is far away. If a pirate is able to adapt, then a captain and a quartermaster even more! - The interval before a sailor can get sick again is now longer - Chances of recovery for seriously ill patients when a sailor is assigned to enhanced care - Rebalancing of the distribution of gold from cities to ships sent - If the relationship with the people is "Privileged", then the merchant will be there every watch - The AI will be less fooled if you close your sails or cut your machines - Possibility of surprise after the surrender of an enemy - The "s" of the projectiles orders have been removed, they will now be in the singular - A few sentences have been rewritten - Some balancing Bugs : - Fixed game endings that were incorrectly displayed - Fixed a bug that prevented to shoot and reload when you had the "(at will)" - Fixed a bug that allowed to click on the characters while a menu was open If you have any bugs or quirks, don't hesitate to tell me! Have a nice day or evening.
Hello everyone! Update : - Fixed a bug related to the election of an officer, the arguments were not well counted - Fixed a bug following an altercation with a merchant in town that caused the following fight to bug - Fixed a bug that incorrectly detected a doctor on the ship - The flag of a people with whom one has a "To kill" relationship will no longer be proposed by the captain - Actions with people will change the relationship more quickly negatively if you have a positive relationship and more quickly positively if you have a negative relationship Good day or evening.
Hello everyone! Bug corrections : - Fixed a bug in the display of possible thieves - Enemy boarding strength decreased for all difficulties - Fixed a bug related to the acquisition of clothes by sailors which could cause a crash at the end of a boarding - Fixed a bug related to the lookout that prevented the captain from wanting to attack ships Good day or evening.
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