Hello everyone!
EDIT: Addition of the possibility for the captain to resign, thus not leaving the crew
- Adding the number of people in the crew on the rations sheet (easy mode)
- Reduced risk of destruction of the guns during early reloading (easy mode)
- Tooltips next to station assignments (easy and normal modes)
- Adding the quantity of fabric/metal/wood to repair a percentage of sail/machinery/hull durability to the book of knowledge
- The QM will now say when he has a new entry in his book
- The sentences of the merchant who refused to deal with you because there were still goods in transit were revised
- The FIRE and RELOAD orders will follow each other less quickly (which disturbed the new players, rushing to type the orders when the gunners were not ready)
- Withdrawal of time to accomplish the objective, from now on the sailors will become impatient according to several parameters, especially morale, and will ask for a change of objective after a certain time, if it is not accomplished.
There will surely be a problem with the current objective at the time of the update, but from the next goal on, it will work fine.
- Impact of successful and unsuccessful targets recalculated
- Fixed a variable that could more easily provoke mutinies
- Adjusted buttons for selecting characters in a captain's election
- Changing from 30 to 24 crew members for the success: "A real community"
Good day or evening.
[ 2020-10-17 16:26:23 CET ] [ Original post ]
- A pirate quartermaster - Linux [1.56 G]
Put yourself in the shoes of a quartermaster, the first mate of a pirate ship.
You will have to manage the ambition of your captain, because you guess that his interests will not always be in line with those of the crew. Thus, you will have to confront him in order to defend your sailors’ rights.
Enforcing the law will be part of your job, and avoiding injustice is essential on a ship with so few hierarchies.
But who knows? Perhaps you will prefer to defend your captain's wishes?
Handle a sailboat or a steamship to get you where you need to go! Steer, rig, heat, fish, clean, maintain, heal...
You will experience the phases of ship management in a turn based system, punctuated by the sound of the watch bell. The time unit on a boat is not the day, but the watch, because an unattended ship is a ship on the ocean floor that shelters sharks and octopuses.
Your everyday enemies will be hunger and thirst, for sure. But a sailor's worst enemy is disease. Know how to defend yourself against it.
You will have at your disposal tools that will enable you to manage the proper conduct of the ship and the possibility of modifying her compartments as you wish.
At each new game, the map will be generated procedurally. The wealth and characteristics of peoples will be redistributed randomly.
You will have to transmit the captain's orders during the gunning phases using a rather special game mechanic, as you will have to type the orders on the keyboard (possibility to click with the mouse if you have a hook instead of fingers).
You will also have to fight fiercely in hand-to-hand combat during boarding.
Initially, you will understand that life on a ship is slow, because all travels are long, otherwise, during battles, life suddenly intensifies and the pace changes.
Remember that there may be women on the ship, you may even be one of them. You would operate in the shadows, because a woman is not accepted on a ship. She brings bad luck. But don't forget: if there is a deck where a woman can end up being accepted, end up imposing herself, it's the deck of a pirate ship!
Treasure maps, artifacts, monkey business and discoveries will also spice up your daily life in the ocean.
- OS: Ubuntu
- Processor: Intel i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 520
- Storage: 2 GB available space
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