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Update - 02/17/2022
- In combat, when stationed at the lookout with a musket, he is not taken into account during boardings but shoots at important enemies with priority and more efficiency. - It is acquired by having a sailor work the lookout - An animation has been added for a successful shot from the lookout on an enemy during a boarding - An indication about it has been added in the book of knowledge - A symbol has been created for the sharpshooter:
- Generation of the minimum Y-position of the islands lowered, so that the chances of generation of the islands and cities are identical in the North and in the South - Rewrote some of the negotiation phrases when encountering a ship and added the importance of wind strength in the calculation of the second response - A ship encounter can no longer occur right after a fight - Ship encounters will no longer be able to be chained together over several watches, avoiding that most of the events are those
- Fixed a bug where the achievement "Richer than a king" would not validate, because the amount of gold tested was not the right one - Fixed a bug that sometimes displayed a noble prisoner in the holds when he did not exist, and that could block the event that allows to discover a noble in an enemy ship - Fixed a bug in the code that sometimes took into account a galley that did not exist - Fixed a bug that could cause "The Revenger" to appear without any marooned sailors - Fixed a display bug on the Boatswain's sheet Have a nice day or evening.
[ 2022-02-17 13:27:46 CET ] [ Original post ]
Hello everyone!
Additions
- Added a new specialty: The Sharpshooter
- In combat, when stationed at the lookout with a musket, he is not taken into account during boardings but shoots at important enemies with priority and more efficiency. - It is acquired by having a sailor work the lookout - An animation has been added for a successful shot from the lookout on an enemy during a boarding - An indication about it has been added in the book of knowledge - A symbol has been created for the sharpshooter:
Changes
- Generation of the minimum Y-position of the islands lowered, so that the chances of generation of the islands and cities are identical in the North and in the South - Rewrote some of the negotiation phrases when encountering a ship and added the importance of wind strength in the calculation of the second response - A ship encounter can no longer occur right after a fight - Ship encounters will no longer be able to be chained together over several watches, avoiding that most of the events are those
Fixes
- Fixed a bug where the achievement "Richer than a king" would not validate, because the amount of gold tested was not the right one - Fixed a bug that sometimes displayed a noble prisoner in the holds when he did not exist, and that could block the event that allows to discover a noble in an enemy ship - Fixed a bug in the code that sometimes took into account a galley that did not exist - Fixed a bug that could cause "The Revenger" to appear without any marooned sailors - Fixed a display bug on the Boatswain's sheet Have a nice day or evening.
[ 2022-02-17 13:27:46 CET ] [ Original post ]
A pirate quartermaster
Ivan Armandy
Developer
Ivan Armandy
Publisher
2020-10-02
Release
Game News Posts:
69
🎹🖱️Keyboard + Mouse
Mostly Positive
(47 reviews)
Public Linux Depots:
- A pirate quartermaster - Linux [1.56 G]
Come and discover the real life of a pirate, a man who has left the tyrannical but honest world of kings and emperors in order to sail in equality and freedom.
Put yourself in the shoes of a quartermaster, the first mate of a pirate ship.
You will have to manage the ambition of your captain, because you guess that his interests will not always be in line with those of the crew. Thus, you will have to confront him in order to defend your sailors’ rights.
Enforcing the law will be part of your job, and avoiding injustice is essential on a ship with so few hierarchies.
But who knows? Perhaps you will prefer to defend your captain's wishes?
Handle a sailboat or a steamship to get you where you need to go! Steer, rig, heat, fish, clean, maintain, heal...
You will experience the phases of ship management in a turn based system, punctuated by the sound of the watch bell. The time unit on a boat is not the day, but the watch, because an unattended ship is a ship on the ocean floor that shelters sharks and octopuses.
Your everyday enemies will be hunger and thirst, for sure. But a sailor's worst enemy is disease. Know how to defend yourself against it.
You will have at your disposal tools that will enable you to manage the proper conduct of the ship and the possibility of modifying her compartments as you wish.
At each new game, the map will be generated procedurally. The wealth and characteristics of peoples will be redistributed randomly.
You will have to transmit the captain's orders during the gunning phases using a rather special game mechanic, as you will have to type the orders on the keyboard (possibility to click with the mouse if you have a hook instead of fingers).
You will also have to fight fiercely in hand-to-hand combat during boarding.
Initially, you will understand that life on a ship is slow, because all travels are long, otherwise, during battles, life suddenly intensifies and the pace changes.
Remember that there may be women on the ship, you may even be one of them. You would operate in the shadows, because a woman is not accepted on a ship. She brings bad luck. But don't forget: if there is a deck where a woman can end up being accepted, end up imposing herself, it's the deck of a pirate ship!
Treasure maps, artifacts, monkey business and discoveries will also spice up your daily life in the ocean.
Put yourself in the shoes of a quartermaster, the first mate of a pirate ship.
You will have to manage the ambition of your captain, because you guess that his interests will not always be in line with those of the crew. Thus, you will have to confront him in order to defend your sailors’ rights.
Enforcing the law will be part of your job, and avoiding injustice is essential on a ship with so few hierarchies.
But who knows? Perhaps you will prefer to defend your captain's wishes?
Handle a sailboat or a steamship to get you where you need to go! Steer, rig, heat, fish, clean, maintain, heal...
You will experience the phases of ship management in a turn based system, punctuated by the sound of the watch bell. The time unit on a boat is not the day, but the watch, because an unattended ship is a ship on the ocean floor that shelters sharks and octopuses.
Your everyday enemies will be hunger and thirst, for sure. But a sailor's worst enemy is disease. Know how to defend yourself against it.
You will have at your disposal tools that will enable you to manage the proper conduct of the ship and the possibility of modifying her compartments as you wish.
At each new game, the map will be generated procedurally. The wealth and characteristics of peoples will be redistributed randomly.
You will have to transmit the captain's orders during the gunning phases using a rather special game mechanic, as you will have to type the orders on the keyboard (possibility to click with the mouse if you have a hook instead of fingers).
You will also have to fight fiercely in hand-to-hand combat during boarding.
Initially, you will understand that life on a ship is slow, because all travels are long, otherwise, during battles, life suddenly intensifies and the pace changes.
Remember that there may be women on the ship, you may even be one of them. You would operate in the shadows, because a woman is not accepted on a ship. She brings bad luck. But don't forget: if there is a deck where a woman can end up being accepted, end up imposing herself, it's the deck of a pirate ship!
Treasure maps, artifacts, monkey business and discoveries will also spice up your daily life in the ocean.
MINIMAL SETUP
- OS: Ubuntu
- Processor: Intel i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 520
- Storage: 2 GB available space
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