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Hello everyone! Corrections related to orders and naval combat: - Fixed a situation in combat where the captain's impatience remained at the same level even though he hadn't given any orders for a long time - Reset to 0 the cooldown time between two clicked orders when an order is typed on the keyboard, thus avoiding the chaining of two orders (one typed then one clicked) - Improved the captain's confidence penalty system in combat when his orders are not repeated. Confidence will be slightly less impacted but all mistakes and abuses will be punished and will make him lose patience faster Corrections related to the English translation: - Fixed a possible response display bug when meeting a former deserter - Fixed a wrong display of the character's name during a message after a fight about a station abandonment - Fixed a typo "Deackhands" instead of "Deckhands - Fixed a typo "spoted ship" instead of "spotted ship" Other corrections: - Changed the font size of the Treasury sheet to avoid some text overflow - Fixed a bug that did not display well the climate lines on some maps Have a nice day or evening.
[ 2022-10-24 09:02:14 CET ] [ Original post ]
- A pirate quartermaster - Linux [1.56 G]
Put yourself in the shoes of a quartermaster, the first mate of a pirate ship.
You will have to manage the ambition of your captain, because you guess that his interests will not always be in line with those of the crew. Thus, you will have to confront him in order to defend your sailors’ rights.
Enforcing the law will be part of your job, and avoiding injustice is essential on a ship with so few hierarchies.
But who knows? Perhaps you will prefer to defend your captain's wishes?
Handle a sailboat or a steamship to get you where you need to go! Steer, rig, heat, fish, clean, maintain, heal...
You will experience the phases of ship management in a turn based system, punctuated by the sound of the watch bell. The time unit on a boat is not the day, but the watch, because an unattended ship is a ship on the ocean floor that shelters sharks and octopuses.
Your everyday enemies will be hunger and thirst, for sure. But a sailor's worst enemy is disease. Know how to defend yourself against it.
You will have at your disposal tools that will enable you to manage the proper conduct of the ship and the possibility of modifying her compartments as you wish.
At each new game, the map will be generated procedurally. The wealth and characteristics of peoples will be redistributed randomly.
You will have to transmit the captain's orders during the gunning phases using a rather special game mechanic, as you will have to type the orders on the keyboard (possibility to click with the mouse if you have a hook instead of fingers).
You will also have to fight fiercely in hand-to-hand combat during boarding.
Initially, you will understand that life on a ship is slow, because all travels are long, otherwise, during battles, life suddenly intensifies and the pace changes.
Remember that there may be women on the ship, you may even be one of them. You would operate in the shadows, because a woman is not accepted on a ship. She brings bad luck. But don't forget: if there is a deck where a woman can end up being accepted, end up imposing herself, it's the deck of a pirate ship!
Treasure maps, artifacts, monkey business and discoveries will also spice up your daily life in the ocean.
- OS: Ubuntu
- Processor: Intel i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 520
- Storage: 2 GB available space
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