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🌈 $5 Tier: [Benedikt][David Martínez Martí]
iVIBRATE Ultimate Edition v3.0 is live! v3.0 has been rebuilt from the ground up with a whole new and improved backend to drive iVIBRATE and its features. *List of features & improvements at bottom* Things may look very similar but the way everything under the hood is handled completely different. The new way multiple gamepads are handled should improve compatibility with multiple gamepads resulting in less errors. Gamepads now handle the controlling of vibration, patterns and modes in a new way, resulting in improved responsiveness, better handling of player input and less confusion on the backend. Improved UI with "player pages" allows each users gamepad to have its own separate on screen controls resulting in a less confusing backend and a more improved user interface. Improved UI layout allows users to easily see the information that is most important to them, allowing for a less confusing experience. Improved default controls for a less confusing and more user friendly experience. Improved gamepad recognition, allows iVIBRATE to show you what gamepad you're using with the appropriate controls. Without going into a huge amount of detail about how the inner works of iVIBRATE work, it has been majorly improved and simplified to create a much more streamlined experience with much less risks of bug, errors and crashes occurring. This also allows for easier implementation of features that were not possible on the previous version. With this huge change to how iVIBRATE works, Steam achievements and Steering Wheel Support are currently disabled. They will be reimplemented soon, but it was important to get this update out ASAP to help those who have had major problems with iVIBRATE. In saying that, I have made the previous version of iVIBRATE accessible via Properties > Betas and typing in the code: iVIBRATEv252 The same can be done if you are using them demo by typing this code instead: ivibratev252demo Sorry for the delay with this update, I know it was meant to be out before the end of last month but I had someone very close to me get very sick and I had to look after them. The current situation is not over and it wont be for a while, so its possible updates will slow down and I may not be able to do as much as quickly as I would like. I am going to try and use Twitter more to keep everyone updated on what is happening with development of all the apps & games, so if you're interested in seeing more updates make sure to follow on Twitter! I just want to thank everyone for their patience and their support. Without your support I would not have been able to afford any of the medical bills that have come recently. So I really appreciate everything. Look forward to hearing your feedback as always so I can continue to improve iVIBRATE. Cheers. Kink Master Studios.
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