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Howdy!
During the last two weeks we've been busy, not just with finishing Enemy Remains, the retail version but also the demo version of the game. I think even the fans who have played our pre-alpha test builds will be surprised of what we've created.
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We're opting in to participate into the Steam festival, so we naturally have to have a demo version uploaded and ready too. The event will begin on February 3rd 2021, so we figured that we might as well make the demo public now.
The demo is not just a slice of the early maps seen in Enemy Remains, but three whole new levels created for this preview. The maps originally were left on the cutting room floor, as they did not fit the flow and style of the finished game's presentation. I've re-hauled them, given them a fresh coat of paint, and made sure the gameplay gels better with the retail maps, and I think the results are pretty good.
Demo maps are a bit more open and featureless than the retail maps, which we have made sure pack a lot of detail. It was a whole lot of fun to make these more old school topdown shooter style like levels.
While we were creating this demo, we also experimented with volumetric fog inside Unity. These modifications to the lighting created some really amazing results, and they really do stand out. The downside is, that this method of lighting is a lot more hardware demanding than what's currently in the retail game.
After the early access launch we might incorporate the volume fog into the retail game as well, but as an optional graphics setting. We hesitate to even make it part of "Ultra" quality graphics setting, because players usually hate stuff that's "invisible" to the graphics options and tied to some arbitrary level.
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We originally planned on releasing Enemy Remains in late 2020, which I'm glad that we didn't. These extra two months have given us enough time to fix most of the rough edges and outright bugs. I've put special care into the controller controls, as they tend to be a bit tricky in co-op mode.
We're using Unity, and the engine has a bad habit of switching joystick inputs between controller 1 and controller 2, which means that we have to register which controller slot is giving input and change the commands based on that. There's a whole lot of tuning to be done to make sure that these controller input is registered properly and results in a right action on-screen.
What I'm personally looking forward to, is hearing player feedback at large on our game and world that we've created. I would be especially happy to expand the experience with more lore, story bits that you can collect (and would act as in-game collectables), and just refining the in-game worldbuilding.
A lot of ideas have been incorporated into the game already, like the Manglers, who are not mutants or monsters, but demons. That's why they are immune to fire, and they also have a demonic shield protecting them for a limited time.
Thinker mutants, the snake-like creatures, on the other hand spit projectiles and they do take damage from fire. And monsters like the giant tree spawn thingy are especially vulnerable to flamethrowers.
The demo is now available on IndieDB, GameJolt and Steam to download and play. Go join the fun, and don't forget to leave feedback!
- Harri J.
[ 2021-01-31 08:10:36 CET ] [ Original post ]
🕹️ Partial Controller Support
- Enemy Remains Linux [4.47 G]
MAXIMUM GUTS AND CARNAGE ! -- Enemy Remains is a punishing continuation to Kalaban, offering a blend of intense top-down action and survival horror.
Play the game solo or with your friend in couch co-op mode! Monsters and fiends won't stand a chance against two players working as one. But sudden death awaits the careless and brash explorer.
We've built the game from the ground up to focus on the gameplay. Nothing comes between you and the action; no unskippable cutscenes, dialogue windows, inventory screens or menus that you have to haul around. There is no food meter to manage, and no useless junk to carry around. It's just you, your weapons and medkits -- against the relentless supernatural foes.
Powered by the Unity engine, all the environments can be explored in full 3D glory. Objects will have physics, bullets landing on different surfaces will react with different effects, crates and barrels can be pushed around... You can even use the environment as your advantage, luring the enemies into mines or laser traps, or destroy these deadly mechanisms with explosives.
There is a small town, in the middle nowhere, which you left as a child. Now as a teenager, after graduating from high school, you hear strange stories of animal mutilation, unholy rituals and ravenous mutant wildlife brewing in your old hometown. It's time to investigate these occurrences and put an end to the corruption that's unfolding.
- OS: Up-to-date Ubuntu Linux or SteamOS
- Processor: At least 64bit Quad Core processorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GPU with at least 2GB of vram. preferably NVIDIA
- Storage: 3 GB available space
- OS: Up-to-date Ubuntu Linux or SteamOS
- Processor: 64bit Quad Core processor with at least 3.40 Ghz clockrateMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GPU with 4GB of vram or more
- Storage: 4 GB available space
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