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Howdy!
This time we have a slightly smaller update, which fixes some of the balancing issues in-game. A large portion of our community was telling us that the game is too difficult, which lead to frustration and many players dropping out after a few levels in the story campaign.
We have finally addressed these issues, and done important tweaks to the game difficulty. The different difficulty levels still add more monsters, and adjust the monster speeds, but now the basic enemies take far less damage. Looking at the stats on Steam, we observed that only 4.1% of players on Normal difficulty in single-player have been able to finish the game from start to finish. This would mean 41 people out of a thousand players. That number feels incredibly low, not to mention that the other playthrough achievements (co-op, Hardcore, Hell) have even lower completion rates.
Simply put, the new update means that the standard Mole Mutant enemies will go down with one pistol shot, and the Manglers and Thinkers will take 2-3 pistol shots to defeat. We observed many playthroughs made after the 1.0 release, and noticed that even the first Raven Rock level was too challenging for lots of players. The first Mangler monster players encountered would drive players down, forcing them to backtrack through the level.
Mangler's demonic shield was also updated to only activate once. The boss characters still have the old design, where the shield comes on after a cooldown time. We've also adjusted the "health" of the obstacles in game, such as tentacle blobs and Thinker nests, and balanced them to have similar strength to the enemies.
In addition to the changes above, monsters can also charge through the weaker environmental obstacles, like wooden fences and crates. This makes the game feel more dynamic and alive.
Overall, we hope you enjoy these latest changes! Enjoy!
- Harri J.
[ 2022-03-24 09:37:06 CET ] [ Original post ]
🕹️ Partial Controller Support
- Enemy Remains Linux [4.47 G]
MAXIMUM GUTS AND CARNAGE ! -- Enemy Remains is a punishing continuation to Kalaban, offering a blend of intense top-down action and survival horror.
Play the game solo or with your friend in couch co-op mode! Monsters and fiends won't stand a chance against two players working as one. But sudden death awaits the careless and brash explorer.
We've built the game from the ground up to focus on the gameplay. Nothing comes between you and the action; no unskippable cutscenes, dialogue windows, inventory screens or menus that you have to haul around. There is no food meter to manage, and no useless junk to carry around. It's just you, your weapons and medkits -- against the relentless supernatural foes.
Powered by the Unity engine, all the environments can be explored in full 3D glory. Objects will have physics, bullets landing on different surfaces will react with different effects, crates and barrels can be pushed around... You can even use the environment as your advantage, luring the enemies into mines or laser traps, or destroy these deadly mechanisms with explosives.
There is a small town, in the middle nowhere, which you left as a child. Now as a teenager, after graduating from high school, you hear strange stories of animal mutilation, unholy rituals and ravenous mutant wildlife brewing in your old hometown. It's time to investigate these occurrences and put an end to the corruption that's unfolding.
- OS: Up-to-date Ubuntu Linux or SteamOS
- Processor: At least 64bit Quad Core processorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GPU with at least 2GB of vram. preferably NVIDIA
- Storage: 3 GB available space
- OS: Up-to-date Ubuntu Linux or SteamOS
- Processor: 64bit Quad Core processor with at least 3.40 Ghz clockrateMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GPU with 4GB of vram or more
- Storage: 4 GB available space
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