The Spooky Update!
Hello!
Hello everyone! I know it's been a pretty long time but there's finally a new event map for The Fire! This map is completely free and available now in the extras tab in game! I really appreciate the support I've received on this game and it means a lot to me to see all the people who've enjoyed it. Unfortunately, this will likely be the last major update to The Fire, so hopefully you all enjoy it!
Alpha Level
Something I've thought would be interesting and have wanted to add for a while is the alpha map from the original demo of The Fire, so for a new extras level I've ported the very first map for The Fire into a new level, just for people to see the history of the fire.
Patch Notes
Additions
-The 'Spooky' chapter -Some spooky new tunes -Two new achievements to unlock in the Spooky chapter -The 'Alpha' chapter -A new achievement for beating the Alpha chapter
Fixes
-Balanced out multiple platforms in different levels -Adjusted some of the controller settings for the menu -Fixed an issue with improper saving
Housekeeping
Hello everyone, it's been a good while since I've put out an update for this game but it's finally time! This update is focused on implementing some quality of life features and fixing old bugs.
Patch Notes
Added
- New model for vents - Full controller support
Changed
- Made it easier to get the falling achievement in the winter level - Adjusted visuals during chapter 3 - Adjusted level layout in the winter level - Adjusted colors to be more consistent across screens - UI is more consistent across screens - Player respawns sooner after falling in chapter 3 - Altered the ending to be more interesting - Several platforms adjusted to be more fair
Fixed
- Fixed an issue where not all achievements were obtainable - Fixed the camera moving inconsistently during button cutscenes - Fixed an issue with the map not generating properly - The permanent booming sound effect in chapter 2 level 3
Wrap up
Hope this update helps anyone who was wanting to play with controller. Coming up soon, there's going to be some new content in the game so I hope everyone is excited.
Hey folks! It's been a little while but thank you for everyone who's gotten the game! I've had a really fun
time developing it and like I said, will continue to. Just not as frequently. Before I start talking about
nonsense here's the patch notes for this update:
-Fixed issue with achievements not granting after chapter complete
-Fixed issue with graphics settings not saving between sesssions
-Made some sound effects less brutal on the ears
-Fixed some backend stuff that (should) make the game run better
-Small changes to how the player interacts with sounds
-Small environment changes.
I'm planning on sometime in the near future putting out another map for the game and finish polishing it
before I leave the projects main updates. But I hope you all have enjoyed your time playing The Fire!
Also...
There might be another game in the franchise in the works to look out for.
So stay tuned ;).
The Winter Update!
Intro
Hello everyone! I'm excited to announce that Version 1.04 of The Fire is here, this means that, alongside several bug fixes, there is an entire new chapter to be played! There has been an extras tab added to the main menu that allows you to access the brand new 'Winter' chapter. It has new mechanics, music, and achievements to go along with it. So I hope you enjoy!
I am Excited to announce that 'The Fire' will be taking part in the Steam Winter Sale. For a whopping 50% off, you can get the fire for the cheapest it has ever been, so if you've been waiting to get it, now is the time!
Patch Notes
And to wrap this post up, here are the patch notes for this update:
Additions
-Extras tab on the main menu -The 'Winter' chapter -Winter themed music -Three new achievements to go along with the 'Winter' chapter
Fixes
-Chapter two generation errors -Post processing errors in the 3rd chapter
Conclusion
Thank you to everyone who has the game, and I hope to see how everyone enjoys the new winter content, I intend to add future seasonal content, so stay tuned.
Version 1.03
Intro
As promised here is the new achievements that I said would be coming in the last post.
Additions
-"Flames" Achievement -"Explorer" Achievement -Chapter selection, unlocked after completing the game.
Changes
-Small visual changes -Small level design changes -Audio settings now save after reloading the game
Fixes
-Ruin pause screen bug -Fire world loading bug
Conclusion
Thank you for your patience as these updates and bug fixes move out.
Version 1.02
Intro
Hello, this is a relatively small update implementing some requested features and fixing some bugs. Let's get into it.
Fixes
-Vent in chapter 2 is more consistent -Button cutscenes now have consistent durations
Additions
-Framerate cap -An unpause button in the pause menu
Changes
-Small graphical improvements -Small level design changes
Conclusion
Thank you everyone who is getting and playing the fire, coming soon will be some bigger content, starting with a few more achievements that will be rolling out shortly.
Version 1.1
Intro
Thank you to everyone who has gotten the fire since launch day, I know there has been quite a few bugs, but that is why you are reading this today, let's get into it.
Fixes
-Several places you could become stuck -Glitch out of the map through waterfall -Totems returning after reloading the game -Controllers not completely working with the game -Totem noises would occasionally stay after collection -The Mac branch was stuck on an older version of the game -Music wouldn't continue where it left off after reload
Additions
-New totem noises -A pause menu -'I'm Stuck' Feature (returns you to center of map)
Wrap Up
The game had a wonderful launch day and was far more successful than I expected it to be, so thank you to everyone who has played it and I hope you enjoyed it!
The Full Release
Intro
Hello everyone, I am happy to say that The Fire is now going to be making a full release, this means transitioning from Early Access and adding a bunch of fun stuff, such as...
New Content
-Achievements -Saving -Several more chapters -All new music And Lot's of other stuff!
What Now?
Well as for the future of the fire, this will be the last major content update, I do plan on perhaps making seasonal content and themed levels, but the story is done. There will likely be several updates to come of bug fixes so be ready for that, but until then. Thank you for playing!
Version 0.30
Intro
First off, the game was unavailable for around 2 hours today and I want to apologize for any inconvenience. To make up for it, here is a new update.
Fixes
-Major improvements to movement and jumping -Graphical optimization
Wrap Up
Thanks for your patience with the game, the second chapter will be coming out very soon so keep an eye out.
Hello Everyone!
Thank you to everyone who has been patiently awaiting new content for 'The Fire'. Rest easy knowing that it is still being actively worked on. For proof, here is todays update, as minor as it might be. for starters, past the recent price drop, here is what's been changed.
Changes
-Saving -Graphical Improvements -Optimization -Mac OS support -Steam OS/Linux support -Several additional secrets -Adjustments to level changing -Adjustments to difficulty -Fixed several bugs And while there has been more things than that, those are really the major items of interest, now for reference, here are some of the things that will, hopefully, be making a full release later this month.
Upcoming
-More chapters -Steam Achievements -Cloud Saving
Wrap-up
Expect more content to be released in upcoming weeks, and once again thank you to everyone who has purchased the game and is interested in it. if you're looking for more information, feel free to check me out on twitter or alternatively, take a look at The Fire's Website
The Fire
Daegon Stam
Daegon Stam
2020-08-12
Indie Casual Singleplayer EA
Game News Posts 10
🎹🖱️Keyboard + Mouse
Positive
(11 reviews)
https://dragonstramp.github.io/pages/thefire.html
https://store.steampowered.com/app/1360580 
The Fire Linux [149.32 M]
The Fire is a difficult 3D platformer in a world that grows around you. It takes place in a forest where you collect floating orbs and slowly piece together where you came from. As you progress through the levels the world will slowly grow around you and become much larger, turning into an open world adventure and search for your past.
ART STYLE:
The Fire features a low-poly art style that gives a relaxing and serene feel to the whole game. With miscellaneous critters and bugs that roam the world with you.
- OS: Ubuntu 16.04. Ubuntu 18.04. and CentOS 7
- Processor: X64 architecture with SSE2 instruction set supportMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs.
- Storage: 45 MB available space
[ 5946 ]
[ 3178 ]