By compiling with the latest Unity version, a controller issue was fixed. I also made a little gameplay change: if you accelerate from walk to sprint speed, it would only do so in the direction you were currently moving in. This was a deliberate gameplay choice to force players to have the player change direction first, before they fully accelerated. However, I have changed my mind since, as I feel the downside weighs too heavily: it doesn't feel very intuitive. If you preferred the old way a lot more, let me know, I'll put the previous build in a separate branch as an option! If you notice any regressions with this build, let me know! Full changelog v15: - compiled with new unity to fix PS4/DS4Win controller issues - can now accelerate to sprint into any direction, rather than only near the current walk direction - team 1 (player team) now selected by default on world cup matches, to avoid confusion
1.4b should fix some graphical performance issues with nighttime matches. Cheers!
Many players were rightfully complaining that the controller setup screen was vague at best. This was hard to fix without migrating to Unity's new Input System, which meant a complete overhaul of my input code. This should result in better input configuration, but unfortunately also means that any custom button setup had to be reset, so if you aren't using the default settings, you will have to reconfigure your button settings. I'm sorry about that!
This is quite a big update from a technical perspective, so if you have any issues, make sure to share them on the discussion board, or as a reply to this message!
Furthermore, I've separated the pass and shoot button, by popular request. The default settings have them separated now, but if you prefer the old single-button pass/shot, you can still set it up that way. Player switching is now configurable, so you can have the player closest to the action being automatically selected, or the opposite; only have the selection change when you press the switch button. The default is semi-auto, which only switches automatically when a non-selected player receives or steals the ball. Accidental ball collisions have been made more defined, hopefully improving the goalie's ball-deflection skills, and player duels. Linux specific change: now compiling using Mono instead of IL2CPP, to fix a problem some players had with the sqlite3 library. If this version isn't working for you, make sure to let me know in the discussion board, or as a reply to this message! Known issue on Linux: some gamepads get the wrong description; for example, my XBox 1 gamepad is named 'Playstation 4 memory card' for some reason. I think this is an issue with Unity's Input System code (which is pretty new), so I'm afraid I can't do anything about it. I've notified them about this issue, so hopefully it will be fixed in a future patch from their end. It should still function normally though, but let me know if it doesn't. Merry passing!
Linux gamers don't have to wait any longer to get their fix of fluent passing play! Let me know in the replies or on the discussion boards if you're having any issues - hopefully none!
Other updates for this version include a refurbished team select/setup screen, which should fix some issues for people playing as player 2, and some more small bugfixes. Gameplay has not been altered.
Merry Xpass!
Though the release of Ballsy! World Cup 2020 was successful, many players reported playing in the daytime gave them a bad case of sunburn. And so, management decided to add random nighttime fixtures to the schedule. Teams can also specifically request to play in the day or night at all times, by setting the relevant 'match time' slider in the match options menu.
The rendering pipeline has been restructured to support for this lighting update; if you bump into graphical issues, please let me know on the discussion boards!
I've added a momentum slider to the match settings menu. Lower settings will make the players feel heavier, making for a more tactical game. Higher settings will be preferable if you like the game to test your reflexes. [previewyoutube=dUGG9p6fTiE;full][/previewyoutube] This update also includes some minor gameplay fixes, the most noticeable being that players will now do their best to not collide with their teammate on the ball, which was quite an annoying issue! Those amateurs! Enjoy! Bastiaan
Do you like balls? Do you like feet? Shoes, maybe, even? How about combining your favorite passions, and have the shoe kick the ball in a direction of your choosing? Wait no longer! For here is Ballsy! World Cup 2020, the fluent retro ballgame experience you didn't know you were yearning for! It features balls, players, a pitch, yes, even goals! BUT WAIT, there's more! Well, actually, not much more, really, that's pretty much it. Yes, it's a simple, small ballgame. Do you have a problem with that? Why are you looking at me like that? Have you never met an honest salesman yet? Well, this didn't quite go the way I planned. You know what, just play the game and let the gameplay sell itself! :D With love, Bastiaan, your favorite retro ballgames programmer at Properly Decent!
Ballsy! World Cup 2020
Properly Decent
Properly Decent
2020-10-28
Indie Sports Singleplayer Multiplayer Coop
Game News Posts 7
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(29 reviews)
https://store.steampowered.com/app/1400620 
Ballsy! World Cup 2020 Linux64 [428.14 M]
It doesn't matter. Ballsy! isn't even a soccer game, since there's no referee, no sidelines, no offsides.. this sports is called Ballsy! I totally didn't come up with that to evade legal problems with some association football organization at all, of course.
Play a single game against the CPU, go for the World Cup, or take on your friends with the local multiplayer options: up to 4 player VS and COOP play!
FAQ:
Q: Do I need a gamepad to play?
A: No, but it is recommended, just feels better!
Q: Will there be a Linux/Android version?
A: Maybe, if the game is successful enough.
Q: Will there be a console version?
A: Probably not, unless the game is really really successful, and probably not even then.
Q: Will there by online multiplayer?
A: No.
- OS: Linux x86
- Processor: 64 bitsMemory: 512 MB RAMStorage: 200 MB available spaceSound Card: Any
- Memory: 512 MB RAMStorage: 200 MB available spaceSound Card: Any
- Storage: 200 MB available space
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