The latest updates have brought the following improvements/fixes:
- the thieves guild in the last chapter can now be brought to glory by the appropriate number of raids
- missing translations have been patched in the English localization
- tileset errors and walkable tiles (which should not be walkable) have been fixed
- grammar errors were corrected
- bugs in the diary were fixed
- bugs in the dialog selection options as well as repetitive dialogs have been fixed
- overworld monsters were optimized
- missing quest achievements (e.g. "Fairing" in chapter 2) have been patched
- item descriptions have been made more comprehensive
- synchronization mini-game in the igloo quarter in chapter 4 was fixed
- goat head replicas are now recognized by NPCs like real goat heads
- a bug that caused perks to disappear has been fixed
- several typos and other minor issues were fixed
What happens to the inhabitants of a game world after you have finished it? In No one lives in heaven the NPCs have been left alone for years and you are the first person to meet them again. All your decisions have consequences and influence the course of history. Will you manage to change the fate of the NPCs for the better or will you become a prisoner of the game yourself? Is your humanity strong enough to stand your ground? No one lives in heaven does not give you a role to play. You are not a chosen hero, who defeats an evil force with the help of his grinded abilities. The role you play is you, and the fate you decide upon is your own.
40 hour campaign with high replay value
Over 100 different endings and an almost infinite number of possible game passages, depending on the decisions being made.
Over 200 unique NPCs with over 300 individually designed quests and a variety of side activities for hundreds of hours of fun
Each player will receive a free copy of the book Encyclopaedia Comédica: A serious journey to funny realms