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Were celebrating inXiles 20th year as a game studio with a look back through our history; where we came from, obstacles along the way, and our studios future. But its the challenges that made us who we are, and were sharing never before heard stories about our history, our games (including some that were never released), and how becoming an Xbox Game Studio has changed our trajectory forever. [previewyoutube=lzAna_ovGfQ;full][/previewyoutube] As youll learn in the documentary, its really our fans and those that helped support us directly through crowdfunding that kept the studio going, and wed like to once again thank anyone who backed a game, told a friend about us, or even just liked a post promoting a backer campaign. Even those small interactions absolutely made a difference in our lives, and we survived as a studio on the support of people who like to play the kinds of games we like making. We hope you enjoy this look back at the last 20 years and continue to join us in our game worlds as we look toward the next 20. We cant wait to show you more. inXile entertainment
Were celebrating inXiles 20th year as a game studio with a look back through our history; where we came from, obstacles along the way, and our studios future. But its the challenges that made us who we are, and were sharing never before heard stories about our history, our games (including some that were never released), and how becoming an Xbox Game Studio has changed our trajectory forever. https://www.youtube.com/watch?v=lzAna_ovGfQ As youll learn in the documentary, its really our fans and those that helped support us directly through crowdfunding that kept the studio going, and wed like to once again thank anyone who backed a game, told a friend about us, or even just liked a post promoting a backer campaign. Even those small interactions absolutely made a difference in our lives, and we survived as a studio on the support of people who like to play the kinds of games we like making. We hope you enjoy this look back at the last 20 years and continue to join us in our game worlds as we look toward the next 20. We cant wait to show you more. inXile entertainment
Grab that coffee and prepare to toboggan through a veritable gauntlet of post-apocalyptic patch notes! Hot on the heels of our second (and final) DLCs release, were serving up a plate of fixes and tweaks that are sure to please. Now, whats this 1.6.1 business were talking about?! What the hell happened to 1.5.4? Or 1.6.0 for that matter?! The simple explanation is that patch version numbers are meaningless and everything is meaningless and time is a flat circle. No matter. Drink more coffee. Maybe splash something extra in it. Cult of the Holy Detonation
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Wasteland 3: Cult of the Holy Detonation is now available for PC, Xbox, and PlayStation!
Cult of the Holy Detonation brings together years of experience developing Wasteland 3, allowing us to create some of our best environments, creatures, weapons, and designs, and put them all into the subterranean, mutant-infested government stronghold of Cheyenne Mountain. Its a blast.
The Desert Rangers will once again need to dive into a messy situation, sort out the major players and their motivations, and if necessary, take them to task. In true Wasteland fashion your decisions can have wide-reaching repercussions, and the decisions youve made up until this point can and will impact how the events within Cheyenne Mountain play out. This expansion also introduces objective-based combats, which are marquee events that require you to use your squad in new and unexpected ways. Its going to put even the most battle-hardened among you to the test. For an extra challenge, try it on Supreme Jerk, with difficult skill checks and permadeath turned on, while being level 16. We dare you.
Were excited to see players jump into this final piece of the Ranger story in Colorado and are eager to hear what you think.
Get Cult of the Holy Detonation a la carte or as part of the Expansion Pass.
Cult of the Holy Detonation is also available in the Colorado Collection bundle, which includes the base game, The Battle of Steeltown, and Colorado Survival Gear bonus items all for a single low priceand its on sale! The Colorado Collection is 30% off until October 19, making this an incredible time for new players to jump into post-apocalyptic Colorado.
Be sure to tell at least five strangers about where they can purchase the Colorado Collection or you'll have seven years of bad luck.
With the release of Cult of the Holy Detonation, the story of the Desert Rangers in Colorado has come to an end, and wed like to thank our original crowdfunding backers for making this possible, our Microsoft partners for elevating the Wasteland 3 experience to new heights, and our publisher Prime Matter for bringing these experiences to the masses.
Whats next for inXile? Youll have to stay tuned. But in the meantime, there are some cultists to deal with. Well see you in the wasteland, Rangers.
Rangers, although you may have been washed in the blood of the lamb you havent yet prayed at the altar of the Holy Detonation but fear not! We aim to change that and have you fully prepared for the glowing transformation that is soon to come. Todays Patch 1.5.3 lays the behind-the-scenes groundwork that will make for a smooth update process when Cult of the Holy Detonation is released on October 5. Along with these discreet amendments, we have a few fixes and changes to the released content as well. As ever, thanks for continuing the good fight with us in Colorado. Good luck to you and your squad in the adventure to come. Something tells us youre gonna need it. Gameplay
In the rearview mirror of the Kodiak, you see the engines of Steeltown belching out their tar-black smoke far into the air above. Tinged with fire, it blankets an already charred sky with a reminder of the valorous work you accomplished there or the inglorious chaos you happened to set loose. Regardless of how you dealt with the towns conflict, you know that the road ahead is fraught with even greater challenges and dangers that have yet to reveal themselves. Just over the horizon looms Cheyenne Mountain, and before we set that adventure loose, your squad will need to be prepared. As noted in the State of the Frozen Union article, Patch 1.5.0 is primarily focused on improving the co-op experience, as well as allowing those at the endgame to experience the Steeltown and Cult of the Holy Detonation expansion content. Weve also taken a bright light to some of the underused quirks, perks, and backgrounds, balancing those with the intention of making them even more attractive options when youre creating and evolving squad members. Rounding all this off is a bevy of overall polish, fixes, and other general improvements that aim to please. A big thanks to our community for continuing this journey with us. We think youll agree that were no longer reluctantly crouched at the starting line and that this Kodiaks engine is now solidly pumping, perhaps even thumping, in time. A green light hath flashed for us all, and the flags doth go up. Our devs are churning and burning, and they yearn for the cup. What were saying is, with Patch 1.5.0 were going the distance. Were going for speed. Patch 1.5.0 'Going The Distance'
Wasteland 3: Cult of the Holy Detonation releases October 5 on PC, Xbox, and PlayStation. Cult of the Holy Detonation is the second and final narrative expansion to the award-winning tactical RPG from inXile entertainment.
Deep within the Cheyenne Mountain military complex, mutant cults worship an ancient deity they call the Holy Detonationa nuclear explosion held in stasis. Whether god, science experiment, or accidental miracle, the Detonation's energy could power Colorado Springs for hundreds of years, or level it in an instant. The warring cults have differing opinions on who should be allowed to honor their god, and youre going to have to muscle your way to the altar.
Its one last mission for the Rangers in Colorado, and the outcome is certain to be explosiveone way or the other.
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Cult of the Holy Detonation expands the Wasteland 3 experience with entry into the Cheyenne Mountain complex, crammed with new characters, enemies, challenging combat encounters, and powerful new weapons and armor. Your squad of Rangers will be tested like never before in objective-based encounters that put a creative spin on the already deeply tactical turn-based combat. As they face overwhelming odds, the Rangers will need to shut down reactors, clear ventilation systems, and engage defensive countermeasures to stem an unending tide of dangerous mutants and machines within the dilapidated military bunker.
Cult of the Holy Detonation is the second and final expansion to Wasteland 3 and will be available for $6.99, or as a part of the Wasteland 3 Colorado Collection for $59.99, which includes Wasteland 3, The Battle of Steeltown, Cult of the Holy Detonation, and Colorado Survival Gear.
Stay tuned here and follow us on Twitter and Facebook as we preview Cult of the Holy Detonation in the weeks ahead.
Rangers! Hotfix (1.4.6) is now live for Windows 10, Mac, and Linux. For information about our forthcoming Patch 1.5.0, please check our recent State of the Frozen Union article. Hotfix 1.4.6
Rangers, grab your flask and your Hobo Dog, and set yourselves around the irradiated campfire. So far this year weve covered a lot of ground, but weve still got a ways to go before this leg of the adventure is done. As a brief recap of 2021 to date, we opened the gates to the Patriarchs production factories at Steeltown, leveled up the game with crafting and an animal companion kennel, shared a slew of behind-the-scenes videos, dropped the soundtrack on Spotify, launched our initial merch offering, and even set our mouths on fire with some hot wings, just for you.
But were not quite done yet. Before the summer is out, well be announcing our second and final DLC for Wasteland 3, and were excited to share those details soon. First, we have some important updates to detail.
Rangers! Hotfix (1.4.5) is now live for Windows 10 and Linux. This is a small hotfix to address stability issues introduced with our last patch. The Mac hotfix is still in-progress, and we expect it to release in about a week. Heads up, we're working on another hotfix to launch as soon as possible after 1.4.5 to address some additional issues on PlayStation. We're also working on a much larger patch, which is expected about a month out from the time of this post. Thanks all for continuing to report issues to us in our bug report forums.
Scotchmo is great, but were certain his breath isnt. And just like the breath mint we imagine he chews from time to time, this update is a deceptively small but potent addition. Packing a minty-fresh wallop thats sure to air out the place like wintergreen on the palette of a curmudgeonly alcoholic with a closet full of Snake Squeezins. Please note, Scotchmos Breath Mints notes are separated into changes that impact Steeltown specifically, and those that impact base game content or systems that span the entire game.
Once every generation an idea comes about that's so original, so unique, that it changes the course of history and the human race... forever. Behold! Wasteland Wings. An unholy conjoinment of spicy food eating and down-to-brass-tacks interviewsmanship. Community Manager Matt Amy (@mattonomicon) invited developers from our Tustin and NOLA offices to subject themselves to mouth-searing pain while attempting to answer questions about Wasteland 3. Certainly nothing could go wrong. [previewyoutube=z7ZsG_SF0II;full][/previewyoutube] Thanks for watching and please let us know what you thought by leaving a comment on the YouTube video or hitting us up on Twitter @inXile.
[previewyoutube=mwzkuVM7Kwc;full][/previewyoutube] The Battle of Steeltown is OUT NOW for Windows 10, Mac, and Linux! If you'd like to grab Steeltown AND our next (unannounced) expansion at the same time for a slight discount, you'll want to be sure to grab the Wasteland 3 Expansion Pass. For the latest updates be sure to follow us at @Wasteland on Twitter, join Ranger HQ on Facebook, jump into the official inXile forums, and find player-run communities talking about Wasteland 3 and The Battle of Steeltown on Reddit, Steam, and Discord. If you need technical support be sure to visit support.inxile-entertainment.com.
Welcome to the proverbial jungle, baby. We heard you loud and clear and we know what you want. You want to rock and roll all night and part of every day. You want us to crank it up to 11 as you compose your symphonies of destruction during a season in the abyss.
In case you didn't get the memo, the crazy train has left the station and is roaring towards the release of Wasteland 3's first expansion on June 3. We're hungry as all hell for more Wasteland 3, and we got a nasty appetite for construction. As noted in our recent 1.4.0 feature preview articles, the headliners of this concertapalooza are crafting and the animal companion kennel updates. They're followed by a lineup of other headbangin' callouts noted below that are sure to make you not-so-quietly riot from your chairs and sofas.
So come on, feel the noise.
The hype train continues as we roll into Patch 1.4.0 station before continuing on to Steeltown. Is that our final stop? No, it wont be, but its a nice place and we recommend getting out and stretching your legs. In addition to the Crafting system weve already outlined coming in this next (free) update, we have some oft-requested features to make managing your animal companion coterie a real cinch.
The world in which the Rangers exist is a perilous environment filled with challenge at every turn, where desperation and despair wait just ahead and trail close behind. Survivors in this world do not get by with sheer luck or by accident. They maintain a will to survive that has been tempered for generations in this radioactive wasteland where life was meant to die.
Out here, the pieces of this broken world are your keys to rebuilding anew . . . or should at least prove helpful in prolonging your own grisly demise for another day.
The towering factory complex of Steeltown manufactures all the tech that keeps Colorado running and the Patriarch in powertrucks, armor, weapons, and robots. But deliveries from Steeltown have stopped cold, and all the Patriarch is getting from Abigail MarkhamSteeltown's leaderare excuses. When he sends the Rangers to investigate, they find the place is a powder keg with the fuse already lit. The workers are striking, bandits raid with impunity, and nobody is allowed through the gates, not even on the business of the Patriarch. Without help, Steeltown could crash and burn for good, and take Markham with itbut maybe that's just what it needs.
The Rangers will have to decide that for themselves.
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The entire inXile catalog is on sale from now until April 12 as part of the Xbox Game Studios Publisher Sale. With some of our deepest Steam discounts to date, you can grab the critically acclaimed and award-winning Wasteland 3 for 50% off, Torment: Tides of Numenera and The Bard's Tale IV are both 75% off, and more! Find your new favorite RPG.
Behold... a pale rider in the distance and it tolls a bell, but for whom doth it tolleth its bell for? Forsooth! It tolleth its bell for thee...
You sick bastards. From day one you've been clamoring for us to bring permadeath back to Wasteland, and well, here you go. Have fun watching your Rangers squirm in the snow choking on their own digital blood... reaching up to you through the screen, asking for help. But you can't help them. Or you could but you choose not to. Maybe their evasion was just a little too low a little too often. Maybe if you hadn't thought they couldn't possibly take that much damage in a single turn. Or maybe you kept them standing in the wrong place at the wrong time. Whatever, pour one out and say a little prayer. They're dead.
Of course, permadead Rangers aren't the only thing we cooked up in this patch. Scope the highlights below for the meatiest chunks of info in our newest iteration of Wasteland 3, Patch 1.3.3 "Death & Taxes."
P.S. Hang onto yer butts, plenty more to come this year! Colorado is just getting warmed up.
The harsh and unrelenting tundra of a perpetually frozen Colorado calls for harsh and unrelenting fashion statements, and were continuing the character customization cornucopia in Patch 1.3.3 "Death & Taxes" with just shy of two-dozen new options. With Permadeath coming as a feature that you have to enable when starting a new game, theres no time like the near future to dress up your dolls of dooms destruction.
Like the Wizard and Knight pieces, were again working with renowned post-apocalyptic costume artists to help us design and bring these pieces to digital-life. This patch features new pieces from Dimitry Zaitsev, as well as Oliver Bindel of Aesthetic-Apocalypse.com famewhere they sell post-apoc pieces you can own! In real life! In honor of bringing these new pieces from Oliver into the Wasteland 3 experience, we asked if hed be amenable to a short interview, and amenable he was!
Do you remember that time we offered a new difficulty mode that was easier than easy, and it caused everyone in the community to think wed lost our minds? We remember. We remember it so hard that weve been tossing and turning in our beds thinking of a way to show you we hadnt lost our minds. Because we havent lost our minds. We havent, so stop saying we have, Mother! Early March were targeting the release of Patch 1.3.3, lovingly titled Death & Taxes. You can tell that were not messing around here. This is exactly the sort of update that those among you who chided the idea of a story mode are going to love. And we get it, because pain is fun. In this update were adding a few new features, including Permanent Death (aka Permadeath), an optional Difficult Skill Checks Mode, and Respeccing. Read on for the gory details.
It is a mystical time in the mysterious land of Wastelandia! Dragons are afoot, and rogue knights parlay with wicked constabularies to win over fair maidens hearts Ok, ok, fine. None of that is true. Theres nothing mystical about burnt out Colorado in the post-apocalypse, and there most certainly are no dragons mucking about.
So if theres no dragons and wizardry, then what in the hell is with the dungeon spelunking theme? Well, its a strange world, people dress up like clowns and dead presidents, and our last patch was themed after a bowl of cannibal chili, so, whatever. Its a weird world.
Let us get back on thine proper track! Last week we announced that Patch 1.3.0 would be getting the first set of free costumes, as well as a tease of a new difficulty setting: Tourist mode. Of course thats not all, and this patch is packed full of fixes and changes to improve the quality of your lifewhich is our #1 goal.
Alright, well, time to dig into the patch notes!
Update: We originally said PlayStation was going to be delayed, but its not! All platforms will be published around the same time.
The sun crests the horizon as the party approaches the heart of the broken town. The smoldering embers of the previous days battle with the Filthurburgs (semi-human denizens of the bog) fill your lungs, and the stench of turmeric and sulfur weave together with notes of dead flesh and wet dog. Ahead of you, Farani Brygosons parapet looms in the distance. (Youve already been summoned so you wont have to roll for initiative this time.) As you enter the gate to the forlorn castle within the townships walls, a Fel-Gnome assaults you with its ugliness before attempting to assault you with its fists. Fortunately, youve brought with you Glamdror the Magnificent, and Sir Kelkeep the Brave! There are others but youve forgotten their names
As the Fel-Gnome lashes out from the archway, Glamdror incants a spell learned from ye olden dayes when magic filled the sky and wizards would stand naked on the hilltops early in the morning and cry out to the heavens. Faster than the blink of an eye, the mage thrusts his arms forward with rapacious delight. As his eyes are lit from the mystical blue glow emanating from his hands you hear a *sizzle pop* before a temporary blindness overcomes you. A moment later you can see that Glamdror has encased the sad and stinky creature before you in some kind of ice that seems less cold than freezing but is probably cooler than warm.
Through their translucent arcane prison, the beast looks upon you with bewilderment and a slight hint of mournful curiosity as they begin to shimmy inside theyre attempting to break free!
What do you do?
Venture into Wasteland 3s next big updatePatch 1.3.0 Robots & Rangerswith two free new costumes, the Handmade Wizard and Knight! Patch 1.3.0 is undergoing some final fixes and testing, and we expect it to release by the end of the month. Youll receive these new costumes after completing the Garden of the Godseither claiming them from a package in front of Ranger HQ for new playthroughs, or automatically added if youre past that pointand can equip them at the wardrobe in Ranger HQ or at the clothing shop in Downtown Colorado Springs.
The Handmade Wizard and Knight costumes were a collaboration between inXile and Dimitri Zaitsev, an accomplished post-apocalyptic costume designer and artist. We were excited to work with Dimitri and asked him if hed walk us through his thoughts and process for creating post-apocalyptic costumes and props.
Q: Have you done anything like this before? Blending fantasy and post-apoc?
Ive never done a post-apoc wizard or knight before, but the general thought process behind them was not new to me at all. The genre lends itself extremely well to ALL kinds of inspirations, and that is one of many reasons I love it. While there are prominent examples and tropes, there is actually no unified definition of what "post-apo" even means for the most part. The only fixed thing is that its "something after an apocalypse". But what the world looked like before or what has evolved after - thats always the interesting problem for artists and designers to solve.
Wasteland Knight concept by Dimitri.
But the more important question here is: how do the designs fit Wasteland specifically? Wasteland is based on a retro-futuristic version of America during the 80s and 90s, followed by a nuclear apocalypse. That per-se is not fantasy, but the universe has a TON of humor and fantastic elements in the mix as some of its integral defining parts. There are a lot of super-crazy factions, characters, designs and even gameplay mechanics already. Just think of the Payasos, or the Monster Army, or the goat mortar you can mount on your car, or the one NPC who wears pristine suits and never curses.... So I dont think that these new outfits deviate from the games baseline level at all.
Q: What were your first thoughts and inspirations when the initial idea was proposed?
My first thought was "Hell yeah!", and my inspiration were wizards and knights - what else could it be? :)
Aaron (Aaron Meyers, Wasteland 3 Art Director) and I agreed that it would make sense if those outfits were created by wastelanders who got wind of knights and wizards being a thing in the world before the Deluge of Fire, became fans of those ideas, and decided to (re)create them - or at least take some inspiration from them. Historical fact and fiction would get mixed up, so maybe the Wizard thinks that wizards were real, and that the 12-sided die worn around the neck is a real magical amulet. Or maybe they know its not real but have assumed the persona anyway. They might mean it dead-serious, or they might be wearing it ironically or just for fun, or even to scam others by selling them "magic potions" which are just frog pee. Or maybe before joining the Rangers the wizard used to travel around towns and use their "magic" powers to give real medical aid to sick children & tell them stories while doing so. Or maybe those costumes were simply used by a post-apocalyptic theatre group to create plays of knights and wizards for their audience. There can be so many interpretations for this, and I love it.
Wasteland Wizard concept by Dimitri.
Part of my task was to create something that looks aesthetically appealing and well-balanced while still maintaining the idea that the fictional in-game person who made it had to work with limited resources & skills available to them. You can see that the knight was able to scavenge some authentic armor parts from a museum, the wizard has repurposed an electric Christmas star, and both characters have used a lot of various scrap materials & whatever tools they could get their hands on in this world of scarcity.
Other than that, I just took the archetypes of a wizard and a knight and mixed them with the ideas described above. It was important that the designs look as clich as possible in their main shapes, so that they are immediately recognizable as what they are supposed to be.
Q: Are there any core design tenets or rules you have when thinking in the post-apoc mindset and how you approach a given design?
Post-apoc or not, I just think about how things would work in the given part of the given universe, and then I create the design going from large parts to small ones while applying the core fundamentals of art (color, composition, etc.) to make it visually pleasing. Doing so feels as immersive and mentally rewarding as playing a game or watching a movie.
Final models and textures for Handmade Wizard and Knight.
Specifically in a post-apocalyptic setting though, you have to think about what materials and tools people would have available. Most of the time its going be something dilapidated, rusty, broken down, and improvised. Or sometimes not - some things can be found in bunkers, be manufactured rather well by post-collapse societies, and thus look new, and even employ futuristic technologies. But then you have to balance them out with dirtier gear to achieve an overall look of whats easily understood by the player as "post-apocalyptic" - in most cases anyway, there can be no 100% dogmatic approach to this. You also must think about what would be reasonably practical in general, and then balance practicality with "the rule of cool".
As for finding ideas for the details of a design, I just think of "what could any given item be used as, regardless of its original intended pre-war purpose." And sometimes I go a step further and think "but what original intended purpose would make its current use even more interesting?"
In-game Handmade Knight and Wizard costumes.
There is a LOT more to all of this once you really start breaking it down though. I could fill whole volumes with this stuff. Anyone who wants to hear more from me about art, post-apo costuming, and gear should check out my YouTube channel.
Q: Thanks for taking the time to give us more insight! Anything else you want to share with readers?
Check out my Facebook, Instagram, and ArtStation, and I hope you will have fun with these outfits when (re)playing Wasteland 3! And hey, there miiiiiight be more of my designs showing up in the game soon, who knows. ;)
Who knows, indeed! (Actually, we do.) Thanks again to Dimitri for helping us create these fantastical costumes. Keep an eye out for more news regarding Patch 1.3.0 releasing for Wasteland 3 soon, and more costumes to help you RP it up in future patches.
[previewyoutube=utH7LdAbMWs;full][/previewyoutube] You heard him! Our best deals on The Bard's Tale and Wasteland series' are now live on Steam! Get the full Bard's Tale series for 70% off, and the Wasteland series up to 85% offincluding the deepest PC discount for Wasteland 3 yet, 40% off! If you've been sleeping on any of these RPG treasures, don't let them sit under your tree any longer! It's time to unwrap these deals and treat yourself to some of the finest roleplaying money can buy. Wasteland 3 recently updated with its biggest patch yetPatch 1.2.0 "Meat Maker Marinade"and is now available with Brazilian Portuguese and Italian subtitles, as well as having just launched for Mac and Linux! It's the perfect time to head to the post-apocalypse.
Happy holidays, Wasteland 3 is now available for Mac and Linux!
We greatly appreciate your patience as we worked to bring the game to these OS, and were happy to have it playable for you before the end of the year. We hope you enjoy exploring post-apocalyptic Colorado during your holiday break.
For our Fig backers, to redeem your pledge's digital rewards, be sure to read through Crowd Ox's instructions listed here.
Please note that co-op functionality is limited for Mac and Linux versions until early next year, check our Knowledge Base article for more info.
See you next year,
inXile entertainment
The patch we announced in our State of the Frozen Union address is here!
Wasteland 3 Patch 1.2.0 Meat Maker Marinade
Rangers, weve just about made it to the final stretch of 2020. Whod have thought that was possible? It seems like this year was the surprise that just kept on giving. Despite the trials and tribulations that the last several months have put in our paths, weve taken solace in the Ranger creed of survival. As others have stated, perhaps all this work dealing with the theme of the post-apocalypse helped prepare us for the challenges in our way this year. All the same, just as the Rangers understand, survival alone isnt enough. Theres yet work to be done. We were extremely proud to be able to share that over 1 million players have suited up and braved the wilds of Wasteland 3, and released a special video to celebrate. Weve been fortunate to see good reviews, positive feedback, and have recently garnered a few award nominations too. But since release weve worked tirelessly to resolve issues, have tackled some of the biggest bugs, and were even able to reduce our load times to mere seconds in some cases. Were not done yet though, and our biggest patch, as well as new OS and language support, is coming soon. Read on for the full details.
Youre listening to the sweet, sultry sounds of the apocalypse. If you can hear this, lucky you! Youre one of the chosen whove made it through the perils of the wasteland. Hopefully, youve done it in style. Whats that you say? You need more Wasteland 3 tunes to get you through the frozen tundra? Dont worry, DJ inXile has got you covered.
Since the release of Wasteland 3 on August 28, weve been thrilled to see the overwhelming positivity toward the games soundtrack. Were excited to announce that as of today the vast majority of the games remaining soundtrack has been added to the album thats already available with the Digital Deluxe edition of the game on Steam. Thats right! If you already own the soundtrack, youre getting the extra tracks too. If you dont already own the Deluxe Edition of the game, well heck! What are ya waiting for? Go on and get it!
Eagle-eyed observers will take note that most, but not all the tracks are now available in this listing. Believe us, we tried to get all the tracks, but had to stop just short of getting into a knife-fight with some lawyers.
Anyway, if youre a fan of Wasteland 3s soundtrack (and lets face it, who isnt?) then head on down to your local entertainment store (and by entertainment store we mean Steam) and snag the rest of this aural goodness thats ready for ear-plundering.
Here are the original 17 tracks:
1. Battle Hymn of the Republic (Joshua James)
2. Aspen Exterior Exploration (Mark Morgan)
3. Frozen Waste Exploration (Mark Morgan)
4. Survivalist Bunker (Mark Morgan)
5. Savage Council (Mark Morgan)
6. Under Ice (Mark Morgan)
7. Wasteland 3 Opening (Mark Morgan)
8. Aspen Exterior Battle (Mark Morgan)
9. Under Ice Exploration (Mark Morgan)
10. Ambush Site Combat (Mark Morgan)
11. Ambush Site Dam (Mark Morgan)
12. Colorado Springs Exploration (Mark Morgan)
13. Denver Exploration (Mark Morgan)
14. America The Beautiful (Greg Jong and Marmoset)
15. Little Vegas Combat (Mark Morgan)
16. The Blood of the Lamb (Joshua James)
17. Down in the Valley to Pray (Greg Jong and Marmoset)
And here are the 25 new tracks that have just been added:
18. Stark Winter level load themes (Alexander Brandon)
19. Character Creation (Mark Morgan)
20. Ambush Site Suspense (Mark Morgan)
21. Ranger HQ Desert Rangers theme (Mark Morgan)
22. Colorado Springs Combat (Mark Morgan)
23. Garden of the Gods Suspense (Alexander Brandon)
24. Bizarre Exploration (Mark Morgan)
25. Bizarre Combat (Alexander Brandon)
26. Denver Combat (Alexander Brandon)
27. Savage Council Combat (Mark Morgan)
28. Endgame Combat (Alexander Brandon)
29. Encounter Combat (Alexander Brandon)
30. Encounter Exploration (Alexander Brandon)
31. Golden Scorpitron (Daniel Dean)
32. Green Acres (Ethan Allen)
33. Welcome Back (Joshua James)
34. Monster Mash (Graham Barton)
35. WKRP (Joshua James)
36. Battle Hymn of the Republic (Young Survivalist Choir)
37. The Blood of the Lamb (Young Survivalist Choir)
38. Down to the River to Pray (Young Survivalist Choir)
39. Welcome Back (Young Survivalist Choir)
40. Is Buchanan A Man (Young Survivalist Choir, lyrics by Nathan Long)
41. Ranger Ballad (Busker Gang, lyrics by Nathan Long)
42. What We Did in Colorado (William Whitmore featuring Kent Holmes, lyrics by Nathan Long)
So there you have it! What was once a great tribute to the Wasteland 3 soundtrack is now an almost certifiably complete* soundtrack. Yall had been asking for this for the longest time, and now were happy to oblige. Thanks for your patience while we worked to pack in all these extra-delicious tracks into this humble musical offering.
*With exception to one or two tracks you may notice are missing and which almost certainly have not been expertly extracted from the game files by crafty folks and uploaded to places where such things get uploaded.
We're honored to have Wasteland 3 nominated for Best Roleplaying game at The Game Awards!
After years of development and pouring ourselves into creating a reactive and deep roleplaying experience, it's gratifying to see that work continually recognized.
Your vote matters! And we'd of course appreciate yours: https://thegameawards.com/nominees/best-role-playing
Our continued thanks to those playing and enjoying Wasteland 3, and for those of you who have continued to report issues, and bring our attention to solutions and reproduction steps. It's been heartening to see so many of you looking to help us continue to improve the experience, and we're dedicated to doing just that for the foreseeable future. This update has some big changes, including the oft-requested improvements to load times, as well as fixes for some progression blockers, and more. Reducing the load times was a big undertaking to essentially rewrite how our level load procedure works, but we think you'll appreciate the resultespecially if love to save and reload to get that perfect outcome (we won't tell). Patch 1.1.2 is now live! Please note that for cross-platform co-op on PC, both the Host and Client will need to have matching versions.
Thank you to everyone for your support as we continue to add to and improve Wasteland 3. This update was focused on a lot of the issues we've heard about from you the most, and we're hoping it goes a long way toward improving your play experience. However, we're not done yet. Our next patch is a big one, and contains hundreds of individual changes including fixes, balance improvements, and load time reduction. Please be aware of our Known Issues list for issues we're aware of and working to resolve. Thanks for your patience, and see you in the wasteland. Highlights
Greetings Rangers, We launched Wasteland 3 just two weeks ago, and if it was a nonstop effort before we launched, its definitely been nonstop since. In a lot of ways launching a game is not when work stops, but when it starts, and we got right to work on taking in bug reports, feedback, and working toward making fixes and improvements as quickly as possible. One thing we discovered as bug reports came in is that our testing process had been too focused, and not enough time had been spent playing the game naturally as an end user would. Were going to have some deep discussions and post-mortems on our processes going forward, but whats important right now is getting issues addressed. None of this is intended to minimize the issues, but we want to share more details about what were seeing and how were working hard to address the most impactful ones. For those of you that have had a poor experience, or outright couldnt play, we sincerely apologize, and are making fixes and improvements as quickly as possible. Weve already released a hotfix and the 1.1.0 patch, and the next oneupdate 1.1.1will be out toward the end of next week. Rest assured, as soon as we have a fix for a major issue were doing our best to get a patch out. Well certainly have more that we want to address after this update, but ensuring major blockers and crashes are resolved is our number one priority. Some of the most challenging issues have been for our Xbox One and PlayStation 4 players, with general game stability. While weve made some improvements with the two patches since launch, we know theres more to do. In the next update well have a fix for most (not all) of the issues leading to crashes, and they should go much further in helping improve game stability. We know this has been frustrating for many of you, and were going to continue devoting time and effort toward it for as long as we need to. Another annoying bug weve been trying to squash has been the co-op 33% loading issue, where in co-op you may not be able to load into a new map and get stuck at the 1/3 mark. We thought we had this one fixed, but its been difficult because we just werent able to reproduce it internally more than one or two times. We got desperate enough that we actually put out a bug bounty internally to the first employee that could reproduce it. We also enlisted some of you to help, and worked directly with co-op teams out there to get more in-depth logs using development builds. Thanks to those efforts were pretty sure weve finally been able to nail this one down. These obviously arent encapsulating all the items were working on or that will be in the 1.1.1 update, but we wanted to give you some insight into our focus and process supporting Wasteland 3 and its players into the foreseeable future. Hopefully before too long well be able to start sharing some of our ideas for how we want to add to and expand the experience, but right now were focused on ensuring you can enjoy the game as it is. Keep the bug reports and feedback coming, and well see you in the wasteland. - Wasteland 3 Dev Team
Wasteland 3 Version 1.1.0 Please note: Co-op players should ensure their client versions match as mismatched clients can cause unforeseen issues. More info here. Quests and Gameplay
We've released a small update for Wasteland 3.
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