Balance Changes
+ "Unsecured device" now has a chance to give better intel (actual class). Less useful information ("X is not ") is still possible, and a small chance to fail alltogheter has been added.
+ "Intelligence Informer" will now also let you know the class type (special, offensive, field ops, investigative) of your target in addition to the faction.
+ Major rebalance in how the class-changing consumables are processed. It is now guaranteed for one of the operatives who equipped such type of consumables to work. Pricing has been adjusted accordingly to this change.
+ Paper is no longer available for purchase... or is it?
Client Changes
+ The 'suicide' (disconnection) message now also reports the class of the disconnected player.
+ Added a kick button in the lobby. Keep in mind you still can vote 1 person at a time - this is just to make it easier to avoid typing the command manually.
+ "Agent Leader" will now see the skill that was assigned on spawn during the Preparation Night logs.
+ Miscellaneous minor improvements and bugfixes
Servers Side Changes
+ Experimental network improvements - please let me know if you still experience delayed emails arriving alltogether
+ Fixed a bug where a dead Rival Hacker would still see the Blackmailed Informer events
+ Fixed a bug where a CCTV would see a redirected player visit himself
+ Fixed a bug where intel could spawn on the target node
+ Fixed an issue where an enforcer escorting someone could be converted and arrested as mole on the same turn. The conversion now takes precedence, as usual.
+ Fixed an issue where dead people would incorrectly see updated roles of other players under certain circumstances(e.g. a dead FA seeing someone turned into a mole by the living AL)
+ Miscellaneous minor improvements and bugfixes
"Untrusted - Web of Cybercrime" (or in short, "Untrusted") is an online multiplayer (10 to 16 players) hacking/social deduction game inspired by the Werewolf/Mafia genre and similar games.
In Untrusted, hackers from the fictional NETSEC group are tasked in hacking a specific server on a computer network. NETSEC members must use their skills and wits to outsmart the undercover AGENTs that will try each night to perform arrests or have other players become snitches for them.
The game ends as soon as the NETSEC group gains root access of the target node (meaning that they completed the hack opeartion) or when all AGENTs or NETSEC members have been eliminated from the game. If the NETSEC operation leader gives root access to an AGENT member however, it is also instant game over.
Role playing, deception and deduction are key aspects of the game, which currently features 22 playable classes with more than 70 unique skills, with two factions and neutral classes that may overthrow the game by siding with either faction.
Hacking themed game focused on social interactions.
Hack into computers and analyze their log to find out who is telling the truth
Keep your personal log and cross-reference data to find out who are the undercover agents
An amazing, friendly community ready to welcome you
Multiple winning conditions for both factions: hack or murder your way to victory.
2 Factions and many neutral classes
22 Unique classes
More than 70 unique skills
Unlock avatars and badges as you win
No bogus IP addresses! All IP addresses are from RFC 5737 so that IT people won't have a stroke!
Discord integration
MINIMAL SETUP
OS: Any linux distribution capable of running Unity3D games
Processor: Any x86_64 compatible CPUMemory: 1 GB RAMSound Card: Any sound card
Memory: 1 GB RAMSound Card: Any sound card
RECOMMENDED SETUP
OS: Ubuntu GNU/Linux distribution (or derived)
Processor: Any x86_64 compatible CPUMemory: 2 GB RAMSound Card: Any sound card