Greetings fellow players!
In this update, we are excited to deliver a new major feature: contests. While its based on a long-awaited playing vs friend, contests are much more than that. Thanks to the community feedback, we developed them to satisfy many needs.
Shortly, a contest is a short-term or a long-term event that combines a series of games created and managed by a single organizer. Lets take a look at how it looks.
Immediately after creating a contest the organizer can see the list of games of the contest, the list of players who joined the context, and controls for managing the contest.
Usually, the first thing to do with the contest is inviting other players there. This is done by sharing the contest URL with players you want to invite. All they need to do to join is to open the URL in their game client. As soon as the contest is populated by players, the show is ready to start.
For each game in the series the organizer selects two players and an arena they supposed to fight at, then wait for selected players to be ready, then start and watch the game. Both players select folders with game code they want to participate with, then hit Ready.
The organizer may create as many games as necessary, although there is a limit of three simultaneously running games.
We see contests as a valuable tool of implementing many types of activities. Give the contest link only to your friend to play a private duel, or publish it in discord chat to organize a massive tournament with a bracket and rules you define, or even keep a contest to yourself to test one strategy vs another, possible scenarios are limited only by your imagination!
As always, we appreciate the community's feedback, feel free to express your thoughts.
We're looking forward to community events based on the new feature! Have fun!
Client version 0.1.17
- UI improvements around the game, primarily reducing a visual noise
- changed default URL scheme for shared games
Game API changes
- introduced Creep.spawning and StructureSpawn.spawning properties
Writing game code for Screeps: Arena has never been so easy and convenient!
We are happy to introduce full IntelliSense support for game API in the recommended IDE (Visual Studio Code). Code completion, quick info, member lists, parameter info, it's all there for you!
Technically, it's implemented as TypeScript definitions together with the jsconfig.json configuration file. The game client automatically places all necessary files to your game code's folder and update them if necessary.
Other changes:
- introduced TERRAIN_PLAIN constant
- Fixed few minor issues in the documentation
Client version 0.1.15
- Fixed tutorial
- Fixed few minor issues in the documentation
Server changes
- Fixed wasm support
Client version 0.1.14
- New minor feature: cancel test games and rematches
- Room objects multiselect changed from Shift to Ctrl (Cmd on Mac)
- Fixed the game client crash on trying to play with absent game code folder
- Fixed lots of issues in the documentation
- Many small UI improvements around the game
Server changes
- Game API is now available outside the loop function (although you can't affect the map state from there)
- Fixed issue with dropping resources into containers at the same tile
- Fixed duplicate console output on runtime error
Client version 0.1.13
- New feature: recently shared games
- Reworked rating history interface
- Many small UI improvements around the game
Client version 0.1.12
- Saved games count is now limited to 30 per arena
Server changes
- Replay data is now preserved only for last 100 games per arena, and for saved games
- Creeps now can't heal structures
Client version 0.1.10 with minor bug fixes
Server changes
- Improved games calibration, now it shouldn't bring new players too high in ranking
- Improved opponents selection for fame quest, last steps should become more challenging
Client 0.1.8 changes
- The renderer engine has been refactored that might have fixed some possible memory leaks.
Server changes
- Fixed an incorrect 'energy available' condition in the StructureSpawn.spawnCreep method, now it should return ERR_NOT_ENOUGH_ENERGY properly.
- Fixed the construction sites limit, each player can have not more than 10 construction sites at the same time.
- Fixed an edge case in fatigue calculation.
- Improved the matchmaking system to increase diversity of opponents.
- Added entity ID to object properties.
- Fixed critical issue which may disrupt game servers.
- Fixed Visual API to reflect the actual state described in the documentation. Take note that although this API change is breaking, only newly committed code is affected with it, existing code uses the old API.
- Improved some matchmaking parameters to increase diversity of opponents in rating games.
We are happy to announce that we're releasing Screeps: Arena to Early Access! After a long period in the Closed Alpha, the game is available now. If you have preordered an activation key before, you should be able to start playing immediately.
We have many plans for further development, and need your support to continue with this project.
Below is some information that we have posted regarding the EA release.
Why Early Access?
We have been developing this game for some time already, and want to present it in a playable state to the community to get feedback and suggestions.
Approximately how long will this game be in Early Access?
We expect that we will need a few months to polish it for the final release.
How is the full version planned to differ from the Early Access version?
The full version will have more polished UI, graphics optimization, sound/music. It will also have more features such as playing with friends, achievements system, in-game code editor, built-in TypeScript and IntelliSense support, modding tools to create your own arenas, etc. Game balance will be fine tuned but mostly remain within the same API.
What is the current state of the Early Access version?
The game is fully playable and has all planned content: Tutorial, 3 basic arenas, 3 advanced arenas, Fame system and rewards, inventory and crafting. You can play versus different opponents, craft keys, unlock new arenas and progress through the current season.
Will the game be priced differently during and after Early Access?
No, the price will not change when the game leaves Early Access.
How are you planning on involving the Community in your development process?
We are constantly in touch with the community using our Discord server and Steam forums. All feedback and suggestions are highly welcome.
We are happy to announce that on April 7, 2022 we will release Screeps: Arena to Early Access for general availability! If you have bought an activation key before, you will be able to start playing immediately on the launch date. We will update this post with the Early Access info once it's released. Stay tuned!
Hello everyone, First, let us thank you for your interest in Screeps: Arena. It was a difficult time, a few months in a hospital fighting COVID-19 affected development of this project greatly. But despite all difficulties, we continued to work on the game. And now we are almost there. Today we are rolling out this release with all game mechanics we wanted to see in Early Access. All new mechanics are interconnected and interdependent so they cant be delivered apart from each other. Its not the final version, we continue to polish and improve some small things, but the game concept is finished now. And it is based on two things (except coding for arena battles): Fame and Crafting.
Fame
The first important mechanic is the Fame. Earning fame is like a daily quest available in every unlocked (see below) arena. When you take the quest, the game creates a ladder consisting of 10 opponents, where each opponent is stronger than the previous one. You are supposed to play against each opponent in a predefined order. You dont see their names and versions, but you should expect that the next opponent will be stronger.
While you are progressing through the ladder you gain Fame Points and fame rewards. Fame Points is a metric of your profile tied to the season; it defines your place in the seasonal Hall of Fame. Fame reward is a set of random items that you can get into your inventory once a day (see below). Each victory during this "quest" gives you one Fame Point and increases the potential fame reward level. On the first defeat you lose your potential fame reward for good. Draws does neither. Between battles you can finish the quest at any time or take the fame reward of the current level. The more the reward level is, the more items you get (and the more valuable these items will be). Level 0 reward is nothing.
This means before every fame battle with every of the 10 opponents you need to decide do you want to take the risk and try increasing your fame reward (if you win); or not to risk and take your reward at the current level.
Inventory and Crafting
Crafting is a mechanic to transform components from fame rewards into useful items. Currently, you can craft only Basic Keys and Advanced Keys for unlocking basic and advanced arenas, respectively. A Basic Key only costs 100 Key Fragments to create. An Advanced Key requires 300 Key Fragments and 10 Key Upgrades if each of the three kinds: red, blue, and green.
All arenas are now locked by default in each season, including Season Alpha. Your first unlock in each season is free, all further unlocks will consume crafted keys. Basic arenas can be unlocked with a basic key right away while advanced arenas require an advanced key and unlocked basic version of the arena. All items will be tradable on the Steam Community Market. But we are not going to sell them at the official store; they will only be generated by crafting from fame rewards. We hope that this new mechanic will be fun enough to allow playing Screeps: Arena as a game, not just as a hardcore code competition. It will give a feeling of progress, unlocking more content while you are progressing through a season. And Fame Points plays a role of an aggregated metric that combines both your skill and persistency in all arenas during the season. Please test this new mechanic as you try the new release. We are really interested in how it feels in comparison to the previous bare game mechanic. If you feel it's satisfying, let us know. If you have any complaints or suggestions, feel free to share. We hope we will be able to release the final Early Access version on Steam very soon.
Screeps: Arena will present a free publicly available playable demo during the entire Steam Next Fest on June 16 - June 22.
On June 19 at 16:00 UTC we are going to conduct an official developers-backed Livestream Event on the Steam Next Fest! Our TOP-1 champion Screeps player Tigga will share his experience with Arena and present some gameplay, and two dev team members will be available in chat to answer any your questions.
And now take a look at our new trailer:
[previewyoutube=LkXuGcrCZtU;full][/previewyoutube]
We have just launched the Closed Alpha stage of the Screeps Arena project! All Closed Alpha owners should be able to download the game and start playing immediately. There is a private discussion forum on Steam aimed especially at the game owners where you can participate. If you are an owner, start with reading this post:
https://steamcommunity.com/app/1137320/discussions/2/3132793555949735254/
If you are not, you can join our Closed Alpha by using Access Keys in the Screeps game. Welcome!
Screeps Arena preorder is available now! Use Access Keys (in-game items in Screeps World) to purchase a Steam copy of the release or closed alpha version of the upcoming game!
See more info in this post:
https://steamcommunity.com/games/464350/announcements/detail/2917730185258141559
Screeps Arena
Screeps, LLC
Screeps, LLC
2021
Strategy Multiplayer
Game News Posts 17
🎹🖱️Keyboard + Mouse
Very Positive
(70 reviews)
https://screeps.com
https://store.steampowered.com/app/1137320 
Screeps Arena Linux 64 [240.73 M]Screeps Arena Client App [18.24 M]Screeps: Arena Documentation [1.91 M]Repositorio SONG OF HORROR Episode 5 [50.23 K]
Features:
- You don't control your units directly, you play by writing full-fledged JavaScript that runs on game servers.
- Your code is executed 24/7 while fighting with other players' code during series of short fast-paced 1x1 matchups.
- The system will match equal opponents based on your arena rating.
- Different "arenas" (multiplayer game modes) each with its own rules set and goals covering many aspects of a strategy game - gathering resources, base building, attack and defense tactics, CPU-effective algorithms, etc.
- We will introduce new arenas for every season so that you always have to write new code for different challenges.
- Play with friends and design your own challenges and arenas.
- Memory: 4 GB RAMNetwork: Broadband Internet connection
- Memory: 4 GB RAMNetwork: Broadband Internet connection
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