In this update, we're introducing a major new seasonal mechanic that will take place at the end of every season the Season Finals!
Screeps Arena is kind of like esports. You go head-to-head with other players on equal terms, earning rating points for victories and losing them for defeats, climbing the season leaderboard. At the end of the season, the leaderboard shows us the strongest players. Its very similar to how sports seasons work in traditional sports. And what often happens at the end of a season? Thats right playoffs! Quarter-finals, semi-finals, and the final match for the top spot.
Were excited to bring a similar mechanic to Screeps Arena seasons! From now on, at the end of each season, well take the top 16 players and run their latest code in a playoff bracket. Starting from the 1/8 all the way to the finals, youll get to watch 32 intense matches between the best players in each seasonal arena.
To run these games, we're using the same Contests mechanics available to all players. You can find the Contest for each completed season via a button in the arena menu.

Below, youll find six Finals Charts for each arena in the Season Alpha. For now, these playoffs serve an informational purpose, but in the future, we plan to add profile trophies for placing in the Season Finals.






To keep you informed about the end of the current season and the start of the Finals, we've added displaying dates to the season list. While we can't provide an exact end date for the Season Beta just yet, we'll update this closer to autumn so you can plan when to finalize your code.

Progressive Fame Points
Now, the number of Fame Points you earn for each win in a Fame session increases proportionally to the number of days since your last Fame session. If you play every day, you get 1 point per win; if you play once a week, you get 7 points per win. This way, we're aiming to level the playing field for all players to participate in the season's Hall of Fame. Keep in mind that Fame rewards don't scale the same way, so to get the best loot, you'll need to play more frequently.
Other Changes
- Reduced badge paint cost from 1000 to 30. All existing paint amounts have been divided by 33
- Removed advanced badges from basic arenas
- Implemented a profanity filter for usernames
- UI improvements
Release Roadmap
Were excited to share our plans for the games full release! Weve mapped out five major milestones we want to complete before were ready to launch. Here they are:
0.3.0 Season Finals
Live today!
0.4.0 Dust
0.5.0 Fame Modifiers
We covered these two upcoming features in
our last post.
0.6.0 Test Tokens
This major update will completely revamp the concept of test and "favorite" opponents. A new item, the Test Token (earned as loot through Fame), will let you build your own pool of opponents throughout the season, forming a "unit test suite." Instead of running individual test games, you'll be able to execute your entire test suite at once when checking new code.
1.0.0 Release!
By this point, well have finished working on brand-new arenas that will be part of Season 1. We aim to launch the full release in September 2025.
1.1.0 Trophies and Achievements
The first major post-release update will introduce Steam achievements and special profile Trophies for various in-game accomplishments throughout the season.
1.2.0 Decorations
This second decorative update (following badges) will let you spend the Paint resource not just on badge creation but also on creep decorationssimilar to how it works in World.
Stay tuned for more updates!
[ 2025-04-04 20:39:45 CET ] [ Original post ]