
Features:
- You don't control your units directly, you play by writing full-fledged JavaScript that runs on game servers.
- Your code is executed 24/7 while fighting with other players' code during series of short fast-paced 1x1 matchups.
- The system will match equal opponents based on your arena rating.
- Different "arenas" (multiplayer game modes) each with its own rules set and goals covering many aspects of a strategy game - gathering resources, base building, attack and defense tactics, CPU-effective algorithms, etc.
- We will introduce new arenas for every season so that you always have to write new code for different challenges.
- Play with friends and design your own challenges and arenas.
The long-awaited day has finally come were thrilled to announce the Full Release of Screeps: Arena!
Weve been working hard on the game over the past few months. Now we have:
a fully functional ranked mode with rating points earned throughout each season and real Finals (playoff matches) at the end;
[/*]an engaging and well-developed crafting, inventory and Fame rewards system with many items;
[/*]a convenient test mode for your code that lets you accumulate test opponents and run them all simultaneously;
[/*]quality-of-life features such as running series of matches in every mode and tracking their progress in background from any game screen;
[/*]a stable, polished client that is much better optimized now and runs snappier even on modest office PCs.
[/*]
Were ready for launch and hope youll enjoy the game!
Season 1 begins
Were launching the first official Season 1. It features three completely new arenas with fresh and exciting gameplay challenges. Season 1 will last for three months until February 1, 2026.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35590293/7e3981f699b9f1fe0fab86a4ad9862f651614d3e.png\"][/img]
Season Beta Finals
Season Beta has ended. Of course, it didnt attract a large number of players for obvious reasons, but still Finals are fun to watch!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35590293/b32911fe29e93bf409e9c60e3919c9d54b0ed4ae.png\"][/img] [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35590293/a69582e3b3501b81f53f22b1939898a7a2380768.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35590293/2c60830e7de140a198dd454e4f294449857bd3bb.png\"][/img] [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35590293/1e75cdca841e2e0abb4d3f448f8ccdf9dc3691a9.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35590293/9dcf3b9255a82061976d1dab69f3625123f68d54.png\"][/img] [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35590293/f122515804867c01b0473c10b8643c2edf29fb11.png\"][/img]
Changes in version 1.0.0
The default badge can no longer be repainted freely in Preferences. To change your badge or its color, you must always use the crafting system with paints.
[/*]Weve implemented the Steam Achievements system. However, it does not track your past progress counters will start accumulating from today onward.
[/*]The [c]Flag[/c] prototype has been moved from the Capture the Flag arena API to the standard common API. A new property, [c]GameObject.controlledBy[/c], has been added to indicate the flag that controls a given object. It should be useful in all arenas in Season 1.
[/*]The construction system has been improved: if there are two [c]ConstructionSite[/c] objects on the same tile, you can only perform [c]build[/c] on the one with the highest construction progress. Executing [c]build[/c] on another [c]ConstructionSite[/c] on that tile will now return [c]ERR_FULL[/c]. Also, creeps can now also attack and destroy [c]ConstructionSite[/c] objects.
[/*]Added new standard property [c]GameObject.effects[/c]. It is now used in the Construct and Control arena, but can be used later in others.
[/*]Deprecated [c]RoomObject[/c] prototype was removed. Use [c]GameObject[/c] instead.
[/*]
Whats next?
Were not stopping development here far from it. We have big plans ahead.
The next update will introduce Trophies special profile rewards for your seasonal achievements (unlike Steam Achievements that are are not linked to seasons).
After that, well work on Decorations new types of visual effects to distinguish your creeps from opponents ones, crafted with paints in a way similar to Badges.
Then we plan to begin development of custom user-created arenas, and of course, prepare new arenas for future seasons. Arenas from previous seasons wont disappear forever well periodically bring them back with small tweaks.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35590293/7fc87e15e1a39cb8a8cc141bf921b4c4c38192dc.png\"][/img]
Minimum Setup
- Memory: 4 GB RAMNetwork: Broadband Internet connection
Recommended Setup
[ 6370 ]
[ 5870 ]
[ 1991 ]
[ 1943 ]
[ 986 ]
















