Hey Launch Day Crew! I got some fresh patches for you! So, I think I may have finally found the problem with the achievements bug. I fixed two things, either of which might have been causing it in my estimation. 1. In the steam achievements configuration, each of those stats was tied to a reported stat, but for some reason, the range on the stat was zero to zero. I hypothesize this might be the cause of getting achievements without having even downloaded the game. 2. The default value for a lot of the stats (by in-game reckoning) is -1, and -1 is always less than whatever time trial threshold you may want. I was, like a big dummy, using an equality comparison to check if the value was -1 or not, but I was comparing it to an integer, not a float (which is the native data type of these parameters.) I have changed it to an inequality comparison, which should be stable. At some point in the future I'll patch in an "achievements validator", so you can get these achievements fair and square, but not tonight 0_0 I'll be able to tell from the achievement percentages if the fix has taken, but further bug reporting is universally appreciated. The steam overlay should not pause the game during the level-complete dialog anymore as well. Also, I managed to track down that weird bug where inputs wouldn't respond for a a few seconds every once in a while. It turns out this was an indexing error in the sound effects script, and it only happened when the game reaches the last entry in the modulations file. I've fixed it, so that shouldn't be a problem anymore. Further to that, I took luckz's suggestion with respect to making the victory screen suspend, rather than quit, the current game as the second option. You can pick up where you left off now after having completed an entire puzzle. Thanks for that! Anyways, hopefully that achievements bug is finally taken care of. Happy Trails! NCC Moore
A new version is up with the following changes:
- "Resume" button is disabled after having performing a data wipe, because "you wouldn't want to end up in the middle of invalid memory!"
- Squashed the bug with the time attack (and other modes) not triggering best stage achievements. Turns out I had used > when I meant < ! Gets me every time.
- Steam overlay interaction should work now. Expected functionality is for activating the overlay to pause the game when unpaused, and to do nothing if the game is paused or on the title screen. The steam overlay wasn't working for me at the time, so I haven't had a chance to test it. (If someone would shoot me a line that it's working I would appreciate it ^_^)
- Added fourth instructions screen with some additional info
- BGM is (very) attenuated during level-up and game-over sound effects.
- Substantially reduced the number of puzzles you need to play to get all of the "play something a certain number of times" achievements.
- Modified Levelling formula. It now takes subSTANtially less XP to gain a level, especially at higher levels. Again, this has been brought roughly in line with the 20 hours of playtime estimates.
- For players who already have some levels, the game will automatically recalculate your level based on your accumulated XP when you launch the game.
New version up, here are the changes: Bug Fixes
- Windowed mode - Game should no longer pop you back into fullscreen mode, and windowed mode should be consistent across sessions.
- Achievements Bug - You should not get all the completion time less than x achievements by default upon starting anymore. You'll just have to EARN THEM.
- Leaderboards - Maybe these are fixed now? Hard for me to tell, I need some data coming in from players to be sure. Might have to contact Valve for support actually...
- Windowed mode hotkey - Press "F4" at any time to toggle windowed mode.
HexiHashi
NCC Moore
Devonian Interactive
2021-01-19
Indie Singleplayer
Game News Posts 3
🎹🖱️Keyboard + Mouse
Mixed
(11 reviews)
https://store.steampowered.com/app/1219070 
HexiHashi Depot [82.06 M]
Whereas classic Hashi is played on a rectangular grid, HexiHashi is played on a triangular grid. A game of classic Hashi can be solved nearly completely using deductive reasoning, with normally only one or two moves per game requiring an intuitive guess. In HexiHashi, because each node has six possible connections instead of four, pure deduction will normally solve less than 10% of a puzzle (even small ones). As a result, gameplay focuses more on inuitive heuristics, testing hypotheses, backtracking, and tweaking of solutions. One puzzle in HexiHashi may have more than one acceptable solution, but our puzzle generation algorithm guarantees that every puzzle is solvable.
Features:
- Beautiful piano score by the inimitable Steve McRae
- Dynamic sound effects which harmonize with the background music
- Puzzle Generation Algorithm providing endless replayability
- Time Attack, Move Master, and Endless modes
- Cool-looking Hint system
- Levelling System
HexiHashi will scratch the puzzle-itch of any avid puzzler. Buy it for yourself! Buy it for a friend! Buy it for a friend's dog! Buy two copies! C'mon, it's only three bucks. (American).
- OS: Ubuntu 12.04+
- Processor: CPU: SSE2 instruction set support.Memory: 120 MB RAM
- Memory: 120 MB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 150 MB available space
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