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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey Launch Day Crew! I got some fresh patches for you! So, I think I may have finally found the problem with the achievements bug. I fixed two things, either of which might have been causing it in my estimation. 1. In the steam achievements configuration, each of those stats was tied to a reported stat, but for some reason, the range on the stat was zero to zero. I hypothesize this might be the cause of getting achievements without having even downloaded the game. 2. The default value for a lot of the stats (by in-game reckoning) is -1, and -1 is always less than whatever time trial threshold you may want. I was, like a big dummy, using an equality comparison to check if the value was -1 or not, but I was comparing it to an integer, not a float (which is the native data type of these parameters.) I have changed it to an inequality comparison, which should be stable. At some point in the future I'll patch in an "achievements validator", so you can get these achievements fair and square, but not tonight 0_0 I'll be able to tell from the achievement percentages if the fix has taken, but further bug reporting is universally appreciated. The steam overlay should not pause the game during the level-complete dialog anymore as well. Also, I managed to track down that weird bug where inputs wouldn't respond for a a few seconds every once in a while. It turns out this was an indexing error in the sound effects script, and it only happened when the game reaches the last entry in the modulations file. I've fixed it, so that shouldn't be a problem anymore. Further to that, I took luckz's suggestion with respect to making the victory screen suspend, rather than quit, the current game as the second option. You can pick up where you left off now after having completed an entire puzzle. Thanks for that! Anyways, hopefully that achievements bug is finally taken care of. Happy Trails! NCC Moore
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