We're happy to announce that Skellboy Refractured is part of the "Games from Germany" Steam Sale right now! In celebration of all the wonderful games produced in the land of sausages and bread we'll drop the price by 40%! The sale will run from February 14th all the way to the 17th, so be sure to grab it while you can! Be sure to check out more Games from Germany right here: https://store.steampowered.com/sale/games_germany
[ 2022-02-14 18:04:38 CET ] [ Original post ]
Hello Skeleton Crew!
Thanks to all of your support we are finally able to deliver some Community Items for Skellboy Refractured.
You can now collect Trading Cards by playing the game, earn Badges and grab yourself some Profile Backgrounds and bone rustling Emoticons!
As a small celebration the game is down 30% this week!
[ 2021-08-09 17:05:37 CET ] [ Original post ]
Hey Skeleton crew!
The new content from The Refractured Edition is finally available on the Nintendo Switch on the Eshop!
View the game on the Eshop!
If you already own the original Skellboy on your Switch you can just download the game as a completely new game, for free!
Have fun playing!!
[ 2021-06-04 18:01:54 CET ] [ Original post ]
Hello Skeleton Crew! Presenting you our biggest update until now: The Quality of Afterlife Patch, adding a ton of requested features which make the game more accessible and fun to play! Most noteworthy are the new Map you can find ingame at certain places, giving you a nice overview of the Cubold Kingdom and your current position. And If you want to play with a more laid back experience, you can enable the new relax mode. Our Issue tracker is public and can be found over at https://trello.com/b/yTckRnZ3/skellboy-issue-tracker. If you catch another bug not yet on our list we would be grateful to hear from you either on the Forum or our discord server. Added
- Pumpkin set will now be available in the secret grave after all three parts have been found at least once
- Visual indication of selected weapon in UI
- New setting in the Options menu to let the player stand still while aiming with a lance
- Keys in the random dungeon are now displayed on the map when they spawn or are left behind
- Added a note in the Random Dungeon Hub for beating the submarine
- Added a map to the game which can be viewed at various places
- New "Relax Mode" option which will make a lot of changes to the game:
- Increases invulnerability time after getting hit (3x)
- Halves the time of all negative status effects
- Makes all weapons deal at least 2 damage
- Reduces the speed of traps
- Increases Global Life Cube drop modifier from **0.75** to **1.5**
- Adds a lot of smaller changes to all enemies (e.g. attack speed)
- Reduces enemy count in the random dungeon by half
- Halves most bosses' HP
- When touching fire with fire resistance a small damage cooldown is applied so player will not jump around without control
- Shipwreck torso will also focus enemies like Dark Skippy
- Bombs now do fire damage (so Hell Knight armor reduces the damage and it will make Skippy burn)
- When upgrading pumpkin items at the cook other items will be upgraded in the same animation when already done before
- Increased placement cost of Fire Gargoyles in the random dungeon (So they will use up more space in the rooms, resulting in less enemies when they get placed)
- Reduced enemy spawn count multiplier for Layer 4 (Magma floor) of the random dungeon from 1.5 to 1.25
- Reduced enemy spawn count multiplier for Layer 5 (Submarine floor) of the random dungeon from 2.0 to 1.75
- Reduced rotation speed of Fire Towers (Refractured Mode and Random Dungeon)
- Enemies and traps can't spawn in the exit rooms of the submarine dungeon anymore
- Traps won't spawn near submarine dungeon doors anymore
- Made rotating arms of Submarine Boss slower in normal mode
- Made rotating arms of Submarine Boss really slow in relax mode
- Black Hellknight does attack faster in normal mode
- Increased HP of the orcs in the Arena boss fight (Refractured Mode)
- Increased cooldown of medusa head from 3 to 6
- Scarecrow head can now extinguish fire from traps (Like the random dungeon)
- Scarecrow head can now extinguish burning enemies and the fire modification for enemies in the random dungeon
- Improved Random Submarine Dungeon Performance at deeper levels
- Improved performance of the dungeon and Barracks in Refractured Mode
- Improved loading times of areas and objects
- Fixed some camera angles at the Mill so the landscape will not clip anymore
- Dropping the Sewer Key into the Sewers will now return it to the player
- Fixed Bats getting stuck when not landing in the floor
- Fixed Player 2 Ghost remaining when deactivating second player
- Fixed arena door at the orc arena boss fight so it's not destroyable by bombs anymore
- Prevent automatic collection of another Item in range when hooking an item in the random dungeon
- Item stands will not flash anymore when hit
- Item stands in the secret grave will not explode anymore when hit by a wand
- The "Stack 3 Medusas" Achievement will not be triggered by Jellyfish in the Randomized Dungeon anymore
- Fixed displaying normal head for a frame when switching between weapons in the equip menu while wearing pumpkin armor
- Removed unused colliders in Refractured Mode Torture Chamber
- Orcs will not attack anymore while holding bombs, they throw them away first
- Bomb heads will now still destroy environment, event when player will die
- Removed the possibility to jump from the backyard onto the safehouse rooftop to skip a big part of the game
- Improved the Farm fight at the Barracks entrance. Door is closing now behind Skippy, simple wood planks are replaced by massive chains
- Keys in the random dungeon are now also displayed when in the same room as a Chest (while using a map to make them visible).
- When in two player mode it is not possible anymore to fall trough the dining elevator
- Sugar cane and orc club now appear in the secret grave even when not collected after finishing their respective quests. So players cannot skip them entirely
- Attack pattern of Refractured Mode boss fight is now more diverse, resulting in less waiting time between phases where the player can fight with Dark Skippy
- Fire effects of Ice Dragon attacks are now closer to the ground
- Fixed Random Dungeon doors might not open up when enemies escaped the room
- Fixed wrong camera settings when beating the game in Refractured Mode
- Fixed a lot of colliders in various areas
- Fixed a bug which lead to the player teleporting back to the old Save Grave when dying in Refractured Mode without clearing another Save Grave. By this it is possible to get to places normally not possible in this mode.
- Health Cubes collected by Player 2 will now visually move to the right Health bar
- Fixed visual glitch when Medusas and Jellyfishes are jumping
- Fixed a bug causing players to be revived instantly in Co-op Mode when standing in certain places
- Health cube are now easier to be collected with tentacle Feet
- Fixed frozen head frame when using Medusa and Dark Skippy head effects while getting damaged
- Fixed certain drops not dropping while bad luck items (Dark Skippy set) are equipped
- Dragon head effect will not malfunction anymore when it is extinguished by the Scarecrow head
[ 2021-03-25 16:32:42 CET ] [ Original post ]
From this weekend on, friends and family can play local co-op games together with the click of a link - no Steam account required! In celebration of this new capability the team will play the Random Dungeon together!! Join us on some jolly cooperation this friday when Bjoern and Chris will fail miserably while running around headless in Lobsclaus' Submarine Dungeon!
[ 2021-03-24 18:24:57 CET ] [ Original post ]
Hello Skeleton Crew! Wish you a great weekend! Our weekly patch this time is about balancing and more bug fixing! We did some changes to the Torture Chamber (Mostly Refractured Mode) and the riddle with the ghosts in the sewers. Our Issue tracker is public and can be found over at https://trello.com/b/yTckRnZ3/skellboy-issue-tracker. If you catch another bug not yet on our list we would be grateful to hear from you either on the Forum or our discord server. Balancing/changes
- Torture Chamber: Slowed down some of the rotating spike towers in Refractured Mode
- Torture Chamber: Removed some Medusas
- Shockwave Damage (Gargoyles, Dark Skippy, Dark Torso, etc.) is now considered as damage coming from below, so the Ghost slippers will prevent damage from it
- Ghosts in the Sewers riddle will not react to the second player anymore so the gameplay is not affected by it.
- Balanced the Ghost riddle in the Sewers: Ghosts now move faster, have sounds, and are only catchable by the Bottle Head when truly cornered, to make the gameplay more reasonable for players
- All magic staffs now do **one Base Damage** (Root and Sugar staffs did 0 before)
- Statue boss will not remove torso and feet with his stomp attack anymore, but will cut off Skippy's head with the horizontal chop
- Decisions can only be accepted by the confirmation key and not with any input keys
- Added special savestate border when in Refractured Mode
- Rotating spike towers now have another layer on top of them to communicate better that jumping above them is not advised
- Added clarification to the bat torso effect (Gaining health by dealing damage to enemies). Spanish translation will follow in a later patch!
- Newly unlocked achievements are highlighted with a special icon in the Achievement menu
- More feedback on hitting the Statue boss (sound effects, flashing and screen shake)
- More sound effects for the Mini Boss Lock cutscene in Refractured Mode
- Defeated enemy remains that were on fire prior to their death will not burn forever anymore
- Lances from enemy skeletons now properly despawn when they die
- Fixed missing hand visuals for the batlord Torso
- Fixed missing hand visuals for the Biker Torso
- Made collisions of separation walls higher (Random Dungeon) so enemies will not land on them anymore
- Using the trident on enemies could potentially kill their behaviour, making it unable to kill them. This could potentially make rooms in the Submarine Dungeon unbeatable and has thus been fixed
- The blocky shockwave from the Dark Skippy torso now also works on enemy skeletons in Refractured Mode
- Fixed Emerald UI in Random Dungeon displaying on top of menu elements in the pause menu
- Fixed some visual errors in the Swamp area in Refractured Mode
- Fixed shortcut door in Refractured Mode Torture Chamber not opening
- Removed particle effect when returning to the Ballroom (after Dark Skippy 2 bossfight).
- Fixed more collision errors
- Fixed some wrongly displayed texts from Trevora in her club form
- Error sound effect is now played when weapon switching is not allowed in equip menu
- After dying, Skippy will now restart with the last weapon used
[ 2021-02-05 17:56:07 CET ] [ Original post ]
Hello Skeleton Crew! Just a quick hotfix for some serious issues get got: - Removed metal bars blocking the way to Trevoras Tiara in Refractured Mode - Cubomystical bottle will not get stuck anymore when collecting an item while sucking it in at the same time - added missing colliders in the refractured swamp area
[ 2021-01-29 16:14:06 CET ] [ Original post ]
Hello Skeleton Crew! Here we are with a nother batch of bug fixes and more improvements of the game! Thanks a lot to everyone who contributed. Our Issue tracker is public and can be found over at https://trello.com/b/yTckRnZ3/skellboy-issue-tracker. If you catch another bug not yet on our list we would be grateful to hear from you either on the Forum or our discord server. Performance
- Improved overall performance on scene loading
- Improved performance of Farm, Forrest and dungeon Area
- Path to the Croco Kitchen boss is now blocked by red roots. Can only be visited after obtaining the Axe now.
- Increased fly swatter damage when charged from 1 to 4 so it can break tables and other obstacles
- Added a hay bale torso to the Painting Savegrave before the dining area in case player got swallowed by the Boss.
- Added a pumpkin head to the end of the torture Chamber so players can get back safely when it was destroyed during the boss fight
- Fixed missing collision on the Farm in Refractured Mode
- Player movement is stopped when triggering a cutscene while burning
- Rotating books will now auto destroy after 5 seconds in case they get stuck
- Lances will not dissappear anymore when thrown right before entering a teleport
- Fixed the well quest on the Farm: It will now properly detect the completion of the well without leaving and reentering
- Fixed wrong camera speed after the Witch cutscene in the sewers
- Fixed some items becoming red after dying (Hats, mostly)
- Enemies cannot move ballistas anymore when too far away from them
- Displayed arrow trajectories of ballistas are now deactivated when no one is using it
- Fixed long falling times in the cemetary. Player will now reset to last position instead of dying
- Added missing texts to closed doors (Farm + Ballroom)
- Red books will not get stuck anymore
- Book soundeffects volume is now relative to player position
[ 2021-01-28 16:44:15 CET ] [ Original post ]
Hello Skeleton Crew! We did a lot of bugfixing in the first weak after release! Thanks a lot to everyone who contributed. Our Issue tracker is public and can be found over at https://trello.com/b/yTckRnZ3/skellboy-issue-tracker. If you catch another bug not yet on our list we would be grateful to hear from you either on the Forum or our discord server. Balancing
- Increased drop rate of emeralds in the Submarine Dungeon by 50%
- Increased Dead Beets HP to 3 when they can deroot from the ground
- Items possessed by ghosts cannot be collected anymore when player is quick enough. Need to use the bottle head now as intended.
- Fixed Walking Dead Beets (they did not collide with static environment)
- Fixed wrong camera angles at some places
- Fixed visual glitch of ghosts
- Ghost with the ectoplasma item on the graveyard will now respawn
- Fixed flying over the Saferoom teleporter
- Fixed Medusa softlocking the game when killed in the same moment as it takes over Skippys head
- Fixed getting stuck at some places
- Fixed Croco Boss stop working when kicked up some probs or after resetting back to the arena center
- [Co-op] Some cutscene could be triggered multiple times by Ghost players
- [Co-op] Wands cannot kick away other players heads anymore
- [Co-op] Player 2 cannot collect the princess hair after the first Bossfight anymore.
[ 2021-01-20 15:35:05 CET ] [ Original post ]
Dear Skeleton Crew, Today we want to proudly reveal the release date for Skellboy Refractured! On January 13th 2021, one year after our initial release on Nintendo Switch, we'll throw you the biggest of bones: Skellboy will come to Steam with the Refractured content already included! The Skellboy Refractured update and PC release includes:
- A new dungeon with randomly generated floors!
- New enemies and bosses!
- A special New Game+ mode!
- Local Co-op for two players!
- New body parts, sets and weapons!
- Skippy learned a new language: Spanish translation incoming!
- Technical, visual and musical updates!
[ 2020-11-28 16:47:30 CET ] [ Original post ]
Play as Skippy, the square, flexible skeleton in this cute Action-RPG, to keep a heartbroken court magician from destroying the world with his army of monsters and undead! Change out your body parts with those of enemies and friends and become the hero of Cubold Kingdom!
Skellboy Refractured is our big updated PC release and includes a lot of additional content for free that wasn't present in the original release, the most important features being:
Co-Op multiplayer! (Which we will show of at this event!)
Randomized Dungeon!
New Game+ featuring new enemies, Items and Bosses!
20+ Body Parts with unique effects!
Lots and lots of gameplay improvements!
We will play the demo available on Steam and take a look at some of the additional content planned for the Steam version, including live gameplay of the new multiplayer mode !
[ 2020-10-07 13:48:43 CET ] [ Original post ]
Play as Skippy, the square, flexible skeleton in this cute Action-RPG, to keep a heartbroken court magician from destroying the world with his army of monsters and undead! Change out your body parts with those of enemies and friends and become the hero of Cubold Kingdom!
We will answer all your questions (in regards to the game and everything else!) you have on your mind!
So visit us on our Discord Server to meet the small dev team behind Skellboy!
[ 2020-06-09 13:45:51 CET ] [ Original post ]
Play as Skippy, the square, flexible skeleton in this cute Action-RPG, to keep a heartbroken court magician from destroying the world with his army of monsters and undead! Change out your body parts with those of enemies and friends and become the hero of Cubold Kingdom!
We will play the demo available on Steam and take a look at some of the additional content planned for the Steam version!
[ 2020-06-09 13:45:03 CET ] [ Original post ]
🎮 Full Controller Support
- Skellboy Linux Content [867.84 M]
Help Skippy, the cubic skeleton, to fight off Squaruman's endless forces of undead and vicious foes in this rectangular action packed cardboard adventure!
Wait, What?
Life was peaceful in the Cubold Kingdom until the king's evil court magician got dumped by the princess. With his heart broken and his rage fueled, he called upon the evil spirits to resurrect the dead and the kingdom's long forgotten monstrosities. What he doesn't realize in his fury is that he accidentally summoned an ancient hero as well... Skippy! Travel across the beautifully rendered kingdom of Cubold and take full advantage of your resurrected, skeletal body! Swap out body parts to acquire new abilities during your adventure or pick up a new weapon to vanquish the evil magician's lackeys. Onwards, Skippy, it's time to be a hero once more!
What's inside?
An expansive singleplayer experience across the interconnected Kingdom of Cubold full of square charming characters and edgy villains!
A true action-rpg adventure that will test your skill and rewards exploration!
Swap your bones for 100+ different body parts and items of friends and foes with (more or less) useful effects!
5 unique weapon types to clobber any foes you face!
Special enemies and bosses that will truly test your mettle!
A Vibrant 2d pixelart style that comes to life in a 3d world!
Includes some rocking chiptune tracks and sounds!
- OS: Latest Ubuntu LTS
- Processor: 2.7 GHz processorMemory: 4 GB RAMStorage: 5 GB available space
- Memory: 4 GB RAMStorage: 5 GB available space
- Storage: 5 GB available space
- OS: Latest Ubuntu LTS
- Processor: 3.7 GHz processorMemory: 8 GB RAMStorage: 5 GB available space
- Memory: 8 GB RAMStorage: 5 GB available space
- Storage: 5 GB available space
[ 6132 ]
[ 2625 ]