Today's update fixes the secret scoring bug where you could get an extra two points by holding one of your Nerts cards when you click the "LOCK IN" button. I probably should have fixed this months ago...
[ 2021-11-12 03:26:39 CET ] [ Original post ]
Today's update adds ping times to the lobby list and an "override ready" button that the host can use to force uncooperative players to ready up.
[ 2021-03-14 21:11:31 CET ] [ Original post ]
Just a quick update to fix the holographic card backs on Mac and Linux, which use OpenGL instead of DirectX. Oops!
[ 2021-02-02 23:38:54 CET ] [ Original post ]
Today's update brings back the Nerts bonus as one of three new "house rules" that can be enabled in non-public lobbies. You can now change the Nerts bonus (0, 5, or 10 points), change the length of the game (100, 75, or 50 points), and enable a "balance mode" that gives players 1 additional Nerts card for each 25 points they have. There are a few new technical details that go with this:
- Switching a lobby to public will lock these settings to their defaults.
- When a non-hosting player joins a public lobby it will be locked to public.
- Lobby settings cannot be changed while a game is in progress.
[ 2021-02-01 20:07:22 CET ] [ Original post ]
Today's update adds an option to toggle between standard card faces and new high-visibility card faces, which have larger numbers and a single large suit symbol in the center.
[ 2021-01-25 00:57:23 CET ] [ Original post ]
Today's update removes the experimental 10 point Nerts bonus. It will return as an optional lobby setting once I find some time to add a proper lobby settings menu. Thanks for the feedback everyone!
[ 2021-01-19 20:27:48 CET ] [ Original post ]
Today's update adds public matchmaking. When you create a lobby you can now set the lobby type to "fully public" from the options menu, which will cause it to show up in the lobby lists of other players. The default setting is "friends and groups", is equivalent to the old behavior from before this update and does not include the game in the public lobby list. In addition to setting the lobby type, you can now also set a player limit when creating a lobby. Finally, this update also adds an experimental 10 point bonus for the player who calls Nerts! in a given round. Although we never played this way in the office, many other players have, and I'm hoping that it will fix the strange situation where it's sometimes better to play a bunch of cards rather than ending the round as the "winner".
[ 2021-01-18 03:32:55 CET ] [ Original post ]
Today's update includes the following changes:
- Increased the number of per-player "tableau" stacks to 6 in 1-2 player games and 5 in 3 player games. This changes the strategy a little, but makes the speed of gameplay more consistent regardless of the number of players.
- Changed the rules so that when players get stuck we now end the round instead of shuffling decks for a third time. The first two shuffles remain unchanged.
- Changed inactive players to be hidden so that the layout of the table does not change while a round is in progress.
- Fixed a bug where cards could not be manually placed back on the deal pile.
- Fixed a bug where Steam usernames would sometimes overflow the UI.
[ 2021-01-11 02:42:56 CET ] [ Original post ]
Today's update adds a button to the options menu that copies a lobby join link to your clipboard. You can share this link with other people to allow them to quickly join your game without having to find you somewhere on Steam and right-click on your name.
[ 2021-01-06 19:21:44 CET ] [ Original post ]
- NERTS! Online (Linux) [254.86 M]
Unlike the rest of our solitaire games, we did not invent Nerts. We learned about it from our artist Kyle, who has played it for years, and started playing it after lunch in the Zachtronics office. Over time we added more to it, including house rules, longer tournaments, and even a theme song.
When we started working from home in early 2020 we made a rough version of the game to play over the internet, which eventually (nine months later) was cleaned up and turned into this. The game includes a few Zachtronics additions, like players being allowed to move cards between their Nerts pile and their tableau after Nerts has been called. It's free, but you do technically unlock card backs by owning our other games, so let's pretend that's a legitimate monetization strategy.
Have fun!
- Processor: 2.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3. 1366 x 768
- Storage: 250 MB available space
- Processor: 2.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3. 3840x 2160
- Storage: 250 MB available space
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