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(Test Branch) Patch 0.5.0

Patch 0.5.0 is now available on our test branch! Much like with our last major patch, I've decided to release this patch on a separate branch that you must opt-into before you can download it. Please expect some bugs and crashes associated with this patch today. I will update the game pretty aggressively over the next few days to fix any issues that come up. With that said, if you feel like some hiccups might frustrate you, I suggest you wait until this patch is released to the main branch before playing it. In order to download the patch, please do the following: 1) Make a backup of your save folder. You'll find it in C:\Users\YOUR_USERNAME\AppData\Local\SiralimUltimate. Save the entire "save" folder somewhere else on your computer. Please do not skip this step. 2) In your Steam Library, right-click Siralim Ultimate, go to Properties, then the "BETAS" tab. Enter the code "netherbosses". Click the "check code" button and then you should be able to select "test" from the list of betas in the dropdown menu. 3) Patch 0.5.0 should download automatically now. If not, restart Steam. Unless some major issues appear, I will move this patch to the main branch tomorrow. Please let me know on our support board if you run into any issues! ---------------------------------- Patch Notes - ADD: You will now encounter Nether Bosses every 5 realms starting at realm depth 70 (or higher, starting at your next multiple of 5 if you've already traveled beyond this depth on your save file). There are 35 different Nether Bosses for you to fight, and each boss has 3 tiers of difficulty that make their traits more powerful. I would like to receive as much feedback as possible about the difficulty of these bosses, so if you think one is too easy or too difficult, please let me know. - ADD: Nethermancer. This is an NPC that you'll unlock after defeating your first Nether Boss. Each time you defeat a Nether Boss, new items will be added to his inventory for you to purchase. - ADD: Nether Bosses also drop keys to the Gate of the Gods. Gate of the Gods isn't implemented yet, but you can collect the keys for now. - ADD: Enemies can now very rarely spawn with a unique skin that changes their appearance. If you defeat a skinned enemy, you'll unlock that skin forever and it can be applied to any creature that belongs to that skin's race. Some skins must be purchased instead of found, such as Construct skins from the arena shop. You can change a creature's skin at the Fusion station. There are nearly 200 skins for you to collect, with plenty more on the way. - ADD: You can now collect realm objects as decorations. You will only find a realm's decorations in its own realm. In total, over 400 new decorations have been added to the game. There are still a few missing (treasure chests, breakable objects, and resource nodes) but those will be added soon. - ADD: 105 new traits and Trait Materials. - ADD: 360 new achievements. - ADD: Prophecy to kill a Nether Boss. - ADD: Codex guide for Nether Bosses. - ADD: Codex now lists the skins you've unlocked. - ADD: Tutorial popup for Nether Bosses. - ADD: 10 new Stat Slot properties along with 10 Stat Materials. These are hybrids of the original 5 stats (for example, Attack / Intelligence). - ADD: You can now cancel your Projects from the Character -> Projects menu. - ADD: You can now disable specific card sets in your card album. - ADD: New macro conditions: has > X buffs, has < X buffs, has > X debuffs, has < X debuffs, has > X minions, has < X minions. - ADD: Piety bonus is now displayed on the achievements category menu. - ADD: New battle command: "Skip Turn". - ADD: Macro action: "Skip Turn". - CHANGE: Abominations, Amaranths, Angels, Apises, Apocalypses, Watchers, Wights, and Wisps have new graphics. - CHANGE: Most story bosses (and nether bosses) now have unique appearances. The remaining bosses will have unique appearances in the coming days. - CHANGE: Rebalanced the health values of all story bosses. Most bosses will be more challenging now, while a few others will be slightly easier. - CHANGE: Stats can only be gained and lost 15 times per turn. This change was implemented to prevent potential infinite loops from occurring with certain effects. - CHANGE: "Tavern Brawl" music can now be purchased from the gambling dwarf shops. If you already unlocked it by finding it in loot prior to this patch, you will be able to keep it and won't need to purchase it again. - CHANGE: "Raid" missions now reward a significant amount of random treasure instead of resources. - CHANGE: Piety gained from completing Realm Quests is now affected by a realm's Item Bonus in addition to your number of achievements completed. - CHANGE: You can now summon creatures that are obtained from god shops at the Divination Candle. - CHANGE: Achievements have new icons. - CHANGE: Improved menagerie creature dialog. - CHANGE: Options to hide stat gains/loss and buff/debuff text are now always disabled in arena battles. - CHANGE: Several castle backgrounds had their graphics updated. - CHANGE: You will now gain 25 Perk Points after defeating a story boss (excluding the final boss). - CHANGE: Optimized Card Set handling. You should notice an overall performance improvement throughout the entire game if you have a lot of cards. - CHANGE: Apocranox's relic attack animation has a smoother transition toward the end now. - CHANGE: Loot messages are now destroyed immediately when a dialog window appears. - CHANGE: Adjusted decoration layering for decorations that belong to the "Miscellaneous" category. - CHANGE: You can now clear Notebook contents by simply deleting the text. Previously, you needed to enter "!" as the only text for it to clear correctly. - CHANGE: Projects are now sorted based on their category followed by their name in Everett's project interface. Previously, they were only sorted by their name. - CHANGE: Notoriety icon on Siralopoly is now outlined in black to help it stand out better. - CHANGE: Fusion palettes are no longer cached between game sessions. You really shouldn't notice a difference with this change at all, but it should fix an issue some performance issues people were having after playing the game for a really long time. - CHANGE: "Fortification" trait now has a cap of 90% damage reduction. - FIX: Keno and Scratchcard achievements shared the same counter. Unfortunately, this means that your scratchcard count will be 0 after patching. - FIX: If your creatures were resistant to debuffs, they still couldn't manually attack or cast spells. - FIX: Arena wins weren't tracked correctly for achievements. - FIX: Rare crash related to "Sensual Cider" spell. - FIX: "Field Training" achievements were all incorrect. - FIX: Salvaging an artifact gave more brimstone than intended. - FIX: "Windcutter" spell didn't ignore Barrier and Shell buffs. - FIX: Cards were sometimes not shown in the loot window regardless of your loot display filter settings. - FIX: Tutorial battle against Everett continued to play the normal castle music instead of battle music. - FIX: Typo in one of Vertraag's relic perk descriptions. - FIX: Codex didn't mention that a creature has 35% less Defense while it is provoking. - FIX: "Rapid Regeneration" trait didn't always work correctly. - FIX: "Touch of Chaos" perk didn't work. - FIX: Backing out of the achievements menu caused the default selection on the main menu to be "Currency" instead of "Character". - FIX: "Rapid Evolution" trait persisted after battle. - FIX: You could manage your Item Sets while in a realm. - FIX: "Dark Roamer" trait didn't work correctly. - FIX: "Chrysaor's Ambition" is now disabled for enemies that have the "Champion" nemesis affix. - FIX: Crash related to enemies with the "Rapid Evolution" trait. - FIX: Sorting Nether Stones in the socketing interface didn't work. - FIX: Sorting by "Type" in shops was sometimes inconsistent for certain items. - FIX: Many of Tartarith's relic perks applied to allies as well as enemies. - FIX: "Siralopoly Enthusiast" achievements called for the wrong number of times played. - FIX: "Spell Tap" trait didn't work correctly if both you and an enemy had it. - FIX: Soulflayers didn't have dialog in the Menagerie. - FIX: Small usability issue related to attempting to release the Animatus from the menagerie. - FIX: Achievements "Inscription Prescription" were inaccurate. - FIX: Several issues related to having trailing spaces in text, such as when naming a creature. - FIX: You couldn't destroy obelisks in the Azure Dream after they were used. - FIX: Display issue that caused several achievements to be missing from the achievements UI. - FIX: Player creatures that are resistant to debuffs didn't show the correct icon on the creature panel UI. - FIX: Achievements overview UI showed the wrong number of achievements for each category. - FIX: "Corrosion" trait dealt damage instead of healing. - FIX: Tutorial for Realm Properties will no longer appear since it is obsolete. - FIX: Typos in some Realm Quest text as a result of changes made in previous patches. - FIX: It was possible to remove your Spawn Point decoration from your castle by attempting to move it, then cancelling. - FIX: "Masterpiece" perk worked on enemy buffs. - FIX: Some random issues with interacting with multiple decorations at the same time while in Decoration Mode. - FIX: When moving an enlarged floor tile, it reverted back to its 1x1 block size until it was placed again. - FIX: "Covert" trait didn't always work as intended. - FIX: Layering display issue related to blood and void geysers. - FIX: "Solence" trait didn't work correctly. - FIX: "Shock" spell claimed it removed debuffs even though it didn't. - FIX: Hopefully fixed an issue related to the "test next line" action of macros that sometimes caused them to make a creature lose its turn. - FIX: "Mysterious Realms" achievements were sometimes granted a realm early. - FIX: Spoonor's "Poison Bath" trait didn't correctly increase your creatures' Poison potency. - FIX: Display issue related to haunted shrine invaders. - FIX: Achievements that asked you to complete "Experiment" missions had the wrong name. - FIX: Typo in tutorial popup for "Fusion". - FIX: Notifications log only displayed 20 notifications at a time even though it can hold up to 23. - FIX: Music stopped playing after defeating Everett in the tutorial battle. - FIX: "Curse of the Barrens" (boss fight trait) only healed the boss from attacks instead of all damage. - FIX: Display issue during the final battle "cutscene". - FIX: Typo in "One Man's Trash" achievement description. - FIX: Many effects that increased the duration of buffs/debuffs from spells didn't work correctly. - FIX: Creature list used for the "Vigilance" trait was incorrect.


[ 2020-11-05 16:54:13 CET ] [ Original post ]



Siralim Ultimate
Thylacine Studios
  • Developer

  • Thylacine Studios LLC
  • Publisher

  • Early 2021
  • Release

  • RPG Singleplayer EA
  • Tags

  • Game News Posts 52  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (1477 reviews)


  • Review Score

  • http://www.thylacinestudios.com
  • Website

  • https://store.steampowered.com/app/1289810 
  • Steam Store



  • Siralim Ultimate (Ubuntu) [493.1 M]

  • Public Linux depots



  • Siralim Ultimate is a monster-catching, dungeon-crawling RPG with a ridiculous amount of depth. Summon over 1000 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot.

    If you’re looking to compare Siralim Ultimate to other games, you might think of it as Pokemon meets Diablo, or more accurately, Dragon Warrior Monsters meets Path of Exile.



    Siralim Ultimate is a really, really, really big game. For that reason, this store description is extremely detailed to help you get a grip on exactly what you can expect from the game. If you're not up to read it all, though, here's a quick rundown of some of the main features:

    • 1300+ creatures to collect
    • Fuse your creatures together - the offspring inherits its parents’ stats, traits, and even the way they look!
    • Randomly generated dungeons spanning 30 tilesets
    • Customize your castle with thousands of different decorations
    • Engage in strategic 6v6 battles
    • Craft Artifacts and Spell Gems for your creatures
    • Choose from one of 30 specializations for your character and earn perks that change the way your creatures fight in battle
    • Insane amount of post-story content that will keep you engaged for thousands of hours (yes, really!)



    For the last century, the kingdoms of Nex and Siralim have enjoyed a prosperous alliance fueled by generous trade, unbiased distribution of territory, and a common goal to make the lands of Rodia safe for its inhabitants. Together, the two kingdoms have grown to become the most powerful in the world. But as we all know, power can corrupt even the most virtuous of souls.

    As the ruler of Siralim, you just received word that King Lucius of Nex has obtained the Ultimate Nether Orb - a powerful relic that can be used to control the gods themselves. Worse yet, Lucius intends to manipulate the gods to aid him in conquering Siralim. You are left with no choice but to wage war on Nex and take back the Ultimate Nether Orb so that it will not be used for ill purposes.



    In Siralim Ultimate, you’ll encounter over 1300 different creatures. Each creature has a unique stat spread, as well as its own, unique trait. And don't worry - none of these creatures are re-skins or re-colors!

    A trait is a passive effect that affects that creature’s battle capabilities. For example, the Firewound Angel’s “Pyre” trait greatly increases the amount of damage it deals with basic attacks, and its attacks also afflict the target with the “Burning” debuff which causes damage over time.

    Most creatures are obtained by encountering and defeating them in the wild. Afterward, you’ll be able to summon them and use them in your party. Other creatures are obtained as quest rewards or by participating in various in-game activities.



    Players can fuse their creatures together. The offspring inherits the stat spreads of both parents, as well as its parents’ traits. In addition, the offspring will take on the physical appearance of both of its parents. There are over a million possible combinations, ensuring that no two players will have the same team!



    In Siralim Ultimate, you’ll spend most of your time adventuring through randomly generated dungeons called Realms. There are 30 different tilesets for these Realms, and each one offers different creatures to collect, items to find, and secrets to uncover.

    When you enter a Realm, you’ll also receive a randomly generated Realm Quest. These quests are short, bite-sized objectives that reward players with treasure upon completion.



    Players can collect thousands of different decorations to adorn their castle. You can also change the floor and wall styles, and even unlock different songs that can be played in your castle.

    You can also take on Projects to unlock new castle features, such as a battle arena, mini-games, and much more.



    Battles are turn-based and pit your six creatures against six enemy creatures. Each creature takes a turn in a certain order that is determined by their Speed stat.

    During a creature’s turn, they can do any of the following:
    • Attack: deals damage to the target based on the attacker’s Attack stat.
    • Cast: choose from one of the creature’s equipped spells to devastate your enemies or boost the strength of your party.
    • Defend: drastically reduces the amount of damage the creature will take until the start of its next turn.
    • Provoke: enemies will be forced to target the creature until the start of its next turn.

    These actions all interact with your creatures’ traits as well. For example, one trait might cause a creature to deal damage to all enemies after it Defends.

    After you win a battle, your creatures will gain experience points. In addition, you’ll receive resources (currency) and maybe even some items.



    At the start of the game, players can choose from one of 30 different specializations for their character. Each specialization offers a unique list of unlockable perks that change the way your creatures fight in battle.

    Here is a list of just a few of the specializations in the game, along with a brief description of how they work:

    Animator - As an Animator, you will always have a unique creature in your party called Animatus. Your entire battle strategy will likely focus on this creature. You can empower your Animatus, and even use your other creatures to make it stronger in combat.

    Cabalist - As a Cabalist, you'll enable your creatures to cast spells that they normally wouldn't have access to. While other people's creatures might run out of Spell Gem Charges, you'll be able to keep your creatures well-stocked with fresh Spell Gems at the start of every battle.

    Cleric - As a Cleric, you'll specialize in healing abilities, as well as buffing, resurrection, stat-boosting effects, and providing your creatures with protective barriers. Your creatures will be extremely difficult to kill.

    Defiler - As a Defiler, you'll specialize in debuffs and stat-reducing effects. Enemies will be so weak that your party will be able to easily pick them off, even if they were originally much more powerful than your creatures.

    Druid - As a Druid, you'll probably only want to have one (or two, later on) creatures in your party. Your creatures will gain massive benefits for being part of a smaller party.

    Evoker - As an Evoker, you'll empower your creatures' spellcasting capabilities. Your creatures will be able to cast the same spell multiple times in one turn, and these spells will be much stronger than if they had cast them without your guidance.

    Hell Knight - As a Hell Knight, you'll favor creatures that specialize in attacking. Hell Knights empower their creatures' attacks with chaotic magic. Hell Knights are surprisingly adept at spellcasting in a pinch, as well.

    Inquisitor - As an Inquisitor, you'll have a solution at your disposal for every problem you encounter. In addition, Inquisitors are able to use healing effects for offensive purposes - for example, when your creatures heal enemies, they instead cause damage to them.

    Monk - As a Monk, you'll boost your creatures' chance to Dodge attacks and spells. When your creatures Dodge, they'll unleash a devastating counter-attack on the enemy.

    Necromancer - As a Necromancer, you'll summon minions to aid your creatures in battle. These minions can do all kinds of things to support your creatures - they can cause damage, boost your creatures' stats, debuff enemies, and much more.

    Paladin - As a Paladin, your creatures will be able to endure even the most powerful of attacks. Each time your creatures take damage, they'll also damage their enemies.

    Reaver - As a Reaver, your creatures will gain massive benefits in combat as battles continue to drag on. If your creatures manage to survive for just a few extra turns, they'll be able to devastate your enemies.

    Sorcerer - As a Sorcerer, you'll support your creatures by debilitating their enemies from afar. Generally, your enemies won't be able to act for the first few turns in battle as long as you're around.

    Tribalist - As a Tribalist, you'll want to assemble a party of creatures that belong to the same race. This will provide them with significant benefits that are exacerbated by their racial synergies with each other.

    Trickster - As a Trickster, you'll heavily inconvenience your enemies by preventing them from taking action. You'll also gain the ability to manipulate the element of luck - for example, if a positive effect has a chance to activate but fails to do so, you can try again.

    Eventually, you can unlock all of these specializations on the same save file and quickly swap to them whenever you want.



    Each of your creatures can equip an Artifact. Artifacts provide your creatures with various bonuses, including stat boosts, on-damage effects/procs, traits, and even the ability to automatically cast spells when certain conditions are met.

    In order to obtain an Artifact, you must first Forge one at the Blacksmith. After that, you can Socket your Artifacts with crafting materials to add new properties to them. There are over 1000 crafting materials to be found, and they all provide different properties. You can Upgrade your Artifacts to unlock new socket slots, and even Brand your Artifacts to give them a custom name.



    Your creatures can equip Spell Gems which allow them to cast the spell contained within the gem. There are more than 600 different spells for players to find.

    In order to obtain Spell Gems, you must first find an Inscription that acts as a recipe to teach you how to Craft the Spell Gem. You can Upgrade your Spell Gems to unlock Enchantment slots, and then you can use these slots to add properties that affect the way the spell works.

    For example, you can add a modifier to a Spell Gem that allows it to deal damage to an additional enemy. Another interesting property is called “Magnetic”, which causes the spell to be more powerful for each creature in your party that has that same spell equipped.



    Unlike other games, Siralim Ultimate allows you to decide when you’ve finished it. For that reason, we’ve packed the game with a ridiculous amount of content to explore, items to collect, achievements to earn, and so much more. Many players have enjoyed the previous Siralim games for thousands of hours (that's not an exaggeration) and Siralim Ultimate is going to be even larger in scale. There will always be something new for you to collect, no matter how long you’ve been playing!



    Each of the 30 realms in Siralim Ultimate is ruled by a different god. Players can earn Favor with these gods to increase their Favor Rank. As your Favor Rank with each god increases, you’ll be able to earn new items, creatures, decorations, and much more.



    Almost every gameplay system in Siralim Ultimate is meant to last players forever - or at least for a very, very long time. For example, your creatures do not have a level cap, so you can continue to level them up and make them stronger indefinitely. Similarly, enemies can scale infinitely as well.

    Post-story content is filled to the brim with countless activities for you to partake in to make your creatures more powerful. Here are a few examples:
    • Take on randomly generated side quests to obtain unique creatures and items.
    • Draft a team of creatures in the arena and see how many battles you can last before your final creature falls.
    • Battle against the gods themselves! These super boss-style fights are among the most challenging in the game… but also the most rewarding.
    • Unlock the relics of the gods and upgrade them indefinitely to unleash devastating powers upon your foes.
    • Encounter Rodian Creature Masters in Realms. Defeat them to earn Mastery, items, achievements, and much more!
    • Work with five different guilds to take on powerful World Bosses.
    • Collect skins and accessories for your creatures to customize their appearance.
    • Collect cards to unlock permanent bonuses for all your creatures. There's a card for every creature in the game!
    • Collect Nether Stones, which are Diablo-inspired, randomly generated items that can be socketed into your Artifacts to grant them unimaginable power.
    • Partake in mini-games such as slot machines, keno, scratch cards, and even a board game that rewards you with exclusive items.
    • Use Realmshaping to unlock new events and perks in each of the 30 realms.
    • Defeat enemies to gain Knowledge about them, unlocking additional benefits when you next encounter that creature in the wild.

    The list goes on and on and on, and we have plans to add even more end-game content in the future as well. The point is, Siralim Ultimate isn’t a game where you’ll finish the main storyline and then call it quits. There’s so much content for you to discover afterward that it’s almost ridiculous!
    MINIMAL SETUP
    • OS: Ubuntu is the only officially supported Linux distribution
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