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Patch 0.5.0 is now available on our test branch! Much like with our last major patch, I've decided to release this patch on a separate branch that you must opt-into before you can download it. Please expect some bugs and crashes associated with this patch today. I will update the game pretty aggressively over the next few days to fix any issues that come up. With that said, if you feel like some hiccups might frustrate you, I suggest you wait until this patch is released to the main branch before playing it. In order to download the patch, please do the following: 1) Make a backup of your save folder. You'll find it in C:\Users\YOUR_USERNAME\AppData\Local\SiralimUltimate. Save the entire "save" folder somewhere else on your computer. Please do not skip this step. 2) In your Steam Library, right-click Siralim Ultimate, go to Properties, then the "BETAS" tab. Enter the code "netherbosses". Click the "check code" button and then you should be able to select "test" from the list of betas in the dropdown menu. 3) Patch 0.5.0 should download automatically now. If not, restart Steam. Unless some major issues appear, I will move this patch to the main branch tomorrow. Please let me know on our support board if you run into any issues! ---------------------------------- Patch Notes - ADD: You will now encounter Nether Bosses every 5 realms starting at realm depth 70 (or higher, starting at your next multiple of 5 if you've already traveled beyond this depth on your save file). There are 35 different Nether Bosses for you to fight, and each boss has 3 tiers of difficulty that make their traits more powerful. I would like to receive as much feedback as possible about the difficulty of these bosses, so if you think one is too easy or too difficult, please let me know. - ADD: Nethermancer. This is an NPC that you'll unlock after defeating your first Nether Boss. Each time you defeat a Nether Boss, new items will be added to his inventory for you to purchase. - ADD: Nether Bosses also drop keys to the Gate of the Gods. Gate of the Gods isn't implemented yet, but you can collect the keys for now. - ADD: Enemies can now very rarely spawn with a unique skin that changes their appearance. If you defeat a skinned enemy, you'll unlock that skin forever and it can be applied to any creature that belongs to that skin's race. Some skins must be purchased instead of found, such as Construct skins from the arena shop. You can change a creature's skin at the Fusion station. There are nearly 200 skins for you to collect, with plenty more on the way. - ADD: You can now collect realm objects as decorations. You will only find a realm's decorations in its own realm. In total, over 400 new decorations have been added to the game. There are still a few missing (treasure chests, breakable objects, and resource nodes) but those will be added soon. - ADD: 105 new traits and Trait Materials. - ADD: 360 new achievements. - ADD: Prophecy to kill a Nether Boss. - ADD: Codex guide for Nether Bosses. - ADD: Codex now lists the skins you've unlocked. - ADD: Tutorial popup for Nether Bosses. - ADD: 10 new Stat Slot properties along with 10 Stat Materials. These are hybrids of the original 5 stats (for example, Attack / Intelligence). - ADD: You can now cancel your Projects from the Character -> Projects menu. - ADD: You can now disable specific card sets in your card album. - ADD: New macro conditions: has > X buffs, has < X buffs, has > X debuffs, has < X debuffs, has > X minions, has < X minions. - ADD: Piety bonus is now displayed on the achievements category menu. - ADD: New battle command: "Skip Turn". - ADD: Macro action: "Skip Turn". - CHANGE: Abominations, Amaranths, Angels, Apises, Apocalypses, Watchers, Wights, and Wisps have new graphics. - CHANGE: Most story bosses (and nether bosses) now have unique appearances. The remaining bosses will have unique appearances in the coming days. - CHANGE: Rebalanced the health values of all story bosses. Most bosses will be more challenging now, while a few others will be slightly easier. - CHANGE: Stats can only be gained and lost 15 times per turn. This change was implemented to prevent potential infinite loops from occurring with certain effects. - CHANGE: "Tavern Brawl" music can now be purchased from the gambling dwarf shops. If you already unlocked it by finding it in loot prior to this patch, you will be able to keep it and won't need to purchase it again. - CHANGE: "Raid" missions now reward a significant amount of random treasure instead of resources. - CHANGE: Piety gained from completing Realm Quests is now affected by a realm's Item Bonus in addition to your number of achievements completed. - CHANGE: You can now summon creatures that are obtained from god shops at the Divination Candle. - CHANGE: Achievements have new icons. - CHANGE: Improved menagerie creature dialog. - CHANGE: Options to hide stat gains/loss and buff/debuff text are now always disabled in arena battles. - CHANGE: Several castle backgrounds had their graphics updated. - CHANGE: You will now gain 25 Perk Points after defeating a story boss (excluding the final boss). - CHANGE: Optimized Card Set handling. You should notice an overall performance improvement throughout the entire game if you have a lot of cards. - CHANGE: Apocranox's relic attack animation has a smoother transition toward the end now. - CHANGE: Loot messages are now destroyed immediately when a dialog window appears. - CHANGE: Adjusted decoration layering for decorations that belong to the "Miscellaneous" category. - CHANGE: You can now clear Notebook contents by simply deleting the text. Previously, you needed to enter "!" as the only text for it to clear correctly. - CHANGE: Projects are now sorted based on their category followed by their name in Everett's project interface. Previously, they were only sorted by their name. - CHANGE: Notoriety icon on Siralopoly is now outlined in black to help it stand out better. - CHANGE: Fusion palettes are no longer cached between game sessions. You really shouldn't notice a difference with this change at all, but it should fix an issue some performance issues people were having after playing the game for a really long time. - CHANGE: "Fortification" trait now has a cap of 90% damage reduction. - FIX: Keno and Scratchcard achievements shared the same counter. Unfortunately, this means that your scratchcard count will be 0 after patching. - FIX: If your creatures were resistant to debuffs, they still couldn't manually attack or cast spells. - FIX: Arena wins weren't tracked correctly for achievements. - FIX: Rare crash related to "Sensual Cider" spell. - FIX: "Field Training" achievements were all incorrect. - FIX: Salvaging an artifact gave more brimstone than intended. - FIX: "Windcutter" spell didn't ignore Barrier and Shell buffs. - FIX: Cards were sometimes not shown in the loot window regardless of your loot display filter settings. - FIX: Tutorial battle against Everett continued to play the normal castle music instead of battle music. - FIX: Typo in one of Vertraag's relic perk descriptions. - FIX: Codex didn't mention that a creature has 35% less Defense while it is provoking. - FIX: "Rapid Regeneration" trait didn't always work correctly. - FIX: "Touch of Chaos" perk didn't work. - FIX: Backing out of the achievements menu caused the default selection on the main menu to be "Currency" instead of "Character". - FIX: "Rapid Evolution" trait persisted after battle. - FIX: You could manage your Item Sets while in a realm. - FIX: "Dark Roamer" trait didn't work correctly. - FIX: "Chrysaor's Ambition" is now disabled for enemies that have the "Champion" nemesis affix. - FIX: Crash related to enemies with the "Rapid Evolution" trait. - FIX: Sorting Nether Stones in the socketing interface didn't work. - FIX: Sorting by "Type" in shops was sometimes inconsistent for certain items. - FIX: Many of Tartarith's relic perks applied to allies as well as enemies. - FIX: "Siralopoly Enthusiast" achievements called for the wrong number of times played. - FIX: "Spell Tap" trait didn't work correctly if both you and an enemy had it. - FIX: Soulflayers didn't have dialog in the Menagerie. - FIX: Small usability issue related to attempting to release the Animatus from the menagerie. - FIX: Achievements "Inscription Prescription" were inaccurate. - FIX: Several issues related to having trailing spaces in text, such as when naming a creature. - FIX: You couldn't destroy obelisks in the Azure Dream after they were used. - FIX: Display issue that caused several achievements to be missing from the achievements UI. - FIX: Player creatures that are resistant to debuffs didn't show the correct icon on the creature panel UI. - FIX: Achievements overview UI showed the wrong number of achievements for each category. - FIX: "Corrosion" trait dealt damage instead of healing. - FIX: Tutorial for Realm Properties will no longer appear since it is obsolete. - FIX: Typos in some Realm Quest text as a result of changes made in previous patches. - FIX: It was possible to remove your Spawn Point decoration from your castle by attempting to move it, then cancelling. - FIX: "Masterpiece" perk worked on enemy buffs. - FIX: Some random issues with interacting with multiple decorations at the same time while in Decoration Mode. - FIX: When moving an enlarged floor tile, it reverted back to its 1x1 block size until it was placed again. - FIX: "Covert" trait didn't always work as intended. - FIX: Layering display issue related to blood and void geysers. - FIX: "Solence" trait didn't work correctly. - FIX: "Shock" spell claimed it removed debuffs even though it didn't. - FIX: Hopefully fixed an issue related to the "test next line" action of macros that sometimes caused them to make a creature lose its turn. - FIX: "Mysterious Realms" achievements were sometimes granted a realm early. - FIX: Spoonor's "Poison Bath" trait didn't correctly increase your creatures' Poison potency. - FIX: Display issue related to haunted shrine invaders. - FIX: Achievements that asked you to complete "Experiment" missions had the wrong name. - FIX: Typo in tutorial popup for "Fusion". - FIX: Notifications log only displayed 20 notifications at a time even though it can hold up to 23. - FIX: Music stopped playing after defeating Everett in the tutorial battle. - FIX: "Curse of the Barrens" (boss fight trait) only healed the boss from attacks instead of all damage. - FIX: Display issue during the final battle "cutscene". - FIX: Typo in "One Man's Trash" achievement description. - FIX: Many effects that increased the duration of buffs/debuffs from spells didn't work correctly. - FIX: Creature list used for the "Vigilance" trait was incorrect.
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