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Siralim Ultimate - Backer Shop is open now!

As mentioned in my previous post, the Siralim Ultimate backer shop is now open for business! Ever wanted to add your own ideas to the game? Now is your chance!


[ 2024-05-01 17:15:00 CET ] [ Original post ]


Siralim Ultimate has resumed development!

I'm pleased to announce that we've resumed development on Siralim Ultimate! Recently, we distributed a survey via Discord to see what players wanted to be added to the game. With over 500 responses, these insights will pave the way toward a new future for Siralim Ultimate, as well as our other games. Many of the responses took me by surprise, but let's jump to the part you probably care about the most: more content for Siralim Ultimate! Localization, Bug Fixes, and Quality of Life The game still has some bugs that need to be fixed, and those fixes will be included in an upcoming patch. I've also included some quality of life features. Lastly, the game will finally support localization so players can enjoy the game in other languages. Backer Shop Over one-third of survey respondents (far, far more than expected) expressed interest in the return of the backer shop. So, we're bringing it back, improved and streamlined based on past experiences. Here's what to expect: - We'll open a new page on our website where supporters can choose what kind of content they want us to create, payable via PayPal (no account required). The shop will open on May 1, 2024. - After choosing your content, we'll reach out to you via email to ask for some more details. - Once approved, your request will be added to our queue. - Your new content will be added to the game in an upcoming patch. It is important to remember that we will likely receive a lot of orders, and it is very difficult to provide an ETA on when your content will be ready. I'll do my best to keep everyone updated with our progress and plan to keep a public spreadsheet available so you can track this progress in real time. To be clear, this content will be made available for all players, so even if you don't want to pay for anything, you can still look forward to a huge new batch of creatures, spells, decorations, and much more - absolutely free of charge. New Game Content Unsurprisingly, most respondents were interested in new content - particularly, extra game modes (chosen when you start a new save file). Here are a few examples of some new game modes, but please remember these are all in the "ideas phase" and are subject to change, or might not even make it into the final game at all: - Sandbox Mode. Gives you instant access to all creatures, spells, decorations, cards, and more. This is great for testing purposes. - Ruthless Mode. This mode features fewer item drops, faster-scaling difficulty, and other tweaks to slow the game down a bit while making everything feel more rewarding. The name of this mode was borrowed from the same one in Path of Exile, so if you've played that, you should have some idea about what to expect here. - Story Skip Mode. You'll still start at level 1, but all story quests will be finished, and certain features will be unlocked immediately. - Randomizer Mode. You'll be able to randomize all kinds of different things, such as the creatures that spawn in each realm, the contents of shops, and much more. - Calm Mode. This mode aims to make battles feel less hectic by reducing the maximum number of actions that can be taken, such as the number of attacks/casts that can be done in one turn. Several traits and other effects will be modified to make it more difficult to reach these new limits as well. I have some ideas that are really creative and experimental as well, but I'd rather not reveal them until I'm sure I can make them work. These modes can be mixed and matched for a personalized gaming experience. We're also planning to unlock some new content through "stretch goals" in our backer shop, akin to Kickstarter campaigns. Patch Timeline The difficult part about updating Siralim Ultimate is that so many players (roughly 60%, judging by the survey results) use our cloud storage feature to access their save files on multiple platforms. Unfortunately, this means that if I add content to one platform, you won't be able to play that save file on another platform until that platform receives the new content as well. For that reason, I will keep this patch on our Steam beta branch for a pretty long time. The patch will include the promised localizations, bug fixes, suggestions, backer content, and much more. It will be an enormous patch that will take months of testing on the beta branch, but this will ensure that 1) your cloud storage service isn't interrupted and 2) supporters can see their new content added to the game as soon as possible. The Next Game Lastly, I'm very excited to announce that I've been working on a new game over the last 2 years. It's too soon to reveal any major details yet, but if you like Siralim, I suspect you'll enjoy the new game as well. It's yet another massive RPG that boasts thousands of hours of content. This year is going to be a massive one for us, and I can't wait to share more information very soon! Stay tuned for more updates and reveals.


[ 2024-04-24 16:49:14 CET ] [ Original post ]


Android and iOS Discount!

Siralim Ultimate is on sale at 40% off for Android and iOS this week! This is the first time the game has ever been discounted on these platforms. And remember, you can transfer your save file between the mobile, Steam, and Switch versions of the game at any time!


[ 2023-03-27 13:15:38 CET ] [ Original post ]


Siralim Ultimate is now available on Nintendo Switch!

Finally, Siralim Ultimate is available on Nintendo Switch in the North America, Europe, and Australia regions! You can use the Cloud Storage feature on the title menu to transfer your save files between the Steam, Switch, Android, and iOS versions as well. Enjoy!


[ 2022-12-02 17:03:53 CET ] [ Original post ]


Limited Edition Dumpling Plushies - On Sale Now!

Get your limited edition Dumpling plushie on Makeship now! Orders are open for the next 21 days, and after that, it will never be available for purchase again! https://www.makeship.com/products/dumpling-plush


[ 2022-10-21 21:09:46 CET ] [ Original post ]


Patch 1.1.1

Patch 1.1.1 is now available on all platforms! Thanks to everyone who tested the patch and reported bugs/crashes. This update includes 10 new specializations, along with many new spells, minions, achievements, costumes, skins, anointments, and much more. On top of that, we've added several of quality-of-life improvements to the game as a result of your feedback. Here are the patch notes in case you missed them in my last post: PATCH NOTES - 8 specializations have been added to the game: Toxicologist, Engineer, Shadowbringer, Demonologist, Mime, Graveborn, Gladiator, and Brewmaster. You can unlock them via new projects. - 2 Challenge Specializations have been added to the game: Pariah and Deprived. Instead of providing you with bonuses, these specializations make you significantly weaker. However, if you're able to Ascend them, you'll earn a special reward. These specializations' projects are only available after you unlock the Gate of the Gods. - Additional content related to the new specializations has been added: 120 achievements, 30 costumes, 10 skins, new anointments, and more. - 10 spells have been added to the game. These were added to extend support for under-utilized debuffs such as Poison and Cursed. - 11 minions have been added to the game. Many of these work much differently than normal minions (and most are exclusive to the new Demonologist specialization), so check out the Codex for more information. - Each week, a new buff will activate that either increases your Card Drop Rate, Skin Drop Rate, Nether Stone Drop Rate, or Bonus Loot. You can see which buff is active by interacting with the new Calendar decoration in your castle (found in the Utilities/NPC category). - You can now choose to consume 1, 2, or 3 tickets at the Gambling Dwarves. This multiplies your rewards by the number of tickets spent, and also counts as playing that many times for the sake of Prophecies and Achievements. - The following new macro conditions have been added to the Macro Editor: Resurrection Count, Death Count, Is Not At Top of Timeline, Is Not At Bottom of Timeline, Has Trait, and Doesn't Have Trait. Note for those last two: prior to this patch, many traits were not recorded in your Codex (False Gods, God Battles, etc), so you'll need to encounter these traits in battles before you'll see them appear on the list. - You can sort Nether Stones by Locked and Unlocked in all interfaces. - You can now rename your Nether Stones at the Blacksmith using the new "Etch" function. - Most Arsenal and Booze spells have been changed/buffed to be more useful. - Most Exotic creatures' traits and backer traits are now more powerful. - The Lister and Jotun fights no longer use battle fatigue as their metric for victory, and are instead based on the number of turns creatures have taken in battle (24 total turns for Lister, 36 total turns for Jotun). The intent of this change is to shorten these fights under normal circumstances, make them a bit more predictable, and prevent players from feeling like they need to fish for certain realm properties to defeat Jotun in a reasonable amount of time. - None of the False Gods are immune to Blighted anymore, and False God self-healing from their innate traits no longer counts as healing effects. - Cabalist's "Flow of Magic" perk has been revamped because it was simply an inferior version of this specialization's "Prism" perk. - Enemies can no longer spawn with the "Saving Grace" spell. Note that they can still acquire this spell in battle through other effects. - Numbers greater than or equal to 1 quadrillion are now expressed using scientific notation. This means that all numbers can now be displayed so the game won't default to "?!?!" if you reach too high of a number. - Massive optimizations to make the game run smoother, especially in battles that drag on for a long time. - Several fixes and improvements for Steam Deck. - Tons of bug fixes.


[ 2022-07-28 11:53:24 CET ] [ Original post ]


(Test Branch) Patch 1.1.0

Patch 1.1.0 is now available on our test branch! As with many of our previous patches, I've decided to release this patch on a separate branch that you must opt-into before you can download it. Please expect some bugs and crashes associated with this patch today. I will update the game pretty aggressively over the next few days to fix any issues that come up. With that said, if you feel like some hiccups might frustrate you, I suggest you wait until this patch is released to the main branch before playing it. In order to download the patch, please do the following: 1) Make a backup of your save folder. You'll find it in C:\Users\YOUR_USERNAME\AppData\Local\SiralimUltimate. Copy the entire "save" folder to somewhere else on your computer. DO NOT SKIP THIS STEP! 2) In your Steam Library, right-click Siralim Ultimate, go to Properties, then the "BETAS" tab. Enter the code "specializations123". Click the "check code" button and then you should be able to select "test" from the list of betas in the dropdown menu. 3) The patch should download automatically now. If not, restart Steam. Expect this patch to remain on the test branch for a few weeks. Once it's stable, I will need to prepare it for all other platforms and launch it simultaneously on Windows, Mac, Linux, iOS, and Android to prevent issues with cloud saves, so that will cause the full release of this patch to take longer than usual. Please note that this test is only for Windows; I'll release a Mac and Linux version when we're ready to send the patch to the main branch, or perhaps a few days beforehand. Let me know on our support board if you run into any issues! NOTE: Cross-platform cloud saving will not work while this patch is on the test branch. ___________________________________________ PATCH NOTES - 8 specializations have been added to the game: Toxicologist, Engineer, Shadowbringer, Demonologist, Mime, Graveborn, Gladiator, and Brewmaster. You can unlock them via new projects. - 2 Challenge Specializations have been added to the game: Pariah and Deprived. Instead of providing you with bonuses, these specializations make you significantly weaker. However, if you're able to Ascend them, you'll earn a special reward. These specializations' projects are only available after you unlock the Gate of the Gods. - Additional content related to the new specializations has been added: 120 achievements, 30 costumes, 10 skins, new anointments, and more. - 10 spells have been added to the game. These were added to extend support for under-utilized debuffs such as Poison and Cursed. - 11 minions have been added to the game. Many of these work much differently than normal minions (and most are exclusive to the new Demonologist specialization), so check out the Codex for more information. - Each week, a new buff will activate that either increases your Card Drop Rate, Skin Drop Rate, Nether Stone Drop Rate, or Bonus Loot. You can see which buff is active by interacting with the new Calendar decoration in your castle (found in the Utilities/NPC category). - You can now choose to consume 1, 2, or 3 tickets at the Gambling Dwarves. This multiplies your rewards by the number of tickets spent, and also counts as playing that many times for the sake of Prophecies and Achievements. - The following new macro conditions have been added to the Macro Editor: Resurrection Count, Death Count, Is Not At Top of Timeline, Is Not At Bottom of Timeline, Has Trait, and Doesn't Have Trait. Note for those last two: prior to this patch, many traits were not recorded in your Codex (False Gods, God Battles, etc), so you'll need to encounter these traits in battles before you'll see them appear on the list. - You can sort Nether Stones by Locked and Unlocked in all interfaces. - You can now rename your Nether Stones at the Blacksmith using the new "Etch" function. - Most Arsenal and Booze spells have been changed/buffed to be more useful. - Most Exotic creatures' traits and backer traits are now more powerful. - The Lister and Jotun fights no longer use battle fatigue as their metric for victory, and are instead based on the number of turns creatures have taken in battle (24 total turns for Lister, 36 total turns for Jotun). The intent of this change is to shorten these fights under normal circumstances, make them a bit more predictable, and prevent players from feeling like they need to fish for certain realm properties to defeat Jotun in a reasonable amount of time. - None of the False Gods are immune to Blighted anymore, and False God self-healing from their innate traits no longer counts as healing effects. - Cabalist's "Flow of Magic" perk has been revamped because it was simply an inferior version of this specialization's "Prism" perk. - Enemies can no longer spawn with the "Saving Grace" spell. Note that they can still acquire this spell in battle through other effects. - Numbers greater than or equal to 1 quadrillion are now expressed using scientific notation. This means that all numbers can now be displayed so the game won't default to "?!?!" if you reach too high of a number. - Massive optimizations to make the game run smoother, especially in battles that drag on for a long time. - Several fixes and improvements for Steam Deck. - Tons of bug fixes.


[ 2022-07-12 17:08:13 CET ] [ Original post ]


Siralim Ultimate is now available on iOS

Siralim Ultimate is now available on iOS! Just like with the Android version, you can share your save files with the Steam version of the game using the Cloud Saving option on the title menu. Get it here: https://apps.apple.com/us/app/siralim-ultimate/id1601114348


[ 2022-02-23 22:00:14 CET ] [ Original post ]


Siralim Ultimate is now available on Android

Siralim Ultimate is now available on Android (Google Play)! You can even share your save files with the Steam version of the game using the Cloud Saving option on the title menu. Get it here: https://play.google.com/store/apps/details?id=com.thylacinestudios.siralimultimate Be sure to check your mailbox for a celebratory gift on all platforms!


[ 2022-02-12 17:36:12 CET ] [ Original post ]


(Test Branch) Patch 1.0.5

Patch 1.0.5 is now available on our test branch! As with many of our previous patches, I've decided to release this patch on a separate branch that you must opt-into before you can download it. Please expect some bugs and crashes associated with this patch today. I will update the game pretty aggressively over the next few days to fix any issues that come up. With that said, if you feel like some hiccups might frustrate you, I suggest you wait until this patch is released to the main branch before playing it. In order to download the patch, please do the following: 1) Make a backup of your save folder. You'll find it in C:\Users\YOUR_USERNAME\AppData\Local\SiralimUltimate. Save the entire "save" folder somewhere else on your computer. Please do not skip this step. 2) In your Steam Library, right-click Siralim Ultimate, go to Properties, then the "BETAS" tab. Enter the code "optimizations123". Click the "check code" button and then you should be able to select "test" from the list of betas in the dropdown menu. 3) The patch should download automatically now. If not, restart Steam. Unless some major issues appear, I will move this patch to the main branch in a few days. Also, please note that this test is only for Windows; I'll release a Mac and Linux version when we're ready to send the patch to the main branch. Please let me know on our support board if you run into any issues! ___________________________________________ - ADD: "High Performance Mode" to "Display" options menu. This will make the game run more efficiently at the cost of FPS and some visual degradation. Steam users almost definitely won't ever need to enable this option and it's largely intended for the upcoming mobile ports for weak devices, but it's available on all platforms just in case. - CHANGE: Massive optimizations for the entire game. This is the biggest and best optimization pass I've ever done and the game should run much faster. - CHANGE: Revamped the way the game loads save files. This revamp is so fast that there's no longer a need for the Loading...20% etc when you launch the game. It's instant now. - CHANGE: Greatly improved the speed of cloud file importing/exporting. Also improved the overall stability and reliability of this feature. - CHANGE: Improved the way text is drawn to make it look cleaner and sharper in many parts of the game, most notably floating overworld text. - CHANGE: Removed "Export Data to Clipboard" option for Mac and Linux since it didn't work to begin with, and it's not possible to make this work with those platforms thanks to GMS' lack of support for it. - FIX: "Spectral Rain" spell only targeted allies. - FIX: Creature panels sometimes flickered in the Options menu. - FIX: "Explosive Armor" perk dealt the incorrect amount of damage. - FIX: "Balanced Swordplay" trait applied only to the creature that had this trait instead of the entire party. - FIX: "Balanced Sorcery" trait applied only to the creature that had this trait instead of the entire party. - FIX: Display issue with the "Pixies" skin. - FIX: Spell Gems could be incorrectly unequipped if you lost a battle. This issue was fixed a while ago for winning battles, but it still existed for losing battles. - FIX: When inputting text (renaming a creature, etc), the F key was supposed to move the selection to "Confirm". Instead, it removed the cursor and crashed the game.


[ 2022-01-27 15:33:27 CET ] [ Original post ]


Patch 1.0.4

Patch 1.0.4 is now available for Windows, and will be made available on Ubuntu/Mac very soon! - NOTE: Several specializations have been made stronger in this patch. For a full list of specializations and perks affected, please see the bottom of these patch notes. Some perks now have more ranks than before, so make sure you allocate your points as needed when you load the game after patching. - ADD: You can now lock Nether Stones from the item menu, preventing you from being able to crush them at the Arcane Refinery. - ADD: Materials in the Socketing UI can now be sorted by "Property Name" or "Material Name" (default for new save files) rather than just "Name". If you choose "Property Name", the name of each property will be shown, otherwise the material name will be shown. Some players were confused by the original implementation, so hopefully this will help. - ADD: God Favor HUD option now includes your current Favor Rank. - CHANGE: You can now release your Animatus or Herbling at the Menagerie. When you do this, you will be given 100% Mana to re-summon these creatures. - CHANGE: Significantly increased rewards from Slot Machines. - CHANGE: Significantly increased the amount of Knowledge gained from Hunt Missions. - CHANGE: Increased the amount of treasure received in certain Nether Realms. - CHANGE: Increased chance to find personality-changing tomes by 50%. - CHANGE: Increased chance to find Nether Stones by 20%. - CHANGE: Nether Stones can now be found at all realm depths, not just your highest-ever depth. This change is now reflected in the Codex. - CHANGE: Imp Impington, Saint Althea, and Loid Prime are now the only False Gods who are immune to Blight. - CHANGE: The player's creature with the highest Speed now always goes first against story bosses. This ensures you have the opportunity to inspect these enemies to learn their unique mechanics. - CHANGE: Increased maximum number of characters allowed in NPC dialog from 128 to 300. - CHANGE: Decoration counter is now wrapped in brackets instead of parenthesis to make it easier to tell if the number is part of the decoration's name or not. - CHANGE: Simplified many Prophecy descriptions. - CHANGE: Extended the timeout window for cloud storage to help people with slower internet connections. - CHANGE: Cloud ID is now saved immediately after you change it. This is particularly useful if you change it on the title menu and then exit the game before saving. - CHANGE: Pressing the equivalent of the F key on gamepads while inputting text (such as when you brand an artifact) now moves the selector to "Confirm" immediately. - CHANGE: "Viscous Web" trait has been revamped. Enemies take 25% more damage for each debuff they have that they're resistant to. This trait does not stack. - CHANGE: "Exacerbate" trait has been renamed to "Neon Grave" and has a new effect. After this creature attacks, it has a 35% chance to cast Affliction. - CHANGE: "Corrosion" trait damage increased from 50% to 100%. - CHANGE: "Villainy Thrives" trait no longer has a damage penalty. - CHANGE: "Perpetual Disease" trait has been renamed to "Vicar's Blessing" and has a new effect. After an enemy takes damage from Blight, this creature has a 35% chance to cast Minor Healing on it. This trait does not stack. [This change will also result in a major boost in battle performance for everyone, even if you weren't using this trait before.] - CHANGE: "Diamond Attunement" trait has been revamped. All Spell Gems are 50% more potent. This trait does not stack. [This trait was revamped because its original effect single-handedly negated such a major battle mechanic: sealed spell gems. This change also serves as an indirect buff for certain creature races such as Crunchers and Vortexes, as well as the Inquisitor specialization.] - CHANGE: "Black Hole" spell has been renamed to "Astral Dimension" and has been revamped. Your creatures' Spell Gems are unsealed. This Spell Gem cannot be Sealed. [This is a much healthier version of the Diamond Attunement trait's effect. Black Hole's effect wasn't very useful before, either.] - CHANGE: "Spectral Rain" spell no longer affects the Inverted debuff. - CHANGE: "Eternal Reprieve" now has a 25% chance to activate, down from 100%. It now heals 20% Health, up from 5%. - CHANGE: "Formation" now increases defense by 5%, down from 25%. - FIX: Rare freeze in battle. - FIX: Cloud storage feature claimed the file was successfully uploaded before it was finished, resulting in some players corrupting their cloud files if they exited the game too quickly. - FIX: "Strength of Soul" perk applied to enemies as well. - FIX: "Bravely Inspired" trait was still setting creatures' health to 1 despite that functionality being removed a few patches ago. - FIX: Extremely rare case where Exotics wouldn't drop mana or knowledge. - FIX: Ariamaki's rank 60 relic perk activated for all your creatures instead of only the creature it was attuned to. - FIX: Display issue that caused realm properties to be shown on the map in god boss rooms. - FIX: "Chronic Affliction" trait sometimes dealt the wrong amount of damage. - FIX: False God runes could sometimes spawn on top of other objects or in walls. - FIX: Some spells couldn't have the "Increased Stat Potency" property even if they affected stats. - FIX: "Born Again" perk didn't activate in all cases. - FIX: "Internal Combustion" spell's extra damage and debuffing was applied to the wrong creatures. - FIX: "Ascendancy" trait didn't work on Ethereal Spell Gems. - FIX: "Praise the Light" trait's version of the "Holy Nova" spell only targeted enemies which caused it to skip healing your own creatures. - FIX: Realm Boost that caused enemies to drop a chest in the next battle didn't stack correctly. - FIX: "Projection" trait's defending component caused creatures to provoke instead of defend. - FIX: All effects that related to "Arrow" spells didn't include "Fragmenting Arrow" or "Disintegrating Arrow". - FIX: Stardust currency achievements still existed despite the fact that this currency was removed from the game during Early Access. - FIX: "Beast Within" trait didn't work when creatures gained Maximum Health. - FIX: Option to mute menu sounds wasn't available for Mac or Ubuntu. - FIX: "Ascendancy" trait sometimes didn't work. - FIX: Performance issues, freezes, bugs, crashes, and all kinds of other horrible things related to the "Unending Boon" perk. - FIX: "Unending Boon" perk could sometimes allow multiple copies of a buff to exist on the same creature. - FIX: Enemies still used their Fusion palettes in boss rooms even if you had this option disabled. - FIX: Crash/bugs related to cloud storage if you aren't connected to the internet. - FIX: "Next battle" realm boosts were completely removed after battle, even if they had multiple stacks. - FIX: It was possible to exit out of the Musical Crystals menu in the Forbidden Depths which also caused a crash. - FIX: You could re-roll realm properties while Realm Instability was 0 which caused you to waste Power. - FIX: "Band Warchief" creature had the wrong lore. - FIX: More typos. ASTROLOGER Protostar: now activates after 1 death instead of 3. DRUID Aptitude: increased chance from 7% to 10%. Pack of One: increased chance from 7% to 10%. CABALIST Embrace the Arcane: increased chance from 10% to 20%. EVOKER Overload: increased activation chance from 30% to 50%. FANATIC All perks that rely on specific Godspawn to activate now choose a Godspawn at random if the creature wasn't originally a Godspawn. In other words, you can now change your creatures' races in battle and still benefit from this specialization's perks. This only pulls from Avatars that are in your bestiary. Note that these changes do not extend to the "Master of Godspawn" trait. GROVETENDER Defensins: now also grants resistance to debuffs. Fertility: increased evolution speed from 33% to 50%. INQUISITOR Defy Evil: increased defense penetration from 2% to 2.5%. Judgment Day: increased damage from 100% to 150%, and damage reduction from 50% to 65%. Miracle: increased damage from 1% to 1.5%. MONK Blurred Strikes: increased chance from 2% to 2.5%. Fake Out: increased chance from 2% to 3%. Protective Winds: increased chance from 2% to 3%. Windwalker: increased chance from 2% to 5% per dodge, maximum chance is now 80% up from 70%. PALADIN Hand of Light: increased healing from 1% to 2%. Perseverance: increased damage reduction from 2% to 2.5%. Seraphim: now also increases current health. RUNE KNIGHT All Rune spells now deal damage based on the caster's highest stat, and each one now has an additional, unique effect. Empowerment: now causes creatures to cast Rune spells 1 additional time per rank, maximum of 2 ranks. Runic Empowerment: renamed to Runic Might. Decreased bonus from 15% to 10%. Now affects the gems' potency instead of only damage. SPELLWEAVER Chromatic Layering: now at maximum rank, provides you with 1 of each Infusion rather than random Infusions. Elemental Empowerment: increased damage from 5% to 10%. Spectral Affinity: now grants whatever Infusion you have the least amount of rather than a random one. SORCERER Flabbergast: now works on the next lowest enemy on the Timeline instead of the enemy directly below your creature. Undertow: revamped. At the start of each enemy's turn, there is a 10% chance that your Spell of Roots, Spell of Slumber, and Spell of Frost perks will activate. This chance is increased by an additional 10% each turn. After this perk activates, the chance is set back to 10%. Ruin: increased damage from 1% to 2%, and damage reduction from 1% to 1.5%. Description now correctly mentions damage reduction cap of 90%. Unity: increased damage from 2% to 2.5%. TRICKSTER Even the Odds: now has an additional effect. If enemies are immune to this effect, they lose 20% of their Current Health. Hidden Hand: increased chance from 1% to 2%. Immaculate Recovery: now activates when damage is taken from an attack or spell rather than after resurrection. Pilfer: now has 2 ranks, up from 1. WINDRUNNER Aeroforged: increased bonus from 2% to 3%. Sidestep: reduced activation threshold from 300% to 200%. Zoom: has a new effect. Your creatures always dodge.


[ 2022-01-12 19:17:55 CET ] [ Original post ]


Patch 1.0.3

Patch 1.0.3 is now available for Windows, and will be made available on Ubuntu/Mac very soon! - ADD: 1 new creature. - ADD: Creatures that are obtained from realm objects (Satyrs from flutes, etc) are now listed on the teleportation shrine interface along with the other creatures that naturally spawn in the selected realm. - ADD: You can now sort the Fusion interface by "In Party", meaning creatures that are in your party will appear at the top of the list. - CHANGE: Unsocketing a Nether Stone no longer destroys it, and instead places the stone back into your inventory. This change has been reflected in the Blacksmith's option dialog as well as in the Codex. - CHANGE: Increased the base amount of resources gained from breakable objects by 40%. - CHANGE: Increased the base amount of resources gained from resource nodes by 30%. - CHANGE: "Glucose" trait now activates before the start of battle. This prevents each creature in your party from overriding each other on the Timeline when the trait activates. - CHANGE: "Sunny Disposition" trait now only activates when an enemy manually casts a spell. - CHANGE: Resistant Snared/Frozen debuff descriptions are now more detailed in the Inspection interface. - CHANGE: Keyboard splash screen's "Press E to continue" text looks better now. - CHANGE: "Master of Beacons" trait has been revamped since it didn't really do anything before: At the start of battle, your Beacons' stats are averaged and then increased by 25%. This trait does not stack. - CHANGE: "Master of Animations" trait has been changed slightly. It now grants your Animation creatures a 50% chance to receive all effects that require them to be adjacent to your other creatures. Functionally, this is how it always worked but the description was misleading. The major change to this trait is that it now works even if your entire party isn't composed of Animations, but now at a 50% activation rate instead of 100%. The reasons for this change are that the original effect was confusing to understand, and that its original version caused some performance issues that could sometimes even lead to crashes. - FIX: Trait/spell searching now correctly ignores icons in text so you can search for text such as "When this creature attacks" without needing to worry about the attack/sword icon being in the way. - FIX: "Ritual of Summoning" spell description was incorrect. - FIX: "Brethren" spell didn't work correctly. - FIX: "Aftermath" spell had the wrong description. It should attack random enemies, and there's a maximum of 10 attacks per cast. This was always the case but wasn't documented in the spell's description. - FIX: "Balance In All Things" spell didn't correctly resurrect allies. - FIX: "Quietus" spell didn't activate on-minion effects. - FIX: "Grandiose" trait counted the additional buffs/debuffs/minions incorrectly. - FIX: "Molecular Betrayal" perk didn't increase Current/Maximum Health. This was originally intended, but was missing from the perk description so I decided to buff this perk a little rather than changing the description. - FIX: Freeze some people were experiencing when fighting the 2nd or 3rd tier of Giran (Nether Boss). - FIX: Spell Gems could be incorrectly unequipped under certain circumstances. - FIX: "Formation" trait only gave stats to the damaged creature, not to all your Uraloses. - FIX: "Dispossession" trait worked at the wrong time. - FIX: "Charge" trait description incorrectly stated that it only activated at the start of your creatures' turns - should have been any creature's turn. - FIX: Vertraag's level 35 blessing granted only +50% favor from orbs, not 100% as intended. - FIX: "Ruby Attunement" trait granted 100% health instead of 75% when it was used by an enemy. - FIX: Crash when pressing the confirm button on an empty Projects UI. - FIX: "Eye of the Thylacine" trait caused the original caster to cast all the additional spells instead of your Godspawn. - FIX: "Rise to Fall" trait's increased healing could incorrectly result in less healing. - FIX: "Hearts and Minds" trait gave stats to the wrong creature(s). - FIX: Enabling/disabling anointments didn't update the counter on the UI until the next time you opened it. - FIX: Several typos.


[ 2021-12-13 18:36:29 CET ] [ Original post ]


Patch 1.0.2

This update is available on Windows now, and will be made available for Mac and Ubuntu very soon. - ADD: Keyboard splash screen now instructs the player to press E to continue. - FIX: Effects that worked based on a creature's lowest/highest stat calculated Health incorrectly. - FIX: "Nihilism" trait damaged the wrong creatures. - FIX: "Master of Animations" trait didn't work for the player - only enemies. - FIX: Alchemist costume had reversed left/right animations. - FIX: Relics could sometimes have incorrect/unadjusted stats as a result of changes made in a recent patch. - FIX: Crash related to the "Unbidden Miracle" trait. - FIX: Crash related to multiple creatures having the "Draconic Arrogance" trait at the same time.


[ 2021-12-06 15:44:56 CET ] [ Original post ]


Siralim Ultimate has exited Early Access!

After 16 months of alpha, beta, and early access testing, Siralim Ultimate has finally exited Early Access and is fully available for Windows, Mac, and Linux on Steam! Special thanks to everyone who took the time to contribute feedback and submit bug reports to make Siralim Ultimate the best game it can be. This game is the culmination of over 8 years of work on the series, and I couldn't be happier with the way it turned out. I hope you enjoy playing it as much as I enjoyed making it. Please spread the word about today's release, and if you haven't done so already, please write a review of the game on Steam - it helps more than you know! https://store.steampowered.com/app/1289810/Siralim_Ultimate/


[ 2021-12-03 16:05:27 CET ] [ Original post ]


Patch 1.0.1

- CHANGE: Ascending a specialization now also rewards you with 1 Perk Point to ensure you have enough points to purchase your new perk. - CHANGE: Reduced Loid's health during the main storyline. - CHANGE: Tartarith is now immune to debuffs during his storyline battle. - CHANGE: Optimizations to improve game performance. - FIX: One of the Nether Realms still reset after each battle. - FIX: "Sobered Up" trait didn't work. - FIX: "Infestation" trait didn't always work. - FIX: "Spiral Ward" and "Long Live" traits didn't calculate damage reduction correctly. In addition, their descriptions were missing the 90% damage reduction cap associated with similar effects. - FIX: Several traits that activate when the creature with that trait dies didn't work. - FIX: "Pedigree Safeguard" trait didn't work. - FIX: Various minor typos and sprite fixes. - FIX: "Hog Wild" trait didn't work. - FIX: Erebyss' god fight trait caused creatures to be killed on her first turn instead of every other turn. - FIX: Crash related to the "Pull the Strings" trait under certain conditions. - FIX: "Hymn of Brawn" trait could prevent the Timeline from progressing. - FIX: Some "Empowering" achievements had the wrong requirements. - FIX: "Glucose" trait sometimes didn't work. - FIX: Shallan's god battle trait didn't work correctly. Spell Adjustments: Mutilate: reworked. Now damage is based on the caster's Health instead of that of the target. Trait Adjustments: Appreciation For Ancestry: Increased damage bonus from 50% to 75%. Barbearian: Now also increases the creature's Defense by 35%. Blood Thirst: Increased number of Dire Wolf stacks from 3 to 5. Bravely Inspired: No longer reduces health to 1. Now also boosts your creatures' Health. Decreased stats gained from 35% to 25%. Cantripology: reworked. After this creature attacks, it casts its top-most, Unsealed Spell Gem. Then, that Spell Gem is Sealed. Counter Slash: reworked. After this creature is attacked, it deals damage to the enemy equal to 50% of this creature's Attack. Cull the Weak: reworked. After an enemy is killed, your Uralos creatures gain 15% stats. Darkbloom: Now base stats are 20, plus 5 for each spell gem. Maximum is now 8 gems. Dead Butterflies: No longer causes the creature to skip its turn. Now causes the creature to take 75% more damage and deal 50% less damage. Double Vision: Increased chance from 30% to 40%. Eldritch Creation: Increased number of Spell Gems gained from 1 to 2. Escalation: Now only activates from Uralos creatures. No longer increases attack. Increased Intelligence gained from 20% to 35%. Formation: No longer increases attack. Increased Defense gained from 20% to 25%. Grovel and Beg: increased health activation threshold from 35% to 50%. Hunger for Blood: reworked. After your Uralos creatures attack, your Uralos creatures gain 10% Attack. Improbable Catapult: Now activates at the start of the creature's turn instead of at the start of battle, and this trait can only activate once per side. Lost In Forever: No longer prevents attacking/casting. Now causes the creature to have 50% lower stats other than Health. Mind Reave: reworked. After an enemy casts a spell, this creature deals damage to it equal to 35% of this creature's Intelligence. Outgrow: No longer prevents attacking/casting. Now causes the creature to have 50% lower stats other than Health. Puff Up: Increased stats gained from 25% to 30%. Reactive Heads: Decreased chance to activate from 20% to 15%. Rollout: Damage nerf is now 0 to 50%. Red In Tooth And Claw: Increased chance from 35% to 50%. Shared Consciousness: Increased chance from 25% to 35%. Triple Suns: Reduced damage taken by these effects from 100% to 90%. True North: Reduced stat reduction from 90% to 50%. Undead Legion: Increased number of Zombie stacks from 3 to 5. War Dance: reworked. After your Uralos creatures Defend or Provoke, your Uralos creatures gain 20% Speed.


[ 2021-12-01 19:32:42 CET ] [ Original post ]


Siralim Ultimate will exit Steam Early Access on December 3!

Siralim Ultimate will exit Steam Early Access on Friday, December 3 for its full release! Huge thanks to everyone who contributed feedback and submitted bug reports during Early Access. As always, I will continue to monitor our forums for any issues. Later today, I will release a small patch that fixes some minor bugs that were reported since the last update, and this patch will also change the version number to 1.0.0.

FAQs


Q. Will my save files carry over to the full release? A. Yes. You wont lose any progress. Q. Do I need to do anything on my end to prepare for the end of Early Access? A. Nope! This release won't affect you at all outside of causing uncontrollable excitement. Q. Is the Mac port still coming? A. Yes, I'm working on that right now and fully expect to have it ready before December 3. Q. When will Siralim Ultimate be released on other platforms? A. I'll start working on console and mobile ports very soon, but there's no way I can provide an accurate estimate this early on. While console development is my top priority, the certification process involves a lot of downtime while I wait for Nintendo/Sony/Microsoft to do their part. For that reason, the mobile ports will likely come out before the console ports since I'll be able to work on mobile development during console certification. I will provide you with regular updates about my progress on all platforms. Q. Will I be able to transfer my save files to the mobile/console versions when they're released? A. You'll definitely be able to do this on Android, iOS, and Switch. I'm not sure about Playstation and Xbox simply because I haven't had a chance to dive into those platforms yet.


[ 2021-11-23 22:23:30 CET ] [ Original post ]


Patch 0.12.13

- ADD: Accessory graphics now appear in the loot box so you can see what they look like without scrolling to your inventory. - CHANGE: Realm property that limited the number of times your creatures can resurrect has been removed from the game. If you still see this property when you load your save file after the patch, you simply need to refresh or complete a realm. - CHANGE: Increased bonus resources and experience granted by Knowledge from 15% to 30%. - CHANGE: Increased the amount of resources gained from all battles other than normal battles (normal battles are those that occur when you physically run into an enemy in the overworld). The exact amount increased varies depending on the fight, but they were all increased. - CHANGE: Increased resources gained from loot (treasure chests, etc) by 70%. - CHANGE: Disabling battle music now works on all battle music, not just normal battles. - CHANGE: Increased chance to encounter beneficial Nemesis Creatures. - CHANGE: Paper stacks in the Land of Breath and Balance should now stand out better from the floor. - CHANGE: "Blue Tether" trait now only works on attack and spell damage. - CHANGE: Floating text that tells you if a creature has too many traits has been removed, but still shows up in the battle history. - CHANGE: Accessories are now displayed in the loot window when your loot filter is set to "Normal". - FIX: Text overflow when gaining multiple reputation levels with a guild at the same time. - FIX: "Mender's Oath" trait healed the wrong creatures. - FIX: "Heightened Learning" trait worked on the wrong creatures.


[ 2021-11-22 18:07:40 CET ] [ Original post ]


Patch 0.12.0 (Test Branch)

Patch 0.12.0 is now available on our test branch! As with many of our previous patches, I've decided to release this patch on a separate branch that you must opt-into before you can download it. Please expect some bugs and crashes associated with this patch today. I will update the game pretty aggressively over the next few days to fix any issues that come up. With that said, if you feel like some hiccups might frustrate you, I suggest you wait until this patch is released to the main branch before playing it. In order to download the patch, please do the following: 1) Make a backup of your save folder. You'll find it in C:\Users\YOUR_USERNAME\AppData\Local\SiralimUltimate. Save the entire "save" folder somewhere else on your computer. Please do not skip this step. 2) In your Steam Library, right-click Siralim Ultimate, go to Properties, then the "BETAS" tab. Enter the code "massivepatch". Click the "check code" button and then you should be able to select "test" from the list of betas in the dropdown menu. 3) The patch should download automatically now. If not, restart Steam. Unless some major issues appear, I will move this patch to the main branch in a few days. Also, please note that this test is only for Windows; I'll release a Linux version when we're ready to send the patch to the main branch. Please let me know on our support board if you run into any issues! ___________________________________________

Patch Notes


- ADD: 9 realms and gods which can be unlocked via Projects after finishing the main storyline. These realms were designed by our backers. Note that there are currently a few minor graphical issues with some realms, and we're working to get those fixed ASAP. - ADD: 9 Godspawn projects, each of which are unlocked after you complete their corresponding realm's Project and reach favor rank 20 with that god. - ADD: 9 relics, each of which are unlocked after you complete their corresponding realm's Project. - ADD: 9 god battles, each of which are unlocked after you complete their corresponding realm's Project. - ADD: 9 Avatar creatures. - ADD: 9 Godforges for your Avatar creatures. - ADD: Accessories. These are cosmetic items that can be applied to your creatures to change their appearance. Each creature can equip up to 6 accessories at a time. You can change the location of each accessory, flip them, resize them, and specify whether they're placed behind or in front of the creature. Note that accessories only affect a creature's battle sprite, not its overworld sprite. Examples of accessories include hats, pets, horns, beards, and much more. You can acquire accessories as random drops via loot. You can customize your creatures' accessories at your Wardrobe in your castle. There are 388 Accessories to collect, 4 of which were designed by our backers. - ADD: Otherworld Portals have a chance to spawn in realms beyond realm depth 30. In these portals, you'll encounter "Exotic" creatures. Defeat them to obtain their mana. Information about these portals can be found in the "Realms" section of the Codex. - ADD: 207 creatures, all of which were designed by our backers. - ADD: 207 trait materials, all of which were designed by our backers. - ADD: 18 Rodian Creature Masters, each with their own costume and trait material for you to unlock. - ADD: 255 creature skins, 4 of which were designed by our backers. - ADD: 582 decorations, 2 of which were designed by backers. - ADD: 18 floors. - ADD: 10 walls. - ADD: 118 costumes, 92 of which were designed by our backers. - ADD: 10 music tracks that can be unlocked for your castle. - ADD: 102 castle backgrounds. - ADD: 649 achievements. - ADD: 54 Realm Quests. - ADD: All remaining backer NPCs. - ADD: You can now forfeit battles by holding down E, F, and Q at the same time for several seconds while the battle menu is not visible. This allows players to escape from rare circumstances when battles are stuck in an endless loop. This new functionality is documented in the Codex as well. - ADD: When you acquire a Card, and doing so grants you enough Cards of that race to unlock a new bonus, dialog will now appear to tell you what that bonus is. - ADD: Decorations list now shows the number of each decoration you already have in your castle. - ADD: Realm Map now tells you if a Master is still alive in the current realm. - ADD: When you talk to a Master, your current Mastery level is displayed along with their dialog. - ADD: Creature personalities are now included in the function that copies your team to the clipboard. - ADD: "Skins and Accessories" section to the Creatures Codex. - ADD: The total number of decorations in your castle is now displayed at the top-left corner of the screen while you're in Decoration Mode. - ADD: When you find a costume and it appears in the loot window, that costume's art will now be drawn in the loot window so you can see what it looks like. - ADD: When you find a decoration and it appears in the loot window, that decoration's art will now be drawn in the loot window so you can see what it looks like. Note that this feature does not include floors or walls, though it does include floor tiles. - ADD: At the start of the game, Nortah now tells the player that you can re-order your creatures at the Menagerie. - ADD: When a Dumpling or Treasure Golem flees from battle, this action is now added to battle history. - CHANGE: Conducted a polishing pass on story dialog, tutorial popups, and all user interfaces. The changes are subtle but make for a more polished game. - CHANGE: Rebalanced story boss health. Some bosses were too easy while some were too difficult. The difficulty curve should be much smoother now. - CHANGE: Reduced the average number of realms required to complete most Projects. Each Project was adjusted differently, anywhere from a 33% to 50% reduction. Missions are unchanged other than Assassination missions which were reduced by 25%. - CHANGE: Sound volume is now split into battle volume and non-battle volume. Note that when you load your save file after this patch, your battle volume will be set to 100%. - CHANGE: Game difficulty level is now saved specifically to your save file rather than being part of your global game configuration settings. - CHANGE: Game difficulty level is now much more drastic than before. - CHANGE: Default game difficulty is now 1, up from 0. - CHANGE: A tutorial popup will now appear after you've finished at least 50 battles to inform you about the Game Difficulty option. - CHANGE: The type of Master that spawns is now based on your lowest Mastery level. - CHANGE: Realm objects that start battles against creatures that belong to specific races now typically only choose from 1 race - previously, several chose from 2 races. - CHANGE: Realms now spawn different creatures by default than before. There are also fewer races (5, down from 10) used when realm instability is set to 0. - CHANGE: Azural and Tenebris now sell Smiths and Reapers (respectively) at their shops instead of Yetis and Shadows. - CHANGE: Ascension now requires you to defeat 30 gods (up from the 21 old ones). This change is not retroactive, so if you already ascended a specialization, you'll keep that ascension after this patch. - CHANGE: You can now view Realm Properties and False God runes while you're in a boss room. In other words, the in-game map now appears on the menu in all rooms... minus the actual map part of it. - CHANGE: Creature battle sprite flipping is now done in the Accessories interface (Wardrobe) instead of the Recolor interface (Fusion Lab). - CHANGE: Spell Gems have new icons. - CHANGE: Significantly increased the chance to find decorations and costumes, especially early on. - CHANGE: Fused creatures now inherit the strategy and macro of the primary parent. - CHANGE: Increased the amount of loot received from completing Realm Quests by 50%. - CHANGE: Increased the number of Perk Points rewarded by defeating story bosses from 25 to 50. This should allow players to realize their class identity much earlier in the game. - CHANGE: "Extra Cast" spell gem property now scales to 100% at tier 15, up from 97%. - CHANGE: Piety Candles can now be destroyed in realms after they're used. - CHANGE: Enemies can no longer spawn with the "Unrighteous Fire" spell. - CHANGE: Enemies now have a casting animation just like your own creatures do. - CHANGE: Nemesis Creatures have significantly more health. - CHANGE: Expanded the "Currency" menu to include 9 new emblems, one for each of the new gods. - CHANGE: Significantly increased the amount of Notoriety rewarded by the Slot Machine minigame. - CHANGE: Teleportation Shrine menu now fits the creatures that belong to a realm on the same panel as the realm properties so you no longer need to toggle with A/D to see them. - CHANGE: Teleportation Shrine menu now supports paginated realm selection in order to make room for the new realms. - CHANGE: Enemies gain much less benefit from the "Mend" buff at the very start of the game to make it less annoying for new players to deal with. - CHANGE: It now costs 100 Brimstone to socket an Artifact's first Stat Slot, down from 1000. This should make it much easier for new players to engage with artifact crafting early on in the game. - CHANGE: Players now start the game with 5000 of reach resourece, up from 3000. - CHANGE: Increased the bonus experience points gained from defeating story bosses from 100% to 1500%. - CHANGE: Story bosses now drop 1000% more resources. - CHANGE: Increased the amount of treasure received from treasure chests. Previously, they were the worst source of treasure in the game which didn't make any sense. - CHANGE: Increased treasure received from Mimics. - CHANGE: Increased the chance to receive spell inscriptions from papers in Venedon's realm. - CHANGE: Realm Boosts that decrease enemies' stats now decrease stats by 5% per stack, down from 10% per stack. - CHANGE: On-death effects no longer remove the "Rebirth" buff from creatures if the creature isn't actually dead. - CHANGE: Squash/fruit battles now involve random creatures instead of Efts/Waspids. - CHANGE: Jotun (False God) no longer provides damage immunity runes to the player since he's already immune to damage. - CHANGE: Substantially improved game performance in battles. - CHANGE: Improved game performance when players have a lot of Spell Gems. - CHANGE: Improved performance for late-game players when looting. - CHANGE: Improved realm generation speed. - CHANGE: Increased Grovetender's Herbling creature base stats from 20 to 25, and health from 30 to 40. - CHANGE: Increased Animator's Animatus creature base stats from 18 to 25, and health from 38 to 40. - CHANGE: Increased "Blight" debuff damage by 100% (so now it causes damage equal to 50% of the healing done, up from 25%). - CHANGE: "Tempest" trait now causes spells to also be cast on the target, and it targets dead creatures. This is useful for spells such as Resurrection. - CHANGE: "Never Fade" trait has been revamped. This creature and its adjacent allies are immune to Disarmed. This trait was adjusted to optimize game performance in battles. - CHANGE: "Timewalk" spell now also increases the number of turns the target has taken by 1. - CHANGE: "Shadow Bulwark" trait now reduces indirect damage by 90%, down from 100%. - CHANGE: "Flagellation" perk now works at 100% effectiveness, up from 35%. - CHANGE: "Flow of Magic" perk has been revamped. After your creatures manually cast an Ethereal Spell Gem, they gain a random buff. - CHANGE: "Diabolism" perk now also prevents Rune Spell Gems from being Sealed. - CHANGE: "Perplex" perk now works on all damage. - CHANGE: "Abyss Orbs" trait now activates after 2 turns, down from 3. It also now afflicts a debuff at the end of the enemies' turns in addition to the start of their turns. - CHANGE: "Farsight" trait can now activate a maximum of 1 time per turn. - CHANGE: "Squall" trait can now activate a maximum of 1 time per turn. - CHANGE: "Master of Soulflayers" trait now works on all your Soulflayers without all the creatures in your party needing to belong to this race. - CHANGE: "Bob and Weave" trait now works based on enemies' buffs instead of debuffs. Increased chance from 20% to 25%. - CHANGE: "Illumina" trait has been revamped. After your creatures attack, they have a 25% chance to gain a Barrier that absorbs damage equal to 50% of their Maximum Health. - CHANGE: "Liberation" trait now works based on the number of minions it has instead of the number of debuffs. - CHANGE: "Mind Prison" trait has been revamped. After this creature provokes, it Seals 3 of a random enemy's Spell Gems. - CHANGE: "Forsaken Horizon" now also increases the number of times the creature's Arsenal spells are cast by 2. - CHANGE: "SKREEE!!" trait now activates at the start of creatures' turns instead of at the end. - CHANGE: "Alternate Reality" trait effect changed to 60%/40% from 40%/100%. - CHANGE: "Chasing Infinity" trait now also grants 50% more spell potency. - CHANGE: "Life Transformation" now deals 50% damage up from 25%. - CHANGE: "Hymn of Guile" trait now prevents enemies from gaining Invisible via buff effects rather than constantly removing this buff. - CHANGE: "Spit Poison" trait now has an additional effect. If enemies already have Poison, its potency is increased by 30% instead. - CHANGE: "Amongst Gods" trait has been revamped. After an ally attacks, this creature has a 20% chance to resurrect one of your creatures with 50% Health. - CHANGE: "Ninetails's Revenge" trait now works on all your creatures instead of only the creature that has this trait. - CHANGE: "Elusiveness" trait now activates after 3 turns, and correctly states that it only works on your creatures (the old description was a typo). - CHANGE: "Insight" trait now only works on attacks. - CHANGE: "Empire" trait now reduces potency by 50% down from 90%, and casts 4 extra times instead of 3 extra times. - CHANGE: "Slop" trait has an additional effect. If enemies already have Blind, their Speed is decreased by 20% instead. - CHANGE: "Heartrage" trait damage increased from 30% to 80%. - CHANGE: "Lion's Roar" now works on all damage, not just attacks. - CHANGE: "Anxiety" trait has been revamped. This creature's Spell Gems have 100% more potency, but are Sealed after they're cast. - CHANGE: "Patience" trait has been revamped. Enemies take 50% more indirect damage for each turn they've taken in the current battle. - CHANGE: "Subtlety" trait damage bonus increased from 50% to 100%. - CHANGE: "Guardian" trait now also reduces incoming damage by 50%. - CHANGE: "Heads or Tails" now causes the creature to gain a buff or a minion, rather than to gain a buff or afflict a debuff. - CHANGE: "Wallop" trait defense reduction decreased from 40% to 30%. - CHANGE: "Hangover" trait has been revamped. At the start of each enemy's turn, this creature has a 35% chance to cast a random Booze Spell. - CHANGE: "Master of Shades" trait has been revamped. If all the creatures in your party are Shades, they gain Invisible at the end of their turns and have a 100% chance to dodge while they have this buff. - CHANGE: "Master of Apises" trait has been revamped. At the start of battle, your Apises gain the Long Live trait. - CHANGE: "Final Act of Judgment" now deals 1% damage up from 0.5% damage based on 0.5% of its missing health up from 1%. In addition, the damage cap has been increased from 25% to 35%. - CHANGE: "Tellur's Scales" trait now reduces damage by 20% for each time the creature has taken damage, up from 5%. - CHANGE: "Poof" trait now grants a 90% chance to dodge, up from 50%. - CHANGE: "Master of Golems" trait now grants the Double Take or Chip Off The Block trait. - CHANGE: "Charity" trait now heals 300% more. - CHANGE: "Master of Paragons" trait now works on all your Paragons without needing to have all the creatures in your party belong to this race. - CHANGE: "The Shadows" trait now resurrects with 100% Health up from 20%. Stat gains have been reduced from 50% to 25% but are now granted to all your creatures. - CHANGE: "Crystal Spears" spell has been revamped. Target takes a moderate amount of damage, plus additional damage equal to 20% of the caster's Current Health. - CHANGE: "Glory" spell can now cast a maximum of 3 spells. - FIX: "Lingering Frost" trait didn't work. - FIX: Wardens had the wrong default costume. - FIX: "Genius" nemesis affix didn't work. - FIX: "Fragmenting Arrow" spell's subsequent damage effect didn't always work correctly. - FIX: "Summon Horde" spell didn't work correctly. Also adjusted the spell description for clarity. - FIX: "Sidestep" perk caused performance issues. - FIX: Rare crash when interacting with cocooned victims in Regalis' realm. - FIX: Millions of typos. - FIX: Unlocking the Pyromancer specialization granted duplicate wardrobe costumes. This fix is not retroactive (yet) so players affected by this bug prior to this patch will still have 2 duplicate costumes. - FIX: God dialog didn't always show their portraits, and instead played a random sound effect for no reason. - FIX: "Fracture" spell didn't work correctly. - FIX: "Kaito Banner" trait material should have been called "Kaito Symbol" and also had the wrong icon. - FIX: "Improvised Recitation" spell only cast 1 spell instead of 3 as intended. - FIX: It was possible to be sent to an empty Nether Realm. - FIX: Resource conversion UI was missing a description panel at the top left corner. - FIX: "Indiscriminate Summoning" spell gave -1 minions instead of +1. - FIX: Animatus and Herbling could sometimes appear on the realm map. - FIX: "Nerlyx's Veil" trait could activate more than once per turn which was inconsistent with similar effects. - FIX: "Supplicant Sacrifice" spell didn't work. - FIX: Display issue related to the "Aamon's Embrace" skin. - FIX: Regressive bug that caused certain story bosses to have the wrong overworld sprite in their boss room. - FIX: "Cataclysm" trait applied far more times than intended. - FIX: Crash related to Nether Stone interfaces. - FIX: It was possible to sort several interfaces while a dialog message was displayed, resulting in all kinds of bugs and crashes. - FIX: "Death" minion's activation chance was significantly lower than intended. - FIX: Double credit was given for completing the "Kill Grimoires" quest in Zonte's realm. - FIX: "Pull the Strings" didn't work correctly and also sometimes caused a crash. - FIX: "Next battle, your creatures always dodge" realm boost worked for enemies instead of your creatures. - FIX: "Disintegrating Arrow" spell's resurrection prevention didn't work on resurrection effects that immediately preceded creatures that were killed by this spell. - FIX: "Splitting Arrow" spell used intelligence instead of speed to determine the damage dealt. - FIX: Regalis' rank 3 blessing didn't start working until rank 5. - FIX: It was possible to obtain certain cards that don't actually exist. - FIX: "Secret Ingredient" trait worked for enemies instead of allies. - FIX: Stat reduction achievements counted progress from your creatures losing stats. - FIX: Ent card set claimed to have 8 cards in it instead of 9. - FIX: Some painting decorations had the wrong collision boundaries. - FIX: False Gods weren't immune to OHKO effects. - FIX: "Nine Meteors" spell didn't deal damage. - FIX: "Yuck" trait worked even if enemies weren't afflicted with the "Disarmed" debuff. This trait also didn't work consistently with similar effects. - FIX: Sosig floor tile doecration had the wrong sprite. - FIX: Rare crash on anointments UI. - FIX: Rare crash related to the "Martyr" perk. - FIX: Rare situation where creatures (usually enemies) could take repeated turns indefinitely for no apparent reason. - FIX: "Greater Dispel" spell didn't always remove all buffs or debuffs. - FIX: Rare crash related to cloud saving. - FIX: Crashes and freezes related to the "Hederas' Grasp" trait. - FIX: "Contagion" spell didn't always remove all minions. - FIX: "Redefined" trait didn't work in all cases. - FIX: "Dispelling Dervish" spell didn't always remove all buffs. - FIX: "Fiery Stew" spell only healed and didn't do its other intended effects. - FIX: It was possible to interact with the Reliquary while you didn't have any creatures in your party, resulting in a crash. - FIX: Rare crash related to the "Timewalk" spell.


[ 2021-11-15 16:56:23 CET ] [ Original post ]


Dev Update: September 7, 2021

The next patch for Siralim Ultimate will be the largest the series has ever received!

New Realms


Thanks to our Kickstarter backers, we're adding 9 new realms for players to unlock. Yes, that's 9 new tilesets, each with their own new gods, creatures, items, blessings, relics, realm quests, avatars, and much more. These realms won't be available during the game's main storyline, but after you defeat the final boss of the [strike]tutorial[/strike] game you'll have the opportunity to unlock and explore them whenever you want. Here's some battle background art to whet your appetite for now: Forbidden Depths, ruled by Anneltha, Goddess of Earth:
Amalgam Gardens, ruled by T'mere M'rgo, God of Fusion:
Astral Gallery, ruled by Muse, Goddess of Creation:
I want to reiterate that these new realms were designed by our Kickstarter backers, and I can't thank them enough for their support.

New Creatures


The next patch also includes nearly 200 new creatures for players to collect! Just like with the new realms, these creatures were all designed by our Kickstarter backers. All backer-designed creatures will belong to the new "Exotic" race. Unlike normal creatures, Exotic creatures can't be found running around in realms like usual. Instead, you'll sometimes encounter an "Otherworld Portal" in realms that will take you to a boss fight against a randomly-selected Exotic creature. If you manage to defeat the creature, you'll receive enough Mana to summon it in your castle. Each creature comes with its own bestiary lore and trait material. Other than their method of acquisition, Exotic creatures behave exactly like normal creatures - you can fuse them, go on assassination or hunt missions for them, and everything else you can do with the creatures that are already in the game. ------------------------------------- As you can imagine, these new additions to the game are massive in scope, so I can't give a reliable ETA for when this patch will be ready. However, I'm already pretty deep into implementing all this new content and I'm confident that it'll be ready sooner than you might expect. That's all for now! Thanks to everyone for their support. I hope you're all enjoying the game.


[ 2021-09-07 12:56:12 CET ] [ Original post ]


Patch 0.11.5

- FIX: "Unrighteous Fire" spell targeted the wrong creature(s). - FIX: "Clogged Pores" spell locked targeting to allies. - FIX: "Chaos Reign" spell targeted the wrong creature(s). - FIX: "Greater Dispel" spell targeting didn't include enemies. - FIX: Nether Realm with bones caused the bones to respawn after battle. - FIX: "Forbidden Unity" spell description incorrectly stated that it didn't affect the caster. - FIX: "Dark Summoning" spell only worked on the caster. - FIX: "Contradiction" trait didn't put creatures at the bottom of the timeline. - FIX: False God Nether Orbs sometimes had the wrong sprite and description.


[ 2021-08-30 14:43:45 CET ] [ Original post ]


Patch 0.11.X

Patch Notes


- IMPORTANT: If you use our Cloud Storage feature, make sure your Cloud ID is 12 digits in length before updating to this version of the game. If it's not, your Cloud ID will be randomized to include 12 digits after you update. - ADD: You can now adjust the difficulty of enemies in realms via a new Gameplay option. This new option allows you to specify a difficulty modifier from 0 to 9 which drastically increases enemies' levels. This option gives no additional bonuses (not even additional experience points) and is intended for players who are looking for a greater challenge. Note that this option currently affects all your save files but it will be save file-specific in a future patch. - ADD: There is now a third selection for Turbo Mode in the gameplay options menu. When this option is enabled, you don't need to hold down the E key to quickly progress through battles. Note that this does not automate battles - you'll still need to make menu selections and choose your target, but this should be a good accessibility option for players who don't want to hold buttons down for extended periods of time. - ADD: You can now hold down the F key and press E to toggle the different Turbo Modes in battle. This new feature couples nicely with the new Turbo Mode mentioned above, since sometimes you'll want battles to progress a little more slowly so you can see what's happening. - ADD: 20 Nether Realms, 19 of which were designed by backers. They're all pretty ugly (the realms, not the backers) but they will be polished and decorated in a future patch. - ADD: 105 new spells, all of which were designed by backers. - ADD: 109 traits and trait materials, all of which were designed by backers. - ADD: 42 new costumes, all of which were designed by backers. - ADD: 16 new creature skins. - ADD: 13 new decorations, 5 of which were designed by backers. - ADD: Icons are now displayed in the overworld HUD when your Goblet is full, if your Rune of Prophecies is 100% complete, if you have a mission that needs to be turned in, or if you don't have an active bounty. - ADD: Realm Properties all have unique icons. - ADD: Sound effects for realm objects that didn't have one. - ADD: If a creature can't cast a spell for some reason, that reason will now be printed to the battle history rather than failing silently. - CHANGE: Nether Bosses now drop slightly more key fragments than before. In addition, the number of fragments rewarded now scales with the number of times you've defeated the final Nether Boss, up to 3 times. - CHANGE: You can now purchase gate of the gods key from god shops after reaching favor level 50. They cost 20 emblems each. - CHANGE: Increased the maximum number of decorations you can place in your castle from 1000 to 3000. After you have over 1500 decorations, a warning message will be displayed that the game's performance could be adversely affected. - CHANGE: God Favor Ranks now slightly increase the amount of loot received from all sources in all realms. This ensures that it's worthwhile to continue leveling up your favor beyond 100 after you stop unlocking blessings. This change has been reflected in the Codex as well. - CHANGE: Creatures in the arena no longer acknowledge their personalities for the sake of stat growth rates. - CHANGE: Battle history text is now smaller and more compact, so now it can fit several more lines on the screen at a time. - CHANGE: Increased the amount of rewards gained from Forage missions. - CHANGE: "Barrier" buff maximum strength is now based on a creature's highest stat rather than maximum health. - CHANGE: Trait/spell search in the Codex now also searches the names of traits and spells. - CHANGE: Loid (Story Boss) can no longer spawn with Maniac Mutants as its allies. - CHANGE: Loid Prime (False God) fight has been redesigned. - CHANGE: Slightly increased the rate at which enemy levels scale as your realm depth increases. - CHANGE: Menagerie dialog is now chosen from any of the 5 lines for that creature rather than it being based on the creature's personality. - CHANGE: "Vivacious Vodka" spell can now only target 1 creature at a time and can only be cast once at a time. Without these restrictions, the spell was largely detrimental to your own team. - CHANGE: "Sorrow" trait has been revamped. Enemies with Cursed take 50% more damage from this debuff. This trait does not stack. - CHANGE: "Solar Flare" trait now activates while defending as well, and casts Stellar Flare instead of Firestorm. - CHANGE: "Heated Ichor" trait now deals damage based on the creature's health rather than that of the enemy. - CHANGE: "Timewalk" spell can now only target 1 creature at a time and can only be cast once at a time. Unfortunately, this spell caused massive performance issues under certain conditions that are not realistic to fix, so this spell needed to be toned down. - CHANGE: "Companion" perk now has 3 ranks, up from 2. Reset your perks to ensure you have enough points. - CHANGE: Lister (god fight) and Jotun (False God fight) can no longer resurrect. This change was made to prevent them from being fully unkillable. - CHANGE: Vulcanar's rank 100 relic perk now activates a maximum of 3 times per battle. Otherwise, it granted immortality. - CHANGE: The ability to import/export macros has been removed. Players were attempting to manually edit them which caused issues with their save files by inputting incorrect data. - CHANGE: Creature race icons have been revamped. - CHANGE: Relic icons have been revamped. - CHANGE: Reliquary UI icons have been revamped. - CHANGE: Slot machine now runs much faster. - CHANGE: Inscriptions are now displayed even if you have the "Strict" loot filter enabled. - CHANGE: Surathli and Mortem have new floor decoration tiles. - CHANGE: Simplified Soulflayer trait descriptions. - CHANGE: Optimized performance in battles, especially battles that drag on for a long time. - CHANGE: Optimized decorations to substantially improve performance in your castle. - FIX: Avatar skins were unavailable to choose for transmogrification and customizable creatures. - FIX: "Ethereal" trait allowed creatures to be immune to Althea's blight debuff. - FIX: Realm Boost that granted a random spell gem at the start of battle could grant ultimate spell gems. - FIX: It should no longer be possible for the player to get stuck in a realm with no path to the teleportation shrine. - FIX: "Overrun" perk didn't have a 100% chance to activate. - FIX: "Marshal" trait didn't work as a result of changes made in the last patch. - FIX: "Soul Rending" perk always had a 100% chance to activate. - FIX: "Myrtle's Perseverence" trait didn't always activate. - FIX: "Hearty Appetite" trait had some incorrect interactions with other effects. - FIX: Booze and Arsenal spells will now correctly be added to the macro spell list after you unlock the Gambling Dwarves and Arena, respectively. - FIX: Crash related to rank 100 Rosenthorne perk. - FIX: "Transmogrification" trait also prevented debuffs and minions. - FIX: "Call of the Grave" trait didn't affect all enemies. - FIX: Realm map didn't display "False God: NAME" as a realm property. - FIX: Rare case where Attack and Spell damage were sometimes treated as indirect damage. - FIX: Extremely rare case where creatures could take infinite turns. - FIX: Devil's Nest blessings didn't work unless they initiated a battle. - FIX: The text "-5555" could be printed to the history log for no apparent reason. - FIX: "Love And Other Disasters" trait didn't correctly block all effects. - FIX: Althea's permanent Blight debuff didn't work. - FIX: Enemies could sometimes be fused with the exact same creature as their base creature. - FIX: Blessing list showed entries past favor level 100. - FIX: Each on-resurrect action counted against the resurrection limit. - FIX: Crashes/bugs related to the "Emerald Power" spell. - FIX: Wild Arena rules that forced creatures to belong to a certain class weren't enforced past the first battle. - FIX: Realm property that increased enemies' spell gem slots didn't work. - FIX: Rare crash when teleportation to a new realm. - FIX: "Dark Strike" spell didn't afflict Inverted. - FIX: "Bonsai" skin worked on Efts instead of Ents as intended. - FIX: Animatus card should no longer drop since it wasn't supposed to exist. - FIX: "Eternal Jinx" sometimes didn't work. - FIX: More issues that caused Cloud IDs to be the wrong length or negative. - FIX: Crash related to the "Last Stand" perk. - FIX: "Inverted" debuff could have the incorrect potency when applied by certain effects. - FIX: Cyhra's boss bottle will no longer give its allies damage immunity if one of them manages to acquire its trait. - FIX: Some "next battle" realm boosts weren't applied after they were acquired. - FIX: Master Arena Mode still gave players the wrong creatures. - FIX: "Random Music" decoration option should no longer re-randomize the music so frequently while you're choosing wall/floor/background styles. - FIX: Crash related to the "Multitheism" perk if you had creatures in your party that were converted to Godspawn mid-battle. - FIX: "Questions Unanswered" trait worked on all debuffs, and sometimes didn't work at all. - FIX: Zonte could sometimes become invincible during his god fight. - FIX: Surathli's fight could sometimes have terrible performance. - FIX: Void Essence rank 40 perk gave max hp to the wrong creature. - FIX: "Skew the Odds" and "A Little Help" achievement lines didn't progress as a result of the new Realm Boost system introduced in the last patch. - FIX: Dolphin costume didn't have animated left/right-facing frames. - FIX: Kraynaks' friends didn't change appearances after transformation. - FIX: Guild bonuses no longer apply in the arena. - FIX: "Derivation" perk always acted as if it was level 1. - FIX: Card stat bonuses applied in the arena. - FIX: Cards gave higher bonus stats than intended. - FIX: Buffs and debuffs could be overwritten by the same buffs and debuffs even if they weren't more powerful. - FIX: "Nature's Blessing" trait description now correctly states that it doesn't stack. - FIX: "Equinox" perk didn't produce floating combat text, history dialog, or activate on-minion effects. - FIX: "Master of Inquisitors" trait didn't produce floating combat text, history dialog, or activate on-minion effects. - FIX: "Insight" spell didn't have the correct effect. - FIX: On-death effects counted as a creature dying each time they activated.


[ 2021-08-25 17:26:30 CET ] [ Original post ]


Patch 0.11.0 (Test Branch)

Patch 0.11.0 is now available on our test branch! As with many of our previous patches, I've decided to release this patch on a separate branch that you must opt-into before you can download it. Please expect some bugs and crashes associated with this patch today. I will update the game pretty aggressively over the next few days to fix any issues that come up. With that said, if you feel like some hiccups might frustrate you, I suggest you wait until this patch is released to the main branch before playing it. In order to download the patch, please do the following: 1) Make a backup of your save folder. You'll find it in C:\Users\YOUR_USERNAME\AppData\Local\SiralimUltimate. Save the entire "save" folder somewhere else on your computer. Please do not skip this step. 2) In your Steam Library, right-click Siralim Ultimate, go to Properties, then the "BETAS" tab. Enter the code "backercontent". Click the "check code" button and then you should be able to select "test" from the list of betas in the dropdown menu. 3) The patch should download automatically now. If not, restart Steam. Unless some major issues appear, I will move this patch to the main branch in a day or two. Also, please note that this test is only for Windows; I'll release a Linux version when we're ready to send the patch to the main branch. Please let me know on our support board if you run into any issues! ___________________________________________

Patch Notes


- IMPORTANT: If you use our Cloud Storage feature, make sure your Cloud ID is 12 digits in length before updating to this version of the game. If it's not, your Cloud ID will be randomized to include 12 digits after you update. - ADD: You can now adjust the difficulty of enemies in realms via a new Gameplay option. This new option allows you to specify a difficulty modifier from 0 to 9 which drastically increases enemies' levels. This option gives no additional bonuses (not even additional experience points) and is intended for players who are looking for a greater challenge. Note that this option currently affects all your save files but it will be save file-specific in a future patch. - ADD: There is now a third selection for Turbo Mode in the gameplay options menu. When this option is enabled, you don't need to hold down the E key to quickly progress through battles. Note that this does not automate battles - you'll still need to make menu selections and choose your target, but this should be a good accessibility option for players who don't want to hold buttons down for extended periods of time. - ADD: You can now hold down the F key and press E to toggle the different Turbo Modes in battle. This new feature couples nicely with the new Turbo Mode mentioned above, since sometimes you'll want battles to progress a little more slowly so you can see what's happening. - ADD: 20 Nether Realms, 19 of which were designed by backers. They're all pretty ugly (the realms, not the backers) but they will be polished and decorated in a future patch. - ADD: 105 new spells, all of which were designed by backers. - ADD: 109 traits and trait materials, all of which were designed by backers. - ADD: 42 new costumes, all of which were designed by backers. - ADD: 16 new creature skins. - ADD: 13 new decorations, 5 of which were designed by backers. - ADD: Icons are now displayed in the overworld HUD when your Goblet is full, if your Rune of Prophecies is 100% complete, if you have a mission that needs to be turned in, or if you don't have an active bounty. - ADD: Realm Properties all have unique icons. - ADD: Sound effects for realm objects that didn't have one. - ADD: If a creature can't cast a spell for some reason, that reason will now be printed to the battle history rather than failing silently. - CHANGE: Nether Bosses now drop slightly more key fragments than before. In addition, the number of fragments rewarded now scales with the number of times you've defeated the final Nether Boss, up to 3 times. - CHANGE: You can now purchase Gate of the Gods keys from god shops after reaching favor level 50. - CHANGE: Increased the maximum number of decorations you can place in your castle from 1000 to 3000. - CHANGE: God Favor Ranks now slightly increase the amount of loot received from all sources in all realms. This ensures that it's worthwhile to continue leveling up your favor beyond 100 after you stop unlocking blessings. This change has been reflected in the Codex as well. - CHANGE: Creatures in the arena no longer acknowledge their personalities for the sake of stat growth rates. - CHANGE: Battle history text is now smaller and more compact, so now it can fit several more lines on the screen at a time. - CHANGE: Increased the amount of rewards gained from Forage missions. - CHANGE: "Barrier" buff maximum strength is now based on a creature's highest stat rather than maximum health. - CHANGE: Increased the number of realms needed to encounter a False God from 5 to 15. These encounters became a bit too repetitive considering there are only 10 of them, and fighting them alongside Nether Bosses every 5 realms was just too much. - CHANGE: Trait/spell search in the Codex now also searches the names of traits and spells. - CHANGE: Loid (Story Boss) can no longer spawn with Maniac Mutants as its allies. - CHANGE: Loid Prime (False God) fight has been redesigned. - CHANGE: Slightly increased the rate at which enemy levels scale as your realm depth increases. - CHANGE: Menagerie dialog is now chosen from any of the 5 lines for that creature rather than it being based on the creature's personality. - CHANGE: "Vivacious Vodka" spell can now only target 1 creature at a time and can only be cast once at a time. Without these restrictions, the spell was largely detrimental to your own team. - CHANGE: "Sorrow" trait has been revamped. Enemies with Cursed take 50% more damage from this debuff. This trait does not stack. - CHANGE: "Solar Flare" trait now activates while defending as well, and casts Stellar Flare instead of Firestorm. - CHANGE: "Heated Ichor" trait now deals damage based on the creature's health rather than that of the enemy. - CHANGE: "Timewalk" spell can now only target 1 creature at a time and can only be cast once at a time. Unfortunately, this spell caused massive performance issues under certain conditions that are not realistic to fix, so this spell needed to be toned down. - CHANGE: "Companion" perk now has 3 ranks, up from 2. Reset your perks to ensure you have enough points. - CHANGE: Lister (god fight) and Jotun (False God fight) can no longer resurrect. This change was made to prevent them from being fully unkillable. - CHANGE: Vulcanar's rank 100 relic perk now activates a maximum of 3 times per battle. Otherwise, it granted immortality. - CHANGE: The ability to import/export macros has been removed. Players were attempting to manually edit them which caused issues with their save files by inputting incorrect data. - CHANGE: Creature race icons have been revamped. - CHANGE: Relic icons have been revamped. - CHANGE: Reliquary UI icons have been revamped. - CHANGE: Slot machine now runs much faster. - CHANGE: Inscriptions are now displayed even if you have the "Strict" loot filter enabled. - CHANGE: Surathli and Mortem have new floor decoration tiles. - CHANGE: Simplified Soulflayer trait descriptions. - CHANGE: Optimized performance in battles, especially battles that drag on for a long time. - CHANGE: Optimized decorations to substantially improve performance in your castle. - FIX: Avatar skins were unavailable to choose for transmogrification and customizable creatures. - FIX: "Ethereal" trait allowed creatures to be immune to Althea's blight debuff. - FIX: Realm Boost that granted a random spell gem at the start of battle could grant ultimate spell gems. - FIX: It should no longer be possible for the player to get stuck in a realm with no path to the teleportation shrine. - FIX: "Overrun" perk didn't have a 100% chance to activate. - FIX: "Marshal" trait didn't work as a result of changes made in the last patch. - FIX: "Soul Rending" perk always had a 100% chance to activate. - FIX: "Myrtle's Perseverence" trait didn't always activate. - FIX: "Hearty Appetite" trait had some incorrect interactions with other effects. - FIX: Booze and Arsenal spells will now correctly be added to the macro spell list after you unlock the Gambling Dwarves and Arena, respectively. - FIX: Crash related to rank 100 Rosenthorne perk. - FIX: "Transmogrification" trait also prevented debuffs and minions. - FIX: "Call of the Grave" trait didn't affect all enemies. - FIX: Realm map didn't display "False God: NAME" as a realm property. - FIX: Rare case where Attack and Spell damage were sometimes treated as indirect damage. - FIX: Extremely rare case where creatures could take infinite turns. - FIX: Devil's Nest blessings didn't work unless they initiated a battle. - FIX: The text "-5555" could be printed to the history log for no apparent reason. - FIX: "Love And Other Disasters" trait didn't correctly block all effects. - FIX: Althea's permanent Blight debuff didn't work. - FIX: Enemies could sometimes be fused with the exact same creature as their base creature. - FIX: Blessing list showed entries past favor level 100. - FIX: Each on-resurrect action counted against the resurrection limit. - FIX: Crashes/bugs related to the "Emerald Power" spell. - FIX: Wild Arena rules that forced creatures to belong to a certain class weren't enforced past the first battle. - FIX: Realm property that increased enemies' spell gem slots didn't work. - FIX: Rare crash when teleportation to a new realm. - FIX: "Dark Strike" spell didn't afflict Inverted. - FIX: "Bonsai" skin worked on Efts instead of Ents as intended. - FIX: Animatus card should no longer drop since it wasn't supposed to exist. - FIX: "Eternal Jinx" sometimes didn't work. - FIX: More issues that caused Cloud IDs to be the wrong length or negative. - FIX: Crash related to the "Last Stand" perk. - FIX: "Inverted" debuff could have the incorrect potency when applied by certain effects. - FIX: Cyhra's boss bottle will no longer give its allies damage immunity if one of them manages to acquire its trait. - FIX: Some "next battle" realm boosts weren't applied after they were acquired. - FIX: Master Arena Mode still gave players the wrong creatures. - FIX: "Random Music" decoration option should no longer re-randomize the music so frequently while you're choosing wall/floor/background styles. - FIX: Crash related to the "Multitheism" perk if you had creatures in your party that were converted to Godspawn mid-battle. - FIX: "Questions Unanswered" trait worked on all debuffs, and sometimes didn't work at all. - FIX: Zonte could sometimes become invincible during his god fight. - FIX: Surathli's fight could sometimes have terrible performance. - FIX: Void Essence rank 40 perk gave max hp to the wrong creature. - FIX: "Skew the Odds" and "A Little Help" achievement lines didn't progress as a result of the new Realm Boost system introduced in the last patch. - FIX: Dolphin costume didn't have animated left/right-facing frames. - FIX: Kraynaks' friends didn't change appearances after transformation. - FIX: Guild bonuses no longer apply in the arena. - FIX: "Derivation" perk always acted as if it was level 1. - FIX: Card stat bonuses applied in the arena. - FIX: Cards gave higher bonus stats than intended. - FIX: Buffs and debuffs could be overwritten by the same buffs and debuffs even if they weren't more powerful. - FIX: "Nature's Blessing" trait description now correctly states that it doesn't stack. - FIX: "Equinox" perk didn't produce floating combat text, history dialog, or activate on-minion effects. - FIX: "Master of Inquisitors" trait didn't produce floating combat text, history dialog, or activate on-minion effects. - FIX: "Insight" spell didn't have the correct effect. - FIX: On-death effects counted as a creature dying each time they activated.


[ 2021-08-23 17:51:37 CET ] [ Original post ]


Dev Update: July 20, 2021

The next few patches will focus on implementing backer content (new trait materials, spells, costumes, nether realms, creatures, etc) along with community suggestions. I'll also polish the game as much as possible during this time. After that, I'll work on a massive patch that adds 9 new realms, 9 new gods, and everything else associated with new realms including new creatures, blessings, decorations, and more. Please note that in the next major patch, if your cloud ID is not currently 12 digits in length, you will be assigned a new cloud ID when you load your save file. If you've been using the cloud storage feature and your cloud ID is shorter than 12 digits, you should change it and re-upload your files as soon as possible.


[ 2021-07-20 12:24:21 CET ] [ Original post ]


[Test Branch] Patch 0.10.0

Patch 0.10.0 is now available on our test branch! As with many of our previous patches, I've decided to release this patch on a separate branch that you must opt-into before you can download it. Please expect some bugs and crashes associated with this patch today. I will update the game pretty aggressively over the next few days to fix any issues that come up. With that said, if you feel like some hiccups might frustrate you, I suggest you wait until this patch is released to the main branch before playing it. In order to download the patch, please do the following: 1) Make a backup of your save folder. You'll find it in C:\\Users\\YOUR_USERNAME\\AppData\\Local\\SiralimUltimate. Save the entire "save" folder somewhere else on your computer. Please do not skip this step. 2) In your Steam Library, right-click Siralim Ultimate, go to Properties, then the "BETAS" tab. Enter the code "blessingsofthegods". Click the "check code" button and then you should be able to select "test" from the list of betas in the dropdown menu. 3) The patch should download automatically now. If not, restart Steam. Unless some major issues appear, I will move this patch to the main branch in a day or two. Also, please note that this test is only for Windows; I'll release a Linux version when we're ready to send the patch to the main branch. Please let me know on our support board if you run into any issues! ___________________________________________

Patch Notes


- NOTE: This patch includes a balance pass on all the traits in the game. You can find details about these adjustments at the bottom of these patch notes. Don't be scared - most of the changes are buffs. - ADD: Ascension. If you defeat all the gods at difficulty 10 or higher with a specialization, that specialization will Ascend. This unlocks an exclusive creature skin, decoration, and a new perk for that specialization. - ADD: Blessings of the Gods. As your Favor Rank with a god increases, you'll unlock additional bonuses for that god's realm. Some of these bonuses are generic (such as increased resources earned from resource nodes), while others are realm-specific (the potions in Zonte's realm will gain additional effects as your Favor Rank with him increases). You can view a full list of the bonuses you've unlocked at each god's altar or in your Codex. - ADD: You can now press F when viewing the map in a realm to view all the buffs, debuffs, minions, and other bonuses you've gained in the current Realm. - ADD: All realms have new objects for you to interact with, and many old objects have been re-designed with new effects. - ADD: All realms now have resource nodes. Previously, the Temple of Lies, Refuge of the Magi, Where the Dead Ships Dwell, Torture Chamber, The Barrens, and Unsullied Meadows realms didn't have resource nodes. - ADD: You can now purchase treasure chests from god shops after you reach a high enough favor rank with them. - ADD: Several new Realm Quests. Many other Realm Quests have been adjusted, and some have been removed from the game as well. - ADD: Gameplay Option that allows you to auto-interact with certain realm objects, such as resource nodes and destructible objects. This option will not work on certain objects, such as those that start battles. - ADD: Gameplay Option that allows you to disable floating overworld text (for example, the text that displays when you receive a realm buff). - ADD: Cross-platform cloud saving, available from the title screen menu. This function allows you to upload your save files to our server and import them on a different device later on. Note that this feature is still in an early testing phase and you should not rely on this feature to make backups of your save files yet. - ADD: "Cloud Storage" option to the Options menu. This allows you to export your save file to the cloud without needing to go to the title menu. - ADD: "Save and Upload to Cloud" option to the Save Game menu, which is a more convenient and streamlined version of the addition mentioned above. - ADD: You can now apply creature skins to your character via the Transmogrify feature. - ADD: You can now use creature skins as Customizable NPC sprites. - ADD: Guild reputation levels now grant small bonuses in battle. You can view these bonuses by interacting with each Guild in your castle. - ADD: Cards now grant a very small stat boost (0.1% of a certain stat that corresponds to the card's class). These stat boosts are displayed in a new interface by highlighting the "Card Album" from the main menu. - ADD: 30 new achievements which are also unlockable as Steam achievements. - ADD: 109 wardrobe costumes, all of which were designed by backers. - ADD: 125 decorations, 82 of which were designed by backers. - ADD: 51 creature skins, 20 of which were designed by backers. - ADD: You can now very rarely find Cards in loot. - ADD: "Random Music" option for your castle, which causes a random song to be chosen from all the ones you've unlocked when you enter your castle. - ADD: You can now press the toggle button (default F) at the Creatures -> View/Unequip Artifact menu to show the artifact's Nether Stone properties. - ADD: You can now type text using an on-screen keyboard when you have a gamepad plugged in. To disable this functionality, disable gamepads from the options menu. - ADD: Anointments are now included in the function that copies your team information to the clipboard. - ADD: Section to Codex: Reference Lists -> Blessings of the Gods. - ADD: Section to Codex: Realms -> Blessings of the Gods. - ADD: Section to Codex: Gate of the Gods -> Ascension. - ADD: Several new sound effects for various realm objects and UI elements. - ADD: Essence cost is now displayed when fusing creatures together. This has always been displayed when interacting with the fusion station, but some players missed it. - CHANGE: Rebalanced Realm Quests - hopefully, they'll all take roughly the same amount of time to complete now. There is also no longer a quantity variance for Realm Quests so they will feel much more consistent now. - CHANGE: Buffs, debuffs, minions, and other effects obtained in realms are now realm-specific rather than being granted at random. For example, in Surathli's realm, you'll gain Shell, Barrier, and other protective buffs instead of receiving a totally random buff. - CHANGE: Most realm objects are now significantly more rewarding. - CHANGE: Many realm objects previously either completed a realm quest OR benefited the player in some way. Now they always do both of those things. - CHANGE: You are now more likely to receive Realm Quests that are exclusive to that realm/god rather than a generic Realm Quest. - CHANGE: Increased maximum number of decorations you can have in your castle from 300 to 1000. - CHANGE: Improved enemy AI. - CHANGE: Carvers, Golems, and Nixes have new battle sprites. - CHANGE: Battle history text that states a creature has attacked, casted, healed, resurrected, gained stats, lost stats, buffed/debuffed/minioned/whatever too many times is now only printed once per creature per turn. This should reduce a significant amount of clutter in the battle log. - CHANGE: Several realm properties can no longer be found as hidden realm properties. - CHANGE: Increased realm property item bonuses for all properties - some more significantly than others, but they were all increased. - CHANGE: At the start of battle, trait-granting effects now occur first, and trait-sharing effects occur after that. Previously, there wasn't a particular order that these effects occurred in. This change has been noted in the Codex "Start of Battle Effects" section as well. - CHANGE: Orbs (the ones that sometimes spawn after battle and empower your creatures for the next battle) have been removed from the game, as their functionality has been baked into the new Blessings of the Gods feature. - CHANGE: Treasure chests no longer have a 100% chance to spawn after certain realm object battles. This change is compensated by an increase in the amount of loot you'll receive from other sources in realms, as well as the new blessings. - CHANGE: "Sacrifice" perk now sets health to 50% rather than dealing damage equal to 50% of max health. - CHANGE: "Ruse" perk now grants the Increased Damage property instead of the Cascading property. - CHANGE: "Spell Leak" and "Divination" spells now seal gems instead of destroying them. - CHANGE: Battle history now shows what stat was gained/lost too many times in a turn instead of simply calling it "this stat". - CHANGE: Battle history now tells you if a creature has been damaged too many times in a turn, or has resurrected too many times in the current battle. - CHANGE: "Overrun" perk has been revamped. After your creatures gain a buff, they recover 30% Health. - CHANGE: Bloodseeker relic tier 1 perk has been changed to heal the creature instead of grant them Maximum Health. - CHANGE: Bloodseeker relic tier 4 perk reduced from 15% to 3%. - CHANGE: "Can't Resurrect" realm property now limits the number of times a creature can resurrect rather than preventing resurrection completely. - CHANGE: Relic Synergy will now override relic stat bonuses if they are higher. - CHANGE: It now always costs 3000 Power to use the fusion station's "Level Up" feature regardless of how many levels you choose. - CHANGE: Realm buffs no longer count against the cap imposed by the "Maximum Buffs" realm property. - CHANGE: Automaton card bonuses have been updated since they were completely useless before. - CHANGE: After you defeat a Rodian Creature Master, a new one will not spawn at that Realm Depth again. The Codex has been updated to reflect this change. - CHANGE: Added additional text to the Combat -> Additional Tips codex entry that explains what "This trait does not stack" means in trait descriptions. - CHANGE: Default arena draft selection is now the middle creature. - CHANGE: Traits will be added to the Codex after you receive mana for a creature. Previously, you needed to summon a creature for its trait to be added (you can still do that as well, though). - CHANGE: Several additional creatures can now be summoned at the Divination Candle, including Mimics (other than the actual Mimic creature), cross-over creatures (Tanukrook, etc), and more. - CHANGE: Your creature with the highest Speed is now guaranteed to go first against False Gods. Previously, all of them were placed at the top of the Timeline. - CHANGE: Improved the accuracy and consistency of several trait descriptions. - CHANGE: Improved readability of the Anointments UI. - CHANGE: Nether Realm portals have a new sprite. - CHANGE: Gods have new UI icons. - CHANGE: You can no longer leave a False God's boss room until after you've claimed your reward from the Nether Orb. - CHANGE: Codex now mentions that a creature can gain a maximum of 10 temporary traits in battle. This has always been the case but was not documented. - CHANGE: "Immune to Indirect Damage" False God rune is no longer offered to players when they're hunting down Loid Prime as this made the fight impossible to win. - CHANGE: Number shortening now supports numbers up to 999 Decillion. - CHANGE: "Chaos Inoculation" spell is now called "Spreading Plague" and is now a Death spell. - CHANGE: Performance optimizations to make the game run better. - FIX: "Stellar Blessing" perk didn't interact with Purgatorian perks correctly. - FIX: "The Best Offense" perk worked for enemies as well. - FIX: "Diabolic Celebration" trait didn't benefit from effects that increase the number of creatures that belong to a race. - FIX: "Last Word" perk granted stats based on the target creature instead of the creature who provoked. - FIX: "Winter Solstice" perk only worked if you also had "Summer Solstice". - FIX: Crash related to the "To Move On Is To Grow" trait. - FIX: Cerberus traits that prevented them from manually casting spells were ignored by macros. - FIX: "Conflagration" spell didn't always deal damage to the correct creatures. - FIX: Wild arena rule that made creatures belong to the same race forced enemies to have the same race for all 5 battles. - FIX: Font size issues when holding F while in battle while floating text was being displayed. - FIX: Some spells didn't appear in the macro spell list. - FIX: "Mental Clarity" perk didn't always work. - FIX: "Burn Their Corpses" perk worked even if the enemy wasn't afflicted with Burned. - FIX: Excessively large battle history logs caused the game to lag. - FIX: "Channeling" trait gave 15% health instead of 5% per gem, and also worked on non-Ethereal gems. - FIX: Creatures with the Frozen debuff sometimes had strange behavior when their position was manipulated on the Timeline. - FIX: "Lingering Sickness" perk didn't always make debuffs last forever. - FIX: Bestiary scroll speed was too slow. - FIX: Transformation effects (Lycanthropy, etc) removed enemies' skins. - FIX: Clarified "Starwrath" relic's rank 100 perk description as it was misleading before. - FIX: Unplayable creatures (False Gods, etc) were counted toward card totals in the card album. - FIX: "Big Boned" trait set creature stats to 1 rather than their actual minimum amount. - FIX: Socketing an artifact with a spell gem or nether stone could very rarely delete a random material from your inventory. - FIX: "Evolution" spell no longer works on enemies in non-normal battles. - FIX: "Master of Harpies" trait worked on non-Harpies. - FIX: "Potent Porter" spell worked on Ethereal spell gems. - FIX: "Ditto" trait caused the original caster to cast the Scourge spell rather than the creature that has this trait. - FIX: Nether Realm shops had scrambled inventories if you exited the shop and came back immediately after. - FIX: Page numbers didn't appear on the spell gem equipping UI. - FIX: Creatures could sometimes gain Maximum Health for no reason after they were resurrected. - FIX: It was possible to prevent Loid Prime's head from resurrecting the other parts, making the battle unwinnable. - FIX: "Eternal Dream" perk was always active even if you didn't have it. - FIX: "Pact of the Gods" perk didn't share ultimate gems. - FIX: "Dark Ritual" and "Death Siphon" were allowed to have some spell gem properties that didn't affect them. - FIX: Chroma's tier 3 trait didn't correctly prevent indirect damage. - FIX: Chroma's traits worked on your creatures. - FIX: Traits that counted or otherwise interacted with a creature's race sometimes didn't work. - FIX: Arena tutorial popup text was inaccurate. - FIX: "I Am Above" trait didn't work. - FIX: "Feed The Fire" trait didn't work. - FIX: Effects that granted permanent buffs/debuffs didn't always work as expected. - FIX: "Knife's Edge" spell crashed the game. - FIX: "Cannibalistic Tendencies" trait didn't activate certain on-stat-gain effects. - FIX: "Lost in Echoes" perk didn't work under certain conditions. - FIX: "Edge of Reality" perk didn't work under certain conditions. - FIX: When the loot window is visible and a battle starts at the same time, the items will now be added to your inventory instead of getting lost. This mainly affects instances where you'd receive a card but would get interrupted by a secondary battle. - FIX: "Life Orb" spell didn't target dead creatures. - FIX: If you encounter an enemy and a Dumpling or Treasure Golem at the same time, the battles will no longer be combined into one weird, bugged-out mega-battle. - FIX: Chroma battle always started with Chaos immunity - now it is random as intended. - FIX: Aeolian's god battle started with no class weakness at all. - FIX: Chaos Guild shop sold the same plant twice and was missing a plant. - FIX: Certain effects that caused immunity to debuffs also worked on buffs and minions. - FIX: Several effects were ignored when the game was loaded, such as the "Master of Shapeshifters" trait which resulted in your extra equipped gems being placed back in your inventory. - FIX: "Greed" trait could sometimes affect the player's creatures. - FIX: "Invoke" perk didn't trigger on-gem-gained effects. - FIX: Transmogrification UI didn't block the main menu from opening when canceling out of it, and interacted with the wardrobe immediately after the player chose a costume. - FIX: Fruit combination effects that debuffed enemies in the Cutthroat Jungle could sometimes apply to the player instead of enemies. - FIX: "Anger Management" perk caused on-resurrect effects to occur. - FIX: Relics were able to cast Epiphany which was not only useless, but crashed the game. - FIX: "Faulty Fortune" prevented all buffs. - FIX: Some rare crashes and bugs related to the Timewalk spell. - FIX: Nightmare Golems didn't drop Nightmare Golem cards if their traits activated in battle. - FIX: "Nature's Boon" perk didn't calculate stat bonuses correctly. - FIX: "Master of Leeches" sometimes didn't work. - FIX: "Whisper" relic's rank 20 perk didn't work. - FIX: "Master of Dryads" sometimes didn't work. - FIX: "Eggnapper" trait didn't work and sometimes caused a crash. - FIX: "Sapphire Power" spell lasted forever, even after battle. - FIX: "Drain Power" spell always gave your gems 1 Charge even if it affected multiple targets. - FIX: Enemies with extra spell slots didn't fill their additional slots with spell gems. - FIX: Starwrath relic's 3rd perk could affect your creatures as well. - FIX: Some realm properties were mentioned in the Codex that were removed from the game a long time ago. - FIX: Chance for Pandemonium Brilliance trait to activate was rolled all at once for all the creatures with this trait instead of individually.

Balance Adjustments (Creature Traits)


Acid Body: now has an additional effect. After this creature is attacked, it seals one of the enemy's Spell Gems. All For One: revamped. Your creatures cast spells 0.5 additional times (rounded down) for each Familiar fighting on your side. This trait does not stack. Alleviation: increased damage from 5% to 10%. Arachnophobia: revamped. Enemies with Snared take 65% more damage from their Poison debuff. This trait does not stack. Ascendancy: removed the requirement to activate this trait. Bad Blood: now also afflicts Bleed. Blessing of Sands: clarified description, but the functionality remains the same. Blessing From Below: decreased stat reduction from 50% to 25%. Bloodfury: now also grants Savage. Bloodlust: now has an additional effect. Your creatures receive 30% more healing. Book of the Heretic: reduced chance for spells to fizzle from 30% to 25%. Book of the Warlock: now has an additional effect. At the end of your creatures' turns, they have a 30% chance to gain Arcane. Brain Drain: increased intelligence stolen from 10% to 15%. Breach: now also activates when the creature is resurrected. Breaker: reduced damage bonus from 125% to 100%. Call of the Bloom: now heals for 30% Health instead of 30% missing Health. Camaraderie: increased absorption from 50% to 100%. Cana: chance increased to 50%. Chastity: decreased threshold from 95% to 90%. Cataclysm: now has an additional effect. If enemies already have Burned, its potency is increased by 30%. Center of the Universe: now has a maximum of 5 gems that can be shared. Closure: now also gains current health. Cold Touch: revamped. After this creature attacks, it decreases the target's highest stat by 20%. Consciousness: increased health gained from 5% to 15%. Conservation of Energy: increased chance from 35% to 50%. Constrict: now also afflicts Fear. Corsac: chance decreased to 50%. Curse of the Outspoken: now also applies Vulnerable. Cyhra's Adamance: decreased damage from 100% to 50%. Deterioration: decreased damage reduction from 15% to 10%. Now has a maximum of 90% damage reduction. Disciple of War: now removes 2 debuffs instead of 1. Discord: now also increases the damage of Chaos Bolt by 100%. Divine Mending: now prioritizes its ally with the lowest Health. Double Take: now increases attacks and casts by 2, up from 1. Renamed to Triple Take. Drinking Game: increased chance from 1% to 5%. Drunken Brawler: increased damage from 20% to 40%. Earthen Attunement: now has an additional effect. This spell is cast 1 additional time. Eggnapper: now works on all your creatures' Spell Gems, but only non-Ethereal ones. Eldritch Essence: now casts the spell twice instead of once. Endless Distraction: increased damage reduction from 30% to 35%. Endurance Aura: reduced damage mitigation from 80% to 70%. Equilibrium: now only works with damage from attacks and spells. Eternal Jinx: now has an additional effect. This creature deals 75% more damage to enemies with Stone. Etta's Seduction: increased stat gains from 5% to 15%. Fable: revamped. At the start of battle, this creature's race becomes Godspawn. Your creatures deal 25% more damage for each Godspawn creature fighting on your side. This trait does not stack. Fraud: now has an additional effect. Your creatures' Scourge spells cannot be Sealed. Giftwrapped Army: decreased number of buffs from 2 to 1. Haunting Memories: increased chance from 30% to 50%. Heartrage: increased damage from 20% to 30%. Hee Hay Ho Ha: now only affects casting count. Here Until Forever: now grants Rebirth instead of Barrier. Hopelessness: revamped. Enemies with Snared take 50% more damage. This trait does not stack. Hotspur: increased chance from 35% to 50%. Imbibe: increased healing from 20% to 40%. Impossibility: revamped. Your creatures with Invisible are immune to damage from spells. Inner Hatred: reduced attack bonus from 150% to 100%. Jolt: now has a 100% chance to afflict Stone, up from 40%. Karma: now also activates when spell damage is taken. Katarina's Asylum: decreased damage penalty from 50% to 35%. Lagopus: chance increased to 20%. Lash: increased damage from 20% to 30%. Lingering Essence: reworked. This creature takes 18% less damage for each of its living allies. This trait does not work if another creature has this trait. Living Flame: no longer stacks. Long Live: increased damage reduction from 1% to 2%. Lunacy: increased damage from 35% to 40%. Mantra: Major Healing spell granted by this trait now has 100% more potency. Marshal: revamped. After your dominant creatures move to the top of the Timeline, the others have a 25% chance to attack a random enemy. Mass Summoning: now grants 1 to 3 minions instead of always 1. Master of Abominations: now has an additional effect. If all the creatures in your party are Abominations, enemies take 50% more damage. Meat Bomb: revamped. After this creature provokes, it deals damage to all enemies equal to 50% of its missing Health. Then, it is killed. Memoriae: increased chance from 65% to 75%. Misanthropy: now attacks 2 enemies, up from 1. Mockery: now has a cap of 90% damage reduction. Nature's Blessing: now has an additional effect. Your creatures take 15% less damage. Nice Haircut: creatures now resurrect with 50% Health instead of only 1 health. No Sudden Movement: now has an additional effect. Also decreases enemies' Speed by 30%. Nothing to Lose: decreased number of attacks from 10 to 5. Nutrient Blood: increased healing from 45% to 50%. Oulala: decreased damage from 200% to 150%. Optimism: increased stat bonus from 15% to 25%. Outnumbered: increased damage from 75% to 125%. Outrage: no longer requires Berserk for the damage bonus to activate. Overcome: increased chance from 35% to 50%. Pallida: chance increased to 20%. Pandemonium Brilliance: now has a 100% chance to activate. Pandemonium Exploit: increased damage from 25% to 50%. Pandemonium Life: increased damage from 1% to 2%. Periphery: now has an additional effect. Your creatures always deal critical damage. Pica: now has an additional effect. If you're not in a Realm, this trait acts as if you've collected 10 objects. Piercing Dragon Claws: increased damage to 30%. Qila's Safeguard: increased damage reduction from 30% to 40%. Quell: OHKO threshold decreased from 50% to 35%. Ramses's Conspiracy: increased damage from 20% to 25%. Ramses's Plot: increased damage from 20% to 25%. Rattle: now also causes the creature to attack the enemy. This trait now stacks. Release the Cure: now also activates when spell damage is taken. Recombobulation: no longer removes class weakness. Resprout: increased healing from 65% to 100%. Revolt: now also activates when spell damage is taken. Ruby Attunement: reduced health bonus from 100% to 75%. Sarea's Plot: increased damage from 10% to 15%. Screeching Barrage: increased damage from 20% to 25%. Sealed Fate: now also increases single-target spell damage by 50%. Seize: now also afflicts Snared. Sense of Purpose: increased healing to 35%. Sin and Sentence: OHKO threshold increased from 35% to 50%. Siren Charms: now afflicts Confused on 3 random enemies instead of all of them. No longer stacks. Skyttels: no longer works on creatures that also have this trait. Sloth: reduced stat reduction from 40% to 30%. Something To Complain About: increased damage reduction from 7% to 10%. Sorrow: increased chance from 20% to 25%. Spooky Technique: increased damage from 25% to 35%. Smoking Kills: increased damage from 75% to 100%, and increased damage reduction from 25% to 35%. Spiral Ward: increased damage reduction from 1% to 2%. Stank: now has a maximum 90% damage reduction. Stay Dead: increased damage from 40% to 60%. Steady Gaze: now also works on spell damage. Tellur's Fangs: increased damage from 10% to 15%. Tellur's Scales: now has a damage reduction cap of 90%. The Truth: revamped. Your creatures' Artifacts' Nether Stones are 100% more powerful, and their Nether Stones' Spell Gems have a 100% chance to activate. Thermal Void: decreased damage from 100% to 50%. Through the Gloom: decreased threshold from 95% to 90%. Touch of Red: decreased damage bonus from 35% to 25%. Transmogrification: penalty is now that the creature can't gain additional buffs. Treachery: now afflicts all enemies with Stone. Twist of Fate: now only works when the spell is cast manually. Unholy Prayer: now also causes Murder of Crows to deal damage 2 additional times. Velox: chance increased to 50%. Vendetta: now also works on casts. Vlora's Lies: revamped. After this creature is moved to the top of the Timeline, your other creatures gain a random minion. Volley: increased critical chance from 12% to 20%. Worship: now only activates from manual casts. Wrath: now also increases damage by 30%. Xyrxzy's Plan: now has an additional effect. Mind Control causes enemies to attack 1 additional time when affected by this spell. Year of the Trollboar: increased damage from 15% to 25%. Zerda: chance decreased to 20%.


[ 2021-06-29 18:23:13 CET ] [ Original post ]


Dev Update: May 10, 2021

I'm hard at work on the next major content patch for Siralim Ultimate! While the last major patch focused on adding end-game content, this next one will include features that everyone can enjoy starting from the very first realm. Here's a quick look at what you can expect: 1) Several new objects will be added to realms. Right now, some realms don't have anywhere near as many interactive objects as others, and this patch will address that imbalance. Most current objects will be adjusted and given new effects as well. After this patch, each realm will feel much more unique. 2) Blessings of the Gods: as you gain Favor Ranks with the gods, you'll unlock perks that benefit you while you're in that god's realm. Some of these bonuses are generic (such as increased resources obtained from resource nodes), while others are realm-specific (the potions in Zonte's realm gain additional effects). 3) Ascension: if you defeat all the gods at difficulty 10 or higher with a specialization, that specialization will Ascend. This unlocks an exclusive creature skin, decoration, and a brand new perk for that specialization. 4) Realm Quests will be re-balanced in an attempt to make them all take roughly the same amount of time to complete. I'm also going to add several new Realm Quests to the pool and remove some that are annoying. 5) An option to auto-interact with certain realm objects, such as resource nodes and destructible objects. This option will not work on some objects, such as those that start battles. This should be a huge quality of life boost. 6) A full balance pass on all traits in the game. I'm also working on cross-platform cloud saving, but I'm not 100% sure if I'll have it ready for the next patch. And, of course, you can expect some additional quality of life improvements, backer content, bug fixes, and much more. I don't have an exact date in mind for when this patch will be ready, but you can expect it some time in June.


[ 2021-05-10 12:18:58 CET ] [ Original post ]


Patch 0.9.X has been moved to the main branch!

Everyone should be able to access the new patch now - just restart Steam to make sure you have the latest update! A huge thanks to everyone who tested the patch over the last few days. I've also been monitoring your feedback about the patch and plan to act on several suggestions in the next major update. I'll reveal what I'm working on for the next major patch in the coming days. While patch 0.9.X focused on adding new end-game content, the next update will be something all players will appreciate starting from the very first realm they visit.


[ 2021-04-29 18:52:41 CET ] [ Original post ]


Patch 0.9.0 (Test Branch)

Patch 0.9.0 is now available on our test branch! As with many of our previous patches, I've decided to release this patch on a separate branch that you must opt-into before you can download it. Please expect some bugs and crashes associated with this patch today. I will update the game pretty aggressively over the next few days to fix any issues that come up. With that said, if you feel like some hiccups might frustrate you, I suggest you wait until this patch is released to the main branch before playing it. In order to download the patch, please do the following: 1) Make a backup of your save folder. You'll find it in C:\\Users\\YOUR_USERNAME\\AppData\\Local\\SiralimUltimate. Save the entire "save" folder somewhere else on your computer. Please do not skip this step. 2) In your Steam Library, right-click Siralim Ultimate, go to Properties, then the "BETAS" tab. Enter the code "falsegodsandguilds". Click the "check code" button and then you should be able to select "test" from the list of betas in the dropdown menu. 3) The patch should download automatically now. If not, restart Steam. Unless some major issues appear, I will move this patch to the main branch in a day or two. Also, please note that this test is only for Windows; I'll release a Linux version when we're ready to send the patch to the main branch. Please let me know on our support board if you run into any issues! ___________________________________________

Patch Notes


- IMPORTANT: The game now runs on GMS 2.3.2, an updated version of the game engine. You shouldn't notice any major changes from this upgrade, but it could introduce new bugs and crashes to the game that weren't there before. Please let me know if you come across anything weird. - IMPORTANT: Several perks and traits have been rebalanced. You'll find all the changes at the bottom of these patch notes. If one of your specialization's perks had their maximum number of ranks adjusted, you should reset your perks at the Wardrobe in your castle to ensure you have the correct number of ranks. Please note that this balance pass focused more on specializations than anything else - I'll take a closer look at traits and spells in a future patch. - IMPORTANT: A significant amount of backer content was added in this patch. However, we are far from finished with all backer content. - ADD: Guilds of Rodia. After you defeat each Nether Boss twice, you'll be able to take on 5 new Projects that allow you to unlock Guilds. There's one for each class. You can take on Bounties to hunt for False Gods and earn reputation with these guilds to unlock new creatures, spells, and decorations. More features will be added to Guilds in a future patch. - ADD: False Gods. After you unlock one or more Guilds of Rodia, you can take on Bounties which allow you to hunt down False Gods - large, powerful bosses that comprise some of the most challenging content in the game. After you take on a Bounty, you'll be asked to travel to a certain Realm Depth. In that realm, you must defeat enemies until the False God appears to challenge you. After you defeat an enemy, you'll be able to choose from 1 of 3 runes that either power up your creatures or make the False God more powerful (but also more rewarding). If you manage to defeat a False God, you'll earn reputation with a guild, new spells, and your choice of an Anointment. - ADD: Anointments. After you defeat a False God, you'll be presented with a list of Anointments, and you can choose one to keep. The more challenging the False God was (based on the runes you selected and your Realm Instability), the more Anointments you'll be able to choose from. Anointments allow you to equip and utilize a perk from a different specialization. You can have up to 5 Anointments equipped at a time. - ADD: New specialization: Royal. Authority is passed down through generations, but true power must be earned. A master of all professions, the Royal possesses the unique ability to combine the powers of other specializations at will. This specialization can only be unlocked after you've unlocked all the other 29 specializations in the game. Royals do not have perks of their own, but instead can combine 15 Anointments from any of the specializations to create their own, unique specialization. - ADD: New specialization: Dreamshade. Dreamshades blur the line between dreams and reality. This mystical magi is adept at redirecting his foes' efforts for his own benefit. This specialization cannot be chosen at the start of the game and must be unlocked via a Project instead. - ADD: New specialization: Siegemaster. The Siegemaster is a stalwart protector who amplifies the defenses of his creatures to keep them strong in battle. This backer-designed specialization cannot be chosen at the start of the game and must be unlocked via a Project instead. - ADD: New specialization: Windrunner. Windrunners are vigilant sentinels who imbue their creatures with unmatched speed and vigor, allowing them to move so quickly that their opponents can't ever catch them. This backer-designed specialization cannot be chosen at the start of the game and must be unlocked via a Project instead. - ADD: New specialization: Witch Doctor. Witch Doctors are spiritual warriors who cast deadly hexes and curses on their enemies, forcing them to fight against each other. This backer-designed specialization cannot be chosen at the start of the game and must be unlocked via a Project instead. - ADD: 2 new projects that allow you to increase the number of specializations you can use to fill the Goblet of Trials. You need to unlock the Goblet of Trials and 2 or 3 specializations (respectively) to begin each project. - ADD: Search function for the Spells and Traits reference lists in the Codex. For example, you can filter out any spells that don't contain the word "poison". - ADD: Once you gain enough Mana to summon a creature, a yellow exclamation mark (!) will appear next to its name in the summoning interface and bestiary to show that it's new. - ADD: New sorting option for the summoning interface and bestiary to go along with the addition mentioned above: "New". - ADD: Audio option: Menu SFX. This allows you to disable the menu scrolling, confirmation, and cancel sound effects while in menus. - ADD: Gameplay option: Hide Values of Zero. This allows you to hide battle text that contains a value of 0, such as 0 damage or 0 intelligence gained from an effect. - ADD: Gameplay option: Battle Animations. This allows you to disable attack and spell animations. - ADD: Bestiary now tells you where most creatures in the game can be found (realm, shop, etc). - ADD: Perk descriptions now include descriptions of relevant buffs, debuffs, minions, and spells. - ADD: Trick Material descriptions now include a description of what its property does. - ADD: Artifact socketing interface now includes a description of what each Trick Material does. - ADD: If you're using a gamepad, gamepad icons will now be used instead of keyboard icons to show controls in the user interface. - ADD: Creatures that don't have obtainable cards now show a unique symbol in the Bestiary. - ADD: New debuff that is used exclusively by the new Dreamshade specialization: Inverted. Inverted creatures heal instead of dealing damage, and deal damage instead of healing. This debuff is removed after enough damage or healing has been done to offset its potency. - ADD: 65 new creatures. - ADD: 65 new trait materials. - ADD: 100 new spells, 50 of which can be obtained by defeating False Gods and the other 50 can be obtained by gaining reputation with guilds. - ADD: 220 new decorations, 69 of which were designed by backers. - ADD: 54 new skins, 5 of which were designed by backers. - ADD: 26 new costumes, 11 of which were designed by backers. - ADD: 220 new achievements. - ADD: 100 new Steam achievements that are awarded based on the amount of in-game Achievement Points you've earned. - ADD: 1 new Prophecy. - ADD: The game version number is now displayed in the options menu. - ADD: More backer names have been added to the Tome of Credits. - ADD: More backer NPCs have been added. - ADD: New tutorial popup that explains the concept of all events in battle happening at the same time. - ADD: New tutorial popup that explains what Fortune does. - ADD: Your current Fame Rank is now displayed when interacting with the arena decoration. - ADD: Confirmation menu to reset castle decorations. - ADD: Codex entry for "Guilds and False Gods". - ADD: New section to the "Spell Gems" Codex: "Ethereal Gems". - ADD: New menus under the "Character" category: Anointments, Guild Reputation, and Bounties. - ADD: Map now shows how many enemies remain in the current realm. - CHANGE: Major adjustments to the game's story dialog. - CHANGE: Changed the order of some start-of-battle effects: traits are now granted first, and then classes/races are changed. Previously, it worked in the opposite order. This turned out to cause major balance issues. The Codex has also been updated to reflect this change more clearly. - CHANGE: If too much floating battle text is displayed during the same turn while Turbo Mode is enabled, it will progressively speed up the rate at which these messages are cleared. - CHANGE: Relic stats now scale to their owner's stats in battle. They should be much more useful now. - CHANGE: Enemies at low realm depths now have a lower chance to dodge attacks. This should make the start of the game less frustrating for certain specializations. - CHANGE: Creatures can now manually cast Dark Ritual, Death Siphon, Reincarnation, and Sudden Death on themselves. - CHANGE: Dark Ritual, Death Siphon, and Sudden Death spells can no longer be generated through random spell effects in battle. - CHANGE: Creatures can only be moved on the Timeline once per turn. This change won't be noticeable to most people, but it should prevent infinite loops that some players were experiencing with certain traits. - CHANGE: Rebalanced the amount of Health enemies have in all irregular battles (mini bosses, mimic, nether bosses, etc). - CHANGE: Rodian Creature Masters have more health based on how many times you've defeated them. - CHANGE: Re-rolling the Goblet of Trials no longer increases the amount of resources it costs to do so again. - CHANGE: Improved the readability of the Goblet of Trials interface. - CHANGE: Paladin, Druid, Tribalist, and Trickster specializations have been replaced with Bloodmage, Pyromancer, Warden, and Witch Doctor as starting specializations. Note that you can still unlock any of these specializations early on in the game. - CHANGE: "Hunt" missions now always give the highest tier of Knowledge pages (100 Knowledge per page). Also slightly decreased the average amount of pages you'll receive. The net result of this change is that you'll receive slightly more knowledge than before, and the amount of knowledge gained will be far more consistent than before. - CHANGE: Players will now be asked to complete Assassination missions for Prophecies a bit later in the game to ensure they're more likely to have at least a few Rank S knowledge creatures available. - CHANGE: Reduced the number of scriptures required to complete "Pilgrimage" missions from 12 to 10. - CHANGE: Reduced the number of times you need to play dwarf mini-games for prophecies from 1-3, down from 3-5. This change is not retroactive, so you won't see this change until you receive a new Rune of Prophecies. - CHANGE: Prophecy that asks you to gain a favor rank with the gods has been replaced with a new prophecy that asks you to gain a certain amount of favor points instead. This change is not retroactive, so you won't see this new prophecy until you receive a new Rune of Prophecies. - CHANGE: "Reflect Damage Taken" realm property now caps reflected damage at 100% of the enemy's maximum health. - CHANGE: Significantly increased the amount of treasure received from completing Prophecies. - CHANGE: After dying in the Infinite Arena, different text is now displayed which also includes your win streak. - CHANGE: Mimics can now spawn starting at realm depth 10. Previously, it was at 2. - CHANGE: Reduced the cost to enter the arena from 10000 crystal to 5000. - CHANGE: Codex now explains what the red/green arrows mean next to a creature's stats (personality modifiers). - CHANGE: Several improvements were made to perk descriptions to make their effects more clear. - CHANGE: Creatures' turn counts are now increased at the start of their turn rather than at the end. - CHANGE: Spell Gems no longer receive a penalty to their potency when they're Ethereal. - CHANGE: Enemies can no longer spawn with the "Inner Destruction" spell. - CHANGE: Divination Candle will now attempt to spawn enemies close to the player. - CHANGE: Everett now gives the player 10,000 Essence after the Fusion Station is unlocked to allow players to fuse some creatures earlier on in the game. - CHANGE: The Court Jester and his associated project has been removed from the game. You can still find his costumes via loot. His associated achievement will be replaced with something else in a future patch. - CHANGE: Nethermancer Ned's shop now sells skins for only 1 Brimstone, down from 100,000. He now sells materials for 25,000 Brimstone, down from 100,000. - CHANGE: If battles drag on for a very, very, very long time and the game believes you're stuck in an infinite loop, your creatures will be killed instantly. This should prevent soft-locks from occurring. - CHANGE: Effects that equate to "The first time your creatures are killed in battle, they resurrect" are now prioritized over all other on-death resurrections effects. - CHANGE: "Chaos Orbs" spell has been renamed to "Chaos Spheres". - CHANGE: Master of Grimoires' creatures now spawn with minion-summoning spells so their traits work correctly. - CHANGE: Most buff, debuff, and minion icons have been adjusted for better readability. - CHANGE: Most specialization project items have new/improved art, and many have new names as well. - CHANGE: Most specializations have new or improved icons. - CHANGE: "Decoration Mode" menu option has been moved to the bottom of the main menu (above "Save Game"). - CHANGE: Truncated numbers no longer show anything past the decimal. This should improve readability. - CHANGE: A creature's base stats are now determined after start-of-battle stat gains/losses are calculated. This will most likely not be a noticeable change for most people, but it was done to help balance some of the new specialization perks that were added in this patch. - CHANGE: Major performance improvements and optimizations. - FIX: Several effects that were only supposed to increase Maximum Health also increased Current Health. - FIX: Several cases where the "Life After Death" perk didn't work. - FIX: "Pact of the Gods" perk didn't work. - FIX: "Empowered Soul Sacrifice" trait worked on dead creatures. - FIX: Indirect sources of the Burned and Poison debuffs caused their potency to be 60% higher than intended. - FIX: "Eldritch Strike" trait worked on all spells, not just Fireball. - FIX: "The Truth" allowed duplicate traits despite claiming it didn't. - FIX: "Book of the Elder" trait could sometimes erase properties from a permanent spell gem. - FIX: "Eve" trait caused an incredible amount of bugs related to spell gems. - FIX: Parry, Viper's Mind, and Psychic Barrier traits didn't always work. - FIX: "Graceful Spirits" perk didn't work. - FIX: Traits and other effects that were supposed to make a certain buff or debuff last forever didn't work. - FIX: Burned, Poison, and Bomb debuffs that were received from an indirect source (perks, etc) were sometimes far more powerful than intended. - FIX: Nemesis affix "Champion" prevented the champion creature from gaining buffs or minions. - FIX: Vulcanar's Gate of the Gods trait didn't work. - FIX: "Periphery" trait didn't apply to attacks made on your own creatures. - FIX: Casting "Evolution" (spell) on your Herbling allowed it to evolve beyond tier 6. - FIX: It was possible to not get any rewards from slot machines if you spammed the confirm key too much. - FIX: Crash when attempting to skin or unskin a creature when you didn't have any creatures in your party. - FIX: "Rough Recovery" trait didn't work. - FIX: "Tumble" trait worked on non-cascading spell gems. - FIX: Display issue that caused some creatures in the bestiary to show you had Rank E knowledge instead of Rank F. - FIX: Crash related to the Xyrxzy's Subversion trait. - FIX: "Temperance" trait calculated stats incorrectly, resulting in much higher stats than intended. - FIX: Several cases where effects that copied spell gems also copied the gems' properties. - FIX: "Phantasm" trait didn't grant as much damage as its description claimed. - FIX: Healing and resurrection floating battle text would sometimes not appear. - FIX: After a creature is sent to the top of the Timeline, the creature whose turn it is will now be sent to the bottom of the Timeline. - FIX: "Jinx" spell didn't deal any damage. - FIX: Crash related to "Army of the Damned" perk. - FIX: Master of Apises used Apis Protectors even though their traits gave them debuff resistance already. - FIX: Customizable NPCs and Creatures could sometimes move outside the bounds of the castle on their own. - FIX: "Phobos' Grip" trait only worked for the creature that had the trait. - FIX: "The Barrens Oasis" decoration had the wrong sprite. - FIX: "Halloween Rug" decoration had the wrong sprite. - FIX: It was possible for creatures to obtain a dummy trait that should have been inaccessible. - FIX: Crash related to "Awakened Nether Orbs" spell. - FIX: "Master of Shades" trait didn't work. - FIX: Several creatures couldn't be chosen for Assassination missions. - FIX: Achievement that counts number of resurrections sometimes counted incorrectly. - FIX: It was possible to crash the game if you tried to create a casting macro before receiving your first spell gem. - FIX: Knowledge tutorial panel told you to go to the "Knowledge" menu to view information about it, but it should have said "Bestiary". - FIX: Music, Wall, Floor, and Background decorations showed the wrong category name in the loot window. - FIX: Wrong Codex icon was used for Realm Properties. - FIX: Several cases where creautres should have been immune to debuffs but weren't. - FIX: Your creatures could be immune to boss' debuffs in some cases. - FIX: Scylla and Charybdis had their sprites swapped. This includes their skins as well. - FIX: "Division of Morality" trait description was worded incorrectly. - FIX: "Sanguine Fortitude" perk had the wrong icon. - FIX: "Master of Dumplings" trait didn't work on dumplings that didn't have skins. - FIX: Several typos in perk descriptions related to the % symbol. - FIX: Several cases where no floating battle text was displayed when 0 damage was dealt. - FIX: Several cases where battle text wasn't added to the battle history log if you had miscellaneous battle text disabled. - FIX: "Master of Demigods" trait didn't work correctly. - FIX: Under certain conditions, you could talk to your creatures in the Menagerie even while outside of the Menagerie. - FIX: Display issue related to the "Temple Jewel" decoration. - FIX: It was possible to find Nether Realms that spawn favor candles before you met the god of that realm. - FIX: Enemies benefited from the "Cusp" perk. - FIX: All three tiers of Chroma's nether boss trait only protected Chroma, not its allies. - FIX: Display issue with "The Old Witch" painting. - FIX: Some perks didn't take effect immediately, such as increased spell gem count. - FIX: Shop sorting inconsistencies. - FIX: Rare crash related to notifications. - FIX: "Meaningless Mind" trait prevented all stat gains, not just the first time. - FIX: If you remapped your in-game keyboard controls, it could sometimes cause issues with gamepads. - FIX: "Apprenticeship" trait description incorrectly claimed that it didn't work for the creature that had this trait. - FIX: Crash related to Colorwave (Nature) spell. - FIX: "Closure" trait activated at the end of each creature's turn. - FIX: "Justice For None" trait didn't work. - FIX: "Limitless" and "Simulation" traits didn't interact with each other as expected. - FIX: Customizable NPCs, creatures, and other NPCs always turned south when a menu was open. - FIX: Shops showed the wrong amount of materials you owned. - FIX: Interacting with multiple stacked decorations in your castle didn't work correctly. - FIX: God altars could very rarely spawn in a way that could block you into a corridor. - FIX: "Relish In Blood" perk description was incorrect - it should only work based on missing health. - FIX: "Cyclone Strike" spell did more damage than intended. - FIX: "Horde" trait benefited enemies. - FIX: Aurum's relic that changed your creatures' classes had the incorrect priority and should now correctly activate before effects that grant traits. - FIX: "Blend" trait had a problem similar to the issue with Aurum's relic mentioned above. - FIX: Lister's allies could resurrect themselves after the fight ended, resulting in the player being forced to forfeit. - FIX: Floor tiles could sometimes have the wrong size when placing them in your castle. - FIX: Effects that granted creatures an extra turn didn't count them as extra turns for the purpose of calculating Reaver perks, Apocalypse traits, etc. - FIX: "Skyttels" trait caused gems to lose their properties temporarily. - FIX: Gods could sometimes be fused when fighting them at the Gate of the Gods. - FIX: "The Competent Purgatorian" achievements were duplicated - the duplicated set has been replaced with Witch Doctor achievements instead. - FIX: "Ransack" trait could sometimes cause Spell Gems to be deleted. - FIX: Imp Sacrificer had the wrong associated trait material. - FIX: "Book of the Lost" trait ignored ethereal gems and gems without any charges. - FIX: If you had multiple creatures with the "Righteous Concession" trait in your party, only one of them worked. - FIX: Cerberus traits prevented automatic casting in addition to manual casting. - FIX: Wild Arena Rule that caused creatures to all belong to the same race made all 5 arena opponents use the same race. - FIX: Color display issues in the Godforge interface. - FIX: "Rupture" spell did far more damage than intended. - FIX: "Torn Between Scylla and Charybdis" trait didn't work. - FIX: "Ultimate Arsenal" achievement unlocked simply by equipping the same relic to all the creatures in your party. - FIX: Display/overlap issues related to geysers in Bastion of the Void and Titan's Wound. - FIX: Master of Cockatrices no longer converts its Griffons into Cockatrices as this made them useless. - FIX: "Efficiency" perk wasn't compatible with certain traits such as "Master of Occultists". - FIX: Several traits that needed to work outside of combat (example: Proof Is In The Pudding) didn't work at all. - FIX: "Flourish" perk cast Shellbust on a random target but it should have cast it on the defender. - FIX: "Desensitization" perk had a 3% chance to grant debuff immunity for no reason. - FIX: "Group Therapy" trait caused far too much healing. - FIX: Crash related to the "Heartrage" trait. - FIX: Waspid Slicer had its old overworld sprite. - FIX: "Resolve" trait worked on buffs. - FIX: Crash if you entered a single space as a mailbox code. - FIX: Some stat scrolls had the wrong icons. - FIX: "Admire the Gods" trait didn't always mitigate the correct amount of damage. - FIX: "Buffet" trait didn't work for the creature that had the trait. - FIX: "Bounce" trait didn't work the way its description implied.

Balance Adjustments (Traits)


- Battle From Within: damage is now based on missing health, and increased the amount from 15% to 25%. - Big Boned: decreased health bonus from 50% to 35%. - Book of the Lost: now has a 40% chance to activate, down from 100%. - Brothel: reworked - At the start of battle, your other creatures with the same class as this creature share their innate trait with the creatures adjacent to them. This trait does not stack. - Carnal Genesis: now has a 10% chance to activate, down from 30%. - Chrysaor's Ambition: reworked - After this creature attacks, it gives a random ally 2 random buffs. - Closure: now only increases maximum health. Increased amount from 25% to 35%. - Darkness Surrounding: decreased health bonus from 250% to 125%. - Deadly Instincts: now works based on current health instead of maximum health. - Detonation: decreased damage from 50% to 25%. - Diabolic Link: no longer has a damage penalty. Now decreases Maximum Health by 75%. - Final Excretion: now only casts Corpse Explosion once. - Division of Morality: now only works with attacks and spells. - Hate And Other Triumphs: no longer works in boss battles. - Ianne's Eccentricity: the 100 damage dealt by this trait is no longer mitigated by Defense. - Incandescence: decreased health bonus from 150% to 100%. - Kindness: reworked. At the start of this creature's turn, your other creatures gain Attack, Intelligence, Defense, and Speed equal to 5% of this creature's respective stats. - Long Live: reworked - This creature takes 1% less damage from attacks for every 1% Health it is missing. - Lust: now works on a maximum of 3 spell gems. - Master of Kolosses: decreased amount of health from 30% to 20%. - Monster Crown: decreased stats gained from 30% to 20%. - Overcome: reworked - After this creature attacks, its Artifact's Spell Slot has an independent 35% chance to activate. - Piercing Focus: reworked - This creature's attacks ignore 1% of the target's Defense for every 1% Health this creature is missing. - Resolve: reduced damage reduction from 65% to 50%. Reduced health threshold from 70% to 50%. - Reticence: reworked - Enemies gain 35% less benefit from their Artifacts' Stat Slots (other than Health). This trait does not stack. - Spiral Ward: reworked - This creature takes 1% less damage from spells for every 1% Health it is missing. - Touched By The Gods: reworked - Your creatures' "Chance to Cast Twice" Spell Gem properties now activate 1 additional time. - Woe: decreased damage from 50% to 30% of maximum health.

Balance Adjustments (Specializations)


Animator: - Death and Decay: now only casts Corpse Explosion once, and this spell now deals 50% more damage for each dead enemy. - Desensitization: now makes the Animatus immune to debuffs in normal battles instead of resistant to them. Astrologer: - Cusp: now requires 3 debuffs, up from 1. - New Moon: now also includes the following effect: The number of buffs required for this perk to activate increases by 1 each time it activates. - Stars Align: now has an effect in non-normal battles as well - attacks deal 100% more damage. Bloodmage: - Blood Clot: reduced Barrier potency from 3% to 2% per rank and increased the maximum number of ranks from 20 to 25. - Bloodrage: reworked - Your creatures' damage with attacks is based on 50% of their Maximum Health instead of their Attack. - Bloodthirst: reworked - The potency of your creatures' spells is based on 50% of their Maximum Health instead of their Intelligence. - Endless Slaughter: increased amount of Health required for each additional attack/cast from 15% to 20%. - March Toward Death: decreased the amount of Health added to damage from 100% to 50%. This perk now only works with attacks and spells. - Transfusion: now only grants Maximum Health, not Current Health. - Voracity: decreased damage from 3% to 2% per rank. This perk now only works with attacks and spells and is based on Current Health instead of Maximum Health. Cabalist: - Quickdraw: increased chance from 2% to 5% per rank. - Spellweaver: renamed to Flow of Magic. Defiler - Lingering Sickness: now causes enemies' debuffs to last forever. - Nighttaker: now has a maximum of 90% damage reduction. Doombringer - Detainment: reworked. Your creatures take 5% less damage (up to 90%) for each time their on-defend and on-provoke effects activated in the current battle. - Derogation: renamed to Domination and reworked. Your creatures have a 3% chance to avoid damage (up to 50%) for each time their on-buff, on-debuff, and on-minion effects activated in the current battle. - Recklessness: reworked. Your creatures have an independent 5% chance to deal critical damage and dodge attacks for each time their on-critical and on-dodge effects activated in the current battle. - Siegebreaker: reworked. Your creatures deal 10% more damage for each time their on-attack effects activated in the current battle. - Soul Rending: reworked. When your creatures are killed, they have a 5% chance (up to 50%) to be resurrected with 50% Health for each time their on-heal, on-death, and on-resurrect effects activated in the current battle. Druid - Disengagement: increased chance from 7% to 10%. - Guerilla Tactics: increased chance from 7% to 10%. - Killer Instinct: increased chance from 7% to 10%. Evoker - Arcane Fortitude: increased damage reduction from 1% to 2% per rank. Now has a cap of 90% damage reduction. - Arcane Power: increased damage from 1% to 2% per rank. Inquisitor - Admonish: now also decreases enemy Sorcery creatures' Intelligence by 30%. - Berate: now also decreases enemy Life creatures' Maximum Health by 30%. - Castigate: now also decreases enemy Chaos creatures' Attack by 30%. - Condemn: now also decreases enemy Death creatures' Defense by 30%. - Contrition: increased chance from 2% to 4% per rank. - Defy Evil: increased amount of defense penetration from 1% to 2% per rank. - Heresy: reworked - When your creatures deal damage with an attack or spell, they deal 30% more damage for each debuff and Sealed Spell Gem the enemy has. - Judgment: increased chance from 2% to 4% per rank. - Rebuke: now also decreases enemy Nature creatures' Speed by 30%. - Shining Force: reworked - At the start of battle, your creatures gain Rebirth. Monk - Blurred Strikes: increased chance to activate from 1% to 2% per rank. - Dampen Harm: chance is no longer tied to Serenity perk. "When your creatures would receive fatal damage, they have a chance to prevent that damage equal to their chance to dodge." - Good Karma: now also includes the effect "Your creatures always have Agile." - Spiritual Attunement: chance is no longer tied to Serenity perk. "When your creatures take indirect damage, they have a {1}% chance to prevent that damage." Reaver - Onslaught: if you're not in a realm, this perk acts as if you've won 8 battles, up from 5. Rune Knight: - Ruse: now grants your Rune gems the "Defense Penetration" property instead of "Cast On Attack". Sorcerer: - Calcify: increased chance from 3% per rank to 5% and changed the maximum number of ranks to 10. - Perplex: increased the maximum number of ranks to 25. - Unity: increased damage from 1% to 2% per rank. Spellweaver: - Prismatic Barrier: revamped. While you have at least 1 Infusion that matches your creatures' classes, those creatures are resistant to debuffs. Trickster - Feint: increased chance from 2% to 4% per rank. - Hidden Hand: increased the maximum number of ranks from 10 to 15. - Subterfuge: increased amount of defense penetration from 1% to 2% per rank. - Whetbone: reworked - Your creatures always have Proficient. Warden - Grove Ward: now activates when your creatures lose stats instead of gain them.


[ 2021-04-23 16:43:17 CET ] [ Original post ]


Dev Update: April 5, 2021

I just wanted to make a quick post to let everyone know that I'm still hard at work on the next Siralim Ultimate patch. In addition to what I announced a couple weeks ago, here are a few additional features to look forward to: - Five new specializations will be added to the game, one of which is very unique compared to all the others and provides a new layer of depth for end-game players. - Two new projects will be added for the Goblet of Trials that allow you to fill the goblet using multiple different specializations at a time. In addition, the scaling cost to re-roll the goblet has been removed. - I've done a full pass on all the game's dialog. It seems to be the most disliked part of the game, so I've reduced the amount of cringe-worthy moments by roughly 90% and also reduced the overall length of the story dialog by around 20% by removing a lot of the fluff. - Several additional quality of life improvements have been added based on your feedback. One example of this is the addition of markers next to creatures you can newly summon, and you can also sort the summoning interface by "New" as well. In addition, the search feature that I announced a few weeks ago is fully implemented and works very well. This is turning out to be a massive patch - possibly the largest patch that any of the Siralim games have ever received! While this update won't be ready for another few weeks (I'm targeting April 23, but please don't take that as an official release date), I'll keep you updated on what I'm working on and take a deep dive into how False Gods work very soon. Thanks to everyone for their continued feedback and support!


[ 2021-04-05 12:48:26 CET ] [ Original post ]


Dev Update: March 15, 2021

I hope everyone is enjoying Siralim Ultimate so far! I just wanted to make a quick post to let everyone know what I'm working on for the first Early Access patch. First, a few major quality of life improvements based on your feedback: 1) In the Spells and Traits lists in your Codex, you'll be able to search for keywords to filter these lists. For example, if you're looking for traits that relate to the Burn debuff, you can search for "burn" and the list will remove all traits that don't have the word "burn" in their descriptions. 2) New options will be added to disable attack/spell animations, as well as any battle text that contains a value of "0", such as zero damage, zero stats gained, etc. These two options should speed up battles considerably. 3) The blacksmith's Socketing UI will include descriptions of all Stat/Trick slots, much like those found in the Codex. I will continue to monitor player feedback and make additional quality of life improvements as needed. The next patch will also include a massive amount of new end-game content: 1) False Gods. These are massive end-game bosses that will provide the most challenging content in the game. 2) Guilds. If you manage to defeat the False Gods, you'll earn reputation with one of the five Guilds of Rodia. As your reputation increases, you'll unlock new creatures, spells, decorations, and more. In total, Guilds will add 70 new creatures, 100 new spells, and countless decorations for you to enjoy. 3) Anointments. I'm going to leave this one as a total surprise. It's game-changing. I am also working on some balance adjustments to make the game a bit more challenging for end-game players. Lastly, we're hard at work on backer content, so you can expect to see tons of new costumes, skins, decorations, traits, spells, and much more. There might even be a new specialization or two for you to unlock! As you might imagine, this is a massive patch and it'll take some time for me to finish it. Rest assured that I'm working as hard as I can and will have this update out to you as soon as possible!


[ 2021-03-15 13:12:32 CET ] [ Original post ]


Siralim Ultimate has entered Early Access!

At long last, Siralim Ultimate is now available on Steam Early Access! To all our alpha and beta testers: I can't thank you enough for the feedback and bug/crash reports you've submitted over the last several months. With your help, Siralim Ultimate will have the healthiest Early Access launch the series has ever had - the game is already packed full of content and is extremely stable in terms of bugs/crashes, and it's all thanks to you. I hope everyone enjoys the game, and I look forward to hearing your feedback to make this game the very best it can be.


[ 2021-03-12 17:03:19 CET ] [ Original post ]


Patch 0.8.X has been moved to the main branch

Please ensure you're using the main branch to receive further updates! Thanks to everyone who helped us test this patch!


[ 2021-02-28 14:37:03 CET ] [ Original post ]


Patch 0.8.0 (Test Branch)

Patch 0.8.0 is now available on our test branch! As with many of our previous patches, I've decided to release this patch on a separate branch that you must opt-into before you can download it. Please expect some bugs and crashes associated with this patch today. I will update the game pretty aggressively over the next few days to fix any issues that come up. With that said, if you feel like some hiccups might frustrate you, I suggest you wait until this patch is released to the main branch before playing it. In order to download the patch, please do the following: 1) Make a backup of your save folder. You'll find it in C:\Users\YOUR_USERNAME\AppData\Local\SiralimUltimate. Save the entire "save" folder somewhere else on your computer. Please do not skip this step. 2) In your Steam Library, right-click Siralim Ultimate, go to Properties, then the "BETAS" tab. Enter the code "arenasandspecs". Click the "check code" button and then you should be able to select "test" from the list of betas in the dropdown menu. 3) The patch should download automatically now. If not, restart Steam. Unless some major issues appear, I will move this patch to the main branch in a day or two. Also, please note that this test is only for Windows; I'll release a Linux version when we're ready to send the patch to the main branch. Please let me know on our support board if you run into any issues! ___________________________________________ Patch Notes - ADD: New arena mode: "Infinite Arena", unlocked at Fame Rank 10. Much like in the normal arena, you'll start by drafting a team. There's no limit to the number of matches you'll fight in this mode, and enemies will continue to grow stronger with each match. - ADD: New arena mode: "Wild Arena", unlocked at Fame Rank 20. This mode functions like the normal arena, except you'll receive a random "rule" to follow before the draft starts. This rule affects the way the arena works. One rule might force all creatures drafted to be only from a certain class, while another might cause all creatures to take damage over time. - ADD: New arena mode: "Masters Arena", unlocked at Fame Rank 30. You'll take on the role of a Rodian Creature Master, and fight against 5 other Masters in the arena. - ADD: Rune Knight specialization. Rune Knights call upon their runic powers - Cor, Dun, Lua, Nax, and Sah - to bolster their creatures' strength and grant them powerful spells that are unavailable anywhere else. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: Purgatorian specialization. Purgatorians blur the line between life and death. These mystical spellcasters are able to call upon the spirits of their slain creatures to continue fighting in the afterlife. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: Fanatic specialization. Fanatics devote their lives to serving the gods. From dusk until dawn, these magi toil away at a neverending list of demands to better-serve each of the 21 gods of Rodia. Such devotion is not without purpose, however, for the Fanatic is able to call on the gods' power to serve him in his time of need. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: Grovetender specialization. Grovetenders take great pride in their Herbling companions, strongly preferring to focus the bulk of their efforts on this prized creature over all the others. This peculiar mage knows just the right techniques to bring out her Herbling's full potential as it transforms rapidly in combat to wreak havoc on its foes. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: Spellweaver specialization. Chaos, Death, Life, Nature, and Sorcery: the five components that gave birth to the land of Rodia. Spellweavers can call upon these elements to imbue their creatures with powerful inscriptions to decimate their foes in battle. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: Players who have defeated each Nether Boss at least 2 times will sometimes encounter an extremely difficult new boss in realms. These fights are entirely optional, but the rewards are well-worth the risk. - ADD: Several new creatures that are obtained in unorthodox ways. - ADD: 10 new Nether Realms, 1 of which was designed by a backer. - ADD: 12 new spells. - ADD: 10 new traits and trait materials. - ADD: 183 new skins, 4 of which were designed by backers. - ADD: 347 new decorations, 19 of which were designed by backers. Backer decorations can be found randomly as loot. - ADD: 25 new costumes, all of which were designed by backers. Backer costumes can be purchased from The Court Jester just like most other costumes. - ADD: 18 new floor tiles. - ADD: 61 new achievements. - ADD: Tome of Credits. This is a new decoration found in the Utility/NPCs section that will list all the names of our Kickstarter/PayPal backers. Note that not all names are on the list yet, so if you don't see yours on there, don't worry - it's coming as long as you filled out your survey and included your name on it as instructed. - ADD: NPCs will sometimes spawn in realms, and they will have the name and costume of a Kickstarter/PayPal backer. They'll give you some treasure before mysteriously disappearing. Note that not all NPCs are implemented yet, so if you don't come across yours, don't worry - it's coming as long as you filled out your survey. - ADD: Animatus now has a unique attack animation. - ADD: Chroma (Nether Boss) and Aeolian (God Boss) now have icons that signify what class they're currently vulnerable to. - ADD: While Nerlyx (Nether Boss) is locked on to one of your creatures and they're not defending to mitigate the incoming damage, a new icon will appear next to that creature. - ADD: Codex information that mentions the fact that you'll gain double Knowledge for creatures you have 100% Mana for. This mechanic always existed but it wasn't mentioned anywhere in the game. - ADD: The game now supports skins that can only be applied to a specific creature. Previously, I could only assign skins to a race, not a specific creature. For that reason, Godspawn skins now only work on their respective Godspawn creatures. - CHANGE: Diabolic Horde, Gargoyles, Smiths, Smogs, Rift Dancers, and Wolpertingers have new battle sprites. - CHANGE: Creatures now recover 100% Health between arena matches for all arena modes. - CHANGE: Godspawn transmogrifications are now unlocked if you have the Godspawn in your bestiary. - CHANGE: On average, Nether Stones will now be more powerful as your realm depth increases. In addition, there is no longer a hard cap on how strong a Nether Stone can be. Note that these changes have extreme diminishing returns so Nether Stones are still not a source of infinite progression by any means. - CHANGE: Mastery now scales more slowly after a certain point and no longer has a hard cap. At least not one that you'd be able to hit before you die of old age. - CHANGE: Significantly increased the amount of treasure received after reaching Fame ranks beyond 50 in the arena. - CHANGE: Adjusted the battle math a bit to try to mitigate huge damage spikes. This will mostly be noticeable in the early parts of the game. - CHANGE: Godforge UI has been adjusted to allow multiple pages of gods in preparation for the upcoming backer gods. - CHANGE: Gods at the Gate of the Gods now start battles with their corresponding Ultimate Spell Gem. - CHANGE: When a creature gains/loses stats in battle, the name of the stat is no longer shown since the icon should tell you what the stat is easily enough. This will reduce clutter in the battle text. - CHANGE: Zonte now sells Arcane Enchantment inscriptions instead of Molten Armor. - CHANGE: "Even the Odds" perk now activates on-death effects. - CHANGE: "Parry" trait has been reworked: At the start of this creature's turn, it gains Defense equal to 50% of its Attack. - CHANGE: "Viper's Mind" trait has been reworked: At the start of this creature's turn, it gains Intelligence equal to 50% of its Speed. - CHANGE: "Psychic Barrier" trait has been reworked: At the start of this creature's turn, it gains Defense equal to 50% of its Intelligence. - CHANGE: "Master of Shadows" trait has been reworked: If all the creatures in your party are Shadows, enemies with Fear deal 50% less damage and take 50% more damage. - CHANGE: "Taunt" buff will no longer be granted from effects that generate random buffs. - CHANGE: "Click Click Boom" trait has been reworked: After this creature defends or provokes, enemies take damage from their Bomb debuffs. - CHANGE: "Onslaught" (Reaver) perk now behaves as if you've won 5 battles when you're not in a realm (right now this is only useful for Gate of the Gods battles). - CHANGE: Alchemy Sets in Zonte's realm are now called Alchemy Stations. - CHANGE: When you complete a prophecy task, the name of that task will now be displayed in the popup notification. - CHANGE: Master of Unicorns has a new team composition. - CHANGE: "Jinx" and "Damnation" spells had their effects swapped. - CHANGE: Doubled the chance for the Masters of Dumplings, Alementals, and Constructs to appear. - CHANGE: You can now have multiple Avatars in your party at a time, but you can't enter a realm or challenge gods with more than one in your party. - CHANGE: Arena battles now use the normal battle music instead of boss fight music. - CHANGE: Improved game performance. - FIX: Realm property bonuses weren't displayed in the teleportation shrine UI while you were in the castle. - FIX: Occasional crash when you encounter a Dumpling. - FIX: Freeze related to the Abomination trait combined with Mortem's rank 50 relic perk. - FIX: "Arachnophobia" trait didn't work correctly. - FIX: Surathli sold Tartarith's banner in her shop. - FIX: "Chrysaor's Ambition" trait could sometimes be bypassed. - FIX: "Empowered Soul Sacrifice" trait actually "empowered" all the creature's spells instead of only Soul Sacrifice. - FIX: Spell Potency artifact property didn't work. - FIX: Some text wrapping issues in trait descriptions. - FIX: "Even the Odds" perk didn't obey battle text filtering options. - FIX: Display issues related to the Barrier buff. - FIX: Several display issues related to the game window. - FIX: Nether Stone spells still activated even if the owner was afflicted with Disarmed. - FIX: Nether Stone stat slots still applied even if the owner was afflicted with Disarmed. - FIX: "Generous" spell gem property didn't always limit a gem's maximum charges to 1. - FIX: "Army of the Damned" perk didn't work as the description claimed. - FIX: Prophecies to encounter a Dumpling or Treasure Golem were only completed if you killed them. - FIX: Several extremely rare cases where the battles could get stuck in an infinite loop. - FIX: If a creature was supposed to move to the top of the Timeline while it was their turn, their turn was reset. - FIX: Minor display issue related to the creature summoning animation. - FIX: Master battles used the wrong battle music. - FIX: "The Black" trait made enemies immune to Poison. - FIX: "Amethyst Attunement" trait worked on non-Ethereal gems. - FIX: "Like Sand" trait worked on non-Cascading gems. - FIX: Crash related to "Edda's Seduction" trait. - FIX: Some arena NPCs had slow animations. - FIX: Some custom NPCs had slow animations. - FIX: "Master of Imps" trait affected all spells, not just Shellbust. - FIX: Chroma (Nether Boss) tier 2 had a few bugs related to its trait. - FIX: "Appetite for Eschar" trait didn't work. - FIX: Players received far less loot than intended whenever they received items in their castle. - FIX: Several unnecessary linebreaks in creature lore. - FIX: Cosmos Vulpes didn't have lore. - FIX: "Book of the Dead" trait didn't count minion-summoning spells correctly. - FIX: Memory leak in battles. - FIX: "Mechanical Illusion" trait didn't update the creature's overworld sprite in the Timeline when this trait activated. - FIX: Display bug related to Keno rewards when you didn't actually win anything. - FIX: Display issue related to Inquisitor (Alternate) costume. - FIX: Spell Slots weren't properly disabled by the Disarmed debuff. - FIX: Spell animations sometimes appeared in the top left corner of the screen in battle when relics cast spells. - FIX: Sometimes, enemy info was displayed while holding F in battle even if the creature in question was dead. - FIX: Cerberus traits that prevented casting could be circumvented with macros. - FIX: "The Truth" trait didn't always work correctly. - FIX: Several effects that granted traits from a creature's race (for example, Druid specialization and Cockatrice creatures) ignored creatures that were in your bestiary if you only had Rank F knowledge with them. - FIX: Effects that triggered on-death effects (such as with Doombringer perks) caused the affected creatures' stats to be reset to their base values, their buffs/minions/debuffs to be removed, and a few other bugs. - FIX: Spell Gem sorting by "Locked" and "Tier" in your inventory had their functions swapped. - FIX: "Master of Doomguard" achievement line didn't unlock correctly. - FIX: Mastery applied to your creatures in the arena. - FIX: Effects that sent creatures to the bottom of the Timeline activated even if the creature was already at the bottom. - FIX: Gate of the Gods context menu appeared in the background when using the Godforge. - FIX: Crash when returning from the "Are you sure menu?" while resetting game options. - FIX: If you obtained a Card at the same time another battle started, you'd lose the Card. The following backer content was added to the game as part of this patch. Please note that this list does not include additions to the in-game credits or custom NPCs. Sean 'Ariamaki' Riedinger (Nether Realm) Wren "Aster" (Skin) Matt "Nex" M. (Skin) Skyler "Orbit" Smith (Skin) Alexander Bonilla (Skin) Talift (Decoration) Cormac van Ommeren (Decoration) Eric Arbaugh (Decoration) Sparky Summers (Decoration) Fbio "OtakuDash" Nunes (Decoration) philip f hinckley (Decoration) Ross 'Draef' McGlynn (Decoration) Alexander F Matos (Decoration) Kris18 (Decoration) gay monster aunt (Decoration) Frank Villarreal (Decoration) Tdstom (Decoration) McBlob (Decoration) Spelkvist (Decoration) Droosky (Decoration) Eleventyish (Decoration) Hunkyducky (Decoration) Skyler "Orbit" Smith (Decoration) Mario Daz de Cerio (Decoration) Tatiana Elvins-Kohler (Costume) Richard T Moore (Costume) WaltF4 (Costume) Adam R (Costume) Marc Druzin (Costume) Skyler "Orbit" Smith (Costume) Cristopher Silva Moya (Costume) Alfie Alcorn (Costume) Michael Hetrick (Costume) BabyCharmander (Costume) Thelann (Costume) Literally' Tim Duclos (Costume) Rae Cavan (Costume) Gym Leader Ed (Costume) Curtis Lantgen (Costume) KaaaaasKop (Costume) Mario Daz de Cerio (Costume) Dillon Lukk (Costume) Leif Hansen (Costume) Gaspar Zamorano (Costume) Chris & Charlotte (Costume) ErynnLynn Stark (Costume) Tdstom (Costume) Frank Villarreal (Costume) Derek O'Hanlon (Costume)


[ 2021-02-27 17:41:08 CET ] [ Original post ]


Patch 0.7.0

- ADD: New option type "Battle Text". This allows you to disable battle text based on 12 different categories, such as damage, healing, buffs, etc. You can specify whether you want this text to be displayed for allies, enemies, both, or neither. These options are ignored in the arena. - ADD: Zoom x5 and Zoom x6 to Display options. This is intended for players who are using extremely high-res monitors (especially 4k) and feel that the game is too zoomed-out. - ADD: When you interact with the Teleportation Shrine in a realm, it will now tell you if your Goblet of Trials is full. - ADD: Several keyboard shortcuts to the Notebook that you would expect to find in any text editor such as undo, cut, copy, paste, select all, etc. - ADD: After defeating a Master, the dialog that displays afterward shows your current Mastery level. - CHANGE: Arena opponents and NPCs in the audience can now have any of the costumes you've unlocked. Previously, they were based on a very small, pre-defined pool of costumes. - CHANGE: "Damnation" spell has been reworked since it had the same effect as "Jinx": Target takes a small amount of damage. This damage is increased by 25% for each debuff the target has. - CHANGE: Fusion interface now displays trait descriptions a bit more cleanly and it should be able to fit all descriptions correctly now. - CHANGE: "Master of Tremors" speed reduction has been removed from this trait. - CHANGE: "Master of Slimes" trait now also increases your creatures' damage by 30%. - CHANGE: "Master of Cockatrices" trait now makes it so enemies always have Confused, rather than just applying it at the start of battle. - CHANGE: "Master of Unguided" trait has been reworked. If all the creatures in your party are Unguided, they deal 150% more damage to creatures that are weak against their class. - CHANGE: "Lingering Essence" trait has been reworked: This creature takes 95% less damage while its allies are alive. - CHANGE: "Expanded Power" trait now modifies large damage as well, and changes all spell damage to massive instead of large. - CHANGE: "Blood Pact" trait has been reworked: Your creatures deal additional damage equal to 5% of all the damage your creatures have dealt in the current battle. This trait does not stack. - CHANGE: "The End" trait has been reworked: At the end of each enemy's turn, this creature deals damage to its equal to 40% of this creature's highest stat. - CHANGE: "Deterioration" trait damage reduction has been changed to 15% per creature, down from 25%. - CHANGE: "Stank" trait now reduces incoming damage by 5%, down from 10%. It also now increases outgoing damage by 7%, down from 10%. - CHANGE: "Naturalization" trait now has a damage reduction cap of 90%. - CHANGE: "Alteration" trait has been reworked: Your creatures' spells deal 50% of their damage using Speed instead of Intelligence. This trait does not stack. - CHANGE: "Childhood's End" trait has been reworked: The potency of the enemies' Bomb debuffs are shared with each other, but enemies take 50% less damage from this debuff. This trait does not stack. - CHANGE: "Loid's Visage" trait now also afflicts Scorn. - CHANGE: "Loid's Laugh" trait now also afflicts Silence. - CHANGE: "Loid's Pusulant Pimples" trait has been reworked. After an enemy defends or provokes, it is afflicted with 3 random debuffs. This trait does not stack. - CHANGE: "Power Overwhelming" trait is now called Empowered Savage Spores and has been reworked: At the start of battle, this creature gains Savage Spores. When this creature casts this spell, it increases your creatures' Defense instead of decreasing it. - CHANGE: Torun (god fight) is now a bit more difficult, but his trait description remains just as vague as before. - CHANGE: Vulcanar's (god fight) resurrection can no longer be prevented. - CHANGE: Zonte now sells Molten Armor inscriptions instead of Frost Armor inscriptions since Azural already sells Frost Armor. - FIX: Rare case where music wouldn't switch to the correct song when you teleport to your castle. - FIX: Prophecies and achievements for killing a Dumpling or Treasure Golem activated even if these creatures fled from battle. - FIX: Perdition had the wrong attack animation. - FIX: Diabolic Link trait caused creatures to sometimes have far less health than intended. - FIX: Several Ultimate spell descriptions didn't explicitly state that they were ultimate spells. - FIX: There were 2 sets of achievements for defeating the Master of Griffons. - FIX: There were 2 sets of achievements for defeating the Master of Hunters. - FIX: There weren't achievements for defeating the Master of Amaranths. This fix is retroactive. - FIX: There weren't achievements for defeating the Master of Doom Guards. This fix is retroactive. - FIX: More trait description typos. - FIX: "Empowered Soul Sacrifice" had strange targeting issues. - FIX: Some creatures didn't show up in the Transmogrification interface. - FIX: Freeze when fighting the Master of Lepers. - FIX: "Jack of All" achievement didn't acknowledge the newest specializations that were added to the game. - FIX: Krampus didn't have a crafting material icon. - FIX: The Master of Unguided's dialog reflected a distinct lack of knowledge about his own creatures. - FIX: Lost Amaranth's crafting material name was incorrect. - FIX: "Ascendant" perk didn't work. - FIX: "Summer Solstice" perk didn't work. - FIX: "Winter Solstice" perk didn't work. - FIX: Crash when using the Notebook. - FIX: Several bugs related to the "Diabolic Link" trait. - FIX: Realm Quests sometimes rewarded far less favor than intended. - FIX: Loot bonus decreased for the rest of the time you were in a realm after completing a realm quest in that same realm. - FIX: "Possessed Carapace" and "Elder Carapace" trait materials had their icons swapped. - FIX: Typo in "Rotmongerer Pincer" trait material name. - FIX: Imp Hexer didn't have a corresponding trait material. - FIX: Crash related to the "Bone Spear" spell. - FIX: Rare case where you couldn't socket artifacts. - FIX: Several effects didn't activate when a creature dealt 0 damage. - FIX: "Shoutout" spell targeting was locked to the caster. - FIX: Chrysaor's Ambition trait worked with indirect damage. - FIX: "Naivety" trait didn't always activate. - FIX: "Stone" debuff didn't prevent critical damage. - FIX: Display issue with the "Lunar Pilot" costume. - FIX: Creatures with Health properties on their artifacts were resurrected with more health than intended. - FIX: "Periphery" trait didn't work correctly. - FIX: Gonfurian used Tartarith's attack sound.


[ 2021-01-08 14:56:55 CET ] [ Original post ]


Patch 0.6.20

- FIX: "Shootout" spell defaulted to targeting your creatures instead of the enemies' creatures. - FIX: Strange behavior related to the "Eagle Claws" spell. - FIX: Several trait description typos. - FIX: "Rebirth On Damage" artifact property didn't work. - FIX: Issue related to Nether Stones saving/loading when socketed into an artifact. - FIX: Several other minor bugs/crashes.


[ 2020-12-29 22:14:34 CET ] [ Original post ]


Patch 0.6.19

- FIX: "Extension" trait increased the duration of enemies' debuffs instead of your creatures' buffs. - FIX: Spell Gem property that increased the duration of buffs/debuffs didn't always work. - FIX: Crash related to the "Gem Bomb" spell. - FIX: Crash related to Yseros' avatar trait. - FIX: Artifacts could be lost when using the "Remove Artifacts from all creatures at the Menagerie that aren't in a Menagerie Group." option.


[ 2020-12-28 20:44:44 CET ] [ Original post ]


Patch 0.6.18

- FIX: Rare crash related to "Master of Harpies" trait. - FIX: Several bugs related to the "Pandora" trait. - FIX: Several bugs related to macros. - FIX: Master of Storms costume had some display issues. - FIX: Basilisk traits could sometimes activate even if they took damage. - FIX: Crash that could occur when alt-tabbing while the game was in fullscreen mode. - FIX: "Ethereal" trait worked on buffs and minions. - FIX: Keyforge missions didn't count toward the prophecy that asks you to complete projects. - FIX: "Tellur's Glands" trait activated after 20 times damaged instead of 10 as intended. - FIX: Shadow Hand (Right) skin now appears in the nethermancer shop. - FIX: Shops sometimes displayed the wrong quantity of materials you already own. - FIX: "Proficient" buff still applied health bonuses at the start of battle. - FIX: Realm properties worked in god battles. - FIX: Display issues related to Avatars in the fusion UI.


[ 2020-12-28 14:03:36 CET ] [ Original post ]


Patch 0.6.X has been moved to the main branch!

Patch 0.6.X has been moved to the main branch. Please remember to opt out of the testing branch to ensure you receive future updates. Thanks to everyone who tested the patch and reported issues on our forums! I hope you enjoy the new content and have a good end of the year. I'll release an end-of-year blog post in the coming days and maybe even tease some upcoming content and features as well.


[ 2020-12-27 14:39:50 CET ] [ Original post ]


Patch 0.6.12

Keep in mind that this patch is still only available on the test branch, so you'll need to opt-in to play it for now. If all goes well, I'll move it to the main branch soon. - ADD: Players will now start the game with a set of 9 basic decorations. These will be added to your existing save files automatically. - ADD: You can find a few new decorations with some interesting functionality in random loot. - ADD: All 9 Pandemonium trait materials have unique icons now. - ADD: Ultimate Spells all have unique sound effects - previously, 6 of them were placeholders. - CHANGE: Ghouls, Maniacs, Mites, Occultists, Priests, Storms, Vulpes, Wyverns, and Yetis have new battle art. - CHANGE: "Black Hole Halo" trait now afflicts Scorn instead of Bomb, since there was already a trait that did the exact same thing. - CHANGE: Specialization projects are no longer repeatable. They were repeatable for the last couple days as a workaround for a bug that appeared for a few people. - CHANGE: "Icewolf Bite" spell damage reduced from large to moderate, but the target now takes this damage twice. - FIX: "One For All" trait gave all the gems to the caster rather than its allies. - FIX: Modifying a Spell Gem didn't update the number of charges displayed in the UI. - FIX: "Burn Their Corpses" perk didn't work. - FIX: Realm property that prevented resurrection didn't work. - FIX: "Lingering Essence" trait didn't work. - FIX: "Kindle the Flame" perk didn't work with all burn spells. - FIX: "Immolation" perk didn't work with all burn spells. - FIX: Inconsistencies related to damage with the "Protected" nemesis affix. - FIX: Crash related to the "Primal Vengeance" perk. - FIX: Loading screen was a strange size. - FIX: Audio issue in battle that prevented some sound effects from working. - FIX: Some Astrologer perks didn't work correctly.


[ 2020-12-23 17:40:51 CET ] [ Original post ]


Patch 0.6.0

Patch 0.6.0 is now available on our test branch! As with previous patches, I've decided to release this patch on a separate branch that you must opt-into before you can download it. Please expect some bugs and crashes associated with this patch today. I will update the game pretty aggressively over the next few days to fix any issues that come up. With that said, if you feel like some hiccups might frustrate you, I suggest you wait until this patch is released to the main branch before playing it. In order to download the patch, please do the following: 1) Make a backup of your save folder. You'll find it in C:\\Users\\YOUR_USERNAME\\AppData\\Local\\SiralimUltimate. Save the entire "save" folder somewhere else on your computer. Please do not skip this step. 2) In your Steam Library, right-click Siralim Ultimate, go to Properties, then the "BETAS" tab. Enter the code "massivepatch". Click the "check code" button and then you should be able to select "test" from the list of betas in the dropdown menu. 3) Patch 0.6.0 should download automatically now. If not, restart Steam. Unless some major issues appear, I will move this patch to the main branch in a day or two. Please let me know on our support board if you run into any issues! ___________________________________________ Patch Notes - IMPORTANT: The game now runs on GMS 2.3, an updated version of the game engine. This was a necessary upgrade to allow me to port the game to platforms outside of Windows, as well as to future-proof it. You shouldn't notice any major changes from this upgrade, but it could introduce new bugs and crashes to the game that weren't there before. Please let me know if you come across anything weird. If all goes well, I'll have Mac/Linux ports ready to go in early January! - ADD: Gate of the Gods. You can unlock this new Utility/NPC decoration by completing a project that is available after you defeat every Nether Boss at least once. The Gate of the Gods allows you to challenge the gods to battle. If you win, you'll earn Mana that allows you to summon that god's Avatar and add it to your party. This is a massive end-game system and there's no way I can fit all the details about it in these patch notes, so please see the Codex for more information. - ADD: Godforge. This feature can be accessed at the Gate of the Gods and allows you to spend your Avatar Mana to upgrade your existing Avatars. There's a different upgrade for each of the 21 gods, so in order to fully upgrade one Avatar, you need to gather 100% Mana for each of the gods. You can only purchase one of each upgrade for each of your Avatars, so this isn't an infinite grind. - ADD: Ultimate Spell Gems. These are available only to Avatar creatures, and each Avatar has access to their own spell. Ultimate Spell Gems have only 1 Charge, but they recharge after each battle. Note that 6 spells are using placeholder sound effects for now as they aren't ready yet, but the functionality and visuals are already implemented. - ADD: "Keyforge" mission which rewards you with a Gate of the Gods key upon completion. This is a repeatable mission that is unlocked alongside the Gate of the Gods. You can still earn keys by defeating Nether Bosses as well. - ADD: Rodian Creature Masters. During the story, you'll unlock the right to encounter these NPCs in realms. A master spawns in each realm. If you defeat them, you'll unlock extremely powerful trait materials, wardrobe costumes, achievements, and increase your Mastery which confers powerful bonuses to your creatures. This is yet another massive system, and you should definitely check out the Codex for more information. I'm also very open to suggestions on how to improve each masters' party composition to make them more powerful and fun to fight - right now, a lot of the teams are largely placeholders. - ADD: "Mastery" interface to the "Character" menu which allows you to view the bonuses you've unlocked after defeating each Rodian Creature Master. - ADD: "Transmogrify" option to the Enchanted Wardrobe. This allows you to change your appearance to that of a creature after you've unlocked the right to do so via the new Mastery system. - ADD: "Customizable Creature" decoration. This works like a customizable NPC, but you can choose from your unlocked Transmogrifications instead of normal costumes. They also play their battlecry sound when you talk to them. This decoration is awarded to you after you unlock your first set of Transmogrifications from Masters. - ADD: Mailbox. This is a new Utility/NPC decoration that is given to all players by default from the start of the game. You can use it to receive items from an extremely generous person (me) or to input a code during promotional events to receive items. You might want to check your mail right now, as an extremely generous person (me) might have already delivered an extremely generous gift that is available for a limited time. You can also use the code "disappointment" for another item. Both mail and codes usually have an expiration date. Plesae note that exclusive items will never be distributed via the mailbox - everything you can obtain from the Mailbox is obtainable elsewhere. - ADD: Astrologer specialization. Astrologers are calculating magi who specialize in creating a sound strategy before each battle. Oftentimes, their plans are so well-constructed that their creatures are able to take combat into their own hands without any further input from their master. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: Bloodmage specialization. The Blood Mage is a deranged spellcaster who is willing to do anything to overcome his foes - even at the cost of his own creatures' lives. This menacing spellcaster is adept at manipulating the lifeforce of allies and foes alike in his endless pursuit for power. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: Doombringer specialization. The Doombringer draws magic from the Bastion of the Void to fuel his creatures with vast amounts of power. Doombringers specialize in allowing their creatures to perform actions multiple times in a row, all while nullifying his enemies' efforts. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: Pyromancer specialization. Pyromancers quite literally thrive on watching the world burn. These maniacal magi ignite both friend and foe alike with a brilliant conflagration, causing their enemies to suffer gruesome deaths while empowering their allies with the power of flame. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: Warden specialization. Wardens are wholly attuned to the needs of their creatures. These powerful magi empower their creatures with various boons to give them an edge over their opponents in battle. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: 5 new Nether Realms. - ADD: Mini-bosses now have custom dialog based on their race. Each race has 3 different things they can say, chosen randomly. - ADD: You can now use the "Copy Data to Clipboard" option from the options menu to share a summary of your character/party with other players. - ADD: Each specialization now has 3 different wardrobe costumes for you to unlock. One of these (Tier 1) is unlocked by default. Tier 2 is unlocked after completing 50 Realm Quests with that specialization, and Tier 3 is unlocked after completing 100 Realm Quests with that specialization. You can track your progress via some new achievements that were added. Unfortunately, I wasn't tracking these statistics prior to this patch, so everyone will start at 0 quests completed for each specialization. - ADD: New achievements category: Masters. - ADD: 1701 new achievements. That's not a typo. - ADD: 125 new traits and trait materials. - ADD: 125 new wardrobe costumes that can be unlocked by defeating Rodian Creature Masters. - ADD: 80 new creature skins. - ADD: Skins have been added for the remaining Nether Bosses that didn't have one before: Ianne, Furness, Vext, Cyhra, Deathwalker, Judgment, and Mercy. - ADD: Costumes for new specializations. - ADD: Prophecy to defeat a god at the Gate of the Gods. - ADD: Prophecy to complete Keyforge missions. - ADD: Prophecy to defeat Rodian Creature Masters. - ADD: Tutorial popups for Gate of the Gods and Rodian Creature Masters. - ADD: Codex entries for Gate of the Gods and Rodian Creature Masters. - ADD: New minion: Illusion. - ADD: Codex now describes what Ultimate spells are in the "Spell Gems" section. - ADD: Dozens of new sound effects have been added to various parts of the game, mostly when interacting with realm objects. - ADD: Disabled cards now have a strike through their names in your Card Album to make it more obvious that they're disabled. - ADD: Assassination Mission interface now shows the number of materials you have for the selected creature. - ADD: All shop interfaces now show the number of trait materials you have for the selected material. - ADD: Descriptions of projects that unlock new specializations now include a description of that specialization. - ADD: If a creature is fused, both of its traits will now appear on the menagerie interfaces as well as the level up interface. - ADD: Decoration list now strikes out decoration names if you already have the maximum amount placed in your castle (for example, 1 Blacksmith). - ADD: Traits granted to creatures from Nether Stones now appears on the Creatures -> Traits submenu. - CHANGE: Massive performance improvements. - CHANGE: New battle sprites for Apises, Arachnalisks, Aspects, Asuras, Automatons, Banshees, Basilisks, Bats, Brownies, Carnages, Centaurs, Clutchers, Doom Fortresses, Doomguards, Efreets, Efts, and Forsaken. - CHANGE: Slimes have new battle and overworld sprites. - CHANGE: You can now put the game into fullscreen mode using Alt + Enter. In addition, I fixed a lot of bugs that caused the display to look distorted when you changed the window size or tried to maximize the window. Let me know if you still encounter any issues related to these changes. - CHANGE: Removed the "Fullscreen Mode" display option from the options menu as it is no longer necessary. - CHANGE: Increased the maximum number of lines you can have in a macro from 20 to 30. - CHANGE: Azural now sells Yetis instead of Golems. Golems can now be found naturally in Azural's realm. - CHANGE: "Can't Gain Traits" realm property is now "Maximum Traits Gained", meaning you can still gain some traits but there will be a limit to how many you can have. - CHANGE: "Stone" debuff has been overhauled: Creatures with Stone cannot dodge or deal critical damage. Resistant version: Creatures that are resistant to Stone have a 50% lower chance to dodge and deal critical damage. - CHANGE: "Stone" debuff can now be spawned from all sources of random debuffs. - CHANGE: Increased treasure gained from Raid missions. - CHANGE: Goblet of Trials will now fill after completing a Realm Quest at any depth, but at a much slower rate if you're not at your highest-ever Realm Depth. - CHANGE: Nether Boss treasure chests now give more loot. - CHANGE: Cost to socket a Nether Stone now scales with each Nether Stone's rarity rather than always costing 50k Brimstone. - CHANGE: It now costs Crystal instead of Granite to purchase items from Nethermancer Ned. - CHANGE: It now costs Brimstone instead of Granite to enter the arena. - CHANGE: It now costs Essence instead of Granite to purchase costumes from The Court Jester. - CHANGE: Effects that change your creatures' classes/races at the start of battle are now activated before the battle begins, which should make these effects much better and more reliable. - CHANGE: Some icons are no longer drawn over enemy creatures in battle while you're holding down the F key. This should make everything easier to read and should prevent unnecessary overlap. - CHANGE: "Player Spawn Location" decoration has been moved from the Misc category to Utility/NPC. - CHANGE: Updated the description for the "Proficient" buff to include the fact that it doesn't affect Health (it's nearly impossible to make it work with health due to the way the game was coded a long, long time ago). - CHANGE: Bloodseeker relic's rank 50 perk now grants your other creatures Maximum Health instead of taking it away from enemies. - CHANGE: "Heartstopper" trait now steals Speed instead of Maximum Health. Increased the amount from 10% to 20%. - CHANGE: Osseins have all new traits that deal with resurrection and the Rebirth buff. The old traits were largely useless for all specializations other than Druids, but were so good for Druids that they were by far the best option for this specialization. - CHANGE: Slime traits have been reworked slightly. Now, they only activate when the creature with this trait receives the bonus in question. These traits were far too powerful and also caused a lot of nearly impossible-to-fix bugs and inconsistencies. - CHANGE: All Slime traits now work much more consistently than before. - CHANGE: "Abomination" trait now also works with Maximum Health. - CHANGE: "Pummel" trait has been reworked: This creature deals 200% more critical damage. - CHANGE: Adjusted descriptions for all Rift Dancers' traits to be more accurate - they cause effects to activate 1 additional time, not merely "twice". - CHANGE: "Book of the Elder" trait now grants 2 spell gems per Grimoire, up from 1. - CHANGE: "Eternal Jinx" trait has been reworked: Enemies' Stone debuffs last forever. - CHANGE: "Exacerbate" trait now works on the Stone debuff. - CHANGE: "Jolt" trait chance increased from 12% to 40%. - CHANGE: "Pulverizing Stare" trait damage reduced from 100% to 50%. - CHANGE: "Steady Gaze" trait chance increased from 40% to 50%. - CHANGE: "Spell of Stone" perk (Sorcerer) is now called Spell of Frost and afflicts Frozen instead of Stone. - CHANGE: "Deep Freeze" perk (Sorcerer) is now called Calcify and afflicts Stone instead of Frozen. Also tripled the chance for this perk to activate. - CHANGE: "Rigor" perk (Reaver) no longer works on Stone. - CHANGE: "Anomaly" trait now also reduces the creature's damage by 50%. - CHANGE: "Ethereal" trait has been reworked. This creature is immune to debuffs and takes 50% less damage. After this creature takes damage, it is sent to the bottom of the Timeline. - CHANGE: "Poof" trait has been reworked. This creature always deals critical damage and has an independent 50% chance to dodge attacks. After this creature takes damage, it is sent to the bottom of the Timeline. - CHANGE: "Black Hole Halo" trait now afflicts Bomb instead of Fear. - CHANGE: "Through the Gloom" trait now increases damage by 50%, down from 75%. - CHANGE: "Mana Leak" trait is now called "Empowered Bone Spear" and has been revamped: At the start of battle, this creature gains Bone Spear. When this creature casts this spell, it casts 1 additional time and ignores 25% of the target's Defense. - CHANGE: "Overload" trait is now called "Empowered Chain Lightning" and has been revamped: At the start of battle, this creature gains Chain Lightning. When this creature casts this spell, its damage increases rather than decreases with each bounce. - CHANGE: "Cry of Anguish" trait is now called "Empowered Magic Missile" and has been revamped: At the start of battle, this creature gains Magic Missile. When this creature casts this spell, it casts 3 additional times. - CHANGE: "Wail of Torment" trait is now called "Empowered Death Blossom" and has been revamped: At the start of battle, this creature gains Death Blossom. When this creature casts this spell, it deals a moderate amount of damage instead of a small amount of damage. - CHANGE: "Eldritch Strike" trait is now called "Empowered Fireball" and has been revamped: At the start of battle, this creature gains Fireball. When this creature casts this spell, it has a 75% chance to cast it 1 additional time. This effect can occur repeatedly. - CHANGE: "Unknown Entity" trait is now called "Empowered Death Siphon" and has been revamped: At the start of battle, this creature gains Death Siphon. When this creature casts this spell, it doesn't kill the target. - CHANGE: "Mana Shield" trait is now called "Empowered Soul Sacrifice" and has been revamped: At the start of battle, this creature gains Soul Sacrifice. When this creature casts this spell, it also affects enemies. - CHANGE: Hell Knight specialization playstyle description has been updated to be more accurate. - CHANGE: Phobos (Nether Boss) trait now only works if the player's creatures deal the damage - this will prevent out-of-memory crashes if the player tries to use spells like Mind Control to cause a billion different attacks at once. - CHANGE: Elf trait descriptions have been updated to reflect the fact that they block effects from the player's creatures as well. This is how these traits have always worked, but the trait descriptions were incorrect. - FIX: "Heretic Blood" trait damage didn't activate any on-damage effects and wasn't mitigated by anything. - FIX: "Heated Ichor" trait used the creature's health to determine the damage dealt instead of your enemies' health. - FIX: "Vlora's Trick" trait floating text said it was called Shadowstep. - FIX: "Chip Off The Block" didn't work when your allies attacked the creature with this trait. - FIX: "Heretics Carpet" decoration had the wrong sprite. - FIX: Minor music issue after completing an arena run. - FIX: "Hate And Other Triumphs" trait didn't affect the realm property "Resurrect On Death". - FIX: "Bloodseeker" relic's rank 10 perk activated on indirect damage. - FIX: "Burst" perk calculated potency incorrectly. - FIX: Nether Portals had no sound effect. - FIX: "Blessing From Below" trait description didn't include the fact that it excludes health. - FIX: Some achievements could be incorrectly unlocked while players were in the arena. - FIX: It was possible to get stuck in decoration mode if you tried to place a Player Spawn Location when you already had one in your castle. - FIX: Tartarith's wall decoration had a flipped tile. - FIX: Several bugs related to creatures' turns being skipped under certain conditions. - FIX: If you had the "Impiety" perk, enemies could have multiple copies of the Barrier and Shell buffs. - FIX: "Diffusion" trait's floating text said that it was called "Concoction". - FIX: A few trait description typos. - FIX: Noetherian (Nether Boss) trait damaged the wrong creatures. - FIX: Minor text display errors in Siralopoly. - FIX: Enemies' fusion palettes showed up on the Timeline and in the Inspect UI even if you had enemy fusion palettes disabled. - FIX: "Marshal" trait put creatures in last place rather than first place. - FIX: AI bug that prevented enemies from casting several different spells. - FIX: Gem piles in Aeolian's realm didn't display "Destroyed!" when you interacted with them. - FIX: "Group Meditation" trait didn't work. - FIX: "Hoo Ho Ha" didn't change your creature's race to Imp. - FIX: Gonfurian's castle tileset had some stretching issues. - FIX: "Obelisk" trait didn't always work. - FIX: Minor bugs related to rebinding keyboard keys. - FIX: "Endlessly" trait didn't work. - FIX: Hopefully fixed a bug that could sometimes cause enemy sprites to become permanently enlarged after they provoke. - FIX: Very rarely, random text (-5555 or -4444) would appear in floating combat text. - FIX: Single target spells that were cast automatically never targeted Invisible enemies. - FIX: "One For All" trait didn't work. - FIX: Rare crash after battle. - FIX: Slot Machine reel sprite could appear at seemingly random locations in your castle while playing this minigame. - FIX: "Man 27" costume didn't have left-facing frames. - FIX: "Savior" trait worked on indirect damage. - FIX: Andrick (Nether Boss) third tier didn't give his team minions. - FIX: "Disturbance" trait gave gems to the wrong creature. - FIX: Minor display issues related to dialog from nomads, explorers, travelers, etc in realms.


[ 2020-12-21 17:04:47 CET ] [ Original post ]


Patch 0.5.6

Just a quick fix for a bug introduced in the last patch that caused your character to be invisible sometimes.


[ 2020-11-14 21:44:47 CET ] [ Original post ]


Patch 0.5.5

- ADD: Both Judgment and Mercy's traits are now included in the codex entry for Nether Bosses. - CHANGE: If you manage to achieve Rank S knowledge with every single creature you've encountered, [strike]well holy shit[/strike] you will now be able to go on Hunt missions for any creature, even if they're at Rank S. I'll probably add an alternative reward for Hunts in the future, but this is the workaround I've decided to go with for now. - CHANGE: All three tiers of Ianne's nether boss traits now have a damage cap of 95%. - CHANGE: Increased the amount of loot received from treasure chests in boss rooms. - CHANGE: "Virtue of Patience" trait now grants 3 buffs, down from 5. - FIX: "Can't Manually Defend/Provoke" realm property was ignored by macros. - FIX: "Impedence" trait worked on the wrong creatures. - FIX: "Depression" trait's floating text said it was "Abation" for one of its effects. - FIX: Sparktail creatures had the wrong attack sound effect. - FIX: Several cases where loot hover messages disappeared before players could see them. - FIX: "Kiichi's Aggression" trait caused a crash. - FIX: Receiving treasure in your castle resulted in you receiving far less loot than intended. - FIX: "Chrysaor's Ambition" trait didn't always work, especially if a creature took critical damage. - FIX: Animator perks "Dark Anima" and "Dancing Blade" had multiple ranks even though they only needed 1. - FIX: Unbelievably rare main menu crash. - FIX: Loading crash related to disabling your cards. - FIX: Macro action "Skip Turn" was ignored. - FIX: Players started the game with the wrong wardrobe costume for some specializations. - FIX: Hopefully fixed a display issue at the realm selector that some people were experiencing that sometimes displayed realm property values lower than they should have been. - FIX: Tortured Leper overworld sprite was backwards. - FIX: Several display issues related to loot filter settings. - FIX: Minor issue with resource conversion that prevented players from being able to select "0" as a digit sometimes. - FIX: God altars in realms could sometimes spawn in inconvenient locations, and sometimes they could even block the player from being able to complete a realm.


[ 2020-11-14 17:23:44 CET ] [ Original post ]


Patch 0.5.4

- FIX: "Spell Tap" applied to your creatures if the enemy had this trait. - FIX: "Patriarchy" trait didn't trigger certain traits and effects. - FIX: Freeze when fighting tier 2 or 3 Vitja.


[ 2020-11-09 14:46:09 CET ] [ Original post ]


Patch 0.5.3

- ADD: Skin item descriptions now include the skin's race. - FIX: Minor display issue in battle history when you encounter a creature with a skin. - FIX: Nethermancer sold the wrong materials for Qila. - FIX: Display issues at the teleportation shrine when you would encounter a nether boss and set realm instability to 0. - FIX: Rare case where enemies would have the wrong-sized sprites after defending/provoking. - FIX: Kraynaks' sprite didn't change when it transformed. - FIX: Several story bosses had the wrong sprite following the addition of skins to the game.


[ 2020-11-07 20:02:16 CET ] [ Original post ]


Patch 0.5.X moved to Stable Branch

The 0.5.X patches have been moved to the stable branch. Please remember to opt-out of the test branch to continue receiving updates.


[ 2020-11-06 19:04:12 CET ] [ Original post ]


(Test Branch) Patch 0.5.2

- CHANGE: Attack and spell animations no longer wait for their associated sound effects to end before continuing to process subsequent battle events. - CHANGE: Increased spell animation speed to match that of attack impact animations. - FIX: Display issue in the Codex entry about Nether Bosses. - FIX: If your Realm Instability was set to 0, the realm selection interface didn't inform you that you would fight a Nether Boss. - FIX: "Concoction" trait caused the game to freeze. - FIX: Rare crash when acquiring a specific decoration in the Great Pandemonium. - FIX: Cyhra's 1st and 3rd tier nether boss traits were the same. - FIX: Judgment and Mercy's nether boss trait tiers were reversed. - FIX: Nethermancer Ned sold the wrong trait materials for the Ceaseless Gladiator. - FIX: Gate of the Gods key fragments didn't convert to keys until you returned to your castle. - FIX: Typo in Xyrxzysoijfwasd's nether boss encounter dialog. - FIX: You could have duplicate realm properties. - FIX: Nightveil Construct's overworld sprite included some stray pixels. - FIX: Several bugs related to your spell gems being unequipped (and in extremely rare cases, destroyed) for no reason. Please let me know if you see any more instances of this bug happening after the patch. - FIX: Bugs related to fighting mini-bosses in the same realm as nether bosses.


[ 2020-11-06 15:24:46 CET ] [ Original post ]


(Test Branch) Patch 0.5.1

- FIX: You can now correctly summon creatures that are obtained from god shops at the Divination Candle. - FIX: Crash when withdrawing a creature from the menagerie. - FIX: Hopefully resolved an issue that caused the game to crash without error messages.


[ 2020-11-05 17:50:54 CET ] [ Original post ]


(Test Branch) Patch 0.5.0

Patch 0.5.0 is now available on our test branch! Much like with our last major patch, I've decided to release this patch on a separate branch that you must opt-into before you can download it. Please expect some bugs and crashes associated with this patch today. I will update the game pretty aggressively over the next few days to fix any issues that come up. With that said, if you feel like some hiccups might frustrate you, I suggest you wait until this patch is released to the main branch before playing it. In order to download the patch, please do the following: 1) Make a backup of your save folder. You'll find it in C:\Users\YOUR_USERNAME\AppData\Local\SiralimUltimate. Save the entire "save" folder somewhere else on your computer. Please do not skip this step. 2) In your Steam Library, right-click Siralim Ultimate, go to Properties, then the "BETAS" tab. Enter the code "netherbosses". Click the "check code" button and then you should be able to select "test" from the list of betas in the dropdown menu. 3) Patch 0.5.0 should download automatically now. If not, restart Steam. Unless some major issues appear, I will move this patch to the main branch tomorrow. Please let me know on our support board if you run into any issues! ---------------------------------- Patch Notes - ADD: You will now encounter Nether Bosses every 5 realms starting at realm depth 70 (or higher, starting at your next multiple of 5 if you've already traveled beyond this depth on your save file). There are 35 different Nether Bosses for you to fight, and each boss has 3 tiers of difficulty that make their traits more powerful. I would like to receive as much feedback as possible about the difficulty of these bosses, so if you think one is too easy or too difficult, please let me know. - ADD: Nethermancer. This is an NPC that you'll unlock after defeating your first Nether Boss. Each time you defeat a Nether Boss, new items will be added to his inventory for you to purchase. - ADD: Nether Bosses also drop keys to the Gate of the Gods. Gate of the Gods isn't implemented yet, but you can collect the keys for now. - ADD: Enemies can now very rarely spawn with a unique skin that changes their appearance. If you defeat a skinned enemy, you'll unlock that skin forever and it can be applied to any creature that belongs to that skin's race. Some skins must be purchased instead of found, such as Construct skins from the arena shop. You can change a creature's skin at the Fusion station. There are nearly 200 skins for you to collect, with plenty more on the way. - ADD: You can now collect realm objects as decorations. You will only find a realm's decorations in its own realm. In total, over 400 new decorations have been added to the game. There are still a few missing (treasure chests, breakable objects, and resource nodes) but those will be added soon. - ADD: 105 new traits and Trait Materials. - ADD: 360 new achievements. - ADD: Prophecy to kill a Nether Boss. - ADD: Codex guide for Nether Bosses. - ADD: Codex now lists the skins you've unlocked. - ADD: Tutorial popup for Nether Bosses. - ADD: 10 new Stat Slot properties along with 10 Stat Materials. These are hybrids of the original 5 stats (for example, Attack / Intelligence). - ADD: You can now cancel your Projects from the Character -> Projects menu. - ADD: You can now disable specific card sets in your card album. - ADD: New macro conditions: has > X buffs, has < X buffs, has > X debuffs, has < X debuffs, has > X minions, has < X minions. - ADD: Piety bonus is now displayed on the achievements category menu. - ADD: New battle command: "Skip Turn". - ADD: Macro action: "Skip Turn". - CHANGE: Abominations, Amaranths, Angels, Apises, Apocalypses, Watchers, Wights, and Wisps have new graphics. - CHANGE: Most story bosses (and nether bosses) now have unique appearances. The remaining bosses will have unique appearances in the coming days. - CHANGE: Rebalanced the health values of all story bosses. Most bosses will be more challenging now, while a few others will be slightly easier. - CHANGE: Stats can only be gained and lost 15 times per turn. This change was implemented to prevent potential infinite loops from occurring with certain effects. - CHANGE: "Tavern Brawl" music can now be purchased from the gambling dwarf shops. If you already unlocked it by finding it in loot prior to this patch, you will be able to keep it and won't need to purchase it again. - CHANGE: "Raid" missions now reward a significant amount of random treasure instead of resources. - CHANGE: Piety gained from completing Realm Quests is now affected by a realm's Item Bonus in addition to your number of achievements completed. - CHANGE: You can now summon creatures that are obtained from god shops at the Divination Candle. - CHANGE: Achievements have new icons. - CHANGE: Improved menagerie creature dialog. - CHANGE: Options to hide stat gains/loss and buff/debuff text are now always disabled in arena battles. - CHANGE: Several castle backgrounds had their graphics updated. - CHANGE: You will now gain 25 Perk Points after defeating a story boss (excluding the final boss). - CHANGE: Optimized Card Set handling. You should notice an overall performance improvement throughout the entire game if you have a lot of cards. - CHANGE: Apocranox's relic attack animation has a smoother transition toward the end now. - CHANGE: Loot messages are now destroyed immediately when a dialog window appears. - CHANGE: Adjusted decoration layering for decorations that belong to the "Miscellaneous" category. - CHANGE: You can now clear Notebook contents by simply deleting the text. Previously, you needed to enter "!" as the only text for it to clear correctly. - CHANGE: Projects are now sorted based on their category followed by their name in Everett's project interface. Previously, they were only sorted by their name. - CHANGE: Notoriety icon on Siralopoly is now outlined in black to help it stand out better. - CHANGE: Fusion palettes are no longer cached between game sessions. You really shouldn't notice a difference with this change at all, but it should fix an issue some performance issues people were having after playing the game for a really long time. - CHANGE: "Fortification" trait now has a cap of 90% damage reduction. - FIX: Keno and Scratchcard achievements shared the same counter. Unfortunately, this means that your scratchcard count will be 0 after patching. - FIX: If your creatures were resistant to debuffs, they still couldn't manually attack or cast spells. - FIX: Arena wins weren't tracked correctly for achievements. - FIX: Rare crash related to "Sensual Cider" spell. - FIX: "Field Training" achievements were all incorrect. - FIX: Salvaging an artifact gave more brimstone than intended. - FIX: "Windcutter" spell didn't ignore Barrier and Shell buffs. - FIX: Cards were sometimes not shown in the loot window regardless of your loot display filter settings. - FIX: Tutorial battle against Everett continued to play the normal castle music instead of battle music. - FIX: Typo in one of Vertraag's relic perk descriptions. - FIX: Codex didn't mention that a creature has 35% less Defense while it is provoking. - FIX: "Rapid Regeneration" trait didn't always work correctly. - FIX: "Touch of Chaos" perk didn't work. - FIX: Backing out of the achievements menu caused the default selection on the main menu to be "Currency" instead of "Character". - FIX: "Rapid Evolution" trait persisted after battle. - FIX: You could manage your Item Sets while in a realm. - FIX: "Dark Roamer" trait didn't work correctly. - FIX: "Chrysaor's Ambition" is now disabled for enemies that have the "Champion" nemesis affix. - FIX: Crash related to enemies with the "Rapid Evolution" trait. - FIX: Sorting Nether Stones in the socketing interface didn't work. - FIX: Sorting by "Type" in shops was sometimes inconsistent for certain items. - FIX: Many of Tartarith's relic perks applied to allies as well as enemies. - FIX: "Siralopoly Enthusiast" achievements called for the wrong number of times played. - FIX: "Spell Tap" trait didn't work correctly if both you and an enemy had it. - FIX: Soulflayers didn't have dialog in the Menagerie. - FIX: Small usability issue related to attempting to release the Animatus from the menagerie. - FIX: Achievements "Inscription Prescription" were inaccurate. - FIX: Several issues related to having trailing spaces in text, such as when naming a creature. - FIX: You couldn't destroy obelisks in the Azure Dream after they were used. - FIX: Display issue that caused several achievements to be missing from the achievements UI. - FIX: Player creatures that are resistant to debuffs didn't show the correct icon on the creature panel UI. - FIX: Achievements overview UI showed the wrong number of achievements for each category. - FIX: "Corrosion" trait dealt damage instead of healing. - FIX: Tutorial for Realm Properties will no longer appear since it is obsolete. - FIX: Typos in some Realm Quest text as a result of changes made in previous patches. - FIX: It was possible to remove your Spawn Point decoration from your castle by attempting to move it, then cancelling. - FIX: "Masterpiece" perk worked on enemy buffs. - FIX: Some random issues with interacting with multiple decorations at the same time while in Decoration Mode. - FIX: When moving an enlarged floor tile, it reverted back to its 1x1 block size until it was placed again. - FIX: "Covert" trait didn't always work as intended. - FIX: Layering display issue related to blood and void geysers. - FIX: "Solence" trait didn't work correctly. - FIX: "Shock" spell claimed it removed debuffs even though it didn't. - FIX: Hopefully fixed an issue related to the "test next line" action of macros that sometimes caused them to make a creature lose its turn. - FIX: "Mysterious Realms" achievements were sometimes granted a realm early. - FIX: Spoonor's "Poison Bath" trait didn't correctly increase your creatures' Poison potency. - FIX: Display issue related to haunted shrine invaders. - FIX: Achievements that asked you to complete "Experiment" missions had the wrong name. - FIX: Typo in tutorial popup for "Fusion". - FIX: Notifications log only displayed 20 notifications at a time even though it can hold up to 23. - FIX: Music stopped playing after defeating Everett in the tutorial battle. - FIX: "Curse of the Barrens" (boss fight trait) only healed the boss from attacks instead of all damage. - FIX: Display issue during the final battle "cutscene". - FIX: Typo in "One Man's Trash" achievement description. - FIX: Many effects that increased the duration of buffs/debuffs from spells didn't work correctly. - FIX: Creature list used for the "Vigilance" trait was incorrect.


[ 2020-11-05 16:54:13 CET ] [ Original post ]


Patch 0.4.5

- FIX: "Mangle" spell dealt additional damage even if the target didn't have Bleed. - FIX: Crash related to "Rapid Evolution" trait. - FIX: "Inner Destruction" counted as a manual cast. - FIX: Typo in "Spirit Link" trait description. - FIX: "Assumption" trait description was inconsistent with other Reaper traits. - FIX: Changed "Pica" trait description for clarity. - FIX: Gorgon Witch and Gorgon Gazer overworld sprites had some display issues. - FIX: Several effects that activated based on a creature's buffs/debuffs/minions when they die weren't working, such as Rebirth. - FIX: All battles were considered to be Divination Candle battles for the sake of prophecies, achievements, etc. - FIX: "Ambush" trait didn't work. - FIX: Arcane Dust was shown twice on acquisition with loot display filters turned on. - FIX: "Kick" spell still claimed to remove target's debuffs even though that is no longer true. - FIX: Some legendary crafting materials randomly showed a large, sand-covered skeleton as their icon. - FIX: "Obelisk" trait didn't work. - FIX: Ethereal Spell Gems had fewer charges than intended. - FIX: Many achievements only unlocked after you restarted the game. - FIX: Rune of Prophecies didn't show bonus Piety from achievements. - FIX: "Concoction" trait didn't activate from the "Thirst For Power" trait. - FIX: Achievements that ask you to complete Special Projects didn't count correctly.


[ 2020-09-28 15:02:48 CET ] [ Original post ]


Patch 0.4.X moved to Stable Branch

The 0.4.X patches have been moved to the stable branch. Please remember to opt-out of the test branch to continue receiving updates.


[ 2020-09-26 15:48:41 CET ] [ Original post ]


(Test Branch) Patch 0.4.4

- CHANGE: Realm Quests now give about 60% more Piety. - FIX: Realm Instability didn't work with the new realm property system as intended in some cases. - FIX: Some players couldn't turn in certain Projects after the last patch. - FIX: Inquisitors required a few too many perk points after the last patch. - FIX: Crash related to the "Soul Swap" trait. Also fixed its trait description. - FIX: Achievement "Diamond in the Rough" didn't unlock correctly. - FIX: Typo in "Into the Nether VI" and "The Devil's Luck VI" achievement descriptions. - FIX: "Final Excretion" trait didn't work. - FIX: Display issues in battle history log. - FIX: "Unguided Agnostic" had its old battle sprite. - FIX: Display issue related to number of projects you can turn in as shown on the teleportation shrine.


[ 2020-09-26 13:55:06 CET ] [ Original post ]


(Test Branch) Patch 0.4.3

This patch should hopefully fix the bug that caused some players' decorations to disappear.


[ 2020-09-25 21:37:36 CET ] [ Original post ]


(Test Branch) Patch 0.4.2

- CHANGE: "Spiderlings" minions can now be obtained from random minion effects. - FIX: Crash related to "Deadly Instincts" trait. - FIX: Prophecy that asked you to obtain Piety benefited from the Piety reward for completing prophecies. - FIX: Typo in "Chain Spells" trait description. - FIX: Crash related to the "Rapid Evolution" trait. - FIX: "Unstable Horror" minions used the enemy's stats instead of the master's stats. - FIX: Buffs/debuffs that don't have a turn-based duration showed "-1" as their duration in the Codex. - FIX: Minions didn't show their chance to go away in the Codex. - FIX: Buffs didn't show their durations in the Codex. - FIX: "Reset Decorations" option crashed the game.


[ 2020-09-25 19:03:49 CET ] [ Original post ]



Siralim Ultimate
Thylacine Studios
  • Developer

  • Thylacine Studios LLC
  • Publisher

  • Early 2021
  • Release

  • RPG Singleplayer EA
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  • Game News Posts 52  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (1477 reviews)


  • Review Score

  • http://www.thylacinestudios.com
  • Website

  • https://store.steampowered.com/app/1289810 
  • Steam Store



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  • Siralim Ultimate is a monster-catching, dungeon-crawling RPG with a ridiculous amount of depth. Summon over 1000 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot.

    If you’re looking to compare Siralim Ultimate to other games, you might think of it as Pokemon meets Diablo, or more accurately, Dragon Warrior Monsters meets Path of Exile.



    Siralim Ultimate is a really, really, really big game. For that reason, this store description is extremely detailed to help you get a grip on exactly what you can expect from the game. If you're not up to read it all, though, here's a quick rundown of some of the main features:

    • 1300+ creatures to collect
    • Fuse your creatures together - the offspring inherits its parents’ stats, traits, and even the way they look!
    • Randomly generated dungeons spanning 30 tilesets
    • Customize your castle with thousands of different decorations
    • Engage in strategic 6v6 battles
    • Craft Artifacts and Spell Gems for your creatures
    • Choose from one of 30 specializations for your character and earn perks that change the way your creatures fight in battle
    • Insane amount of post-story content that will keep you engaged for thousands of hours (yes, really!)



    For the last century, the kingdoms of Nex and Siralim have enjoyed a prosperous alliance fueled by generous trade, unbiased distribution of territory, and a common goal to make the lands of Rodia safe for its inhabitants. Together, the two kingdoms have grown to become the most powerful in the world. But as we all know, power can corrupt even the most virtuous of souls.

    As the ruler of Siralim, you just received word that King Lucius of Nex has obtained the Ultimate Nether Orb - a powerful relic that can be used to control the gods themselves. Worse yet, Lucius intends to manipulate the gods to aid him in conquering Siralim. You are left with no choice but to wage war on Nex and take back the Ultimate Nether Orb so that it will not be used for ill purposes.



    In Siralim Ultimate, you’ll encounter over 1300 different creatures. Each creature has a unique stat spread, as well as its own, unique trait. And don't worry - none of these creatures are re-skins or re-colors!

    A trait is a passive effect that affects that creature’s battle capabilities. For example, the Firewound Angel’s “Pyre” trait greatly increases the amount of damage it deals with basic attacks, and its attacks also afflict the target with the “Burning” debuff which causes damage over time.

    Most creatures are obtained by encountering and defeating them in the wild. Afterward, you’ll be able to summon them and use them in your party. Other creatures are obtained as quest rewards or by participating in various in-game activities.



    Players can fuse their creatures together. The offspring inherits the stat spreads of both parents, as well as its parents’ traits. In addition, the offspring will take on the physical appearance of both of its parents. There are over a million possible combinations, ensuring that no two players will have the same team!



    In Siralim Ultimate, you’ll spend most of your time adventuring through randomly generated dungeons called Realms. There are 30 different tilesets for these Realms, and each one offers different creatures to collect, items to find, and secrets to uncover.

    When you enter a Realm, you’ll also receive a randomly generated Realm Quest. These quests are short, bite-sized objectives that reward players with treasure upon completion.



    Players can collect thousands of different decorations to adorn their castle. You can also change the floor and wall styles, and even unlock different songs that can be played in your castle.

    You can also take on Projects to unlock new castle features, such as a battle arena, mini-games, and much more.



    Battles are turn-based and pit your six creatures against six enemy creatures. Each creature takes a turn in a certain order that is determined by their Speed stat.

    During a creature’s turn, they can do any of the following:
    • Attack: deals damage to the target based on the attacker’s Attack stat.
    • Cast: choose from one of the creature’s equipped spells to devastate your enemies or boost the strength of your party.
    • Defend: drastically reduces the amount of damage the creature will take until the start of its next turn.
    • Provoke: enemies will be forced to target the creature until the start of its next turn.

    These actions all interact with your creatures’ traits as well. For example, one trait might cause a creature to deal damage to all enemies after it Defends.

    After you win a battle, your creatures will gain experience points. In addition, you’ll receive resources (currency) and maybe even some items.



    At the start of the game, players can choose from one of 30 different specializations for their character. Each specialization offers a unique list of unlockable perks that change the way your creatures fight in battle.

    Here is a list of just a few of the specializations in the game, along with a brief description of how they work:

    Animator - As an Animator, you will always have a unique creature in your party called Animatus. Your entire battle strategy will likely focus on this creature. You can empower your Animatus, and even use your other creatures to make it stronger in combat.

    Cabalist - As a Cabalist, you'll enable your creatures to cast spells that they normally wouldn't have access to. While other people's creatures might run out of Spell Gem Charges, you'll be able to keep your creatures well-stocked with fresh Spell Gems at the start of every battle.

    Cleric - As a Cleric, you'll specialize in healing abilities, as well as buffing, resurrection, stat-boosting effects, and providing your creatures with protective barriers. Your creatures will be extremely difficult to kill.

    Defiler - As a Defiler, you'll specialize in debuffs and stat-reducing effects. Enemies will be so weak that your party will be able to easily pick them off, even if they were originally much more powerful than your creatures.

    Druid - As a Druid, you'll probably only want to have one (or two, later on) creatures in your party. Your creatures will gain massive benefits for being part of a smaller party.

    Evoker - As an Evoker, you'll empower your creatures' spellcasting capabilities. Your creatures will be able to cast the same spell multiple times in one turn, and these spells will be much stronger than if they had cast them without your guidance.

    Hell Knight - As a Hell Knight, you'll favor creatures that specialize in attacking. Hell Knights empower their creatures' attacks with chaotic magic. Hell Knights are surprisingly adept at spellcasting in a pinch, as well.

    Inquisitor - As an Inquisitor, you'll have a solution at your disposal for every problem you encounter. In addition, Inquisitors are able to use healing effects for offensive purposes - for example, when your creatures heal enemies, they instead cause damage to them.

    Monk - As a Monk, you'll boost your creatures' chance to Dodge attacks and spells. When your creatures Dodge, they'll unleash a devastating counter-attack on the enemy.

    Necromancer - As a Necromancer, you'll summon minions to aid your creatures in battle. These minions can do all kinds of things to support your creatures - they can cause damage, boost your creatures' stats, debuff enemies, and much more.

    Paladin - As a Paladin, your creatures will be able to endure even the most powerful of attacks. Each time your creatures take damage, they'll also damage their enemies.

    Reaver - As a Reaver, your creatures will gain massive benefits in combat as battles continue to drag on. If your creatures manage to survive for just a few extra turns, they'll be able to devastate your enemies.

    Sorcerer - As a Sorcerer, you'll support your creatures by debilitating their enemies from afar. Generally, your enemies won't be able to act for the first few turns in battle as long as you're around.

    Tribalist - As a Tribalist, you'll want to assemble a party of creatures that belong to the same race. This will provide them with significant benefits that are exacerbated by their racial synergies with each other.

    Trickster - As a Trickster, you'll heavily inconvenience your enemies by preventing them from taking action. You'll also gain the ability to manipulate the element of luck - for example, if a positive effect has a chance to activate but fails to do so, you can try again.

    Eventually, you can unlock all of these specializations on the same save file and quickly swap to them whenever you want.



    Each of your creatures can equip an Artifact. Artifacts provide your creatures with various bonuses, including stat boosts, on-damage effects/procs, traits, and even the ability to automatically cast spells when certain conditions are met.

    In order to obtain an Artifact, you must first Forge one at the Blacksmith. After that, you can Socket your Artifacts with crafting materials to add new properties to them. There are over 1000 crafting materials to be found, and they all provide different properties. You can Upgrade your Artifacts to unlock new socket slots, and even Brand your Artifacts to give them a custom name.



    Your creatures can equip Spell Gems which allow them to cast the spell contained within the gem. There are more than 600 different spells for players to find.

    In order to obtain Spell Gems, you must first find an Inscription that acts as a recipe to teach you how to Craft the Spell Gem. You can Upgrade your Spell Gems to unlock Enchantment slots, and then you can use these slots to add properties that affect the way the spell works.

    For example, you can add a modifier to a Spell Gem that allows it to deal damage to an additional enemy. Another interesting property is called “Magnetic”, which causes the spell to be more powerful for each creature in your party that has that same spell equipped.



    Unlike other games, Siralim Ultimate allows you to decide when you’ve finished it. For that reason, we’ve packed the game with a ridiculous amount of content to explore, items to collect, achievements to earn, and so much more. Many players have enjoyed the previous Siralim games for thousands of hours (that's not an exaggeration) and Siralim Ultimate is going to be even larger in scale. There will always be something new for you to collect, no matter how long you’ve been playing!



    Each of the 30 realms in Siralim Ultimate is ruled by a different god. Players can earn Favor with these gods to increase their Favor Rank. As your Favor Rank with each god increases, you’ll be able to earn new items, creatures, decorations, and much more.



    Almost every gameplay system in Siralim Ultimate is meant to last players forever - or at least for a very, very long time. For example, your creatures do not have a level cap, so you can continue to level them up and make them stronger indefinitely. Similarly, enemies can scale infinitely as well.

    Post-story content is filled to the brim with countless activities for you to partake in to make your creatures more powerful. Here are a few examples:
    • Take on randomly generated side quests to obtain unique creatures and items.
    • Draft a team of creatures in the arena and see how many battles you can last before your final creature falls.
    • Battle against the gods themselves! These super boss-style fights are among the most challenging in the game… but also the most rewarding.
    • Unlock the relics of the gods and upgrade them indefinitely to unleash devastating powers upon your foes.
    • Encounter Rodian Creature Masters in Realms. Defeat them to earn Mastery, items, achievements, and much more!
    • Work with five different guilds to take on powerful World Bosses.
    • Collect skins and accessories for your creatures to customize their appearance.
    • Collect cards to unlock permanent bonuses for all your creatures. There's a card for every creature in the game!
    • Collect Nether Stones, which are Diablo-inspired, randomly generated items that can be socketed into your Artifacts to grant them unimaginable power.
    • Partake in mini-games such as slot machines, keno, scratch cards, and even a board game that rewards you with exclusive items.
    • Use Realmshaping to unlock new events and perks in each of the 30 realms.
    • Defeat enemies to gain Knowledge about them, unlocking additional benefits when you next encounter that creature in the wild.

    The list goes on and on and on, and we have plans to add even more end-game content in the future as well. The point is, Siralim Ultimate isn’t a game where you’ll finish the main storyline and then call it quits. There’s so much content for you to discover afterward that it’s almost ridiculous!
    MINIMAL SETUP
    • OS: Ubuntu is the only officially supported Linux distribution
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