Patch 0.6.0 is now available on our test branch! As with previous patches, I've decided to release this patch on a separate branch that you must opt-into before you can download it. Please expect some bugs and crashes associated with this patch today. I will update the game pretty aggressively over the next few days to fix any issues that come up. With that said, if you feel like some hiccups might frustrate you, I suggest you wait until this patch is released to the main branch before playing it. In order to download the patch, please do the following: 1) Make a backup of your save folder. You'll find it in C:\\Users\\YOUR_USERNAME\\AppData\\Local\\SiralimUltimate. Save the entire "save" folder somewhere else on your computer. Please do not skip this step. 2) In your Steam Library, right-click Siralim Ultimate, go to Properties, then the "BETAS" tab. Enter the code "massivepatch". Click the "check code" button and then you should be able to select "test" from the list of betas in the dropdown menu. 3) Patch 0.6.0 should download automatically now. If not, restart Steam. Unless some major issues appear, I will move this patch to the main branch in a day or two. Please let me know on our support board if you run into any issues! ___________________________________________ Patch Notes - IMPORTANT: The game now runs on GMS 2.3, an updated version of the game engine. This was a necessary upgrade to allow me to port the game to platforms outside of Windows, as well as to future-proof it. You shouldn't notice any major changes from this upgrade, but it could introduce new bugs and crashes to the game that weren't there before. Please let me know if you come across anything weird. If all goes well, I'll have Mac/Linux ports ready to go in early January! - ADD: Gate of the Gods. You can unlock this new Utility/NPC decoration by completing a project that is available after you defeat every Nether Boss at least once. The Gate of the Gods allows you to challenge the gods to battle. If you win, you'll earn Mana that allows you to summon that god's Avatar and add it to your party. This is a massive end-game system and there's no way I can fit all the details about it in these patch notes, so please see the Codex for more information. - ADD: Godforge. This feature can be accessed at the Gate of the Gods and allows you to spend your Avatar Mana to upgrade your existing Avatars. There's a different upgrade for each of the 21 gods, so in order to fully upgrade one Avatar, you need to gather 100% Mana for each of the gods. You can only purchase one of each upgrade for each of your Avatars, so this isn't an infinite grind. - ADD: Ultimate Spell Gems. These are available only to Avatar creatures, and each Avatar has access to their own spell. Ultimate Spell Gems have only 1 Charge, but they recharge after each battle. Note that 6 spells are using placeholder sound effects for now as they aren't ready yet, but the functionality and visuals are already implemented. - ADD: "Keyforge" mission which rewards you with a Gate of the Gods key upon completion. This is a repeatable mission that is unlocked alongside the Gate of the Gods. You can still earn keys by defeating Nether Bosses as well. - ADD: Rodian Creature Masters. During the story, you'll unlock the right to encounter these NPCs in realms. A master spawns in each realm. If you defeat them, you'll unlock extremely powerful trait materials, wardrobe costumes, achievements, and increase your Mastery which confers powerful bonuses to your creatures. This is yet another massive system, and you should definitely check out the Codex for more information. I'm also very open to suggestions on how to improve each masters' party composition to make them more powerful and fun to fight - right now, a lot of the teams are largely placeholders. - ADD: "Mastery" interface to the "Character" menu which allows you to view the bonuses you've unlocked after defeating each Rodian Creature Master. - ADD: "Transmogrify" option to the Enchanted Wardrobe. This allows you to change your appearance to that of a creature after you've unlocked the right to do so via the new Mastery system. - ADD: "Customizable Creature" decoration. This works like a customizable NPC, but you can choose from your unlocked Transmogrifications instead of normal costumes. They also play their battlecry sound when you talk to them. This decoration is awarded to you after you unlock your first set of Transmogrifications from Masters. - ADD: Mailbox. This is a new Utility/NPC decoration that is given to all players by default from the start of the game. You can use it to receive items from an extremely generous person (me) or to input a code during promotional events to receive items. You might want to check your mail right now, as an extremely generous person (me) might have already delivered an extremely generous gift that is available for a limited time. You can also use the code "disappointment" for another item. Both mail and codes usually have an expiration date. Plesae note that exclusive items will never be distributed via the mailbox - everything you can obtain from the Mailbox is obtainable elsewhere. - ADD: Astrologer specialization. Astrologers are calculating magi who specialize in creating a sound strategy before each battle. Oftentimes, their plans are so well-constructed that their creatures are able to take combat into their own hands without any further input from their master. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: Bloodmage specialization. The Blood Mage is a deranged spellcaster who is willing to do anything to overcome his foes - even at the cost of his own creatures' lives. This menacing spellcaster is adept at manipulating the lifeforce of allies and foes alike in his endless pursuit for power. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: Doombringer specialization. The Doombringer draws magic from the Bastion of the Void to fuel his creatures with vast amounts of power. Doombringers specialize in allowing their creatures to perform actions multiple times in a row, all while nullifying his enemies' efforts. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: Pyromancer specialization. Pyromancers quite literally thrive on watching the world burn. These maniacal magi ignite both friend and foe alike with a brilliant conflagration, causing their enemies to suffer gruesome deaths while empowering their allies with the power of flame. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: Warden specialization. Wardens are wholly attuned to the needs of their creatures. These powerful magi empower their creatures with various boons to give them an edge over their opponents in battle. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: 5 new Nether Realms. - ADD: Mini-bosses now have custom dialog based on their race. Each race has 3 different things they can say, chosen randomly. - ADD: You can now use the "Copy Data to Clipboard" option from the options menu to share a summary of your character/party with other players. - ADD: Each specialization now has 3 different wardrobe costumes for you to unlock. One of these (Tier 1) is unlocked by default. Tier 2 is unlocked after completing 50 Realm Quests with that specialization, and Tier 3 is unlocked after completing 100 Realm Quests with that specialization. You can track your progress via some new achievements that were added. Unfortunately, I wasn't tracking these statistics prior to this patch, so everyone will start at 0 quests completed for each specialization. - ADD: New achievements category: Masters. - ADD: 1701 new achievements. That's not a typo. - ADD: 125 new traits and trait materials. - ADD: 125 new wardrobe costumes that can be unlocked by defeating Rodian Creature Masters. - ADD: 80 new creature skins. - ADD: Skins have been added for the remaining Nether Bosses that didn't have one before: Ianne, Furness, Vext, Cyhra, Deathwalker, Judgment, and Mercy. - ADD: Costumes for new specializations. - ADD: Prophecy to defeat a god at the Gate of the Gods. - ADD: Prophecy to complete Keyforge missions. - ADD: Prophecy to defeat Rodian Creature Masters. - ADD: Tutorial popups for Gate of the Gods and Rodian Creature Masters. - ADD: Codex entries for Gate of the Gods and Rodian Creature Masters. - ADD: New minion: Illusion. - ADD: Codex now describes what Ultimate spells are in the "Spell Gems" section. - ADD: Dozens of new sound effects have been added to various parts of the game, mostly when interacting with realm objects. - ADD: Disabled cards now have a strike through their names in your Card Album to make it more obvious that they're disabled. - ADD: Assassination Mission interface now shows the number of materials you have for the selected creature. - ADD: All shop interfaces now show the number of trait materials you have for the selected material. - ADD: Descriptions of projects that unlock new specializations now include a description of that specialization. - ADD: If a creature is fused, both of its traits will now appear on the menagerie interfaces as well as the level up interface. - ADD: Decoration list now strikes out decoration names if you already have the maximum amount placed in your castle (for example, 1 Blacksmith). - ADD: Traits granted to creatures from Nether Stones now appears on the Creatures -> Traits submenu. - CHANGE: Massive performance improvements. - CHANGE: New battle sprites for Apises, Arachnalisks, Aspects, Asuras, Automatons, Banshees, Basilisks, Bats, Brownies, Carnages, Centaurs, Clutchers, Doom Fortresses, Doomguards, Efreets, Efts, and Forsaken. - CHANGE: Slimes have new battle and overworld sprites. - CHANGE: You can now put the game into fullscreen mode using Alt + Enter. In addition, I fixed a lot of bugs that caused the display to look distorted when you changed the window size or tried to maximize the window. Let me know if you still encounter any issues related to these changes. - CHANGE: Removed the "Fullscreen Mode" display option from the options menu as it is no longer necessary. - CHANGE: Increased the maximum number of lines you can have in a macro from 20 to 30. - CHANGE: Azural now sells Yetis instead of Golems. Golems can now be found naturally in Azural's realm. - CHANGE: "Can't Gain Traits" realm property is now "Maximum Traits Gained", meaning you can still gain some traits but there will be a limit to how many you can have. - CHANGE: "Stone" debuff has been overhauled: Creatures with Stone cannot dodge or deal critical damage. Resistant version: Creatures that are resistant to Stone have a 50% lower chance to dodge and deal critical damage. - CHANGE: "Stone" debuff can now be spawned from all sources of random debuffs. - CHANGE: Increased treasure gained from Raid missions. - CHANGE: Goblet of Trials will now fill after completing a Realm Quest at any depth, but at a much slower rate if you're not at your highest-ever Realm Depth. - CHANGE: Nether Boss treasure chests now give more loot. - CHANGE: Cost to socket a Nether Stone now scales with each Nether Stone's rarity rather than always costing 50k Brimstone. - CHANGE: It now costs Crystal instead of Granite to purchase items from Nethermancer Ned. - CHANGE: It now costs Brimstone instead of Granite to enter the arena. - CHANGE: It now costs Essence instead of Granite to purchase costumes from The Court Jester. - CHANGE: Effects that change your creatures' classes/races at the start of battle are now activated before the battle begins, which should make these effects much better and more reliable. - CHANGE: Some icons are no longer drawn over enemy creatures in battle while you're holding down the F key. This should make everything easier to read and should prevent unnecessary overlap. - CHANGE: "Player Spawn Location" decoration has been moved from the Misc category to Utility/NPC. - CHANGE: Updated the description for the "Proficient" buff to include the fact that it doesn't affect Health (it's nearly impossible to make it work with health due to the way the game was coded a long, long time ago). - CHANGE: Bloodseeker relic's rank 50 perk now grants your other creatures Maximum Health instead of taking it away from enemies. - CHANGE: "Heartstopper" trait now steals Speed instead of Maximum Health. Increased the amount from 10% to 20%. - CHANGE: Osseins have all new traits that deal with resurrection and the Rebirth buff. The old traits were largely useless for all specializations other than Druids, but were so good for Druids that they were by far the best option for this specialization. - CHANGE: Slime traits have been reworked slightly. Now, they only activate when the creature with this trait receives the bonus in question. These traits were far too powerful and also caused a lot of nearly impossible-to-fix bugs and inconsistencies. - CHANGE: All Slime traits now work much more consistently than before. - CHANGE: "Abomination" trait now also works with Maximum Health. - CHANGE: "Pummel" trait has been reworked: This creature deals 200% more critical damage. - CHANGE: Adjusted descriptions for all Rift Dancers' traits to be more accurate - they cause effects to activate 1 additional time, not merely "twice". - CHANGE: "Book of the Elder" trait now grants 2 spell gems per Grimoire, up from 1. - CHANGE: "Eternal Jinx" trait has been reworked: Enemies' Stone debuffs last forever. - CHANGE: "Exacerbate" trait now works on the Stone debuff. - CHANGE: "Jolt" trait chance increased from 12% to 40%. - CHANGE: "Pulverizing Stare" trait damage reduced from 100% to 50%. - CHANGE: "Steady Gaze" trait chance increased from 40% to 50%. - CHANGE: "Spell of Stone" perk (Sorcerer) is now called Spell of Frost and afflicts Frozen instead of Stone. - CHANGE: "Deep Freeze" perk (Sorcerer) is now called Calcify and afflicts Stone instead of Frozen. Also tripled the chance for this perk to activate. - CHANGE: "Rigor" perk (Reaver) no longer works on Stone. - CHANGE: "Anomaly" trait now also reduces the creature's damage by 50%. - CHANGE: "Ethereal" trait has been reworked. This creature is immune to debuffs and takes 50% less damage. After this creature takes damage, it is sent to the bottom of the Timeline. - CHANGE: "Poof" trait has been reworked. This creature always deals critical damage and has an independent 50% chance to dodge attacks. After this creature takes damage, it is sent to the bottom of the Timeline. - CHANGE: "Black Hole Halo" trait now afflicts Bomb instead of Fear. - CHANGE: "Through the Gloom" trait now increases damage by 50%, down from 75%. - CHANGE: "Mana Leak" trait is now called "Empowered Bone Spear" and has been revamped: At the start of battle, this creature gains Bone Spear. When this creature casts this spell, it casts 1 additional time and ignores 25% of the target's Defense. - CHANGE: "Overload" trait is now called "Empowered Chain Lightning" and has been revamped: At the start of battle, this creature gains Chain Lightning. When this creature casts this spell, its damage increases rather than decreases with each bounce. - CHANGE: "Cry of Anguish" trait is now called "Empowered Magic Missile" and has been revamped: At the start of battle, this creature gains Magic Missile. When this creature casts this spell, it casts 3 additional times. - CHANGE: "Wail of Torment" trait is now called "Empowered Death Blossom" and has been revamped: At the start of battle, this creature gains Death Blossom. When this creature casts this spell, it deals a moderate amount of damage instead of a small amount of damage. - CHANGE: "Eldritch Strike" trait is now called "Empowered Fireball" and has been revamped: At the start of battle, this creature gains Fireball. When this creature casts this spell, it has a 75% chance to cast it 1 additional time. This effect can occur repeatedly. - CHANGE: "Unknown Entity" trait is now called "Empowered Death Siphon" and has been revamped: At the start of battle, this creature gains Death Siphon. When this creature casts this spell, it doesn't kill the target. - CHANGE: "Mana Shield" trait is now called "Empowered Soul Sacrifice" and has been revamped: At the start of battle, this creature gains Soul Sacrifice. When this creature casts this spell, it also affects enemies. - CHANGE: Hell Knight specialization playstyle description has been updated to be more accurate. - CHANGE: Phobos (Nether Boss) trait now only works if the player's creatures deal the damage - this will prevent out-of-memory crashes if the player tries to use spells like Mind Control to cause a billion different attacks at once. - CHANGE: Elf trait descriptions have been updated to reflect the fact that they block effects from the player's creatures as well. This is how these traits have always worked, but the trait descriptions were incorrect. - FIX: "Heretic Blood" trait damage didn't activate any on-damage effects and wasn't mitigated by anything. - FIX: "Heated Ichor" trait used the creature's health to determine the damage dealt instead of your enemies' health. - FIX: "Vlora's Trick" trait floating text said it was called Shadowstep. - FIX: "Chip Off The Block" didn't work when your allies attacked the creature with this trait. - FIX: "Heretics Carpet" decoration had the wrong sprite. - FIX: Minor music issue after completing an arena run. - FIX: "Hate And Other Triumphs" trait didn't affect the realm property "Resurrect On Death". - FIX: "Bloodseeker" relic's rank 10 perk activated on indirect damage. - FIX: "Burst" perk calculated potency incorrectly. - FIX: Nether Portals had no sound effect. - FIX: "Blessing From Below" trait description didn't include the fact that it excludes health. - FIX: Some achievements could be incorrectly unlocked while players were in the arena. - FIX: It was possible to get stuck in decoration mode if you tried to place a Player Spawn Location when you already had one in your castle. - FIX: Tartarith's wall decoration had a flipped tile. - FIX: Several bugs related to creatures' turns being skipped under certain conditions. - FIX: If you had the "Impiety" perk, enemies could have multiple copies of the Barrier and Shell buffs. - FIX: "Diffusion" trait's floating text said that it was called "Concoction". - FIX: A few trait description typos. - FIX: Noetherian (Nether Boss) trait damaged the wrong creatures. - FIX: Minor text display errors in Siralopoly. - FIX: Enemies' fusion palettes showed up on the Timeline and in the Inspect UI even if you had enemy fusion palettes disabled. - FIX: "Marshal" trait put creatures in last place rather than first place. - FIX: AI bug that prevented enemies from casting several different spells. - FIX: Gem piles in Aeolian's realm didn't display "Destroyed!" when you interacted with them. - FIX: "Group Meditation" trait didn't work. - FIX: "Hoo Ho Ha" didn't change your creature's race to Imp. - FIX: Gonfurian's castle tileset had some stretching issues. - FIX: "Obelisk" trait didn't always work. - FIX: Minor bugs related to rebinding keyboard keys. - FIX: "Endlessly" trait didn't work. - FIX: Hopefully fixed a bug that could sometimes cause enemy sprites to become permanently enlarged after they provoke. - FIX: Very rarely, random text (-5555 or -4444) would appear in floating combat text. - FIX: Single target spells that were cast automatically never targeted Invisible enemies. - FIX: "One For All" trait didn't work. - FIX: Rare crash after battle. - FIX: Slot Machine reel sprite could appear at seemingly random locations in your castle while playing this minigame. - FIX: "Man 27" costume didn't have left-facing frames. - FIX: "Savior" trait worked on indirect damage. - FIX: Andrick (Nether Boss) third tier didn't give his team minions. - FIX: "Disturbance" trait gave gems to the wrong creature. - FIX: Minor display issues related to dialog from nomads, explorers, travelers, etc in realms.
Siralim Ultimate
Thylacine Studios
Thylacine Studios LLC
Early 2021
RPG Singleplayer EA
Game News Posts 52
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(1477 reviews)
http://www.thylacinestudios.com
https://store.steampowered.com/app/1289810 
Siralim Ultimate (Ubuntu) [493.1 M]
Siralim Ultimate is a monster-catching, dungeon-crawling RPG with a ridiculous amount of depth. Summon over 1000 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot.
If you’re looking to compare Siralim Ultimate to other games, you might think of it as Pokemon meets Diablo, or more accurately, Dragon Warrior Monsters meets Path of Exile.
Siralim Ultimate is a really, really, really big game. For that reason, this store description is extremely detailed to help you get a grip on exactly what you can expect from the game. If you're not up to read it all, though, here's a quick rundown of some of the main features:
- 1300+ creatures to collect
- Fuse your creatures together - the offspring inherits its parents’ stats, traits, and even the way they look!
- Randomly generated dungeons spanning 30 tilesets
- Customize your castle with thousands of different decorations
- Engage in strategic 6v6 battles
- Craft Artifacts and Spell Gems for your creatures
- Choose from one of 30 specializations for your character and earn perks that change the way your creatures fight in battle
- Insane amount of post-story content that will keep you engaged for thousands of hours (yes, really!)
For the last century, the kingdoms of Nex and Siralim have enjoyed a prosperous alliance fueled by generous trade, unbiased distribution of territory, and a common goal to make the lands of Rodia safe for its inhabitants. Together, the two kingdoms have grown to become the most powerful in the world. But as we all know, power can corrupt even the most virtuous of souls.
As the ruler of Siralim, you just received word that King Lucius of Nex has obtained the Ultimate Nether Orb - a powerful relic that can be used to control the gods themselves. Worse yet, Lucius intends to manipulate the gods to aid him in conquering Siralim. You are left with no choice but to wage war on Nex and take back the Ultimate Nether Orb so that it will not be used for ill purposes.
In Siralim Ultimate, you’ll encounter over 1300 different creatures. Each creature has a unique stat spread, as well as its own, unique trait. And don't worry - none of these creatures are re-skins or re-colors!
A trait is a passive effect that affects that creature’s battle capabilities. For example, the Firewound Angel’s “Pyre” trait greatly increases the amount of damage it deals with basic attacks, and its attacks also afflict the target with the “Burning” debuff which causes damage over time.
Most creatures are obtained by encountering and defeating them in the wild. Afterward, you’ll be able to summon them and use them in your party. Other creatures are obtained as quest rewards or by participating in various in-game activities.
Players can fuse their creatures together. The offspring inherits the stat spreads of both parents, as well as its parents’ traits. In addition, the offspring will take on the physical appearance of both of its parents. There are over a million possible combinations, ensuring that no two players will have the same team!
In Siralim Ultimate, you’ll spend most of your time adventuring through randomly generated dungeons called Realms. There are 30 different tilesets for these Realms, and each one offers different creatures to collect, items to find, and secrets to uncover.
When you enter a Realm, you’ll also receive a randomly generated Realm Quest. These quests are short, bite-sized objectives that reward players with treasure upon completion.
Players can collect thousands of different decorations to adorn their castle. You can also change the floor and wall styles, and even unlock different songs that can be played in your castle.
You can also take on Projects to unlock new castle features, such as a battle arena, mini-games, and much more.
Battles are turn-based and pit your six creatures against six enemy creatures. Each creature takes a turn in a certain order that is determined by their Speed stat.
During a creature’s turn, they can do any of the following:
- Attack: deals damage to the target based on the attacker’s Attack stat.
- Cast: choose from one of the creature’s equipped spells to devastate your enemies or boost the strength of your party.
- Defend: drastically reduces the amount of damage the creature will take until the start of its next turn.
- Provoke: enemies will be forced to target the creature until the start of its next turn.
These actions all interact with your creatures’ traits as well. For example, one trait might cause a creature to deal damage to all enemies after it Defends.
After you win a battle, your creatures will gain experience points. In addition, you’ll receive resources (currency) and maybe even some items.
At the start of the game, players can choose from one of 30 different specializations for their character. Each specialization offers a unique list of unlockable perks that change the way your creatures fight in battle.
Here is a list of just a few of the specializations in the game, along with a brief description of how they work:
Animator - As an Animator, you will always have a unique creature in your party called Animatus. Your entire battle strategy will likely focus on this creature. You can empower your Animatus, and even use your other creatures to make it stronger in combat.
Cabalist - As a Cabalist, you'll enable your creatures to cast spells that they normally wouldn't have access to. While other people's creatures might run out of Spell Gem Charges, you'll be able to keep your creatures well-stocked with fresh Spell Gems at the start of every battle.
Cleric - As a Cleric, you'll specialize in healing abilities, as well as buffing, resurrection, stat-boosting effects, and providing your creatures with protective barriers. Your creatures will be extremely difficult to kill.
Defiler - As a Defiler, you'll specialize in debuffs and stat-reducing effects. Enemies will be so weak that your party will be able to easily pick them off, even if they were originally much more powerful than your creatures.
Druid - As a Druid, you'll probably only want to have one (or two, later on) creatures in your party. Your creatures will gain massive benefits for being part of a smaller party.
Evoker - As an Evoker, you'll empower your creatures' spellcasting capabilities. Your creatures will be able to cast the same spell multiple times in one turn, and these spells will be much stronger than if they had cast them without your guidance.
Hell Knight - As a Hell Knight, you'll favor creatures that specialize in attacking. Hell Knights empower their creatures' attacks with chaotic magic. Hell Knights are surprisingly adept at spellcasting in a pinch, as well.
Inquisitor - As an Inquisitor, you'll have a solution at your disposal for every problem you encounter. In addition, Inquisitors are able to use healing effects for offensive purposes - for example, when your creatures heal enemies, they instead cause damage to them.
Monk - As a Monk, you'll boost your creatures' chance to Dodge attacks and spells. When your creatures Dodge, they'll unleash a devastating counter-attack on the enemy.
Necromancer - As a Necromancer, you'll summon minions to aid your creatures in battle. These minions can do all kinds of things to support your creatures - they can cause damage, boost your creatures' stats, debuff enemies, and much more.
Paladin - As a Paladin, your creatures will be able to endure even the most powerful of attacks. Each time your creatures take damage, they'll also damage their enemies.
Reaver - As a Reaver, your creatures will gain massive benefits in combat as battles continue to drag on. If your creatures manage to survive for just a few extra turns, they'll be able to devastate your enemies.
Sorcerer - As a Sorcerer, you'll support your creatures by debilitating their enemies from afar. Generally, your enemies won't be able to act for the first few turns in battle as long as you're around.
Tribalist - As a Tribalist, you'll want to assemble a party of creatures that belong to the same race. This will provide them with significant benefits that are exacerbated by their racial synergies with each other.
Trickster - As a Trickster, you'll heavily inconvenience your enemies by preventing them from taking action. You'll also gain the ability to manipulate the element of luck - for example, if a positive effect has a chance to activate but fails to do so, you can try again.
Eventually, you can unlock all of these specializations on the same save file and quickly swap to them whenever you want.
Each of your creatures can equip an Artifact. Artifacts provide your creatures with various bonuses, including stat boosts, on-damage effects/procs, traits, and even the ability to automatically cast spells when certain conditions are met.
In order to obtain an Artifact, you must first Forge one at the Blacksmith. After that, you can Socket your Artifacts with crafting materials to add new properties to them. There are over 1000 crafting materials to be found, and they all provide different properties. You can Upgrade your Artifacts to unlock new socket slots, and even Brand your Artifacts to give them a custom name.
Your creatures can equip Spell Gems which allow them to cast the spell contained within the gem. There are more than 600 different spells for players to find.
In order to obtain Spell Gems, you must first find an Inscription that acts as a recipe to teach you how to Craft the Spell Gem. You can Upgrade your Spell Gems to unlock Enchantment slots, and then you can use these slots to add properties that affect the way the spell works.
For example, you can add a modifier to a Spell Gem that allows it to deal damage to an additional enemy. Another interesting property is called “Magnetic”, which causes the spell to be more powerful for each creature in your party that has that same spell equipped.
Unlike other games, Siralim Ultimate allows you to decide when you’ve finished it. For that reason, we’ve packed the game with a ridiculous amount of content to explore, items to collect, achievements to earn, and so much more. Many players have enjoyed the previous Siralim games for thousands of hours (that's not an exaggeration) and Siralim Ultimate is going to be even larger in scale. There will always be something new for you to collect, no matter how long you’ve been playing!
Each of the 30 realms in Siralim Ultimate is ruled by a different god. Players can earn Favor with these gods to increase their Favor Rank. As your Favor Rank with each god increases, you’ll be able to earn new items, creatures, decorations, and much more.
Almost every gameplay system in Siralim Ultimate is meant to last players forever - or at least for a very, very long time. For example, your creatures do not have a level cap, so you can continue to level them up and make them stronger indefinitely. Similarly, enemies can scale infinitely as well.
Post-story content is filled to the brim with countless activities for you to partake in to make your creatures more powerful. Here are a few examples:
- Take on randomly generated side quests to obtain unique creatures and items.
- Draft a team of creatures in the arena and see how many battles you can last before your final creature falls.
- Battle against the gods themselves! These super boss-style fights are among the most challenging in the game… but also the most rewarding.
- Unlock the relics of the gods and upgrade them indefinitely to unleash devastating powers upon your foes.
- Encounter Rodian Creature Masters in Realms. Defeat them to earn Mastery, items, achievements, and much more!
- Work with five different guilds to take on powerful World Bosses.
- Collect skins and accessories for your creatures to customize their appearance.
- Collect cards to unlock permanent bonuses for all your creatures. There's a card for every creature in the game!
- Collect Nether Stones, which are Diablo-inspired, randomly generated items that can be socketed into your Artifacts to grant them unimaginable power.
- Partake in mini-games such as slot machines, keno, scratch cards, and even a board game that rewards you with exclusive items.
- Use Realmshaping to unlock new events and perks in each of the 30 realms.
- Defeat enemies to gain Knowledge about them, unlocking additional benefits when you next encounter that creature in the wild.
The list goes on and on and on, and we have plans to add even more end-game content in the future as well. The point is, Siralim Ultimate isn’t a game where you’ll finish the main storyline and then call it quits. There’s so much content for you to discover afterward that it’s almost ridiculous!
- OS: Ubuntu is the only officially supported Linux distribution
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