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Patch 0.6.0 is now available on our test branch! As with previous patches, I've decided to release this patch on a separate branch that you must opt-into before you can download it. Please expect some bugs and crashes associated with this patch today. I will update the game pretty aggressively over the next few days to fix any issues that come up. With that said, if you feel like some hiccups might frustrate you, I suggest you wait until this patch is released to the main branch before playing it. In order to download the patch, please do the following: 1) Make a backup of your save folder. You'll find it in C:\\Users\\YOUR_USERNAME\\AppData\\Local\\SiralimUltimate. Save the entire "save" folder somewhere else on your computer. Please do not skip this step. 2) In your Steam Library, right-click Siralim Ultimate, go to Properties, then the "BETAS" tab. Enter the code "massivepatch". Click the "check code" button and then you should be able to select "test" from the list of betas in the dropdown menu. 3) Patch 0.6.0 should download automatically now. If not, restart Steam. Unless some major issues appear, I will move this patch to the main branch in a day or two. Please let me know on our support board if you run into any issues! ___________________________________________ Patch Notes - IMPORTANT: The game now runs on GMS 2.3, an updated version of the game engine. This was a necessary upgrade to allow me to port the game to platforms outside of Windows, as well as to future-proof it. You shouldn't notice any major changes from this upgrade, but it could introduce new bugs and crashes to the game that weren't there before. Please let me know if you come across anything weird. If all goes well, I'll have Mac/Linux ports ready to go in early January! - ADD: Gate of the Gods. You can unlock this new Utility/NPC decoration by completing a project that is available after you defeat every Nether Boss at least once. The Gate of the Gods allows you to challenge the gods to battle. If you win, you'll earn Mana that allows you to summon that god's Avatar and add it to your party. This is a massive end-game system and there's no way I can fit all the details about it in these patch notes, so please see the Codex for more information. - ADD: Godforge. This feature can be accessed at the Gate of the Gods and allows you to spend your Avatar Mana to upgrade your existing Avatars. There's a different upgrade for each of the 21 gods, so in order to fully upgrade one Avatar, you need to gather 100% Mana for each of the gods. You can only purchase one of each upgrade for each of your Avatars, so this isn't an infinite grind. - ADD: Ultimate Spell Gems. These are available only to Avatar creatures, and each Avatar has access to their own spell. Ultimate Spell Gems have only 1 Charge, but they recharge after each battle. Note that 6 spells are using placeholder sound effects for now as they aren't ready yet, but the functionality and visuals are already implemented. - ADD: "Keyforge" mission which rewards you with a Gate of the Gods key upon completion. This is a repeatable mission that is unlocked alongside the Gate of the Gods. You can still earn keys by defeating Nether Bosses as well. - ADD: Rodian Creature Masters. During the story, you'll unlock the right to encounter these NPCs in realms. A master spawns in each realm. If you defeat them, you'll unlock extremely powerful trait materials, wardrobe costumes, achievements, and increase your Mastery which confers powerful bonuses to your creatures. This is yet another massive system, and you should definitely check out the Codex for more information. I'm also very open to suggestions on how to improve each masters' party composition to make them more powerful and fun to fight - right now, a lot of the teams are largely placeholders. - ADD: "Mastery" interface to the "Character" menu which allows you to view the bonuses you've unlocked after defeating each Rodian Creature Master. - ADD: "Transmogrify" option to the Enchanted Wardrobe. This allows you to change your appearance to that of a creature after you've unlocked the right to do so via the new Mastery system. - ADD: "Customizable Creature" decoration. This works like a customizable NPC, but you can choose from your unlocked Transmogrifications instead of normal costumes. They also play their battlecry sound when you talk to them. This decoration is awarded to you after you unlock your first set of Transmogrifications from Masters. - ADD: Mailbox. This is a new Utility/NPC decoration that is given to all players by default from the start of the game. You can use it to receive items from an extremely generous person (me) or to input a code during promotional events to receive items. You might want to check your mail right now, as an extremely generous person (me) might have already delivered an extremely generous gift that is available for a limited time. You can also use the code "disappointment" for another item. Both mail and codes usually have an expiration date. Plesae note that exclusive items will never be distributed via the mailbox - everything you can obtain from the Mailbox is obtainable elsewhere. - ADD: Astrologer specialization. Astrologers are calculating magi who specialize in creating a sound strategy before each battle. Oftentimes, their plans are so well-constructed that their creatures are able to take combat into their own hands without any further input from their master. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: Bloodmage specialization. The Blood Mage is a deranged spellcaster who is willing to do anything to overcome his foes - even at the cost of his own creatures' lives. This menacing spellcaster is adept at manipulating the lifeforce of allies and foes alike in his endless pursuit for power. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: Doombringer specialization. The Doombringer draws magic from the Bastion of the Void to fuel his creatures with vast amounts of power. Doombringers specialize in allowing their creatures to perform actions multiple times in a row, all while nullifying his enemies' efforts. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: Pyromancer specialization. Pyromancers quite literally thrive on watching the world burn. These maniacal magi ignite both friend and foe alike with a brilliant conflagration, causing their enemies to suffer gruesome deaths while empowering their allies with the power of flame. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: Warden specialization. Wardens are wholly attuned to the needs of their creatures. These powerful magi empower their creatures with various boons to give them an edge over their opponents in battle. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: 5 new Nether Realms. - ADD: Mini-bosses now have custom dialog based on their race. Each race has 3 different things they can say, chosen randomly. - ADD: You can now use the "Copy Data to Clipboard" option from the options menu to share a summary of your character/party with other players. - ADD: Each specialization now has 3 different wardrobe costumes for you to unlock. One of these (Tier 1) is unlocked by default. Tier 2 is unlocked after completing 50 Realm Quests with that specialization, and Tier 3 is unlocked after completing 100 Realm Quests with that specialization. You can track your progress via some new achievements that were added. Unfortunately, I wasn't tracking these statistics prior to this patch, so everyone will start at 0 quests completed for each specialization. - ADD: New achievements category: Masters. - ADD: 1701 new achievements. That's not a typo. - ADD: 125 new traits and trait materials. - ADD: 125 new wardrobe costumes that can be unlocked by defeating Rodian Creature Masters. - ADD: 80 new creature skins. - ADD: Skins have been added for the remaining Nether Bosses that didn't have one before: Ianne, Furness, Vext, Cyhra, Deathwalker, Judgment, and Mercy. - ADD: Costumes for new specializations. - ADD: Prophecy to defeat a god at the Gate of the Gods. - ADD: Prophecy to complete Keyforge missions. - ADD: Prophecy to defeat Rodian Creature Masters. - ADD: Tutorial popups for Gate of the Gods and Rodian Creature Masters. - ADD: Codex entries for Gate of the Gods and Rodian Creature Masters. - ADD: New minion: Illusion. - ADD: Codex now describes what Ultimate spells are in the "Spell Gems" section. - ADD: Dozens of new sound effects have been added to various parts of the game, mostly when interacting with realm objects. - ADD: Disabled cards now have a strike through their names in your Card Album to make it more obvious that they're disabled. - ADD: Assassination Mission interface now shows the number of materials you have for the selected creature. - ADD: All shop interfaces now show the number of trait materials you have for the selected material. - ADD: Descriptions of projects that unlock new specializations now include a description of that specialization. - ADD: If a creature is fused, both of its traits will now appear on the menagerie interfaces as well as the level up interface. - ADD: Decoration list now strikes out decoration names if you already have the maximum amount placed in your castle (for example, 1 Blacksmith). - ADD: Traits granted to creatures from Nether Stones now appears on the Creatures -> Traits submenu. - CHANGE: Massive performance improvements. - CHANGE: New battle sprites for Apises, Arachnalisks, Aspects, Asuras, Automatons, Banshees, Basilisks, Bats, Brownies, Carnages, Centaurs, Clutchers, Doom Fortresses, Doomguards, Efreets, Efts, and Forsaken. - CHANGE: Slimes have new battle and overworld sprites. - CHANGE: You can now put the game into fullscreen mode using Alt + Enter. In addition, I fixed a lot of bugs that caused the display to look distorted when you changed the window size or tried to maximize the window. Let me know if you still encounter any issues related to these changes. - CHANGE: Removed the "Fullscreen Mode" display option from the options menu as it is no longer necessary. - CHANGE: Increased the maximum number of lines you can have in a macro from 20 to 30. - CHANGE: Azural now sells Yetis instead of Golems. Golems can now be found naturally in Azural's realm. - CHANGE: "Can't Gain Traits" realm property is now "Maximum Traits Gained", meaning you can still gain some traits but there will be a limit to how many you can have. - CHANGE: "Stone" debuff has been overhauled: Creatures with Stone cannot dodge or deal critical damage. Resistant version: Creatures that are resistant to Stone have a 50% lower chance to dodge and deal critical damage. - CHANGE: "Stone" debuff can now be spawned from all sources of random debuffs. - CHANGE: Increased treasure gained from Raid missions. - CHANGE: Goblet of Trials will now fill after completing a Realm Quest at any depth, but at a much slower rate if you're not at your highest-ever Realm Depth. - CHANGE: Nether Boss treasure chests now give more loot. - CHANGE: Cost to socket a Nether Stone now scales with each Nether Stone's rarity rather than always costing 50k Brimstone. - CHANGE: It now costs Crystal instead of Granite to purchase items from Nethermancer Ned. - CHANGE: It now costs Brimstone instead of Granite to enter the arena. - CHANGE: It now costs Essence instead of Granite to purchase costumes from The Court Jester. - CHANGE: Effects that change your creatures' classes/races at the start of battle are now activated before the battle begins, which should make these effects much better and more reliable. - CHANGE: Some icons are no longer drawn over enemy creatures in battle while you're holding down the F key. This should make everything easier to read and should prevent unnecessary overlap. - CHANGE: "Player Spawn Location" decoration has been moved from the Misc category to Utility/NPC. - CHANGE: Updated the description for the "Proficient" buff to include the fact that it doesn't affect Health (it's nearly impossible to make it work with health due to the way the game was coded a long, long time ago). - CHANGE: Bloodseeker relic's rank 50 perk now grants your other creatures Maximum Health instead of taking it away from enemies. - CHANGE: "Heartstopper" trait now steals Speed instead of Maximum Health. Increased the amount from 10% to 20%. - CHANGE: Osseins have all new traits that deal with resurrection and the Rebirth buff. The old traits were largely useless for all specializations other than Druids, but were so good for Druids that they were by far the best option for this specialization. - CHANGE: Slime traits have been reworked slightly. Now, they only activate when the creature with this trait receives the bonus in question. These traits were far too powerful and also caused a lot of nearly impossible-to-fix bugs and inconsistencies. - CHANGE: All Slime traits now work much more consistently than before. - CHANGE: "Abomination" trait now also works with Maximum Health. - CHANGE: "Pummel" trait has been reworked: This creature deals 200% more critical damage. - CHANGE: Adjusted descriptions for all Rift Dancers' traits to be more accurate - they cause effects to activate 1 additional time, not merely "twice". - CHANGE: "Book of the Elder" trait now grants 2 spell gems per Grimoire, up from 1. - CHANGE: "Eternal Jinx" trait has been reworked: Enemies' Stone debuffs last forever. - CHANGE: "Exacerbate" trait now works on the Stone debuff. - CHANGE: "Jolt" trait chance increased from 12% to 40%. - CHANGE: "Pulverizing Stare" trait damage reduced from 100% to 50%. - CHANGE: "Steady Gaze" trait chance increased from 40% to 50%. - CHANGE: "Spell of Stone" perk (Sorcerer) is now called Spell of Frost and afflicts Frozen instead of Stone. - CHANGE: "Deep Freeze" perk (Sorcerer) is now called Calcify and afflicts Stone instead of Frozen. Also tripled the chance for this perk to activate. - CHANGE: "Rigor" perk (Reaver) no longer works on Stone. - CHANGE: "Anomaly" trait now also reduces the creature's damage by 50%. - CHANGE: "Ethereal" trait has been reworked. This creature is immune to debuffs and takes 50% less damage. After this creature takes damage, it is sent to the bottom of the Timeline. - CHANGE: "Poof" trait has been reworked. This creature always deals critical damage and has an independent 50% chance to dodge attacks. After this creature takes damage, it is sent to the bottom of the Timeline. - CHANGE: "Black Hole Halo" trait now afflicts Bomb instead of Fear. - CHANGE: "Through the Gloom" trait now increases damage by 50%, down from 75%. - CHANGE: "Mana Leak" trait is now called "Empowered Bone Spear" and has been revamped: At the start of battle, this creature gains Bone Spear. When this creature casts this spell, it casts 1 additional time and ignores 25% of the target's Defense. - CHANGE: "Overload" trait is now called "Empowered Chain Lightning" and has been revamped: At the start of battle, this creature gains Chain Lightning. When this creature casts this spell, its damage increases rather than decreases with each bounce. - CHANGE: "Cry of Anguish" trait is now called "Empowered Magic Missile" and has been revamped: At the start of battle, this creature gains Magic Missile. When this creature casts this spell, it casts 3 additional times. - CHANGE: "Wail of Torment" trait is now called "Empowered Death Blossom" and has been revamped: At the start of battle, this creature gains Death Blossom. When this creature casts this spell, it deals a moderate amount of damage instead of a small amount of damage. - CHANGE: "Eldritch Strike" trait is now called "Empowered Fireball" and has been revamped: At the start of battle, this creature gains Fireball. When this creature casts this spell, it has a 75% chance to cast it 1 additional time. This effect can occur repeatedly. - CHANGE: "Unknown Entity" trait is now called "Empowered Death Siphon" and has been revamped: At the start of battle, this creature gains Death Siphon. When this creature casts this spell, it doesn't kill the target. - CHANGE: "Mana Shield" trait is now called "Empowered Soul Sacrifice" and has been revamped: At the start of battle, this creature gains Soul Sacrifice. When this creature casts this spell, it also affects enemies. - CHANGE: Hell Knight specialization playstyle description has been updated to be more accurate. - CHANGE: Phobos (Nether Boss) trait now only works if the player's creatures deal the damage - this will prevent out-of-memory crashes if the player tries to use spells like Mind Control to cause a billion different attacks at once. - CHANGE: Elf trait descriptions have been updated to reflect the fact that they block effects from the player's creatures as well. This is how these traits have always worked, but the trait descriptions were incorrect. - FIX: "Heretic Blood" trait damage didn't activate any on-damage effects and wasn't mitigated by anything. - FIX: "Heated Ichor" trait used the creature's health to determine the damage dealt instead of your enemies' health. - FIX: "Vlora's Trick" trait floating text said it was called Shadowstep. - FIX: "Chip Off The Block" didn't work when your allies attacked the creature with this trait. - FIX: "Heretics Carpet" decoration had the wrong sprite. - FIX: Minor music issue after completing an arena run. - FIX: "Hate And Other Triumphs" trait didn't affect the realm property "Resurrect On Death". - FIX: "Bloodseeker" relic's rank 10 perk activated on indirect damage. - FIX: "Burst" perk calculated potency incorrectly. - FIX: Nether Portals had no sound effect. - FIX: "Blessing From Below" trait description didn't include the fact that it excludes health. - FIX: Some achievements could be incorrectly unlocked while players were in the arena. - FIX: It was possible to get stuck in decoration mode if you tried to place a Player Spawn Location when you already had one in your castle. - FIX: Tartarith's wall decoration had a flipped tile. - FIX: Several bugs related to creatures' turns being skipped under certain conditions. - FIX: If you had the "Impiety" perk, enemies could have multiple copies of the Barrier and Shell buffs. - FIX: "Diffusion" trait's floating text said that it was called "Concoction". - FIX: A few trait description typos. - FIX: Noetherian (Nether Boss) trait damaged the wrong creatures. - FIX: Minor text display errors in Siralopoly. - FIX: Enemies' fusion palettes showed up on the Timeline and in the Inspect UI even if you had enemy fusion palettes disabled. - FIX: "Marshal" trait put creatures in last place rather than first place. - FIX: AI bug that prevented enemies from casting several different spells. - FIX: Gem piles in Aeolian's realm didn't display "Destroyed!" when you interacted with them. - FIX: "Group Meditation" trait didn't work. - FIX: "Hoo Ho Ha" didn't change your creature's race to Imp. - FIX: Gonfurian's castle tileset had some stretching issues. - FIX: "Obelisk" trait didn't always work. - FIX: Minor bugs related to rebinding keyboard keys. - FIX: "Endlessly" trait didn't work. - FIX: Hopefully fixed a bug that could sometimes cause enemy sprites to become permanently enlarged after they provoke. - FIX: Very rarely, random text (-5555 or -4444) would appear in floating combat text. - FIX: Single target spells that were cast automatically never targeted Invisible enemies. - FIX: "One For All" trait didn't work. - FIX: Rare crash after battle. - FIX: Slot Machine reel sprite could appear at seemingly random locations in your castle while playing this minigame. - FIX: "Man 27" costume didn't have left-facing frames. - FIX: "Savior" trait worked on indirect damage. - FIX: Andrick (Nether Boss) third tier didn't give his team minions. - FIX: "Disturbance" trait gave gems to the wrong creature. - FIX: Minor display issues related to dialog from nomads, explorers, travelers, etc in realms.
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