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Patch 0.7.0

- ADD: New option type "Battle Text". This allows you to disable battle text based on 12 different categories, such as damage, healing, buffs, etc. You can specify whether you want this text to be displayed for allies, enemies, both, or neither. These options are ignored in the arena. - ADD: Zoom x5 and Zoom x6 to Display options. This is intended for players who are using extremely high-res monitors (especially 4k) and feel that the game is too zoomed-out. - ADD: When you interact with the Teleportation Shrine in a realm, it will now tell you if your Goblet of Trials is full. - ADD: Several keyboard shortcuts to the Notebook that you would expect to find in any text editor such as undo, cut, copy, paste, select all, etc. - ADD: After defeating a Master, the dialog that displays afterward shows your current Mastery level. - CHANGE: Arena opponents and NPCs in the audience can now have any of the costumes you've unlocked. Previously, they were based on a very small, pre-defined pool of costumes. - CHANGE: "Damnation" spell has been reworked since it had the same effect as "Jinx": Target takes a small amount of damage. This damage is increased by 25% for each debuff the target has. - CHANGE: Fusion interface now displays trait descriptions a bit more cleanly and it should be able to fit all descriptions correctly now. - CHANGE: "Master of Tremors" speed reduction has been removed from this trait. - CHANGE: "Master of Slimes" trait now also increases your creatures' damage by 30%. - CHANGE: "Master of Cockatrices" trait now makes it so enemies always have Confused, rather than just applying it at the start of battle. - CHANGE: "Master of Unguided" trait has been reworked. If all the creatures in your party are Unguided, they deal 150% more damage to creatures that are weak against their class. - CHANGE: "Lingering Essence" trait has been reworked: This creature takes 95% less damage while its allies are alive. - CHANGE: "Expanded Power" trait now modifies large damage as well, and changes all spell damage to massive instead of large. - CHANGE: "Blood Pact" trait has been reworked: Your creatures deal additional damage equal to 5% of all the damage your creatures have dealt in the current battle. This trait does not stack. - CHANGE: "The End" trait has been reworked: At the end of each enemy's turn, this creature deals damage to its equal to 40% of this creature's highest stat. - CHANGE: "Deterioration" trait damage reduction has been changed to 15% per creature, down from 25%. - CHANGE: "Stank" trait now reduces incoming damage by 5%, down from 10%. It also now increases outgoing damage by 7%, down from 10%. - CHANGE: "Naturalization" trait now has a damage reduction cap of 90%. - CHANGE: "Alteration" trait has been reworked: Your creatures' spells deal 50% of their damage using Speed instead of Intelligence. This trait does not stack. - CHANGE: "Childhood's End" trait has been reworked: The potency of the enemies' Bomb debuffs are shared with each other, but enemies take 50% less damage from this debuff. This trait does not stack. - CHANGE: "Loid's Visage" trait now also afflicts Scorn. - CHANGE: "Loid's Laugh" trait now also afflicts Silence. - CHANGE: "Loid's Pusulant Pimples" trait has been reworked. After an enemy defends or provokes, it is afflicted with 3 random debuffs. This trait does not stack. - CHANGE: "Power Overwhelming" trait is now called Empowered Savage Spores and has been reworked: At the start of battle, this creature gains Savage Spores. When this creature casts this spell, it increases your creatures' Defense instead of decreasing it. - CHANGE: Torun (god fight) is now a bit more difficult, but his trait description remains just as vague as before. - CHANGE: Vulcanar's (god fight) resurrection can no longer be prevented. - CHANGE: Zonte now sells Molten Armor inscriptions instead of Frost Armor inscriptions since Azural already sells Frost Armor. - FIX: Rare case where music wouldn't switch to the correct song when you teleport to your castle. - FIX: Prophecies and achievements for killing a Dumpling or Treasure Golem activated even if these creatures fled from battle. - FIX: Perdition had the wrong attack animation. - FIX: Diabolic Link trait caused creatures to sometimes have far less health than intended. - FIX: Several Ultimate spell descriptions didn't explicitly state that they were ultimate spells. - FIX: There were 2 sets of achievements for defeating the Master of Griffons. - FIX: There were 2 sets of achievements for defeating the Master of Hunters. - FIX: There weren't achievements for defeating the Master of Amaranths. This fix is retroactive. - FIX: There weren't achievements for defeating the Master of Doom Guards. This fix is retroactive. - FIX: More trait description typos. - FIX: "Empowered Soul Sacrifice" had strange targeting issues. - FIX: Some creatures didn't show up in the Transmogrification interface. - FIX: Freeze when fighting the Master of Lepers. - FIX: "Jack of All" achievement didn't acknowledge the newest specializations that were added to the game. - FIX: Krampus didn't have a crafting material icon. - FIX: The Master of Unguided's dialog reflected a distinct lack of knowledge about his own creatures. - FIX: Lost Amaranth's crafting material name was incorrect. - FIX: "Ascendant" perk didn't work. - FIX: "Summer Solstice" perk didn't work. - FIX: "Winter Solstice" perk didn't work. - FIX: Crash when using the Notebook. - FIX: Several bugs related to the "Diabolic Link" trait. - FIX: Realm Quests sometimes rewarded far less favor than intended. - FIX: Loot bonus decreased for the rest of the time you were in a realm after completing a realm quest in that same realm. - FIX: "Possessed Carapace" and "Elder Carapace" trait materials had their icons swapped. - FIX: Typo in "Rotmongerer Pincer" trait material name. - FIX: Imp Hexer didn't have a corresponding trait material. - FIX: Crash related to the "Bone Spear" spell. - FIX: Rare case where you couldn't socket artifacts. - FIX: Several effects didn't activate when a creature dealt 0 damage. - FIX: "Shoutout" spell targeting was locked to the caster. - FIX: Chrysaor's Ambition trait worked with indirect damage. - FIX: "Naivety" trait didn't always activate. - FIX: "Stone" debuff didn't prevent critical damage. - FIX: Display issue with the "Lunar Pilot" costume. - FIX: Creatures with Health properties on their artifacts were resurrected with more health than intended. - FIX: "Periphery" trait didn't work correctly. - FIX: Gonfurian used Tartarith's attack sound.


[ 2021-01-08 14:56:55 CET ] [ Original post ]



Siralim Ultimate
Thylacine Studios
  • Developer

  • Thylacine Studios LLC
  • Publisher

  • Early 2021
  • Release

  • RPG Singleplayer EA
  • Tags

  • Game News Posts 52  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (1477 reviews)


  • Review Score

  • http://www.thylacinestudios.com
  • Website

  • https://store.steampowered.com/app/1289810 
  • Steam Store



  • Siralim Ultimate (Ubuntu) [493.1 M]

  • Public Linux depots



  • Siralim Ultimate is a monster-catching, dungeon-crawling RPG with a ridiculous amount of depth. Summon over 1000 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot.

    If you’re looking to compare Siralim Ultimate to other games, you might think of it as Pokemon meets Diablo, or more accurately, Dragon Warrior Monsters meets Path of Exile.



    Siralim Ultimate is a really, really, really big game. For that reason, this store description is extremely detailed to help you get a grip on exactly what you can expect from the game. If you're not up to read it all, though, here's a quick rundown of some of the main features:

    • 1300+ creatures to collect
    • Fuse your creatures together - the offspring inherits its parents’ stats, traits, and even the way they look!
    • Randomly generated dungeons spanning 30 tilesets
    • Customize your castle with thousands of different decorations
    • Engage in strategic 6v6 battles
    • Craft Artifacts and Spell Gems for your creatures
    • Choose from one of 30 specializations for your character and earn perks that change the way your creatures fight in battle
    • Insane amount of post-story content that will keep you engaged for thousands of hours (yes, really!)



    For the last century, the kingdoms of Nex and Siralim have enjoyed a prosperous alliance fueled by generous trade, unbiased distribution of territory, and a common goal to make the lands of Rodia safe for its inhabitants. Together, the two kingdoms have grown to become the most powerful in the world. But as we all know, power can corrupt even the most virtuous of souls.

    As the ruler of Siralim, you just received word that King Lucius of Nex has obtained the Ultimate Nether Orb - a powerful relic that can be used to control the gods themselves. Worse yet, Lucius intends to manipulate the gods to aid him in conquering Siralim. You are left with no choice but to wage war on Nex and take back the Ultimate Nether Orb so that it will not be used for ill purposes.



    In Siralim Ultimate, you’ll encounter over 1300 different creatures. Each creature has a unique stat spread, as well as its own, unique trait. And don't worry - none of these creatures are re-skins or re-colors!

    A trait is a passive effect that affects that creature’s battle capabilities. For example, the Firewound Angel’s “Pyre” trait greatly increases the amount of damage it deals with basic attacks, and its attacks also afflict the target with the “Burning” debuff which causes damage over time.

    Most creatures are obtained by encountering and defeating them in the wild. Afterward, you’ll be able to summon them and use them in your party. Other creatures are obtained as quest rewards or by participating in various in-game activities.



    Players can fuse their creatures together. The offspring inherits the stat spreads of both parents, as well as its parents’ traits. In addition, the offspring will take on the physical appearance of both of its parents. There are over a million possible combinations, ensuring that no two players will have the same team!



    In Siralim Ultimate, you’ll spend most of your time adventuring through randomly generated dungeons called Realms. There are 30 different tilesets for these Realms, and each one offers different creatures to collect, items to find, and secrets to uncover.

    When you enter a Realm, you’ll also receive a randomly generated Realm Quest. These quests are short, bite-sized objectives that reward players with treasure upon completion.



    Players can collect thousands of different decorations to adorn their castle. You can also change the floor and wall styles, and even unlock different songs that can be played in your castle.

    You can also take on Projects to unlock new castle features, such as a battle arena, mini-games, and much more.



    Battles are turn-based and pit your six creatures against six enemy creatures. Each creature takes a turn in a certain order that is determined by their Speed stat.

    During a creature’s turn, they can do any of the following:
    • Attack: deals damage to the target based on the attacker’s Attack stat.
    • Cast: choose from one of the creature’s equipped spells to devastate your enemies or boost the strength of your party.
    • Defend: drastically reduces the amount of damage the creature will take until the start of its next turn.
    • Provoke: enemies will be forced to target the creature until the start of its next turn.

    These actions all interact with your creatures’ traits as well. For example, one trait might cause a creature to deal damage to all enemies after it Defends.

    After you win a battle, your creatures will gain experience points. In addition, you’ll receive resources (currency) and maybe even some items.



    At the start of the game, players can choose from one of 30 different specializations for their character. Each specialization offers a unique list of unlockable perks that change the way your creatures fight in battle.

    Here is a list of just a few of the specializations in the game, along with a brief description of how they work:

    Animator - As an Animator, you will always have a unique creature in your party called Animatus. Your entire battle strategy will likely focus on this creature. You can empower your Animatus, and even use your other creatures to make it stronger in combat.

    Cabalist - As a Cabalist, you'll enable your creatures to cast spells that they normally wouldn't have access to. While other people's creatures might run out of Spell Gem Charges, you'll be able to keep your creatures well-stocked with fresh Spell Gems at the start of every battle.

    Cleric - As a Cleric, you'll specialize in healing abilities, as well as buffing, resurrection, stat-boosting effects, and providing your creatures with protective barriers. Your creatures will be extremely difficult to kill.

    Defiler - As a Defiler, you'll specialize in debuffs and stat-reducing effects. Enemies will be so weak that your party will be able to easily pick them off, even if they were originally much more powerful than your creatures.

    Druid - As a Druid, you'll probably only want to have one (or two, later on) creatures in your party. Your creatures will gain massive benefits for being part of a smaller party.

    Evoker - As an Evoker, you'll empower your creatures' spellcasting capabilities. Your creatures will be able to cast the same spell multiple times in one turn, and these spells will be much stronger than if they had cast them without your guidance.

    Hell Knight - As a Hell Knight, you'll favor creatures that specialize in attacking. Hell Knights empower their creatures' attacks with chaotic magic. Hell Knights are surprisingly adept at spellcasting in a pinch, as well.

    Inquisitor - As an Inquisitor, you'll have a solution at your disposal for every problem you encounter. In addition, Inquisitors are able to use healing effects for offensive purposes - for example, when your creatures heal enemies, they instead cause damage to them.

    Monk - As a Monk, you'll boost your creatures' chance to Dodge attacks and spells. When your creatures Dodge, they'll unleash a devastating counter-attack on the enemy.

    Necromancer - As a Necromancer, you'll summon minions to aid your creatures in battle. These minions can do all kinds of things to support your creatures - they can cause damage, boost your creatures' stats, debuff enemies, and much more.

    Paladin - As a Paladin, your creatures will be able to endure even the most powerful of attacks. Each time your creatures take damage, they'll also damage their enemies.

    Reaver - As a Reaver, your creatures will gain massive benefits in combat as battles continue to drag on. If your creatures manage to survive for just a few extra turns, they'll be able to devastate your enemies.

    Sorcerer - As a Sorcerer, you'll support your creatures by debilitating their enemies from afar. Generally, your enemies won't be able to act for the first few turns in battle as long as you're around.

    Tribalist - As a Tribalist, you'll want to assemble a party of creatures that belong to the same race. This will provide them with significant benefits that are exacerbated by their racial synergies with each other.

    Trickster - As a Trickster, you'll heavily inconvenience your enemies by preventing them from taking action. You'll also gain the ability to manipulate the element of luck - for example, if a positive effect has a chance to activate but fails to do so, you can try again.

    Eventually, you can unlock all of these specializations on the same save file and quickly swap to them whenever you want.



    Each of your creatures can equip an Artifact. Artifacts provide your creatures with various bonuses, including stat boosts, on-damage effects/procs, traits, and even the ability to automatically cast spells when certain conditions are met.

    In order to obtain an Artifact, you must first Forge one at the Blacksmith. After that, you can Socket your Artifacts with crafting materials to add new properties to them. There are over 1000 crafting materials to be found, and they all provide different properties. You can Upgrade your Artifacts to unlock new socket slots, and even Brand your Artifacts to give them a custom name.



    Your creatures can equip Spell Gems which allow them to cast the spell contained within the gem. There are more than 600 different spells for players to find.

    In order to obtain Spell Gems, you must first find an Inscription that acts as a recipe to teach you how to Craft the Spell Gem. You can Upgrade your Spell Gems to unlock Enchantment slots, and then you can use these slots to add properties that affect the way the spell works.

    For example, you can add a modifier to a Spell Gem that allows it to deal damage to an additional enemy. Another interesting property is called “Magnetic”, which causes the spell to be more powerful for each creature in your party that has that same spell equipped.



    Unlike other games, Siralim Ultimate allows you to decide when you’ve finished it. For that reason, we’ve packed the game with a ridiculous amount of content to explore, items to collect, achievements to earn, and so much more. Many players have enjoyed the previous Siralim games for thousands of hours (that's not an exaggeration) and Siralim Ultimate is going to be even larger in scale. There will always be something new for you to collect, no matter how long you’ve been playing!



    Each of the 30 realms in Siralim Ultimate is ruled by a different god. Players can earn Favor with these gods to increase their Favor Rank. As your Favor Rank with each god increases, you’ll be able to earn new items, creatures, decorations, and much more.



    Almost every gameplay system in Siralim Ultimate is meant to last players forever - or at least for a very, very long time. For example, your creatures do not have a level cap, so you can continue to level them up and make them stronger indefinitely. Similarly, enemies can scale infinitely as well.

    Post-story content is filled to the brim with countless activities for you to partake in to make your creatures more powerful. Here are a few examples:
    • Take on randomly generated side quests to obtain unique creatures and items.
    • Draft a team of creatures in the arena and see how many battles you can last before your final creature falls.
    • Battle against the gods themselves! These super boss-style fights are among the most challenging in the game… but also the most rewarding.
    • Unlock the relics of the gods and upgrade them indefinitely to unleash devastating powers upon your foes.
    • Encounter Rodian Creature Masters in Realms. Defeat them to earn Mastery, items, achievements, and much more!
    • Work with five different guilds to take on powerful World Bosses.
    • Collect skins and accessories for your creatures to customize their appearance.
    • Collect cards to unlock permanent bonuses for all your creatures. There's a card for every creature in the game!
    • Collect Nether Stones, which are Diablo-inspired, randomly generated items that can be socketed into your Artifacts to grant them unimaginable power.
    • Partake in mini-games such as slot machines, keno, scratch cards, and even a board game that rewards you with exclusive items.
    • Use Realmshaping to unlock new events and perks in each of the 30 realms.
    • Defeat enemies to gain Knowledge about them, unlocking additional benefits when you next encounter that creature in the wild.

    The list goes on and on and on, and we have plans to add even more end-game content in the future as well. The point is, Siralim Ultimate isn’t a game where you’ll finish the main storyline and then call it quits. There’s so much content for you to discover afterward that it’s almost ridiculous!
    MINIMAL SETUP
    • OS: Ubuntu is the only officially supported Linux distribution
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