Patch 0.8.0 is now available on our test branch! As with many of our previous patches, I've decided to release this patch on a separate branch that you must opt-into before you can download it. Please expect some bugs and crashes associated with this patch today. I will update the game pretty aggressively over the next few days to fix any issues that come up. With that said, if you feel like some hiccups might frustrate you, I suggest you wait until this patch is released to the main branch before playing it. In order to download the patch, please do the following: 1) Make a backup of your save folder. You'll find it in C:\Users\YOUR_USERNAME\AppData\Local\SiralimUltimate. Save the entire "save" folder somewhere else on your computer. Please do not skip this step. 2) In your Steam Library, right-click Siralim Ultimate, go to Properties, then the "BETAS" tab. Enter the code "arenasandspecs". Click the "check code" button and then you should be able to select "test" from the list of betas in the dropdown menu. 3) The patch should download automatically now. If not, restart Steam. Unless some major issues appear, I will move this patch to the main branch in a day or two. Also, please note that this test is only for Windows; I'll release a Linux version when we're ready to send the patch to the main branch. Please let me know on our support board if you run into any issues! ___________________________________________ Patch Notes - ADD: New arena mode: "Infinite Arena", unlocked at Fame Rank 10. Much like in the normal arena, you'll start by drafting a team. There's no limit to the number of matches you'll fight in this mode, and enemies will continue to grow stronger with each match. - ADD: New arena mode: "Wild Arena", unlocked at Fame Rank 20. This mode functions like the normal arena, except you'll receive a random "rule" to follow before the draft starts. This rule affects the way the arena works. One rule might force all creatures drafted to be only from a certain class, while another might cause all creatures to take damage over time. - ADD: New arena mode: "Masters Arena", unlocked at Fame Rank 30. You'll take on the role of a Rodian Creature Master, and fight against 5 other Masters in the arena. - ADD: Rune Knight specialization. Rune Knights call upon their runic powers - Cor, Dun, Lua, Nax, and Sah - to bolster their creatures' strength and grant them powerful spells that are unavailable anywhere else. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: Purgatorian specialization. Purgatorians blur the line between life and death. These mystical spellcasters are able to call upon the spirits of their slain creatures to continue fighting in the afterlife. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: Fanatic specialization. Fanatics devote their lives to serving the gods. From dusk until dawn, these magi toil away at a neverending list of demands to better-serve each of the 21 gods of Rodia. Such devotion is not without purpose, however, for the Fanatic is able to call on the gods' power to serve him in his time of need. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: Grovetender specialization. Grovetenders take great pride in their Herbling companions, strongly preferring to focus the bulk of their efforts on this prized creature over all the others. This peculiar mage knows just the right techniques to bring out her Herbling's full potential as it transforms rapidly in combat to wreak havoc on its foes. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: Spellweaver specialization. Chaos, Death, Life, Nature, and Sorcery: the five components that gave birth to the land of Rodia. Spellweavers can call upon these elements to imbue their creatures with powerful inscriptions to decimate their foes in battle. You cannot choose this specialization at the start of the game - you must unlock it via a Project. - ADD: Players who have defeated each Nether Boss at least 2 times will sometimes encounter an extremely difficult new boss in realms. These fights are entirely optional, but the rewards are well-worth the risk. - ADD: Several new creatures that are obtained in unorthodox ways. - ADD: 10 new Nether Realms, 1 of which was designed by a backer. - ADD: 12 new spells. - ADD: 10 new traits and trait materials. - ADD: 183 new skins, 4 of which were designed by backers. - ADD: 347 new decorations, 19 of which were designed by backers. Backer decorations can be found randomly as loot. - ADD: 25 new costumes, all of which were designed by backers. Backer costumes can be purchased from The Court Jester just like most other costumes. - ADD: 18 new floor tiles. - ADD: 61 new achievements. - ADD: Tome of Credits. This is a new decoration found in the Utility/NPCs section that will list all the names of our Kickstarter/PayPal backers. Note that not all names are on the list yet, so if you don't see yours on there, don't worry - it's coming as long as you filled out your survey and included your name on it as instructed. - ADD: NPCs will sometimes spawn in realms, and they will have the name and costume of a Kickstarter/PayPal backer. They'll give you some treasure before mysteriously disappearing. Note that not all NPCs are implemented yet, so if you don't come across yours, don't worry - it's coming as long as you filled out your survey. - ADD: Animatus now has a unique attack animation. - ADD: Chroma (Nether Boss) and Aeolian (God Boss) now have icons that signify what class they're currently vulnerable to. - ADD: While Nerlyx (Nether Boss) is locked on to one of your creatures and they're not defending to mitigate the incoming damage, a new icon will appear next to that creature. - ADD: Codex information that mentions the fact that you'll gain double Knowledge for creatures you have 100% Mana for. This mechanic always existed but it wasn't mentioned anywhere in the game. - ADD: The game now supports skins that can only be applied to a specific creature. Previously, I could only assign skins to a race, not a specific creature. For that reason, Godspawn skins now only work on their respective Godspawn creatures. - CHANGE: Diabolic Horde, Gargoyles, Smiths, Smogs, Rift Dancers, and Wolpertingers have new battle sprites. - CHANGE: Creatures now recover 100% Health between arena matches for all arena modes. - CHANGE: Godspawn transmogrifications are now unlocked if you have the Godspawn in your bestiary. - CHANGE: On average, Nether Stones will now be more powerful as your realm depth increases. In addition, there is no longer a hard cap on how strong a Nether Stone can be. Note that these changes have extreme diminishing returns so Nether Stones are still not a source of infinite progression by any means. - CHANGE: Mastery now scales more slowly after a certain point and no longer has a hard cap. At least not one that you'd be able to hit before you die of old age. - CHANGE: Significantly increased the amount of treasure received after reaching Fame ranks beyond 50 in the arena. - CHANGE: Adjusted the battle math a bit to try to mitigate huge damage spikes. This will mostly be noticeable in the early parts of the game. - CHANGE: Godforge UI has been adjusted to allow multiple pages of gods in preparation for the upcoming backer gods. - CHANGE: Gods at the Gate of the Gods now start battles with their corresponding Ultimate Spell Gem. - CHANGE: When a creature gains/loses stats in battle, the name of the stat is no longer shown since the icon should tell you what the stat is easily enough. This will reduce clutter in the battle text. - CHANGE: Zonte now sells Arcane Enchantment inscriptions instead of Molten Armor. - CHANGE: "Even the Odds" perk now activates on-death effects. - CHANGE: "Parry" trait has been reworked: At the start of this creature's turn, it gains Defense equal to 50% of its Attack. - CHANGE: "Viper's Mind" trait has been reworked: At the start of this creature's turn, it gains Intelligence equal to 50% of its Speed. - CHANGE: "Psychic Barrier" trait has been reworked: At the start of this creature's turn, it gains Defense equal to 50% of its Intelligence. - CHANGE: "Master of Shadows" trait has been reworked: If all the creatures in your party are Shadows, enemies with Fear deal 50% less damage and take 50% more damage. - CHANGE: "Taunt" buff will no longer be granted from effects that generate random buffs. - CHANGE: "Click Click Boom" trait has been reworked: After this creature defends or provokes, enemies take damage from their Bomb debuffs. - CHANGE: "Onslaught" (Reaver) perk now behaves as if you've won 5 battles when you're not in a realm (right now this is only useful for Gate of the Gods battles). - CHANGE: Alchemy Sets in Zonte's realm are now called Alchemy Stations. - CHANGE: When you complete a prophecy task, the name of that task will now be displayed in the popup notification. - CHANGE: Master of Unicorns has a new team composition. - CHANGE: "Jinx" and "Damnation" spells had their effects swapped. - CHANGE: Doubled the chance for the Masters of Dumplings, Alementals, and Constructs to appear. - CHANGE: You can now have multiple Avatars in your party at a time, but you can't enter a realm or challenge gods with more than one in your party. - CHANGE: Arena battles now use the normal battle music instead of boss fight music. - CHANGE: Improved game performance. - FIX: Realm property bonuses weren't displayed in the teleportation shrine UI while you were in the castle. - FIX: Occasional crash when you encounter a Dumpling. - FIX: Freeze related to the Abomination trait combined with Mortem's rank 50 relic perk. - FIX: "Arachnophobia" trait didn't work correctly. - FIX: Surathli sold Tartarith's banner in her shop. - FIX: "Chrysaor's Ambition" trait could sometimes be bypassed. - FIX: "Empowered Soul Sacrifice" trait actually "empowered" all the creature's spells instead of only Soul Sacrifice. - FIX: Spell Potency artifact property didn't work. - FIX: Some text wrapping issues in trait descriptions. - FIX: "Even the Odds" perk didn't obey battle text filtering options. - FIX: Display issues related to the Barrier buff. - FIX: Several display issues related to the game window. - FIX: Nether Stone spells still activated even if the owner was afflicted with Disarmed. - FIX: Nether Stone stat slots still applied even if the owner was afflicted with Disarmed. - FIX: "Generous" spell gem property didn't always limit a gem's maximum charges to 1. - FIX: "Army of the Damned" perk didn't work as the description claimed. - FIX: Prophecies to encounter a Dumpling or Treasure Golem were only completed if you killed them. - FIX: Several extremely rare cases where the battles could get stuck in an infinite loop. - FIX: If a creature was supposed to move to the top of the Timeline while it was their turn, their turn was reset. - FIX: Minor display issue related to the creature summoning animation. - FIX: Master battles used the wrong battle music. - FIX: "The Black" trait made enemies immune to Poison. - FIX: "Amethyst Attunement" trait worked on non-Ethereal gems. - FIX: "Like Sand" trait worked on non-Cascading gems. - FIX: Crash related to "Edda's Seduction" trait. - FIX: Some arena NPCs had slow animations. - FIX: Some custom NPCs had slow animations. - FIX: "Master of Imps" trait affected all spells, not just Shellbust. - FIX: Chroma (Nether Boss) tier 2 had a few bugs related to its trait. - FIX: "Appetite for Eschar" trait didn't work. - FIX: Players received far less loot than intended whenever they received items in their castle. - FIX: Several unnecessary linebreaks in creature lore. - FIX: Cosmos Vulpes didn't have lore. - FIX: "Book of the Dead" trait didn't count minion-summoning spells correctly. - FIX: Memory leak in battles. - FIX: "Mechanical Illusion" trait didn't update the creature's overworld sprite in the Timeline when this trait activated. - FIX: Display bug related to Keno rewards when you didn't actually win anything. - FIX: Display issue related to Inquisitor (Alternate) costume. - FIX: Spell Slots weren't properly disabled by the Disarmed debuff. - FIX: Spell animations sometimes appeared in the top left corner of the screen in battle when relics cast spells. - FIX: Sometimes, enemy info was displayed while holding F in battle even if the creature in question was dead. - FIX: Cerberus traits that prevented casting could be circumvented with macros. - FIX: "The Truth" trait didn't always work correctly. - FIX: Several effects that granted traits from a creature's race (for example, Druid specialization and Cockatrice creatures) ignored creatures that were in your bestiary if you only had Rank F knowledge with them. - FIX: Effects that triggered on-death effects (such as with Doombringer perks) caused the affected creatures' stats to be reset to their base values, their buffs/minions/debuffs to be removed, and a few other bugs. - FIX: Spell Gem sorting by "Locked" and "Tier" in your inventory had their functions swapped. - FIX: "Master of Doomguard" achievement line didn't unlock correctly. - FIX: Mastery applied to your creatures in the arena. - FIX: Effects that sent creatures to the bottom of the Timeline activated even if the creature was already at the bottom. - FIX: Gate of the Gods context menu appeared in the background when using the Godforge. - FIX: Crash when returning from the "Are you sure menu?" while resetting game options. - FIX: If you obtained a Card at the same time another battle started, you'd lose the Card. The following backer content was added to the game as part of this patch. Please note that this list does not include additions to the in-game credits or custom NPCs. Sean 'Ariamaki' Riedinger (Nether Realm) Wren "Aster" (Skin) Matt "Nex" M. (Skin) Skyler "Orbit" Smith (Skin) Alexander Bonilla (Skin) Talift (Decoration) Cormac van Ommeren (Decoration) Eric Arbaugh (Decoration) Sparky Summers (Decoration) Fbio "OtakuDash" Nunes (Decoration) philip f hinckley (Decoration) Ross 'Draef' McGlynn (Decoration) Alexander F Matos (Decoration) Kris18 (Decoration) gay monster aunt (Decoration) Frank Villarreal (Decoration) Tdstom (Decoration) McBlob (Decoration) Spelkvist (Decoration) Droosky (Decoration) Eleventyish (Decoration) Hunkyducky (Decoration) Skyler "Orbit" Smith (Decoration) Mario Daz de Cerio (Decoration) Tatiana Elvins-Kohler (Costume) Richard T Moore (Costume) WaltF4 (Costume) Adam R (Costume) Marc Druzin (Costume) Skyler "Orbit" Smith (Costume) Cristopher Silva Moya (Costume) Alfie Alcorn (Costume) Michael Hetrick (Costume) BabyCharmander (Costume) Thelann (Costume) Literally' Tim Duclos (Costume) Rae Cavan (Costume) Gym Leader Ed (Costume) Curtis Lantgen (Costume) KaaaaasKop (Costume) Mario Daz de Cerio (Costume) Dillon Lukk (Costume) Leif Hansen (Costume) Gaspar Zamorano (Costume) Chris & Charlotte (Costume) ErynnLynn Stark (Costume) Tdstom (Costume) Frank Villarreal (Costume) Derek O'Hanlon (Costume)
Siralim Ultimate
Thylacine Studios
Thylacine Studios LLC
Early 2021
RPG Singleplayer EA
Game News Posts 52
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(1477 reviews)
http://www.thylacinestudios.com
https://store.steampowered.com/app/1289810 
Siralim Ultimate (Ubuntu) [493.1 M]
Siralim Ultimate is a monster-catching, dungeon-crawling RPG with a ridiculous amount of depth. Summon over 1000 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot.
If you’re looking to compare Siralim Ultimate to other games, you might think of it as Pokemon meets Diablo, or more accurately, Dragon Warrior Monsters meets Path of Exile.
Siralim Ultimate is a really, really, really big game. For that reason, this store description is extremely detailed to help you get a grip on exactly what you can expect from the game. If you're not up to read it all, though, here's a quick rundown of some of the main features:
- 1300+ creatures to collect
- Fuse your creatures together - the offspring inherits its parents’ stats, traits, and even the way they look!
- Randomly generated dungeons spanning 30 tilesets
- Customize your castle with thousands of different decorations
- Engage in strategic 6v6 battles
- Craft Artifacts and Spell Gems for your creatures
- Choose from one of 30 specializations for your character and earn perks that change the way your creatures fight in battle
- Insane amount of post-story content that will keep you engaged for thousands of hours (yes, really!)
For the last century, the kingdoms of Nex and Siralim have enjoyed a prosperous alliance fueled by generous trade, unbiased distribution of territory, and a common goal to make the lands of Rodia safe for its inhabitants. Together, the two kingdoms have grown to become the most powerful in the world. But as we all know, power can corrupt even the most virtuous of souls.
As the ruler of Siralim, you just received word that King Lucius of Nex has obtained the Ultimate Nether Orb - a powerful relic that can be used to control the gods themselves. Worse yet, Lucius intends to manipulate the gods to aid him in conquering Siralim. You are left with no choice but to wage war on Nex and take back the Ultimate Nether Orb so that it will not be used for ill purposes.
In Siralim Ultimate, you’ll encounter over 1300 different creatures. Each creature has a unique stat spread, as well as its own, unique trait. And don't worry - none of these creatures are re-skins or re-colors!
A trait is a passive effect that affects that creature’s battle capabilities. For example, the Firewound Angel’s “Pyre” trait greatly increases the amount of damage it deals with basic attacks, and its attacks also afflict the target with the “Burning” debuff which causes damage over time.
Most creatures are obtained by encountering and defeating them in the wild. Afterward, you’ll be able to summon them and use them in your party. Other creatures are obtained as quest rewards or by participating in various in-game activities.
Players can fuse their creatures together. The offspring inherits the stat spreads of both parents, as well as its parents’ traits. In addition, the offspring will take on the physical appearance of both of its parents. There are over a million possible combinations, ensuring that no two players will have the same team!
In Siralim Ultimate, you’ll spend most of your time adventuring through randomly generated dungeons called Realms. There are 30 different tilesets for these Realms, and each one offers different creatures to collect, items to find, and secrets to uncover.
When you enter a Realm, you’ll also receive a randomly generated Realm Quest. These quests are short, bite-sized objectives that reward players with treasure upon completion.
Players can collect thousands of different decorations to adorn their castle. You can also change the floor and wall styles, and even unlock different songs that can be played in your castle.
You can also take on Projects to unlock new castle features, such as a battle arena, mini-games, and much more.
Battles are turn-based and pit your six creatures against six enemy creatures. Each creature takes a turn in a certain order that is determined by their Speed stat.
During a creature’s turn, they can do any of the following:
- Attack: deals damage to the target based on the attacker’s Attack stat.
- Cast: choose from one of the creature’s equipped spells to devastate your enemies or boost the strength of your party.
- Defend: drastically reduces the amount of damage the creature will take until the start of its next turn.
- Provoke: enemies will be forced to target the creature until the start of its next turn.
These actions all interact with your creatures’ traits as well. For example, one trait might cause a creature to deal damage to all enemies after it Defends.
After you win a battle, your creatures will gain experience points. In addition, you’ll receive resources (currency) and maybe even some items.
At the start of the game, players can choose from one of 30 different specializations for their character. Each specialization offers a unique list of unlockable perks that change the way your creatures fight in battle.
Here is a list of just a few of the specializations in the game, along with a brief description of how they work:
Animator - As an Animator, you will always have a unique creature in your party called Animatus. Your entire battle strategy will likely focus on this creature. You can empower your Animatus, and even use your other creatures to make it stronger in combat.
Cabalist - As a Cabalist, you'll enable your creatures to cast spells that they normally wouldn't have access to. While other people's creatures might run out of Spell Gem Charges, you'll be able to keep your creatures well-stocked with fresh Spell Gems at the start of every battle.
Cleric - As a Cleric, you'll specialize in healing abilities, as well as buffing, resurrection, stat-boosting effects, and providing your creatures with protective barriers. Your creatures will be extremely difficult to kill.
Defiler - As a Defiler, you'll specialize in debuffs and stat-reducing effects. Enemies will be so weak that your party will be able to easily pick them off, even if they were originally much more powerful than your creatures.
Druid - As a Druid, you'll probably only want to have one (or two, later on) creatures in your party. Your creatures will gain massive benefits for being part of a smaller party.
Evoker - As an Evoker, you'll empower your creatures' spellcasting capabilities. Your creatures will be able to cast the same spell multiple times in one turn, and these spells will be much stronger than if they had cast them without your guidance.
Hell Knight - As a Hell Knight, you'll favor creatures that specialize in attacking. Hell Knights empower their creatures' attacks with chaotic magic. Hell Knights are surprisingly adept at spellcasting in a pinch, as well.
Inquisitor - As an Inquisitor, you'll have a solution at your disposal for every problem you encounter. In addition, Inquisitors are able to use healing effects for offensive purposes - for example, when your creatures heal enemies, they instead cause damage to them.
Monk - As a Monk, you'll boost your creatures' chance to Dodge attacks and spells. When your creatures Dodge, they'll unleash a devastating counter-attack on the enemy.
Necromancer - As a Necromancer, you'll summon minions to aid your creatures in battle. These minions can do all kinds of things to support your creatures - they can cause damage, boost your creatures' stats, debuff enemies, and much more.
Paladin - As a Paladin, your creatures will be able to endure even the most powerful of attacks. Each time your creatures take damage, they'll also damage their enemies.
Reaver - As a Reaver, your creatures will gain massive benefits in combat as battles continue to drag on. If your creatures manage to survive for just a few extra turns, they'll be able to devastate your enemies.
Sorcerer - As a Sorcerer, you'll support your creatures by debilitating their enemies from afar. Generally, your enemies won't be able to act for the first few turns in battle as long as you're around.
Tribalist - As a Tribalist, you'll want to assemble a party of creatures that belong to the same race. This will provide them with significant benefits that are exacerbated by their racial synergies with each other.
Trickster - As a Trickster, you'll heavily inconvenience your enemies by preventing them from taking action. You'll also gain the ability to manipulate the element of luck - for example, if a positive effect has a chance to activate but fails to do so, you can try again.
Eventually, you can unlock all of these specializations on the same save file and quickly swap to them whenever you want.
Each of your creatures can equip an Artifact. Artifacts provide your creatures with various bonuses, including stat boosts, on-damage effects/procs, traits, and even the ability to automatically cast spells when certain conditions are met.
In order to obtain an Artifact, you must first Forge one at the Blacksmith. After that, you can Socket your Artifacts with crafting materials to add new properties to them. There are over 1000 crafting materials to be found, and they all provide different properties. You can Upgrade your Artifacts to unlock new socket slots, and even Brand your Artifacts to give them a custom name.
Your creatures can equip Spell Gems which allow them to cast the spell contained within the gem. There are more than 600 different spells for players to find.
In order to obtain Spell Gems, you must first find an Inscription that acts as a recipe to teach you how to Craft the Spell Gem. You can Upgrade your Spell Gems to unlock Enchantment slots, and then you can use these slots to add properties that affect the way the spell works.
For example, you can add a modifier to a Spell Gem that allows it to deal damage to an additional enemy. Another interesting property is called “Magnetic”, which causes the spell to be more powerful for each creature in your party that has that same spell equipped.
Unlike other games, Siralim Ultimate allows you to decide when you’ve finished it. For that reason, we’ve packed the game with a ridiculous amount of content to explore, items to collect, achievements to earn, and so much more. Many players have enjoyed the previous Siralim games for thousands of hours (that's not an exaggeration) and Siralim Ultimate is going to be even larger in scale. There will always be something new for you to collect, no matter how long you’ve been playing!
Each of the 30 realms in Siralim Ultimate is ruled by a different god. Players can earn Favor with these gods to increase their Favor Rank. As your Favor Rank with each god increases, you’ll be able to earn new items, creatures, decorations, and much more.
Almost every gameplay system in Siralim Ultimate is meant to last players forever - or at least for a very, very long time. For example, your creatures do not have a level cap, so you can continue to level them up and make them stronger indefinitely. Similarly, enemies can scale infinitely as well.
Post-story content is filled to the brim with countless activities for you to partake in to make your creatures more powerful. Here are a few examples:
- Take on randomly generated side quests to obtain unique creatures and items.
- Draft a team of creatures in the arena and see how many battles you can last before your final creature falls.
- Battle against the gods themselves! These super boss-style fights are among the most challenging in the game… but also the most rewarding.
- Unlock the relics of the gods and upgrade them indefinitely to unleash devastating powers upon your foes.
- Encounter Rodian Creature Masters in Realms. Defeat them to earn Mastery, items, achievements, and much more!
- Work with five different guilds to take on powerful World Bosses.
- Collect skins and accessories for your creatures to customize their appearance.
- Collect cards to unlock permanent bonuses for all your creatures. There's a card for every creature in the game!
- Collect Nether Stones, which are Diablo-inspired, randomly generated items that can be socketed into your Artifacts to grant them unimaginable power.
- Partake in mini-games such as slot machines, keno, scratch cards, and even a board game that rewards you with exclusive items.
- Use Realmshaping to unlock new events and perks in each of the 30 realms.
- Defeat enemies to gain Knowledge about them, unlocking additional benefits when you next encounter that creature in the wild.
The list goes on and on and on, and we have plans to add even more end-game content in the future as well. The point is, Siralim Ultimate isn’t a game where you’ll finish the main storyline and then call it quits. There’s so much content for you to discover afterward that it’s almost ridiculous!
- OS: Ubuntu is the only officially supported Linux distribution
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