Patch 0.10.0 is now available on our test branch! As with many of our previous patches, I've decided to release this patch on a separate branch that you must opt-into before you can download it. Please expect some bugs and crashes associated with this patch today. I will update the game pretty aggressively over the next few days to fix any issues that come up. With that said, if you feel like some hiccups might frustrate you, I suggest you wait until this patch is released to the main branch before playing it. In order to download the patch, please do the following: 1) Make a backup of your save folder. You'll find it in C:\\Users\\YOUR_USERNAME\\AppData\\Local\\SiralimUltimate. Save the entire "save" folder somewhere else on your computer. Please do not skip this step. 2) In your Steam Library, right-click Siralim Ultimate, go to Properties, then the "BETAS" tab. Enter the code "blessingsofthegods". Click the "check code" button and then you should be able to select "test" from the list of betas in the dropdown menu. 3) The patch should download automatically now. If not, restart Steam. Unless some major issues appear, I will move this patch to the main branch in a day or two. Also, please note that this test is only for Windows; I'll release a Linux version when we're ready to send the patch to the main branch. Please let me know on our support board if you run into any issues! ___________________________________________
Patch Notes
- NOTE: This patch includes a balance pass on all the traits in the game. You can find details about these adjustments at the bottom of these patch notes. Don't be scared - most of the changes are buffs. - ADD: Ascension. If you defeat all the gods at difficulty 10 or higher with a specialization, that specialization will Ascend. This unlocks an exclusive creature skin, decoration, and a new perk for that specialization. - ADD: Blessings of the Gods. As your Favor Rank with a god increases, you'll unlock additional bonuses for that god's realm. Some of these bonuses are generic (such as increased resources earned from resource nodes), while others are realm-specific (the potions in Zonte's realm will gain additional effects as your Favor Rank with him increases). You can view a full list of the bonuses you've unlocked at each god's altar or in your Codex. - ADD: You can now press F when viewing the map in a realm to view all the buffs, debuffs, minions, and other bonuses you've gained in the current Realm. - ADD: All realms have new objects for you to interact with, and many old objects have been re-designed with new effects. - ADD: All realms now have resource nodes. Previously, the Temple of Lies, Refuge of the Magi, Where the Dead Ships Dwell, Torture Chamber, The Barrens, and Unsullied Meadows realms didn't have resource nodes. - ADD: You can now purchase treasure chests from god shops after you reach a high enough favor rank with them. - ADD: Several new Realm Quests. Many other Realm Quests have been adjusted, and some have been removed from the game as well. - ADD: Gameplay Option that allows you to auto-interact with certain realm objects, such as resource nodes and destructible objects. This option will not work on certain objects, such as those that start battles. - ADD: Gameplay Option that allows you to disable floating overworld text (for example, the text that displays when you receive a realm buff). - ADD: Cross-platform cloud saving, available from the title screen menu. This function allows you to upload your save files to our server and import them on a different device later on. Note that this feature is still in an early testing phase and you should not rely on this feature to make backups of your save files yet. - ADD: "Cloud Storage" option to the Options menu. This allows you to export your save file to the cloud without needing to go to the title menu. - ADD: "Save and Upload to Cloud" option to the Save Game menu, which is a more convenient and streamlined version of the addition mentioned above. - ADD: You can now apply creature skins to your character via the Transmogrify feature. - ADD: You can now use creature skins as Customizable NPC sprites. - ADD: Guild reputation levels now grant small bonuses in battle. You can view these bonuses by interacting with each Guild in your castle. - ADD: Cards now grant a very small stat boost (0.1% of a certain stat that corresponds to the card's class). These stat boosts are displayed in a new interface by highlighting the "Card Album" from the main menu. - ADD: 30 new achievements which are also unlockable as Steam achievements. - ADD: 109 wardrobe costumes, all of which were designed by backers. - ADD: 125 decorations, 82 of which were designed by backers. - ADD: 51 creature skins, 20 of which were designed by backers. - ADD: You can now very rarely find Cards in loot. - ADD: "Random Music" option for your castle, which causes a random song to be chosen from all the ones you've unlocked when you enter your castle. - ADD: You can now press the toggle button (default F) at the Creatures -> View/Unequip Artifact menu to show the artifact's Nether Stone properties. - ADD: You can now type text using an on-screen keyboard when you have a gamepad plugged in. To disable this functionality, disable gamepads from the options menu. - ADD: Anointments are now included in the function that copies your team information to the clipboard. - ADD: Section to Codex: Reference Lists -> Blessings of the Gods. - ADD: Section to Codex: Realms -> Blessings of the Gods. - ADD: Section to Codex: Gate of the Gods -> Ascension. - ADD: Several new sound effects for various realm objects and UI elements. - ADD: Essence cost is now displayed when fusing creatures together. This has always been displayed when interacting with the fusion station, but some players missed it. - CHANGE: Rebalanced Realm Quests - hopefully, they'll all take roughly the same amount of time to complete now. There is also no longer a quantity variance for Realm Quests so they will feel much more consistent now. - CHANGE: Buffs, debuffs, minions, and other effects obtained in realms are now realm-specific rather than being granted at random. For example, in Surathli's realm, you'll gain Shell, Barrier, and other protective buffs instead of receiving a totally random buff. - CHANGE: Most realm objects are now significantly more rewarding. - CHANGE: Many realm objects previously either completed a realm quest OR benefited the player in some way. Now they always do both of those things. - CHANGE: You are now more likely to receive Realm Quests that are exclusive to that realm/god rather than a generic Realm Quest. - CHANGE: Increased maximum number of decorations you can have in your castle from 300 to 1000. - CHANGE: Improved enemy AI. - CHANGE: Carvers, Golems, and Nixes have new battle sprites. - CHANGE: Battle history text that states a creature has attacked, casted, healed, resurrected, gained stats, lost stats, buffed/debuffed/minioned/whatever too many times is now only printed once per creature per turn. This should reduce a significant amount of clutter in the battle log. - CHANGE: Several realm properties can no longer be found as hidden realm properties. - CHANGE: Increased realm property item bonuses for all properties - some more significantly than others, but they were all increased. - CHANGE: At the start of battle, trait-granting effects now occur first, and trait-sharing effects occur after that. Previously, there wasn't a particular order that these effects occurred in. This change has been noted in the Codex "Start of Battle Effects" section as well. - CHANGE: Orbs (the ones that sometimes spawn after battle and empower your creatures for the next battle) have been removed from the game, as their functionality has been baked into the new Blessings of the Gods feature. - CHANGE: Treasure chests no longer have a 100% chance to spawn after certain realm object battles. This change is compensated by an increase in the amount of loot you'll receive from other sources in realms, as well as the new blessings. - CHANGE: "Sacrifice" perk now sets health to 50% rather than dealing damage equal to 50% of max health. - CHANGE: "Ruse" perk now grants the Increased Damage property instead of the Cascading property. - CHANGE: "Spell Leak" and "Divination" spells now seal gems instead of destroying them. - CHANGE: Battle history now shows what stat was gained/lost too many times in a turn instead of simply calling it "this stat". - CHANGE: Battle history now tells you if a creature has been damaged too many times in a turn, or has resurrected too many times in the current battle. - CHANGE: "Overrun" perk has been revamped. After your creatures gain a buff, they recover 30% Health. - CHANGE: Bloodseeker relic tier 1 perk has been changed to heal the creature instead of grant them Maximum Health. - CHANGE: Bloodseeker relic tier 4 perk reduced from 15% to 3%. - CHANGE: "Can't Resurrect" realm property now limits the number of times a creature can resurrect rather than preventing resurrection completely. - CHANGE: Relic Synergy will now override relic stat bonuses if they are higher. - CHANGE: It now always costs 3000 Power to use the fusion station's "Level Up" feature regardless of how many levels you choose. - CHANGE: Realm buffs no longer count against the cap imposed by the "Maximum Buffs" realm property. - CHANGE: Automaton card bonuses have been updated since they were completely useless before. - CHANGE: After you defeat a Rodian Creature Master, a new one will not spawn at that Realm Depth again. The Codex has been updated to reflect this change. - CHANGE: Added additional text to the Combat -> Additional Tips codex entry that explains what "This trait does not stack" means in trait descriptions. - CHANGE: Default arena draft selection is now the middle creature. - CHANGE: Traits will be added to the Codex after you receive mana for a creature. Previously, you needed to summon a creature for its trait to be added (you can still do that as well, though). - CHANGE: Several additional creatures can now be summoned at the Divination Candle, including Mimics (other than the actual Mimic creature), cross-over creatures (Tanukrook, etc), and more. - CHANGE: Your creature with the highest Speed is now guaranteed to go first against False Gods. Previously, all of them were placed at the top of the Timeline. - CHANGE: Improved the accuracy and consistency of several trait descriptions. - CHANGE: Improved readability of the Anointments UI. - CHANGE: Nether Realm portals have a new sprite. - CHANGE: Gods have new UI icons. - CHANGE: You can no longer leave a False God's boss room until after you've claimed your reward from the Nether Orb. - CHANGE: Codex now mentions that a creature can gain a maximum of 10 temporary traits in battle. This has always been the case but was not documented. - CHANGE: "Immune to Indirect Damage" False God rune is no longer offered to players when they're hunting down Loid Prime as this made the fight impossible to win. - CHANGE: Number shortening now supports numbers up to 999 Decillion. - CHANGE: "Chaos Inoculation" spell is now called "Spreading Plague" and is now a Death spell. - CHANGE: Performance optimizations to make the game run better. - FIX: "Stellar Blessing" perk didn't interact with Purgatorian perks correctly. - FIX: "The Best Offense" perk worked for enemies as well. - FIX: "Diabolic Celebration" trait didn't benefit from effects that increase the number of creatures that belong to a race. - FIX: "Last Word" perk granted stats based on the target creature instead of the creature who provoked. - FIX: "Winter Solstice" perk only worked if you also had "Summer Solstice". - FIX: Crash related to the "To Move On Is To Grow" trait. - FIX: Cerberus traits that prevented them from manually casting spells were ignored by macros. - FIX: "Conflagration" spell didn't always deal damage to the correct creatures. - FIX: Wild arena rule that made creatures belong to the same race forced enemies to have the same race for all 5 battles. - FIX: Font size issues when holding F while in battle while floating text was being displayed. - FIX: Some spells didn't appear in the macro spell list. - FIX: "Mental Clarity" perk didn't always work. - FIX: "Burn Their Corpses" perk worked even if the enemy wasn't afflicted with Burned. - FIX: Excessively large battle history logs caused the game to lag. - FIX: "Channeling" trait gave 15% health instead of 5% per gem, and also worked on non-Ethereal gems. - FIX: Creatures with the Frozen debuff sometimes had strange behavior when their position was manipulated on the Timeline. - FIX: "Lingering Sickness" perk didn't always make debuffs last forever. - FIX: Bestiary scroll speed was too slow. - FIX: Transformation effects (Lycanthropy, etc) removed enemies' skins. - FIX: Clarified "Starwrath" relic's rank 100 perk description as it was misleading before. - FIX: Unplayable creatures (False Gods, etc) were counted toward card totals in the card album. - FIX: "Big Boned" trait set creature stats to 1 rather than their actual minimum amount. - FIX: Socketing an artifact with a spell gem or nether stone could very rarely delete a random material from your inventory. - FIX: "Evolution" spell no longer works on enemies in non-normal battles. - FIX: "Master of Harpies" trait worked on non-Harpies. - FIX: "Potent Porter" spell worked on Ethereal spell gems. - FIX: "Ditto" trait caused the original caster to cast the Scourge spell rather than the creature that has this trait. - FIX: Nether Realm shops had scrambled inventories if you exited the shop and came back immediately after. - FIX: Page numbers didn't appear on the spell gem equipping UI. - FIX: Creatures could sometimes gain Maximum Health for no reason after they were resurrected. - FIX: It was possible to prevent Loid Prime's head from resurrecting the other parts, making the battle unwinnable. - FIX: "Eternal Dream" perk was always active even if you didn't have it. - FIX: "Pact of the Gods" perk didn't share ultimate gems. - FIX: "Dark Ritual" and "Death Siphon" were allowed to have some spell gem properties that didn't affect them. - FIX: Chroma's tier 3 trait didn't correctly prevent indirect damage. - FIX: Chroma's traits worked on your creatures. - FIX: Traits that counted or otherwise interacted with a creature's race sometimes didn't work. - FIX: Arena tutorial popup text was inaccurate. - FIX: "I Am Above" trait didn't work. - FIX: "Feed The Fire" trait didn't work. - FIX: Effects that granted permanent buffs/debuffs didn't always work as expected. - FIX: "Knife's Edge" spell crashed the game. - FIX: "Cannibalistic Tendencies" trait didn't activate certain on-stat-gain effects. - FIX: "Lost in Echoes" perk didn't work under certain conditions. - FIX: "Edge of Reality" perk didn't work under certain conditions. - FIX: When the loot window is visible and a battle starts at the same time, the items will now be added to your inventory instead of getting lost. This mainly affects instances where you'd receive a card but would get interrupted by a secondary battle. - FIX: "Life Orb" spell didn't target dead creatures. - FIX: If you encounter an enemy and a Dumpling or Treasure Golem at the same time, the battles will no longer be combined into one weird, bugged-out mega-battle. - FIX: Chroma battle always started with Chaos immunity - now it is random as intended. - FIX: Aeolian's god battle started with no class weakness at all. - FIX: Chaos Guild shop sold the same plant twice and was missing a plant. - FIX: Certain effects that caused immunity to debuffs also worked on buffs and minions. - FIX: Several effects were ignored when the game was loaded, such as the "Master of Shapeshifters" trait which resulted in your extra equipped gems being placed back in your inventory. - FIX: "Greed" trait could sometimes affect the player's creatures. - FIX: "Invoke" perk didn't trigger on-gem-gained effects. - FIX: Transmogrification UI didn't block the main menu from opening when canceling out of it, and interacted with the wardrobe immediately after the player chose a costume. - FIX: Fruit combination effects that debuffed enemies in the Cutthroat Jungle could sometimes apply to the player instead of enemies. - FIX: "Anger Management" perk caused on-resurrect effects to occur. - FIX: Relics were able to cast Epiphany which was not only useless, but crashed the game. - FIX: "Faulty Fortune" prevented all buffs. - FIX: Some rare crashes and bugs related to the Timewalk spell. - FIX: Nightmare Golems didn't drop Nightmare Golem cards if their traits activated in battle. - FIX: "Nature's Boon" perk didn't calculate stat bonuses correctly. - FIX: "Master of Leeches" sometimes didn't work. - FIX: "Whisper" relic's rank 20 perk didn't work. - FIX: "Master of Dryads" sometimes didn't work. - FIX: "Eggnapper" trait didn't work and sometimes caused a crash. - FIX: "Sapphire Power" spell lasted forever, even after battle. - FIX: "Drain Power" spell always gave your gems 1 Charge even if it affected multiple targets. - FIX: Enemies with extra spell slots didn't fill their additional slots with spell gems. - FIX: Starwrath relic's 3rd perk could affect your creatures as well. - FIX: Some realm properties were mentioned in the Codex that were removed from the game a long time ago. - FIX: Chance for Pandemonium Brilliance trait to activate was rolled all at once for all the creatures with this trait instead of individually.
Balance Adjustments (Creature Traits)
Acid Body: now has an additional effect. After this creature is attacked, it seals one of the enemy's Spell Gems. All For One: revamped. Your creatures cast spells 0.5 additional times (rounded down) for each Familiar fighting on your side. This trait does not stack. Alleviation: increased damage from 5% to 10%. Arachnophobia: revamped. Enemies with Snared take 65% more damage from their Poison debuff. This trait does not stack. Ascendancy: removed the requirement to activate this trait. Bad Blood: now also afflicts Bleed. Blessing of Sands: clarified description, but the functionality remains the same. Blessing From Below: decreased stat reduction from 50% to 25%. Bloodfury: now also grants Savage. Bloodlust: now has an additional effect. Your creatures receive 30% more healing. Book of the Heretic: reduced chance for spells to fizzle from 30% to 25%. Book of the Warlock: now has an additional effect. At the end of your creatures' turns, they have a 30% chance to gain Arcane. Brain Drain: increased intelligence stolen from 10% to 15%. Breach: now also activates when the creature is resurrected. Breaker: reduced damage bonus from 125% to 100%. Call of the Bloom: now heals for 30% Health instead of 30% missing Health. Camaraderie: increased absorption from 50% to 100%. Cana: chance increased to 50%. Chastity: decreased threshold from 95% to 90%. Cataclysm: now has an additional effect. If enemies already have Burned, its potency is increased by 30%. Center of the Universe: now has a maximum of 5 gems that can be shared. Closure: now also gains current health. Cold Touch: revamped. After this creature attacks, it decreases the target's highest stat by 20%. Consciousness: increased health gained from 5% to 15%. Conservation of Energy: increased chance from 35% to 50%. Constrict: now also afflicts Fear. Corsac: chance decreased to 50%. Curse of the Outspoken: now also applies Vulnerable. Cyhra's Adamance: decreased damage from 100% to 50%. Deterioration: decreased damage reduction from 15% to 10%. Now has a maximum of 90% damage reduction. Disciple of War: now removes 2 debuffs instead of 1. Discord: now also increases the damage of Chaos Bolt by 100%. Divine Mending: now prioritizes its ally with the lowest Health. Double Take: now increases attacks and casts by 2, up from 1. Renamed to Triple Take. Drinking Game: increased chance from 1% to 5%. Drunken Brawler: increased damage from 20% to 40%. Earthen Attunement: now has an additional effect. This spell is cast 1 additional time. Eggnapper: now works on all your creatures' Spell Gems, but only non-Ethereal ones. Eldritch Essence: now casts the spell twice instead of once. Endless Distraction: increased damage reduction from 30% to 35%. Endurance Aura: reduced damage mitigation from 80% to 70%. Equilibrium: now only works with damage from attacks and spells. Eternal Jinx: now has an additional effect. This creature deals 75% more damage to enemies with Stone. Etta's Seduction: increased stat gains from 5% to 15%. Fable: revamped. At the start of battle, this creature's race becomes Godspawn. Your creatures deal 25% more damage for each Godspawn creature fighting on your side. This trait does not stack. Fraud: now has an additional effect. Your creatures' Scourge spells cannot be Sealed. Giftwrapped Army: decreased number of buffs from 2 to 1. Haunting Memories: increased chance from 30% to 50%. Heartrage: increased damage from 20% to 30%. Hee Hay Ho Ha: now only affects casting count. Here Until Forever: now grants Rebirth instead of Barrier. Hopelessness: revamped. Enemies with Snared take 50% more damage. This trait does not stack. Hotspur: increased chance from 35% to 50%. Imbibe: increased healing from 20% to 40%. Impossibility: revamped. Your creatures with Invisible are immune to damage from spells. Inner Hatred: reduced attack bonus from 150% to 100%. Jolt: now has a 100% chance to afflict Stone, up from 40%. Karma: now also activates when spell damage is taken. Katarina's Asylum: decreased damage penalty from 50% to 35%. Lagopus: chance increased to 20%. Lash: increased damage from 20% to 30%. Lingering Essence: reworked. This creature takes 18% less damage for each of its living allies. This trait does not work if another creature has this trait. Living Flame: no longer stacks. Long Live: increased damage reduction from 1% to 2%. Lunacy: increased damage from 35% to 40%. Mantra: Major Healing spell granted by this trait now has 100% more potency. Marshal: revamped. After your dominant creatures move to the top of the Timeline, the others have a 25% chance to attack a random enemy. Mass Summoning: now grants 1 to 3 minions instead of always 1. Master of Abominations: now has an additional effect. If all the creatures in your party are Abominations, enemies take 50% more damage. Meat Bomb: revamped. After this creature provokes, it deals damage to all enemies equal to 50% of its missing Health. Then, it is killed. Memoriae: increased chance from 65% to 75%. Misanthropy: now attacks 2 enemies, up from 1. Mockery: now has a cap of 90% damage reduction. Nature's Blessing: now has an additional effect. Your creatures take 15% less damage. Nice Haircut: creatures now resurrect with 50% Health instead of only 1 health. No Sudden Movement: now has an additional effect. Also decreases enemies' Speed by 30%. Nothing to Lose: decreased number of attacks from 10 to 5. Nutrient Blood: increased healing from 45% to 50%. Oulala: decreased damage from 200% to 150%. Optimism: increased stat bonus from 15% to 25%. Outnumbered: increased damage from 75% to 125%. Outrage: no longer requires Berserk for the damage bonus to activate. Overcome: increased chance from 35% to 50%. Pallida: chance increased to 20%. Pandemonium Brilliance: now has a 100% chance to activate. Pandemonium Exploit: increased damage from 25% to 50%. Pandemonium Life: increased damage from 1% to 2%. Periphery: now has an additional effect. Your creatures always deal critical damage. Pica: now has an additional effect. If you're not in a Realm, this trait acts as if you've collected 10 objects. Piercing Dragon Claws: increased damage to 30%. Qila's Safeguard: increased damage reduction from 30% to 40%. Quell: OHKO threshold decreased from 50% to 35%. Ramses's Conspiracy: increased damage from 20% to 25%. Ramses's Plot: increased damage from 20% to 25%. Rattle: now also causes the creature to attack the enemy. This trait now stacks. Release the Cure: now also activates when spell damage is taken. Recombobulation: no longer removes class weakness. Resprout: increased healing from 65% to 100%. Revolt: now also activates when spell damage is taken. Ruby Attunement: reduced health bonus from 100% to 75%. Sarea's Plot: increased damage from 10% to 15%. Screeching Barrage: increased damage from 20% to 25%. Sealed Fate: now also increases single-target spell damage by 50%. Seize: now also afflicts Snared. Sense of Purpose: increased healing to 35%. Sin and Sentence: OHKO threshold increased from 35% to 50%. Siren Charms: now afflicts Confused on 3 random enemies instead of all of them. No longer stacks. Skyttels: no longer works on creatures that also have this trait. Sloth: reduced stat reduction from 40% to 30%. Something To Complain About: increased damage reduction from 7% to 10%. Sorrow: increased chance from 20% to 25%. Spooky Technique: increased damage from 25% to 35%. Smoking Kills: increased damage from 75% to 100%, and increased damage reduction from 25% to 35%. Spiral Ward: increased damage reduction from 1% to 2%. Stank: now has a maximum 90% damage reduction. Stay Dead: increased damage from 40% to 60%. Steady Gaze: now also works on spell damage. Tellur's Fangs: increased damage from 10% to 15%. Tellur's Scales: now has a damage reduction cap of 90%. The Truth: revamped. Your creatures' Artifacts' Nether Stones are 100% more powerful, and their Nether Stones' Spell Gems have a 100% chance to activate. Thermal Void: decreased damage from 100% to 50%. Through the Gloom: decreased threshold from 95% to 90%. Touch of Red: decreased damage bonus from 35% to 25%. Transmogrification: penalty is now that the creature can't gain additional buffs. Treachery: now afflicts all enemies with Stone. Twist of Fate: now only works when the spell is cast manually. Unholy Prayer: now also causes Murder of Crows to deal damage 2 additional times. Velox: chance increased to 50%. Vendetta: now also works on casts. Vlora's Lies: revamped. After this creature is moved to the top of the Timeline, your other creatures gain a random minion. Volley: increased critical chance from 12% to 20%. Worship: now only activates from manual casts. Wrath: now also increases damage by 30%. Xyrxzy's Plan: now has an additional effect. Mind Control causes enemies to attack 1 additional time when affected by this spell. Year of the Trollboar: increased damage from 15% to 25%. Zerda: chance decreased to 20%.
Siralim Ultimate
Thylacine Studios
Thylacine Studios LLC
Early 2021
RPG Singleplayer EA
Game News Posts 52
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(1477 reviews)
http://www.thylacinestudios.com
https://store.steampowered.com/app/1289810 
Siralim Ultimate (Ubuntu) [493.1 M]
Siralim Ultimate is a monster-catching, dungeon-crawling RPG with a ridiculous amount of depth. Summon over 1000 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot.
If you’re looking to compare Siralim Ultimate to other games, you might think of it as Pokemon meets Diablo, or more accurately, Dragon Warrior Monsters meets Path of Exile.
Siralim Ultimate is a really, really, really big game. For that reason, this store description is extremely detailed to help you get a grip on exactly what you can expect from the game. If you're not up to read it all, though, here's a quick rundown of some of the main features:
- 1300+ creatures to collect
- Fuse your creatures together - the offspring inherits its parents’ stats, traits, and even the way they look!
- Randomly generated dungeons spanning 30 tilesets
- Customize your castle with thousands of different decorations
- Engage in strategic 6v6 battles
- Craft Artifacts and Spell Gems for your creatures
- Choose from one of 30 specializations for your character and earn perks that change the way your creatures fight in battle
- Insane amount of post-story content that will keep you engaged for thousands of hours (yes, really!)
For the last century, the kingdoms of Nex and Siralim have enjoyed a prosperous alliance fueled by generous trade, unbiased distribution of territory, and a common goal to make the lands of Rodia safe for its inhabitants. Together, the two kingdoms have grown to become the most powerful in the world. But as we all know, power can corrupt even the most virtuous of souls.
As the ruler of Siralim, you just received word that King Lucius of Nex has obtained the Ultimate Nether Orb - a powerful relic that can be used to control the gods themselves. Worse yet, Lucius intends to manipulate the gods to aid him in conquering Siralim. You are left with no choice but to wage war on Nex and take back the Ultimate Nether Orb so that it will not be used for ill purposes.
In Siralim Ultimate, you’ll encounter over 1300 different creatures. Each creature has a unique stat spread, as well as its own, unique trait. And don't worry - none of these creatures are re-skins or re-colors!
A trait is a passive effect that affects that creature’s battle capabilities. For example, the Firewound Angel’s “Pyre” trait greatly increases the amount of damage it deals with basic attacks, and its attacks also afflict the target with the “Burning” debuff which causes damage over time.
Most creatures are obtained by encountering and defeating them in the wild. Afterward, you’ll be able to summon them and use them in your party. Other creatures are obtained as quest rewards or by participating in various in-game activities.
Players can fuse their creatures together. The offspring inherits the stat spreads of both parents, as well as its parents’ traits. In addition, the offspring will take on the physical appearance of both of its parents. There are over a million possible combinations, ensuring that no two players will have the same team!
In Siralim Ultimate, you’ll spend most of your time adventuring through randomly generated dungeons called Realms. There are 30 different tilesets for these Realms, and each one offers different creatures to collect, items to find, and secrets to uncover.
When you enter a Realm, you’ll also receive a randomly generated Realm Quest. These quests are short, bite-sized objectives that reward players with treasure upon completion.
Players can collect thousands of different decorations to adorn their castle. You can also change the floor and wall styles, and even unlock different songs that can be played in your castle.
You can also take on Projects to unlock new castle features, such as a battle arena, mini-games, and much more.
Battles are turn-based and pit your six creatures against six enemy creatures. Each creature takes a turn in a certain order that is determined by their Speed stat.
During a creature’s turn, they can do any of the following:
- Attack: deals damage to the target based on the attacker’s Attack stat.
- Cast: choose from one of the creature’s equipped spells to devastate your enemies or boost the strength of your party.
- Defend: drastically reduces the amount of damage the creature will take until the start of its next turn.
- Provoke: enemies will be forced to target the creature until the start of its next turn.
These actions all interact with your creatures’ traits as well. For example, one trait might cause a creature to deal damage to all enemies after it Defends.
After you win a battle, your creatures will gain experience points. In addition, you’ll receive resources (currency) and maybe even some items.
At the start of the game, players can choose from one of 30 different specializations for their character. Each specialization offers a unique list of unlockable perks that change the way your creatures fight in battle.
Here is a list of just a few of the specializations in the game, along with a brief description of how they work:
Animator - As an Animator, you will always have a unique creature in your party called Animatus. Your entire battle strategy will likely focus on this creature. You can empower your Animatus, and even use your other creatures to make it stronger in combat.
Cabalist - As a Cabalist, you'll enable your creatures to cast spells that they normally wouldn't have access to. While other people's creatures might run out of Spell Gem Charges, you'll be able to keep your creatures well-stocked with fresh Spell Gems at the start of every battle.
Cleric - As a Cleric, you'll specialize in healing abilities, as well as buffing, resurrection, stat-boosting effects, and providing your creatures with protective barriers. Your creatures will be extremely difficult to kill.
Defiler - As a Defiler, you'll specialize in debuffs and stat-reducing effects. Enemies will be so weak that your party will be able to easily pick them off, even if they were originally much more powerful than your creatures.
Druid - As a Druid, you'll probably only want to have one (or two, later on) creatures in your party. Your creatures will gain massive benefits for being part of a smaller party.
Evoker - As an Evoker, you'll empower your creatures' spellcasting capabilities. Your creatures will be able to cast the same spell multiple times in one turn, and these spells will be much stronger than if they had cast them without your guidance.
Hell Knight - As a Hell Knight, you'll favor creatures that specialize in attacking. Hell Knights empower their creatures' attacks with chaotic magic. Hell Knights are surprisingly adept at spellcasting in a pinch, as well.
Inquisitor - As an Inquisitor, you'll have a solution at your disposal for every problem you encounter. In addition, Inquisitors are able to use healing effects for offensive purposes - for example, when your creatures heal enemies, they instead cause damage to them.
Monk - As a Monk, you'll boost your creatures' chance to Dodge attacks and spells. When your creatures Dodge, they'll unleash a devastating counter-attack on the enemy.
Necromancer - As a Necromancer, you'll summon minions to aid your creatures in battle. These minions can do all kinds of things to support your creatures - they can cause damage, boost your creatures' stats, debuff enemies, and much more.
Paladin - As a Paladin, your creatures will be able to endure even the most powerful of attacks. Each time your creatures take damage, they'll also damage their enemies.
Reaver - As a Reaver, your creatures will gain massive benefits in combat as battles continue to drag on. If your creatures manage to survive for just a few extra turns, they'll be able to devastate your enemies.
Sorcerer - As a Sorcerer, you'll support your creatures by debilitating their enemies from afar. Generally, your enemies won't be able to act for the first few turns in battle as long as you're around.
Tribalist - As a Tribalist, you'll want to assemble a party of creatures that belong to the same race. This will provide them with significant benefits that are exacerbated by their racial synergies with each other.
Trickster - As a Trickster, you'll heavily inconvenience your enemies by preventing them from taking action. You'll also gain the ability to manipulate the element of luck - for example, if a positive effect has a chance to activate but fails to do so, you can try again.
Eventually, you can unlock all of these specializations on the same save file and quickly swap to them whenever you want.
Each of your creatures can equip an Artifact. Artifacts provide your creatures with various bonuses, including stat boosts, on-damage effects/procs, traits, and even the ability to automatically cast spells when certain conditions are met.
In order to obtain an Artifact, you must first Forge one at the Blacksmith. After that, you can Socket your Artifacts with crafting materials to add new properties to them. There are over 1000 crafting materials to be found, and they all provide different properties. You can Upgrade your Artifacts to unlock new socket slots, and even Brand your Artifacts to give them a custom name.
Your creatures can equip Spell Gems which allow them to cast the spell contained within the gem. There are more than 600 different spells for players to find.
In order to obtain Spell Gems, you must first find an Inscription that acts as a recipe to teach you how to Craft the Spell Gem. You can Upgrade your Spell Gems to unlock Enchantment slots, and then you can use these slots to add properties that affect the way the spell works.
For example, you can add a modifier to a Spell Gem that allows it to deal damage to an additional enemy. Another interesting property is called “Magnetic”, which causes the spell to be more powerful for each creature in your party that has that same spell equipped.
Unlike other games, Siralim Ultimate allows you to decide when you’ve finished it. For that reason, we’ve packed the game with a ridiculous amount of content to explore, items to collect, achievements to earn, and so much more. Many players have enjoyed the previous Siralim games for thousands of hours (that's not an exaggeration) and Siralim Ultimate is going to be even larger in scale. There will always be something new for you to collect, no matter how long you’ve been playing!
Each of the 30 realms in Siralim Ultimate is ruled by a different god. Players can earn Favor with these gods to increase their Favor Rank. As your Favor Rank with each god increases, you’ll be able to earn new items, creatures, decorations, and much more.
Almost every gameplay system in Siralim Ultimate is meant to last players forever - or at least for a very, very long time. For example, your creatures do not have a level cap, so you can continue to level them up and make them stronger indefinitely. Similarly, enemies can scale infinitely as well.
Post-story content is filled to the brim with countless activities for you to partake in to make your creatures more powerful. Here are a few examples:
- Take on randomly generated side quests to obtain unique creatures and items.
- Draft a team of creatures in the arena and see how many battles you can last before your final creature falls.
- Battle against the gods themselves! These super boss-style fights are among the most challenging in the game… but also the most rewarding.
- Unlock the relics of the gods and upgrade them indefinitely to unleash devastating powers upon your foes.
- Encounter Rodian Creature Masters in Realms. Defeat them to earn Mastery, items, achievements, and much more!
- Work with five different guilds to take on powerful World Bosses.
- Collect skins and accessories for your creatures to customize their appearance.
- Collect cards to unlock permanent bonuses for all your creatures. There's a card for every creature in the game!
- Collect Nether Stones, which are Diablo-inspired, randomly generated items that can be socketed into your Artifacts to grant them unimaginable power.
- Partake in mini-games such as slot machines, keno, scratch cards, and even a board game that rewards you with exclusive items.
- Use Realmshaping to unlock new events and perks in each of the 30 realms.
- Defeat enemies to gain Knowledge about them, unlocking additional benefits when you next encounter that creature in the wild.
The list goes on and on and on, and we have plans to add even more end-game content in the future as well. The point is, Siralim Ultimate isn’t a game where you’ll finish the main storyline and then call it quits. There’s so much content for you to discover afterward that it’s almost ridiculous!
- OS: Ubuntu is the only officially supported Linux distribution
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