Patch 0.11.0 is now available on our test branch! As with many of our previous patches, I've decided to release this patch on a separate branch that you must opt-into before you can download it. Please expect some bugs and crashes associated with this patch today. I will update the game pretty aggressively over the next few days to fix any issues that come up. With that said, if you feel like some hiccups might frustrate you, I suggest you wait until this patch is released to the main branch before playing it. In order to download the patch, please do the following: 1) Make a backup of your save folder. You'll find it in C:\Users\YOUR_USERNAME\AppData\Local\SiralimUltimate. Save the entire "save" folder somewhere else on your computer. Please do not skip this step. 2) In your Steam Library, right-click Siralim Ultimate, go to Properties, then the "BETAS" tab. Enter the code "backercontent". Click the "check code" button and then you should be able to select "test" from the list of betas in the dropdown menu. 3) The patch should download automatically now. If not, restart Steam. Unless some major issues appear, I will move this patch to the main branch in a day or two. Also, please note that this test is only for Windows; I'll release a Linux version when we're ready to send the patch to the main branch. Please let me know on our support board if you run into any issues! ___________________________________________
Patch Notes
- IMPORTANT: If you use our Cloud Storage feature, make sure your Cloud ID is 12 digits in length before updating to this version of the game. If it's not, your Cloud ID will be randomized to include 12 digits after you update. - ADD: You can now adjust the difficulty of enemies in realms via a new Gameplay option. This new option allows you to specify a difficulty modifier from 0 to 9 which drastically increases enemies' levels. This option gives no additional bonuses (not even additional experience points) and is intended for players who are looking for a greater challenge. Note that this option currently affects all your save files but it will be save file-specific in a future patch. - ADD: There is now a third selection for Turbo Mode in the gameplay options menu. When this option is enabled, you don't need to hold down the E key to quickly progress through battles. Note that this does not automate battles - you'll still need to make menu selections and choose your target, but this should be a good accessibility option for players who don't want to hold buttons down for extended periods of time. - ADD: You can now hold down the F key and press E to toggle the different Turbo Modes in battle. This new feature couples nicely with the new Turbo Mode mentioned above, since sometimes you'll want battles to progress a little more slowly so you can see what's happening. - ADD: 20 Nether Realms, 19 of which were designed by backers. They're all pretty ugly (the realms, not the backers) but they will be polished and decorated in a future patch. - ADD: 105 new spells, all of which were designed by backers. - ADD: 109 traits and trait materials, all of which were designed by backers. - ADD: 42 new costumes, all of which were designed by backers. - ADD: 16 new creature skins. - ADD: 13 new decorations, 5 of which were designed by backers. - ADD: Icons are now displayed in the overworld HUD when your Goblet is full, if your Rune of Prophecies is 100% complete, if you have a mission that needs to be turned in, or if you don't have an active bounty. - ADD: Realm Properties all have unique icons. - ADD: Sound effects for realm objects that didn't have one. - ADD: If a creature can't cast a spell for some reason, that reason will now be printed to the battle history rather than failing silently. - CHANGE: Nether Bosses now drop slightly more key fragments than before. In addition, the number of fragments rewarded now scales with the number of times you've defeated the final Nether Boss, up to 3 times. - CHANGE: You can now purchase Gate of the Gods keys from god shops after reaching favor level 50. - CHANGE: Increased the maximum number of decorations you can place in your castle from 1000 to 3000. - CHANGE: God Favor Ranks now slightly increase the amount of loot received from all sources in all realms. This ensures that it's worthwhile to continue leveling up your favor beyond 100 after you stop unlocking blessings. This change has been reflected in the Codex as well. - CHANGE: Creatures in the arena no longer acknowledge their personalities for the sake of stat growth rates. - CHANGE: Battle history text is now smaller and more compact, so now it can fit several more lines on the screen at a time. - CHANGE: Increased the amount of rewards gained from Forage missions. - CHANGE: "Barrier" buff maximum strength is now based on a creature's highest stat rather than maximum health. - CHANGE: Increased the number of realms needed to encounter a False God from 5 to 15. These encounters became a bit too repetitive considering there are only 10 of them, and fighting them alongside Nether Bosses every 5 realms was just too much. - CHANGE: Trait/spell search in the Codex now also searches the names of traits and spells. - CHANGE: Loid (Story Boss) can no longer spawn with Maniac Mutants as its allies. - CHANGE: Loid Prime (False God) fight has been redesigned. - CHANGE: Slightly increased the rate at which enemy levels scale as your realm depth increases. - CHANGE: Menagerie dialog is now chosen from any of the 5 lines for that creature rather than it being based on the creature's personality. - CHANGE: "Vivacious Vodka" spell can now only target 1 creature at a time and can only be cast once at a time. Without these restrictions, the spell was largely detrimental to your own team. - CHANGE: "Sorrow" trait has been revamped. Enemies with Cursed take 50% more damage from this debuff. This trait does not stack. - CHANGE: "Solar Flare" trait now activates while defending as well, and casts Stellar Flare instead of Firestorm. - CHANGE: "Heated Ichor" trait now deals damage based on the creature's health rather than that of the enemy. - CHANGE: "Timewalk" spell can now only target 1 creature at a time and can only be cast once at a time. Unfortunately, this spell caused massive performance issues under certain conditions that are not realistic to fix, so this spell needed to be toned down. - CHANGE: "Companion" perk now has 3 ranks, up from 2. Reset your perks to ensure you have enough points. - CHANGE: Lister (god fight) and Jotun (False God fight) can no longer resurrect. This change was made to prevent them from being fully unkillable. - CHANGE: Vulcanar's rank 100 relic perk now activates a maximum of 3 times per battle. Otherwise, it granted immortality. - CHANGE: The ability to import/export macros has been removed. Players were attempting to manually edit them which caused issues with their save files by inputting incorrect data. - CHANGE: Creature race icons have been revamped. - CHANGE: Relic icons have been revamped. - CHANGE: Reliquary UI icons have been revamped. - CHANGE: Slot machine now runs much faster. - CHANGE: Inscriptions are now displayed even if you have the "Strict" loot filter enabled. - CHANGE: Surathli and Mortem have new floor decoration tiles. - CHANGE: Simplified Soulflayer trait descriptions. - CHANGE: Optimized performance in battles, especially battles that drag on for a long time. - CHANGE: Optimized decorations to substantially improve performance in your castle. - FIX: Avatar skins were unavailable to choose for transmogrification and customizable creatures. - FIX: "Ethereal" trait allowed creatures to be immune to Althea's blight debuff. - FIX: Realm Boost that granted a random spell gem at the start of battle could grant ultimate spell gems. - FIX: It should no longer be possible for the player to get stuck in a realm with no path to the teleportation shrine. - FIX: "Overrun" perk didn't have a 100% chance to activate. - FIX: "Marshal" trait didn't work as a result of changes made in the last patch. - FIX: "Soul Rending" perk always had a 100% chance to activate. - FIX: "Myrtle's Perseverence" trait didn't always activate. - FIX: "Hearty Appetite" trait had some incorrect interactions with other effects. - FIX: Booze and Arsenal spells will now correctly be added to the macro spell list after you unlock the Gambling Dwarves and Arena, respectively. - FIX: Crash related to rank 100 Rosenthorne perk. - FIX: "Transmogrification" trait also prevented debuffs and minions. - FIX: "Call of the Grave" trait didn't affect all enemies. - FIX: Realm map didn't display "False God: NAME" as a realm property. - FIX: Rare case where Attack and Spell damage were sometimes treated as indirect damage. - FIX: Extremely rare case where creatures could take infinite turns. - FIX: Devil's Nest blessings didn't work unless they initiated a battle. - FIX: The text "-5555" could be printed to the history log for no apparent reason. - FIX: "Love And Other Disasters" trait didn't correctly block all effects. - FIX: Althea's permanent Blight debuff didn't work. - FIX: Enemies could sometimes be fused with the exact same creature as their base creature. - FIX: Blessing list showed entries past favor level 100. - FIX: Each on-resurrect action counted against the resurrection limit. - FIX: Crashes/bugs related to the "Emerald Power" spell. - FIX: Wild Arena rules that forced creatures to belong to a certain class weren't enforced past the first battle. - FIX: Realm property that increased enemies' spell gem slots didn't work. - FIX: Rare crash when teleportation to a new realm. - FIX: "Dark Strike" spell didn't afflict Inverted. - FIX: "Bonsai" skin worked on Efts instead of Ents as intended. - FIX: Animatus card should no longer drop since it wasn't supposed to exist. - FIX: "Eternal Jinx" sometimes didn't work. - FIX: More issues that caused Cloud IDs to be the wrong length or negative. - FIX: Crash related to the "Last Stand" perk. - FIX: "Inverted" debuff could have the incorrect potency when applied by certain effects. - FIX: Cyhra's boss bottle will no longer give its allies damage immunity if one of them manages to acquire its trait. - FIX: Some "next battle" realm boosts weren't applied after they were acquired. - FIX: Master Arena Mode still gave players the wrong creatures. - FIX: "Random Music" decoration option should no longer re-randomize the music so frequently while you're choosing wall/floor/background styles. - FIX: Crash related to the "Multitheism" perk if you had creatures in your party that were converted to Godspawn mid-battle. - FIX: "Questions Unanswered" trait worked on all debuffs, and sometimes didn't work at all. - FIX: Zonte could sometimes become invincible during his god fight. - FIX: Surathli's fight could sometimes have terrible performance. - FIX: Void Essence rank 40 perk gave max hp to the wrong creature. - FIX: "Skew the Odds" and "A Little Help" achievement lines didn't progress as a result of the new Realm Boost system introduced in the last patch. - FIX: Dolphin costume didn't have animated left/right-facing frames. - FIX: Kraynaks' friends didn't change appearances after transformation. - FIX: Guild bonuses no longer apply in the arena. - FIX: "Derivation" perk always acted as if it was level 1. - FIX: Card stat bonuses applied in the arena. - FIX: Cards gave higher bonus stats than intended. - FIX: Buffs and debuffs could be overwritten by the same buffs and debuffs even if they weren't more powerful. - FIX: "Nature's Blessing" trait description now correctly states that it doesn't stack. - FIX: "Equinox" perk didn't produce floating combat text, history dialog, or activate on-minion effects. - FIX: "Master of Inquisitors" trait didn't produce floating combat text, history dialog, or activate on-minion effects. - FIX: "Insight" spell didn't have the correct effect. - FIX: On-death effects counted as a creature dying each time they activated.
Siralim Ultimate
Thylacine Studios
Thylacine Studios LLC
Early 2021
RPG Singleplayer EA
Game News Posts 52
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(1477 reviews)
http://www.thylacinestudios.com
https://store.steampowered.com/app/1289810 
Siralim Ultimate (Ubuntu) [493.1 M]
Siralim Ultimate is a monster-catching, dungeon-crawling RPG with a ridiculous amount of depth. Summon over 1000 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot.
If you’re looking to compare Siralim Ultimate to other games, you might think of it as Pokemon meets Diablo, or more accurately, Dragon Warrior Monsters meets Path of Exile.
Siralim Ultimate is a really, really, really big game. For that reason, this store description is extremely detailed to help you get a grip on exactly what you can expect from the game. If you're not up to read it all, though, here's a quick rundown of some of the main features:
- 1300+ creatures to collect
- Fuse your creatures together - the offspring inherits its parents’ stats, traits, and even the way they look!
- Randomly generated dungeons spanning 30 tilesets
- Customize your castle with thousands of different decorations
- Engage in strategic 6v6 battles
- Craft Artifacts and Spell Gems for your creatures
- Choose from one of 30 specializations for your character and earn perks that change the way your creatures fight in battle
- Insane amount of post-story content that will keep you engaged for thousands of hours (yes, really!)
For the last century, the kingdoms of Nex and Siralim have enjoyed a prosperous alliance fueled by generous trade, unbiased distribution of territory, and a common goal to make the lands of Rodia safe for its inhabitants. Together, the two kingdoms have grown to become the most powerful in the world. But as we all know, power can corrupt even the most virtuous of souls.
As the ruler of Siralim, you just received word that King Lucius of Nex has obtained the Ultimate Nether Orb - a powerful relic that can be used to control the gods themselves. Worse yet, Lucius intends to manipulate the gods to aid him in conquering Siralim. You are left with no choice but to wage war on Nex and take back the Ultimate Nether Orb so that it will not be used for ill purposes.
In Siralim Ultimate, you’ll encounter over 1300 different creatures. Each creature has a unique stat spread, as well as its own, unique trait. And don't worry - none of these creatures are re-skins or re-colors!
A trait is a passive effect that affects that creature’s battle capabilities. For example, the Firewound Angel’s “Pyre” trait greatly increases the amount of damage it deals with basic attacks, and its attacks also afflict the target with the “Burning” debuff which causes damage over time.
Most creatures are obtained by encountering and defeating them in the wild. Afterward, you’ll be able to summon them and use them in your party. Other creatures are obtained as quest rewards or by participating in various in-game activities.
Players can fuse their creatures together. The offspring inherits the stat spreads of both parents, as well as its parents’ traits. In addition, the offspring will take on the physical appearance of both of its parents. There are over a million possible combinations, ensuring that no two players will have the same team!
In Siralim Ultimate, you’ll spend most of your time adventuring through randomly generated dungeons called Realms. There are 30 different tilesets for these Realms, and each one offers different creatures to collect, items to find, and secrets to uncover.
When you enter a Realm, you’ll also receive a randomly generated Realm Quest. These quests are short, bite-sized objectives that reward players with treasure upon completion.
Players can collect thousands of different decorations to adorn their castle. You can also change the floor and wall styles, and even unlock different songs that can be played in your castle.
You can also take on Projects to unlock new castle features, such as a battle arena, mini-games, and much more.
Battles are turn-based and pit your six creatures against six enemy creatures. Each creature takes a turn in a certain order that is determined by their Speed stat.
During a creature’s turn, they can do any of the following:
- Attack: deals damage to the target based on the attacker’s Attack stat.
- Cast: choose from one of the creature’s equipped spells to devastate your enemies or boost the strength of your party.
- Defend: drastically reduces the amount of damage the creature will take until the start of its next turn.
- Provoke: enemies will be forced to target the creature until the start of its next turn.
These actions all interact with your creatures’ traits as well. For example, one trait might cause a creature to deal damage to all enemies after it Defends.
After you win a battle, your creatures will gain experience points. In addition, you’ll receive resources (currency) and maybe even some items.
At the start of the game, players can choose from one of 30 different specializations for their character. Each specialization offers a unique list of unlockable perks that change the way your creatures fight in battle.
Here is a list of just a few of the specializations in the game, along with a brief description of how they work:
Animator - As an Animator, you will always have a unique creature in your party called Animatus. Your entire battle strategy will likely focus on this creature. You can empower your Animatus, and even use your other creatures to make it stronger in combat.
Cabalist - As a Cabalist, you'll enable your creatures to cast spells that they normally wouldn't have access to. While other people's creatures might run out of Spell Gem Charges, you'll be able to keep your creatures well-stocked with fresh Spell Gems at the start of every battle.
Cleric - As a Cleric, you'll specialize in healing abilities, as well as buffing, resurrection, stat-boosting effects, and providing your creatures with protective barriers. Your creatures will be extremely difficult to kill.
Defiler - As a Defiler, you'll specialize in debuffs and stat-reducing effects. Enemies will be so weak that your party will be able to easily pick them off, even if they were originally much more powerful than your creatures.
Druid - As a Druid, you'll probably only want to have one (or two, later on) creatures in your party. Your creatures will gain massive benefits for being part of a smaller party.
Evoker - As an Evoker, you'll empower your creatures' spellcasting capabilities. Your creatures will be able to cast the same spell multiple times in one turn, and these spells will be much stronger than if they had cast them without your guidance.
Hell Knight - As a Hell Knight, you'll favor creatures that specialize in attacking. Hell Knights empower their creatures' attacks with chaotic magic. Hell Knights are surprisingly adept at spellcasting in a pinch, as well.
Inquisitor - As an Inquisitor, you'll have a solution at your disposal for every problem you encounter. In addition, Inquisitors are able to use healing effects for offensive purposes - for example, when your creatures heal enemies, they instead cause damage to them.
Monk - As a Monk, you'll boost your creatures' chance to Dodge attacks and spells. When your creatures Dodge, they'll unleash a devastating counter-attack on the enemy.
Necromancer - As a Necromancer, you'll summon minions to aid your creatures in battle. These minions can do all kinds of things to support your creatures - they can cause damage, boost your creatures' stats, debuff enemies, and much more.
Paladin - As a Paladin, your creatures will be able to endure even the most powerful of attacks. Each time your creatures take damage, they'll also damage their enemies.
Reaver - As a Reaver, your creatures will gain massive benefits in combat as battles continue to drag on. If your creatures manage to survive for just a few extra turns, they'll be able to devastate your enemies.
Sorcerer - As a Sorcerer, you'll support your creatures by debilitating their enemies from afar. Generally, your enemies won't be able to act for the first few turns in battle as long as you're around.
Tribalist - As a Tribalist, you'll want to assemble a party of creatures that belong to the same race. This will provide them with significant benefits that are exacerbated by their racial synergies with each other.
Trickster - As a Trickster, you'll heavily inconvenience your enemies by preventing them from taking action. You'll also gain the ability to manipulate the element of luck - for example, if a positive effect has a chance to activate but fails to do so, you can try again.
Eventually, you can unlock all of these specializations on the same save file and quickly swap to them whenever you want.
Each of your creatures can equip an Artifact. Artifacts provide your creatures with various bonuses, including stat boosts, on-damage effects/procs, traits, and even the ability to automatically cast spells when certain conditions are met.
In order to obtain an Artifact, you must first Forge one at the Blacksmith. After that, you can Socket your Artifacts with crafting materials to add new properties to them. There are over 1000 crafting materials to be found, and they all provide different properties. You can Upgrade your Artifacts to unlock new socket slots, and even Brand your Artifacts to give them a custom name.
Your creatures can equip Spell Gems which allow them to cast the spell contained within the gem. There are more than 600 different spells for players to find.
In order to obtain Spell Gems, you must first find an Inscription that acts as a recipe to teach you how to Craft the Spell Gem. You can Upgrade your Spell Gems to unlock Enchantment slots, and then you can use these slots to add properties that affect the way the spell works.
For example, you can add a modifier to a Spell Gem that allows it to deal damage to an additional enemy. Another interesting property is called “Magnetic”, which causes the spell to be more powerful for each creature in your party that has that same spell equipped.
Unlike other games, Siralim Ultimate allows you to decide when you’ve finished it. For that reason, we’ve packed the game with a ridiculous amount of content to explore, items to collect, achievements to earn, and so much more. Many players have enjoyed the previous Siralim games for thousands of hours (that's not an exaggeration) and Siralim Ultimate is going to be even larger in scale. There will always be something new for you to collect, no matter how long you’ve been playing!
Each of the 30 realms in Siralim Ultimate is ruled by a different god. Players can earn Favor with these gods to increase their Favor Rank. As your Favor Rank with each god increases, you’ll be able to earn new items, creatures, decorations, and much more.
Almost every gameplay system in Siralim Ultimate is meant to last players forever - or at least for a very, very long time. For example, your creatures do not have a level cap, so you can continue to level them up and make them stronger indefinitely. Similarly, enemies can scale infinitely as well.
Post-story content is filled to the brim with countless activities for you to partake in to make your creatures more powerful. Here are a few examples:
- Take on randomly generated side quests to obtain unique creatures and items.
- Draft a team of creatures in the arena and see how many battles you can last before your final creature falls.
- Battle against the gods themselves! These super boss-style fights are among the most challenging in the game… but also the most rewarding.
- Unlock the relics of the gods and upgrade them indefinitely to unleash devastating powers upon your foes.
- Encounter Rodian Creature Masters in Realms. Defeat them to earn Mastery, items, achievements, and much more!
- Work with five different guilds to take on powerful World Bosses.
- Collect skins and accessories for your creatures to customize their appearance.
- Collect cards to unlock permanent bonuses for all your creatures. There's a card for every creature in the game!
- Collect Nether Stones, which are Diablo-inspired, randomly generated items that can be socketed into your Artifacts to grant them unimaginable power.
- Partake in mini-games such as slot machines, keno, scratch cards, and even a board game that rewards you with exclusive items.
- Use Realmshaping to unlock new events and perks in each of the 30 realms.
- Defeat enemies to gain Knowledge about them, unlocking additional benefits when you next encounter that creature in the wild.
The list goes on and on and on, and we have plans to add even more end-game content in the future as well. The point is, Siralim Ultimate isn’t a game where you’ll finish the main storyline and then call it quits. There’s so much content for you to discover afterward that it’s almost ridiculous!
- OS: Ubuntu is the only officially supported Linux distribution
[ 5951 ]
[ 3198 ]