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Patch 1.0.4

Patch 1.0.4 is now available for Windows, and will be made available on Ubuntu/Mac very soon! - NOTE: Several specializations have been made stronger in this patch. For a full list of specializations and perks affected, please see the bottom of these patch notes. Some perks now have more ranks than before, so make sure you allocate your points as needed when you load the game after patching. - ADD: You can now lock Nether Stones from the item menu, preventing you from being able to crush them at the Arcane Refinery. - ADD: Materials in the Socketing UI can now be sorted by "Property Name" or "Material Name" (default for new save files) rather than just "Name". If you choose "Property Name", the name of each property will be shown, otherwise the material name will be shown. Some players were confused by the original implementation, so hopefully this will help. - ADD: God Favor HUD option now includes your current Favor Rank. - CHANGE: You can now release your Animatus or Herbling at the Menagerie. When you do this, you will be given 100% Mana to re-summon these creatures. - CHANGE: Significantly increased rewards from Slot Machines. - CHANGE: Significantly increased the amount of Knowledge gained from Hunt Missions. - CHANGE: Increased the amount of treasure received in certain Nether Realms. - CHANGE: Increased chance to find personality-changing tomes by 50%. - CHANGE: Increased chance to find Nether Stones by 20%. - CHANGE: Nether Stones can now be found at all realm depths, not just your highest-ever depth. This change is now reflected in the Codex. - CHANGE: Imp Impington, Saint Althea, and Loid Prime are now the only False Gods who are immune to Blight. - CHANGE: The player's creature with the highest Speed now always goes first against story bosses. This ensures you have the opportunity to inspect these enemies to learn their unique mechanics. - CHANGE: Increased maximum number of characters allowed in NPC dialog from 128 to 300. - CHANGE: Decoration counter is now wrapped in brackets instead of parenthesis to make it easier to tell if the number is part of the decoration's name or not. - CHANGE: Simplified many Prophecy descriptions. - CHANGE: Extended the timeout window for cloud storage to help people with slower internet connections. - CHANGE: Cloud ID is now saved immediately after you change it. This is particularly useful if you change it on the title menu and then exit the game before saving. - CHANGE: Pressing the equivalent of the F key on gamepads while inputting text (such as when you brand an artifact) now moves the selector to "Confirm" immediately. - CHANGE: "Viscous Web" trait has been revamped. Enemies take 25% more damage for each debuff they have that they're resistant to. This trait does not stack. - CHANGE: "Exacerbate" trait has been renamed to "Neon Grave" and has a new effect. After this creature attacks, it has a 35% chance to cast Affliction. - CHANGE: "Corrosion" trait damage increased from 50% to 100%. - CHANGE: "Villainy Thrives" trait no longer has a damage penalty. - CHANGE: "Perpetual Disease" trait has been renamed to "Vicar's Blessing" and has a new effect. After an enemy takes damage from Blight, this creature has a 35% chance to cast Minor Healing on it. This trait does not stack. [This change will also result in a major boost in battle performance for everyone, even if you weren't using this trait before.] - CHANGE: "Diamond Attunement" trait has been revamped. All Spell Gems are 50% more potent. This trait does not stack. [This trait was revamped because its original effect single-handedly negated such a major battle mechanic: sealed spell gems. This change also serves as an indirect buff for certain creature races such as Crunchers and Vortexes, as well as the Inquisitor specialization.] - CHANGE: "Black Hole" spell has been renamed to "Astral Dimension" and has been revamped. Your creatures' Spell Gems are unsealed. This Spell Gem cannot be Sealed. [This is a much healthier version of the Diamond Attunement trait's effect. Black Hole's effect wasn't very useful before, either.] - CHANGE: "Spectral Rain" spell no longer affects the Inverted debuff. - CHANGE: "Eternal Reprieve" now has a 25% chance to activate, down from 100%. It now heals 20% Health, up from 5%. - CHANGE: "Formation" now increases defense by 5%, down from 25%. - FIX: Rare freeze in battle. - FIX: Cloud storage feature claimed the file was successfully uploaded before it was finished, resulting in some players corrupting their cloud files if they exited the game too quickly. - FIX: "Strength of Soul" perk applied to enemies as well. - FIX: "Bravely Inspired" trait was still setting creatures' health to 1 despite that functionality being removed a few patches ago. - FIX: Extremely rare case where Exotics wouldn't drop mana or knowledge. - FIX: Ariamaki's rank 60 relic perk activated for all your creatures instead of only the creature it was attuned to. - FIX: Display issue that caused realm properties to be shown on the map in god boss rooms. - FIX: "Chronic Affliction" trait sometimes dealt the wrong amount of damage. - FIX: False God runes could sometimes spawn on top of other objects or in walls. - FIX: Some spells couldn't have the "Increased Stat Potency" property even if they affected stats. - FIX: "Born Again" perk didn't activate in all cases. - FIX: "Internal Combustion" spell's extra damage and debuffing was applied to the wrong creatures. - FIX: "Ascendancy" trait didn't work on Ethereal Spell Gems. - FIX: "Praise the Light" trait's version of the "Holy Nova" spell only targeted enemies which caused it to skip healing your own creatures. - FIX: Realm Boost that caused enemies to drop a chest in the next battle didn't stack correctly. - FIX: "Projection" trait's defending component caused creatures to provoke instead of defend. - FIX: All effects that related to "Arrow" spells didn't include "Fragmenting Arrow" or "Disintegrating Arrow". - FIX: Stardust currency achievements still existed despite the fact that this currency was removed from the game during Early Access. - FIX: "Beast Within" trait didn't work when creatures gained Maximum Health. - FIX: Option to mute menu sounds wasn't available for Mac or Ubuntu. - FIX: "Ascendancy" trait sometimes didn't work. - FIX: Performance issues, freezes, bugs, crashes, and all kinds of other horrible things related to the "Unending Boon" perk. - FIX: "Unending Boon" perk could sometimes allow multiple copies of a buff to exist on the same creature. - FIX: Enemies still used their Fusion palettes in boss rooms even if you had this option disabled. - FIX: Crash/bugs related to cloud storage if you aren't connected to the internet. - FIX: "Next battle" realm boosts were completely removed after battle, even if they had multiple stacks. - FIX: It was possible to exit out of the Musical Crystals menu in the Forbidden Depths which also caused a crash. - FIX: You could re-roll realm properties while Realm Instability was 0 which caused you to waste Power. - FIX: "Band Warchief" creature had the wrong lore. - FIX: More typos. ASTROLOGER Protostar: now activates after 1 death instead of 3. DRUID Aptitude: increased chance from 7% to 10%. Pack of One: increased chance from 7% to 10%. CABALIST Embrace the Arcane: increased chance from 10% to 20%. EVOKER Overload: increased activation chance from 30% to 50%. FANATIC All perks that rely on specific Godspawn to activate now choose a Godspawn at random if the creature wasn't originally a Godspawn. In other words, you can now change your creatures' races in battle and still benefit from this specialization's perks. This only pulls from Avatars that are in your bestiary. Note that these changes do not extend to the "Master of Godspawn" trait. GROVETENDER Defensins: now also grants resistance to debuffs. Fertility: increased evolution speed from 33% to 50%. INQUISITOR Defy Evil: increased defense penetration from 2% to 2.5%. Judgment Day: increased damage from 100% to 150%, and damage reduction from 50% to 65%. Miracle: increased damage from 1% to 1.5%. MONK Blurred Strikes: increased chance from 2% to 2.5%. Fake Out: increased chance from 2% to 3%. Protective Winds: increased chance from 2% to 3%. Windwalker: increased chance from 2% to 5% per dodge, maximum chance is now 80% up from 70%. PALADIN Hand of Light: increased healing from 1% to 2%. Perseverance: increased damage reduction from 2% to 2.5%. Seraphim: now also increases current health. RUNE KNIGHT All Rune spells now deal damage based on the caster's highest stat, and each one now has an additional, unique effect. Empowerment: now causes creatures to cast Rune spells 1 additional time per rank, maximum of 2 ranks. Runic Empowerment: renamed to Runic Might. Decreased bonus from 15% to 10%. Now affects the gems' potency instead of only damage. SPELLWEAVER Chromatic Layering: now at maximum rank, provides you with 1 of each Infusion rather than random Infusions. Elemental Empowerment: increased damage from 5% to 10%. Spectral Affinity: now grants whatever Infusion you have the least amount of rather than a random one. SORCERER Flabbergast: now works on the next lowest enemy on the Timeline instead of the enemy directly below your creature. Undertow: revamped. At the start of each enemy's turn, there is a 10% chance that your Spell of Roots, Spell of Slumber, and Spell of Frost perks will activate. This chance is increased by an additional 10% each turn. After this perk activates, the chance is set back to 10%. Ruin: increased damage from 1% to 2%, and damage reduction from 1% to 1.5%. Description now correctly mentions damage reduction cap of 90%. Unity: increased damage from 2% to 2.5%. TRICKSTER Even the Odds: now has an additional effect. If enemies are immune to this effect, they lose 20% of their Current Health. Hidden Hand: increased chance from 1% to 2%. Immaculate Recovery: now activates when damage is taken from an attack or spell rather than after resurrection. Pilfer: now has 2 ranks, up from 1. WINDRUNNER Aeroforged: increased bonus from 2% to 3%. Sidestep: reduced activation threshold from 300% to 200%. Zoom: has a new effect. Your creatures always dodge.


[ 2022-01-12 19:17:55 CET ] [ Original post ]



Siralim Ultimate
Thylacine Studios
  • Developer

  • Thylacine Studios LLC
  • Publisher

  • Early 2021
  • Release

  • RPG Singleplayer EA
  • Tags

  • Game News Posts 52  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (1477 reviews)


  • Review Score

  • http://www.thylacinestudios.com
  • Website

  • https://store.steampowered.com/app/1289810 
  • Steam Store



  • Siralim Ultimate (Ubuntu) [493.1 M]

  • Public Linux depots



  • Siralim Ultimate is a monster-catching, dungeon-crawling RPG with a ridiculous amount of depth. Summon over 1000 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot.

    If you’re looking to compare Siralim Ultimate to other games, you might think of it as Pokemon meets Diablo, or more accurately, Dragon Warrior Monsters meets Path of Exile.



    Siralim Ultimate is a really, really, really big game. For that reason, this store description is extremely detailed to help you get a grip on exactly what you can expect from the game. If you're not up to read it all, though, here's a quick rundown of some of the main features:

    • 1300+ creatures to collect
    • Fuse your creatures together - the offspring inherits its parents’ stats, traits, and even the way they look!
    • Randomly generated dungeons spanning 30 tilesets
    • Customize your castle with thousands of different decorations
    • Engage in strategic 6v6 battles
    • Craft Artifacts and Spell Gems for your creatures
    • Choose from one of 30 specializations for your character and earn perks that change the way your creatures fight in battle
    • Insane amount of post-story content that will keep you engaged for thousands of hours (yes, really!)



    For the last century, the kingdoms of Nex and Siralim have enjoyed a prosperous alliance fueled by generous trade, unbiased distribution of territory, and a common goal to make the lands of Rodia safe for its inhabitants. Together, the two kingdoms have grown to become the most powerful in the world. But as we all know, power can corrupt even the most virtuous of souls.

    As the ruler of Siralim, you just received word that King Lucius of Nex has obtained the Ultimate Nether Orb - a powerful relic that can be used to control the gods themselves. Worse yet, Lucius intends to manipulate the gods to aid him in conquering Siralim. You are left with no choice but to wage war on Nex and take back the Ultimate Nether Orb so that it will not be used for ill purposes.



    In Siralim Ultimate, you’ll encounter over 1300 different creatures. Each creature has a unique stat spread, as well as its own, unique trait. And don't worry - none of these creatures are re-skins or re-colors!

    A trait is a passive effect that affects that creature’s battle capabilities. For example, the Firewound Angel’s “Pyre” trait greatly increases the amount of damage it deals with basic attacks, and its attacks also afflict the target with the “Burning” debuff which causes damage over time.

    Most creatures are obtained by encountering and defeating them in the wild. Afterward, you’ll be able to summon them and use them in your party. Other creatures are obtained as quest rewards or by participating in various in-game activities.



    Players can fuse their creatures together. The offspring inherits the stat spreads of both parents, as well as its parents’ traits. In addition, the offspring will take on the physical appearance of both of its parents. There are over a million possible combinations, ensuring that no two players will have the same team!



    In Siralim Ultimate, you’ll spend most of your time adventuring through randomly generated dungeons called Realms. There are 30 different tilesets for these Realms, and each one offers different creatures to collect, items to find, and secrets to uncover.

    When you enter a Realm, you’ll also receive a randomly generated Realm Quest. These quests are short, bite-sized objectives that reward players with treasure upon completion.



    Players can collect thousands of different decorations to adorn their castle. You can also change the floor and wall styles, and even unlock different songs that can be played in your castle.

    You can also take on Projects to unlock new castle features, such as a battle arena, mini-games, and much more.



    Battles are turn-based and pit your six creatures against six enemy creatures. Each creature takes a turn in a certain order that is determined by their Speed stat.

    During a creature’s turn, they can do any of the following:
    • Attack: deals damage to the target based on the attacker’s Attack stat.
    • Cast: choose from one of the creature’s equipped spells to devastate your enemies or boost the strength of your party.
    • Defend: drastically reduces the amount of damage the creature will take until the start of its next turn.
    • Provoke: enemies will be forced to target the creature until the start of its next turn.

    These actions all interact with your creatures’ traits as well. For example, one trait might cause a creature to deal damage to all enemies after it Defends.

    After you win a battle, your creatures will gain experience points. In addition, you’ll receive resources (currency) and maybe even some items.



    At the start of the game, players can choose from one of 30 different specializations for their character. Each specialization offers a unique list of unlockable perks that change the way your creatures fight in battle.

    Here is a list of just a few of the specializations in the game, along with a brief description of how they work:

    Animator - As an Animator, you will always have a unique creature in your party called Animatus. Your entire battle strategy will likely focus on this creature. You can empower your Animatus, and even use your other creatures to make it stronger in combat.

    Cabalist - As a Cabalist, you'll enable your creatures to cast spells that they normally wouldn't have access to. While other people's creatures might run out of Spell Gem Charges, you'll be able to keep your creatures well-stocked with fresh Spell Gems at the start of every battle.

    Cleric - As a Cleric, you'll specialize in healing abilities, as well as buffing, resurrection, stat-boosting effects, and providing your creatures with protective barriers. Your creatures will be extremely difficult to kill.

    Defiler - As a Defiler, you'll specialize in debuffs and stat-reducing effects. Enemies will be so weak that your party will be able to easily pick them off, even if they were originally much more powerful than your creatures.

    Druid - As a Druid, you'll probably only want to have one (or two, later on) creatures in your party. Your creatures will gain massive benefits for being part of a smaller party.

    Evoker - As an Evoker, you'll empower your creatures' spellcasting capabilities. Your creatures will be able to cast the same spell multiple times in one turn, and these spells will be much stronger than if they had cast them without your guidance.

    Hell Knight - As a Hell Knight, you'll favor creatures that specialize in attacking. Hell Knights empower their creatures' attacks with chaotic magic. Hell Knights are surprisingly adept at spellcasting in a pinch, as well.

    Inquisitor - As an Inquisitor, you'll have a solution at your disposal for every problem you encounter. In addition, Inquisitors are able to use healing effects for offensive purposes - for example, when your creatures heal enemies, they instead cause damage to them.

    Monk - As a Monk, you'll boost your creatures' chance to Dodge attacks and spells. When your creatures Dodge, they'll unleash a devastating counter-attack on the enemy.

    Necromancer - As a Necromancer, you'll summon minions to aid your creatures in battle. These minions can do all kinds of things to support your creatures - they can cause damage, boost your creatures' stats, debuff enemies, and much more.

    Paladin - As a Paladin, your creatures will be able to endure even the most powerful of attacks. Each time your creatures take damage, they'll also damage their enemies.

    Reaver - As a Reaver, your creatures will gain massive benefits in combat as battles continue to drag on. If your creatures manage to survive for just a few extra turns, they'll be able to devastate your enemies.

    Sorcerer - As a Sorcerer, you'll support your creatures by debilitating their enemies from afar. Generally, your enemies won't be able to act for the first few turns in battle as long as you're around.

    Tribalist - As a Tribalist, you'll want to assemble a party of creatures that belong to the same race. This will provide them with significant benefits that are exacerbated by their racial synergies with each other.

    Trickster - As a Trickster, you'll heavily inconvenience your enemies by preventing them from taking action. You'll also gain the ability to manipulate the element of luck - for example, if a positive effect has a chance to activate but fails to do so, you can try again.

    Eventually, you can unlock all of these specializations on the same save file and quickly swap to them whenever you want.



    Each of your creatures can equip an Artifact. Artifacts provide your creatures with various bonuses, including stat boosts, on-damage effects/procs, traits, and even the ability to automatically cast spells when certain conditions are met.

    In order to obtain an Artifact, you must first Forge one at the Blacksmith. After that, you can Socket your Artifacts with crafting materials to add new properties to them. There are over 1000 crafting materials to be found, and they all provide different properties. You can Upgrade your Artifacts to unlock new socket slots, and even Brand your Artifacts to give them a custom name.



    Your creatures can equip Spell Gems which allow them to cast the spell contained within the gem. There are more than 600 different spells for players to find.

    In order to obtain Spell Gems, you must first find an Inscription that acts as a recipe to teach you how to Craft the Spell Gem. You can Upgrade your Spell Gems to unlock Enchantment slots, and then you can use these slots to add properties that affect the way the spell works.

    For example, you can add a modifier to a Spell Gem that allows it to deal damage to an additional enemy. Another interesting property is called “Magnetic”, which causes the spell to be more powerful for each creature in your party that has that same spell equipped.



    Unlike other games, Siralim Ultimate allows you to decide when you’ve finished it. For that reason, we’ve packed the game with a ridiculous amount of content to explore, items to collect, achievements to earn, and so much more. Many players have enjoyed the previous Siralim games for thousands of hours (that's not an exaggeration) and Siralim Ultimate is going to be even larger in scale. There will always be something new for you to collect, no matter how long you’ve been playing!



    Each of the 30 realms in Siralim Ultimate is ruled by a different god. Players can earn Favor with these gods to increase their Favor Rank. As your Favor Rank with each god increases, you’ll be able to earn new items, creatures, decorations, and much more.



    Almost every gameplay system in Siralim Ultimate is meant to last players forever - or at least for a very, very long time. For example, your creatures do not have a level cap, so you can continue to level them up and make them stronger indefinitely. Similarly, enemies can scale infinitely as well.

    Post-story content is filled to the brim with countless activities for you to partake in to make your creatures more powerful. Here are a few examples:
    • Take on randomly generated side quests to obtain unique creatures and items.
    • Draft a team of creatures in the arena and see how many battles you can last before your final creature falls.
    • Battle against the gods themselves! These super boss-style fights are among the most challenging in the game… but also the most rewarding.
    • Unlock the relics of the gods and upgrade them indefinitely to unleash devastating powers upon your foes.
    • Encounter Rodian Creature Masters in Realms. Defeat them to earn Mastery, items, achievements, and much more!
    • Work with five different guilds to take on powerful World Bosses.
    • Collect skins and accessories for your creatures to customize their appearance.
    • Collect cards to unlock permanent bonuses for all your creatures. There's a card for every creature in the game!
    • Collect Nether Stones, which are Diablo-inspired, randomly generated items that can be socketed into your Artifacts to grant them unimaginable power.
    • Partake in mini-games such as slot machines, keno, scratch cards, and even a board game that rewards you with exclusive items.
    • Use Realmshaping to unlock new events and perks in each of the 30 realms.
    • Defeat enemies to gain Knowledge about them, unlocking additional benefits when you next encounter that creature in the wild.

    The list goes on and on and on, and we have plans to add even more end-game content in the future as well. The point is, Siralim Ultimate isn’t a game where you’ll finish the main storyline and then call it quits. There’s so much content for you to discover afterward that it’s almost ridiculous!
    MINIMAL SETUP
    • OS: Ubuntu is the only officially supported Linux distribution
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