I've fixed the strangeness with the level changes, there was a bug in the custom collisions with the asteroid fields. I'm still not 100% sure if it is a problem with the custom collisions in general (which would surprise me as the player uses them as well), or if there is a particular 'bad' one. For now I've rolled them back to rectangular collisions. There may be some areas which throw some false positives on a suit breach. I tried to fix as many as I could find that would defiantly throw it. If you find one, shoot me the level number and I'll get it fixed right away. I'm also going to do some more due diligence on the custom collision issue. Thanks for playing!
I've fixed the strangeness with the level changes, there was a bug in the custom collisions with the asteroid fields. I'm still not 100% sure if it is a problem with the custom collisions in general (which would surprise me as the player uses them as well), or if there is a particular 'bad' one. For now I've rolled them back to rectangular collisions. There may be some areas which throw some false positives on a suit breach. I tried to fix as many as I could find that would defiantly throw it. If you find one, shoot me the level number and I'll get it fixed right away. I'm also going to do some more due diligence on the custom collision issue. Thanks for playing!
A Long Way Home
Jonathan Mulcahy
Jonathan Mulcahy
2016-05-27
Indie Casual Singleplayer
Game News Posts 21
🎹🖱️Keyboard + Mouse
Mostly Positive
(24 reviews)
http://www.alongwayho.me
https://store.steampowered.com/app/461030 
The Game includes VR Support
ALWH Linx32 [251.15 M]ALWH Linx64 [242.66 M]
On day 200 of a 365 day mission your ship suffers a catastrophic engine meltdown. Stranded in space one hundred light years from Earth, you must make your way back one light year at a time. It's going to be a long way home.
Jumping from asteroid to asteroid collecting enough dark matter to open the next portal is hard enough, even the tiniest miscalculation can end in death. When you start encountering explosive rocks, micro-comets and teleporting dark matter, things take a turn for the worse.
Mobile History
Yes, this game started out on the iPad. The original game was a 1024x768 touch only game. In preparing for it's move to Steam the entire game was redesigned. Every piece of artwork was recreated at a higher resolution, the game was converted to widescreen, sound effects were re-recorded and the entire menu system was overhauled. This is not a port.Widescreen conversion
New & Updated Graphics
Main Menu
Level selection
- OS: Ubuntu 14.04
- Processor: Core 2 Duo
- Graphics: 256MB RamAdditional Notes: Developed and tested on Ubunutu.
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