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Patch Note #2 - v1.0.2


Hi everyone! Thank you for your support and above all for your feedback which has motivated us all weekend. We have heard and understood your comments, whether they concern difficulty, RNG or readability. Our goal was to provide you quickly with a patch that would improve the balancing in particular. We will take the time to work again on this to give you the best possible gaming experience. However, we wanted to address the most urgent remarks as quickly as possible as well, so here is a first balancing patch.

Patch Note #2


Vagaries Balancing:


  • The Hidden Harmony stat will, from now on, have a much smaller impact and won't add as many Minor Vagaries. It will add / remove a few with a maximum cap.
  • There are fewer Vagaries per halt overall.
  • We have removed or remodeled minor hazards that are irrelevant or unfair. We will add more interesting hazards later but this remains subject to text translations and therefore requires a little more implementation time.
  • Rodents removes 300 resources rather than leaving only 100 resources
  • Overwork is removed
  • Influential Nature is removed
  • Amnesia now removes 500 Knowledge Points instead of 200
  • Blaze and Wildfire have a maximum duration of 9 turns instead of 5.
  • Damaged Path adds a resource to the path instead of increasing the amount of resources already needed by 20% (This can therefore increase the cost of a resource already requested).
  • Rise of the waters can no longer occur less than 50 turns before the end of the halt
  • Lightning now only deals 90 damage instead of 100
  • Vagaries cancellation costs have been increased to level 2 (500 from 400) and 3 (800 from 500).

Journeys Balancing


We wanted the journey to present challenges, but we don't want it to lead to impossible situations.
  • The diameter of the small halts has been increased by 1.
  • Hovering the mouse over a more distant halt gives all the costs necessary to reach it.
  • Reduced the cost of "Distribution" Caravan Knowledge from 600 to 300
  • The forms of resources have been changed. Food resources are now L-shaped

Tribes Balancing


  • One of the Northern Tribe members now has the "Healer" trait.
  • Members of the Northern Tribe now consume only 2 wool in total per turn until the Caravan is installed
  • 4 new "short game" tribes have been added. Winning each "short game" tribe unlocks each corresponding "long game" tribe and the next "short game" tribe.

Traits Balancing


Some traits are instant reset. Others are simply unnecessary or just unpleasant to play with.
  • Eternal beginner: "This pupil can only have one specialized trade"
  • The original Pupils of a tribe cannot have traits in common.
  • Immortal: An immortal dies if no other non-immortal is alive in the tribe.

Other Balancing


  • Hunger no longer makes Pupil ill. Careless error was too severely punished.
  • We have added tips to the Travel Map. We thus hope to compensate - while waiting to improve our tutorial systems - the shortcomings of new players on the mechanics not explained in the tutorial. We cannot ask everyone to come to the discord / to go to a wiki to understand the basic mechanics of the game. These tips are currently only in French and English. We are working to have them translated as quickly as possible into all languages.

Readability and Quality of Life


  • The background of the life bars is now white to improve contrast.
  • The minimal camera zoom level has been decreased
  • The last unit selected in the Trades Wheel menu is selected in-game when exiting the menu

Bug-Fixes


  • The profession talent "Candied Fruits" no longer gives 100 peppers instead of removing them.
  • F2 allows you to restart a game quickly
  • The blinking bug on halts with Auras is fixed
  • Multifunction no longer allows you to progress in expert trades
  • The Caravan no longer needs to be put down for the trades requested in the paths to be validated.

Join our community on Discord to give your feedback, chat with other players and ask questions to the developers: http://discord.gg/3pb3gNw Thank you for reading :)


[ 2020-09-15 17:26:42 CET ] [ Original post ]



As Far As The Eye
Unexpected
  • Developer

  • Goblinz Studio
  • Publisher

  • 2020-09-10
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 22  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (1587 reviews)


  • Review Score

  • http://unexpected-studio.com/as-far-as-the-eye
  • Website

  • https://store.steampowered.com/app/1119700 
  • Steam Store



  • As Far As The Eye Linux Content [863.4 M]

  • Public Linux depots



  • Wake up, swell up and get up, Sigh. It is time to bring back to me the Pupils scattered throughout the world and to guide them. Do not worry, they will recognize you as soon as they feel your breath on their faces, as soon as they see their woolen clothes spinning, they will understand because they are waiting for you. Caress their feet, carry their bodies, lift their spirit and instill hope and perseverance in them.
    Do not skimp on the gusts that will make them realize that the road is long and that it must continue, always, As Far As I.



    You play as the wind guiding the Pupils, a tribe that must reach the center of the world. You’ll have to manage their resources, their buildings, and their lives. Help them grow wiser through agriculture, crafting, scientific and mystical research before the world is submerged. Be careful though, you have to manage your tribe perfectly and make sure they’re not starving or taken by surprise by the waters.

    The game is a nomadic turn-based city builder. Begin a procedurally generated journey and survive halt after halt, as far as the Eye.





    • Plan the best path for your tribe to take in order to go as far as the Eye.
    • Explore, analyze and search places of interest for long lost treasures on a procedurally generated journey.
    • Harvest, build, stock and leave your halt before the wave engulfs your tribe.
    • Improve your pupils through the job system, your buildings through the improvement system and your whole tribe through Tribe's Knowledge.
    • Survive dire conditions and protect the Pupils against random events.
    • Meet allies, negotiate for resources, recruit new Pupils and more!
    • Make offerings in Sacred Sites or plunder them, but never forget you'll have to bear the consequences of your actions.
    • Live a peaceful adventure as there are no enemies in As Far As The Eye
    • Relive a new adventure each time thanks to our Roguelike tribe system





    • Tune your play session with games modifiers such as game duration, halt size, resources generation and more.
    • Play the campaign to learn about A FATE's traditions and legends.
    • Unlock new tribes and new regions thanks to our Roguelike system.
    • Earn rewards and unlock new stories and fates by reaching the Eye with as many Pupils as you can in this Roguelike resource management game.

    GAMEBILLET

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    31.99$ (20%)
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    0.87$ (91%)
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    1.5$ (90%)
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    32.49$ (35%)
    1.13$ (89%)
    0.75$ (92%)
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    20.0$ (50%)
    0.49$ (51%)
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    3.48$ (83%)

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