





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey there everyone, here is update 0.12!
This update brings a new event type: Football! (Or soccer if you prefer)
[previewyoutube=M2TEJt3Cjwc;full][/previewyoutube]
I think everyone knows the rules for this game, so I will just skip to the part that is different. You can have 10 vehicles on the field at the same time, the cool part is that you can set any number of vehicles for each team: 5 x 5, 1 x 9, 2 x 2, 2 x 8 etc etc etc. I think this makes room for some very challenging scenarios!
Among the other fixes and improvements, one I think is very nice is the new possibility to change the camera angle in the default view:
Next update, the new event type will be Demolition!
CHANGELOG
This update provides some fixes for the TRUCK WITH TRAILER. When the player selected it for most of the tracks, the game would simply crash.
Thanks, again, for user berarma for reporting this problem!
Also, this vehicle was not available for the computer. Now, you can enjoy moments like these:
CHANGELOG
The main purpose of this update is to provide a fix for the Linux version, that is not working for Update 0.11. Since I've had some improvements already done, I've decided to anticipate them.
Some improvements are only cosmetics (but I think make the game very cool!), like the Oval Track ground visuals or the crash debris, while others are functional ones, like the possibility to use the arrow keys, or the RESTART button fix.
CHANGELOG
"Betas" is a function Steam provides so that players can play, well... beta versions of a game. In practice, it's also a way to play previous versions of the game.
Since TrackMaster is in early access, the term beta is not 100% correct, but I've just enabled it, allowing players to play previous versions. Right now, versions 0.8, 0.9 and 0.10 are available.
To access it, just RIGHT CLICK the game name on your library, then PROPERTIES, and then BETAS. From there, you can choose previous versions. I'll be using this feature from now on, so that you can always go back to a previous version if something is not working.
I've done this because right now, version 0.11 is not working on Linux.
I will soon release a new version of the game to fix the problem, and with this, I will anticipate some features of the next update.
Thanks for user berarma for pointing me to the issue on the forums.
Update 0.11 brings a new racing mode: Kamikaze Race! [previewyoutube=lhDznJLtSPg;full][/previewyoutube] Half the vehicles run in the regular direction, but the other half runs in the opposite direction. Actually, you can set how many vehicles run at each direction, and you can set if the player will run in regular, opposite or random direction. This way, you can make scenarios, like: you, with a car, running alone in the regular direction, and all the other 9 vehicles, only Monster Trucks, running in the opposite direction! This update also brings a long requested feature: first person camera! Run, crash and roll other vehicles or be rolled, now in first person, available in all the vehicles! There are still issues (only aesthetic ones), like the steering wheel doesnt well turn, and the vehicles interiors are not good yet. But I will fix them in the future. Im also planning more 2 cameras in the near future: hood and bumper, for those who like to get even closer to the track! Next update will bring Football! CHANGELOG
Hey there everyone, here is update 0.10! This update brings a new event type: Red Rover! [previewyoutube=xxPyYUzm3RE;full][/previewyoutube] The rules for Red Rover are simple: all the vehicles have to go from one area in one side of the arena to other area, in the other side of the arena. Once each vehicle gets into the area, it has to stay there, until the second-to-last vehicle makes it to the area. When the second-to-last vehicle arrives in the area, the last vehicle is out of the game, and all the vehicles have to go to the other area, and the process is repeated, until there is only one vehicle left: the winner! Of course, while you are waiting for the other vehicles to get into the area, you can try to push the others away from the area, or be pushed away... Next update, the new event type will be Kamikaze Race! CHANGELOG
Hey there everyone, here is update 0.9! This time, we have 2 new event types: Master of the Hill and Tag! [previewyoutube=wgN1zZJ_uA0;full][/previewyoutube] [previewyoutube=7zsFSGRxq8s;full][/previewyoutube] Master of the Hill is a very simple concept: stay as long as you can on top of the hill, while trying to push the other vehicles away from the hill. At the end of the time limit, the vehicle with longest time on the hill, wins! Tag is the good and old playground everyone played as a child: chase other players, touch them (or tag them), to mark them out of play, or as the new tagger. Tag has 4 types:
Hi there everyone! After almost 3 months with no news, I've finally added 2 events to the game: racing and FreeStyle, and lots of additions and improvements!
[previewyoutube=SRlSdnmtFxQ;full][/previewyoutube]
RACING
Racing is the regular type: get to finish line first, that's the only rule in this game. The other types of racing events will come very soon!
FREESTYLE
The FreeStyle event is very similar to monster truck events where the driver has 2 minutes to perform tricks and score points. Although 2 minutes is the standard time, you can set the event duration from 1 minute to how much you want. The FreeStyle event and arena are best enjoyed with the Monster Truck, but you are free to try it with any vehicle.
There are 8 types of tricks, and bonus points for performing 3 different types of tricks in the same event, and bonus for performing all the possible tricks in the same event!
The 2 minutes standard time has bronze, silver and gold scores so that you know how good you are.
Can you make a gold score?!
From a coding and organization structure point of view, the game now is ready to receive more events, so that the next updates bringing more events will come very soon!
CROWD
One of the big additions of this update is that the TrackMaster stadium is no more empty! An excited and noisy crowd is filling the arena. They will react to every trick you perform succesfully or every failure in FreeStyle events, and every hit and crash in racing events.
Of course you can set the crowd sound volume, and even the crowd amount in the stadium, in the OPTIONS MENU, since this last one affects performance.
MINIMAP
Another addition is a minimap:
VERTICAL OR HORIZONTAL SPLIT SCREEN
When playing in local multiplayer, you can now set the split screen separation to be vertical or horizontal. This affects 2 and 3 player split screen. The option is in the GRAPHICS section of the OPTIONS MENU.
VERTICAL SPLIT SCREEN
HORIZONTAL SPLIT SCREEN
PHYSICS FPS
An update that impacts gameplay and performance is the possibility to choose the physics FPS (frames per second) of the game. Since TrackMaster is a physics based game, just running physics calculations 60 times per second (the rate at which the computer updates the game graphics, that is, the rendering of the graphics), is just not enough. The original physics FPS of the game is 240. But since this may affect performance (the overal FPS of the game), you may want to change the physics FPS to 120, 90 or even 60. From my experience, at 90 FPS, the physics behaves almost like 240, with just minor differences that doesn't affect the overal gameplay. With 60 FPS, the physics behaves in different ways in a more perceptible way.
The physics FPS can be set in the OPTIONS MENU, in a specific PHYSICS section.
DEMOS UPDATED
The demos for Windows and Linux have been updated with the possibility to play a 2 minute FreeStyle event, and a 3 laps race. Also, a demo for MAC computers is now available!
DISCORD SERVER
Last but not least: TrackMaster now have a Discord server! Come talk, share feedback, report bugs and show screenshots of your tricks!
https://discord.gg/PypEQQNBpA
And that's it for this major update! Since I'm happy with the overall structure of the game now, I really think I'll be able to release the next updates faster and always with new events!
CHANGELOG:
Mac OS version for the full game now available! Thanks to Arnaud Selvais who tested the game on a Mac for me! Any Mac user who wants to share feedback on hardware specs and running performance is welcome! I will soon update the demo with a Mac version too!
Godot is the free and open source game engine that I'm using to make TrackMaster, and I've made a flashtalk about the TrackMaster development to be presented at the Online GodotCon 2021. The event will be free for everyone, and the streaming will happen at the official Godot YouTube channel, on July 3rd. The TrackMaster talk will happen inside a section starting at 15h40 (UTC time). After the event I will share here the direct link to the TrackMaster presentation. https://godotengine.org/article/godotcon-july-2021-schedule
This is just a small update with some bugfixes and small improvements.
Hey there everyone! Update 0.7 brings a quite different vehicle from all the others so far: Master Loader TRM 986t, a heavy construction machine! Its very different because it has working arm and bucket movements, allowing for carrying and lifting stuff [previewyoutube=ruPDR_JMa6o;full][/previewyoutube] Also, because of this new cool vehicle, I just had to make a new arena: Rockmoving Playground. There is not much in there yet, but I plan to add new toys in the future. For now, its more a showcase of what is possible with the new vehicle. And with this update, there is only one vehicle class left to add in the game: farming vehicles. This class will come in July or August. And the next update (to come in July I hope) will bring a most wanted feature: racing! CHANGELOG
Update 0.6 brings a pack of 4 new tracks and arenas. The first of them is an Oval Track, a must in any respectable racing game. The second is the Oval Cross, an oval track with an intersection (I just can't resist putting intersections in most of the tracks in this game...). The third, the Half Pipe, is a track with 30 meter high ramps. I've got the idea from skateboarding half pipes, and thought of how I could make this concept into a racing track. And finally, the Giant Globe, a 60 meter diameter sphere shaped cage. Globes of death exists in real life, most of the time only for bikes, and more rarely, for 1 car at a time. Here, 10 vehicles run wild to try their best at... hum... running wild...! I'm planning to add at least a racing event and a demolition derby in the future. With this 4 new tracks, the game has 12 arenas, and the goal of having 11 arenas by the end of 2021 is already reached! Of course new arenas will come (I already have some in the works), but it's good to know I'm being able to deliver what I have promised in the beginning, and this gives me more tranquility to focus on the next main goals: more vehicles and events! [previewyoutube=aI3EGpvObhE;full][/previewyoutube] CHANGELOG:
Updade 0.5 brings the TUMVE TrackMaster Ultra Mobility Vehicle! A hybrid between all terrain military vehicles and off-road rally trucks! [previewyoutube=ma3sFVi19zY;full][/previewyoutube] CHANGELOG:
What? A helpless van? I'm just going to ram it with a Monster Tru... wait, what is it carryin...BOOM! [previewyoutube=MWLReCyaI8s;full][/previewyoutube] CHANGELOG:
This time it's not exactly an update of content, but a mode that for sure will be very interesting for many: Steam Remote Play Together is enabled for TrackMaster and working!
If you are not familiar with Remote Play, take a look at the official Steam page.
Remote play is very simple, and it simply works! It's like playing split screen with a friend, in the same room, but accross the internet! And what is even better, your friend doesn't need to have the game, since one player is the host/streamer, and the other is just a client.
So basically you both will see the screen split into two, but each one will control one of the vehicles.
I've tested it with 2 players, but not 3 or 4. So please give me your feedback if you do play with 3 or 4 players.
The only issue I've had is if my computer had more than 1 controller connected. Steam would assume the second player was actually controller 3, and that could lead to some confusion. To solve that, I've just unplugged my second controller.
Thanks to Reddit user Btr101mage, that asked me for this feature and encouraged me to enable it.
In the future, I'll add a feature that, if everyone changes the camera to the bird's eye view, there will be no split screen and everyone will see the whole stadium in full screen.
Hi there!
So, youve thought the MonsterBike and the TriMonster would be the most weird vehicles in this game right? Well, think again, because this time, I present you the Gyro Monster!
[previewyoutube=f9DA0bgaQsU;full][/previewyoutube]
Gyro is for gyroscope, a mechanism used the stabilize devices.
Ive talked other times about how TrackMaster is an arcade game, but I try to add some realistic roots when I think it fits (a friend of mine who is a big supporter of the game used the term semi realism which I like).
I try to apply this concept (semi realism) also to how the vehicles of the game are supposed to work. A vehicle like the Gyro Monster is not new in video games, but how a vehicle like this could work in real life? If there are only two wheels in the same axle, the rotation (the torque) of the engine would make the body of the vehicle itself to spin, not the wheels. How to solve this? Well, maybe something based on the way a gyroscope works? I really dont know if a gyroscope would be enough, but well, thats the semi portion of the semi realism concept.
Based on this idea, I came up with the concept of the Gyro Monster. Thanks to its unique layout, it can spin in place for a fast change of direction, and it also gives a nice look when its moving!
The computer has no idea of how to control the Gyro Monster yet, but Ill fix it in the next updates.
Also, new track: Intersection!
CHANGELOG:
Hi there!
Before everything else, for your amusement, here is me trying to fix a bug (fear not, I've managed to have success):
Now that the game is launched, what is ahead?
First off, a demo is [strike]coming in the next days, it will[/strike] already on-line, it plays exactly like the full game, but with less vehicles and arenas.
Second, I've made a small update to fix some bugs, glitches and behaviour that was not intended.
Third, I know it's not the most exciting thing when you want to know about a game, but here is a table with all the information I think is most relevant to the game, so that anyone can make an informed decision about buying it. I will post an updated version of this table with every important update of the game, so that you can keep track of the game's evolution.
What is worthy noticing is that there is still the important update of this month, with one more vehicle and one more arena, it's coming soon!
And finally, here is the changelog of the last small update:
[previewyoutube=eL69mWJB6JM;full][/previewyoutube] Here is a small update on the current state of development: I've just finished adding 2 new vehicles and 1 new track! The vehicles are a 2 wheeled Monster Truck (the Monster Bike), and a 3 wheeled Monster Truck (the TriMonster). The track is a layout where you cross the other parts 4 times each lap, hence the name. While the initial idea for a 2 wheeled and a 3 wheeled monster truck seemed good, the first iteration of the implementation is not. Although it's possible to try some tricks with the MonsterBike and the TriMonster, I consider them broken right now, you just make a slight turn and they topple over... I won't abandon the concept, I have some ideas to improve them and make these vehicles unique and playable. Some ideas are simple, like just lowering the center of gravity, while others are a bit crazy and I will share them when I have something working. On the other hand, the new track - 4 Cross - is very nice and results in some very chaotic moments!
[ 6080 ]
[ 1294 ]
[ 4061 ]