Hi there everyone! After almost 3 months with no news, I've finally added 2 events to the game: racing and FreeStyle, and lots of additions and improvements!
[previewyoutube=SRlSdnmtFxQ;full][/previewyoutube]
RACING
Racing is the regular type: get to finish line first, that's the only rule in this game. The other types of racing events will come very soon!
FREESTYLE
The FreeStyle event is very similar to monster truck events where the driver has 2 minutes to perform tricks and score points. Although 2 minutes is the standard time, you can set the event duration from 1 minute to how much you want. The FreeStyle event and arena are best enjoyed with the Monster Truck, but you are free to try it with any vehicle.
There are 8 types of tricks, and bonus points for performing 3 different types of tricks in the same event, and bonus for performing all the possible tricks in the same event!
The 2 minutes standard time has bronze, silver and gold scores so that you know how good you are.
Can you make a gold score?!
From a coding and organization structure point of view, the game now is ready to receive more events, so that the next updates bringing more events will come very soon!
CROWD
One of the big additions of this update is that the TrackMaster stadium is no more empty! An excited and noisy crowd is filling the arena. They will react to every trick you perform succesfully or every failure in FreeStyle events, and every hit and crash in racing events.
Of course you can set the crowd sound volume, and even the crowd amount in the stadium, in the OPTIONS MENU, since this last one affects performance.
MINIMAP
Another addition is a minimap:
VERTICAL OR HORIZONTAL SPLIT SCREEN
When playing in local multiplayer, you can now set the split screen separation to be vertical or horizontal. This affects 2 and 3 player split screen. The option is in the GRAPHICS section of the OPTIONS MENU.
VERTICAL SPLIT SCREEN
HORIZONTAL SPLIT SCREEN
PHYSICS FPS
An update that impacts gameplay and performance is the possibility to choose the physics FPS (frames per second) of the game. Since TrackMaster is a physics based game, just running physics calculations 60 times per second (the rate at which the computer updates the game graphics, that is, the rendering of the graphics), is just not enough. The original physics FPS of the game is 240. But since this may affect performance (the overal FPS of the game), you may want to change the physics FPS to 120, 90 or even 60. From my experience, at 90 FPS, the physics behaves almost like 240, with just minor differences that doesn't affect the overal gameplay. With 60 FPS, the physics behaves in different ways in a more perceptible way.
The physics FPS can be set in the OPTIONS MENU, in a specific PHYSICS section.
DEMOS UPDATED
The demos for Windows and Linux have been updated with the possibility to play a 2 minute FreeStyle event, and a 3 laps race. Also, a demo for MAC computers is now available!
DISCORD SERVER
Last but not least: TrackMaster now have a Discord server! Come talk, share feedback, report bugs and show screenshots of your tricks!
https://discord.gg/PypEQQNBpA
And that's it for this major update! Since I'm happy with the overall structure of the game now, I really think I'll be able to release the next updates faster and always with new events!
CHANGELOG:
- Added: Events.
- Added New Event Type: Racing.
- Added New Event Type: FreeStyle.
- Added: Option for vertical or horizontal split screen, in the OPTIONS MENU. It affects 2 and 3 player split screen.
- Added: Mini map.
- Added: Stadium audience effects, like crowd, crowd sounds, an airship and big screens!
- Added: Crowd amount, in the OPTIONS MENU. It affects performance (frames per second). Its possible to turn it off entirely.
- Added: Crowd sound effects volume, in the OPTIONS MENU.
- Added: Physics FPS (frames per second). Lower values increase overall performance of the game. Value of 90 or above results in almost no change for vehicle behavior. A value of 60 may result in weird vehicle behavior.
- Change: vehicles (including player) start the race in a random grid position.
- Fix: Crash sounds now work when the vehicle is in the air. Previously, it would only work with the vehicle grounded.
- Update: Demo (Windows and Linux) updated.
- Added: Demo (MAC).
- Known Issues: when making a FreeStyle event with the GryoMonster, flips are currently not being calculated correctly.
TrackMaster: Free For All Motorsport
KNS Games
KNS Games
Mar 2021
Singleplayer Multiplayer Coop EA
Game News Posts 20
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
2 user reviews
(2 reviews)
https://www.trackmasterthegame.com/
https://store.steampowered.com/app/1536740 
TrackMaster: Free For All Motorsport Linux [346.74 M]
The game will let you drive freely in any track in a freeroam mode, race in tracks designed for collisions, and take part in events for doing stunts, dominating the hill, playing football and many others!
I'm a solo game developer, and TrackMaster is really a project I have began because of those moments of "if no one is making the game I want to play, I'll make it". I want the physics and chaos of the old Destruction Derby games, the freedom of old games like Interstate'76 and of modern games like BeamNGDrive, the crazy modes of Test Drive: Eve of Destruction, the mayhem of Twisted Metal (the first one), the Monster Trucks from Monster Truck Madness, all this with split screen multiplayer, and more, much more, is that too much to ask?
The game is designed as a balanced blend of simulation and fun: the vehicles are entirely governed by physics, so that you can always see a different result from collisions, jumps and stunts.
The vehicles sizes and weights are also proportional to each other as in real life. If you drive a 6 ton truck at 100 km/h into regular cars, expect the poor cars to get thown away. But here comes the balance to be fun: the truck won't take 15 seconds to reach 100 km/h (as it would in real life), it's acceleration will let it race against sports cars and other fast vehicles!
The physics based system also allows for different handling of RWD (rear wheel drive), FWD (front wheel drive) and 4WD (4 wheel drive) vehicles.
GAME MODES
FreeRoam - Drive freely, no time limits and no goals in any arena or track.
Event - Races and other events, see EVENTS, below.
Career - Start as a novice driver, with a bad car, and try to climb up the racing ranks!
Tournament - Combinations of events in sequence.
EVENTS
14 event typesFreeStyle - Do as many tricks as you can in 2 minutes. Front flips, back flips, spiral flips, long and high jumps. Or, prevent the others from doing their hard trained tricks.
Racing - You know, try to reach the finish line first. In this game, that's the only rule.
Kamikaze Race - A race event where half the vehicles drive the right way. The other half, the wrong way.
There and Back Race - Also race, but you drive one lap the right way, the next lap, the wrong way. And so on until finish.
Around the Flag Race - And yet another race event: after each lap, make a circle around a flag in the middle of the track, and then proceed to the next lap.
Master of the Hill - Stay as long as you can on top of the hill for 2 minutes. Also, make sure the other vehicles can't make it.
Football - You know, one ball, two goals. Period.
Red Rover - Drive from one end of the arena to the other. The last vehicle each time is out, until there is only one, the winner.
Capture the Flag - Two teams, each one with a flag. Take the other teams flag and bring to your base.
Demolition - Destroy anything that moves.
Tag - Or "Touch And Go", the playground game, the one you played as a child. Now with big toys.
Cops and Robbers - Or "Team Tag ". You also played this one as a child. Now, with big toys too.
Hot Potato - Stay most of the time with the potato. Touch the vehicle with the potato to steal it.
Cold Potato - Stay away from the potato. The one carrying it, loses points. Touch other vehicles to pass on the potato.
Trailer Mode - All of the above, but with trailers attached. Try to finish the event with your trailers, and try to make the other vehicles lose theirs.
THE PLAN
You can see how I'm planning to develop the game along 2021 in the TrackMaster website. Also, I will present these updates here, on Steam.
So, the plan:
- 0.5 is planned to the end of 2021. The game at this point will feature all the vehicles (7 classes, with a varying number of models inside each class, to a total of 26 models), 11 tracks (plus the tracks variations) and 14 game modes planned now.
- 1.0 (end of early access phase) is planned to the middle of 2022. The game at this point will feature on-line multiplayer, LAN multiplayer, track editor and of course, more vehicles, tracks and game modes are probably going to be made.
- Nothing prevents some features to come out earlier than planned, like on-line multiplayer, I just can't promise it now.
- After 1.0, free updates with more of everything described above, and, why not, some new and cool things, like an open world, real world tracks, steering wheel support, vehicle destruction (with soft body!), missions and scenarios... but this are just dreams right now and I can't promise any of this.
So, the idea is to build a racing game that is easy to play, with a nice balance of fun and physics simulation, so that there are always new stuff to do and try, but that you can play in a relaxed way if you want. As long as the game proves to be good and is financially viable, I don't plan to abandon it after some features have being added, it could go on for years, why not!?
I really like the way games like Euro/American Truck Simulator, BeamNGDrive, Cities Skylines and Elite Dangerous are made: with great involvement from a community and constant and free updates and improvements. I don't think I'm going for the paid DLC way, even for the big content updates. I like the idea of a game you can have at the beginning, with just a few features, but a solid foundation, and years later you are still able to have fun with it, but with much more content, and more important, with no more money for it.
So, if you like the idea of a racing game to play the way you want, with any vehicle that comes to your mind, in crazy tracks, with lots of chaos, mayhem and solid physics, I hope you can enjoy the game from now on!
- OS: Linux 64-bit
- Processor: Intel i5 4th generationMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatible GPU
- Storage: 250 MB available space
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