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Three months, three Alpha releases! A lot has happened since Relic Space was announced, and now is a good time to take stock and review plans for the future.
First of all I'd like to say a massive thank you to everyone who gave feedback on any of the Alphas so far: all comments are being taken very seriously, and by contributing at this very early stage of the game you have helped shape the future of Relic Space!
The response to the game so far has been extremely supportive, with many players confirming we're on the right track in terms of the core game loops, the graphics, the story, the tutorial and the UI.
At the same time there's been a lot of bugs spotted and more substantial suggestions for improvement, some of which have been extremely useful, and will I think make for significant improvements in the core experience.
However incorporating this feedback will add some development time, and therefore a change to the Early Access Roadmap. Instead of Alpha 7 in mid-may, there will now be a longer development period resulting in a new release in June/July.
It's possible that the release date for Early Access will also be pushed back by a small number of months, to ensure that even this early release allows for a richer, more polished and well-balanced player experience. Any such change will be confirmed at a later date.
I hope it's understood that these changes don't at all reflect a lack of commitment to the game, but instead reflect a strong commitment to listening the community and to ensuring the game lives up to its full potential.
Thanks again to all of you for your support, and I leave you with a little infographic of the Alphas so far:
[ 2021-05-08 22:06:42 CET ] [ Original post ]
- [1.74 G]
Tactical turn-based space combat
Use your tactical skills on a hex grid with ‘one-tile-per-turn’ mechanics inspired by traditional roguelikes.Flexible development
Use your growing reputation and influence to acquire more powerful ships and equip them with countless weapon and utility combinations. Acquire new piloting abilities through a flexible skill tree.Deep Simulation
Realistic combat mechanics simulate damage to individual ship components. Each weapon, engine or utility item can catch fire, leak power, and acquire many more status effects.Immersive setting
Uncover a rich, branching narrative threaded with endless procedurally generated stories in a detailed setting inspired by hard sci-fi.Open World
Explore a vast procedurally generated solar system with handcrafted elements. Factions and NPCs pursue research, trade, construction projects, and other goals irrespective of your actions – though your actions affect their success or failure!It is the year 2612 and the galaxy lies in ruins. You are a member of Omega, the elite pilot wing of a community of survivors known as the Order.
Originally an elite military organization set up to protect posthumanity from high-impact, low-probability threats, the Order is a community of genetically engineered supersoldiers with a fierce sense of tradition.
After failing to prevent the devastation known as the Fall, their core aim is to recover lost knowledge and rebuild civilization. But recent events show an emergent new threat to their very existence...
The early Alpha version of the game contains a tutorial, followed by a limited selection of randomized mission types in the open-world solar system.
The full single-player campaign is not yet available. Ship and pilot development is limited to a few pieces of equipment and pilot skills.
There are only two main factions, whereas the full game will have four main factions as well as numerous minor factions.
Sign up to take part in the testing and join the game Discord via the Website (click 'Visit the Website' on the right-hand side of this page).
- OS: Ubuntu 12.04+ / Steam OS+
- Processor: 2.2Ghz Dual CoreMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: 1024mb Dedicated VRAM
- Storage: 1 GB available space
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