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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Three months, three Alpha releases! A lot has happened since Relic Space was announced, and now is a good time to take stock and review plans for the future.
First of all I'd like to say a massive thank you to everyone who gave feedback on any of the Alphas so far: all comments are being taken very seriously, and by contributing at this very early stage of the game you have helped shape the future of Relic Space!
The response to the game so far has been extremely supportive, with many players confirming we're on the right track in terms of the core game loops, the graphics, the story, the tutorial and the UI.
At the same time there's been a lot of bugs spotted and more substantial suggestions for improvement, some of which have been extremely useful, and will I think make for significant improvements in the core experience.
However incorporating this feedback will add some development time, and therefore a change to the Early Access Roadmap. Instead of Alpha 7 in mid-may, there will now be a longer development period resulting in a new release in June/July.
It's possible that the release date for Early Access will also be pushed back by a small number of months, to ensure that even this early release allows for a richer, more polished and well-balanced player experience. Any such change will be confirmed at a later date.
I hope it's understood that these changes don't at all reflect a lack of commitment to the game, but instead reflect a strong commitment to listening the community and to ensuring the game lives up to its full potential.
Thanks again to all of you for your support, and I leave you with a little infographic of the Alphas so far:
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