Name | Relic Space | ||
Developer | Fourfold Games | ||
Publisher | Fourfold Games | ||
Tags | |||
Release | tbc | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | [1.74 G] |
Hi all, it's now Month 7 and I want to give you an update on development relative to the roadmap. |
Hi all, the Month 4 Update is here, right on schedule for the Early Access roadmap:
In addition, skills have been rebalanced (particularly cooldown times); some new skill levels have been added to existing skills; new upgrade paths have been introduced; and it is now also possible to manually or automatically reorder skills in the hotbar. [h2]Improvements to wreck exploration and mining[/h2] As suggested by players (including Splattercat in his great stream) Wreck exploration and mining have been made more interesting by the addition of success rolls, which can be boosted by pilot skills, and new 'Create-your-own-adventure' micronarratives when exploring wrecks. [h2]A new 'endless' game mode[/h2] Another addition drive by player feedback, the new 'endless' game mode lets you to switch off the main victory-point based win condition, allowing for more open and less time-pressured gameplay. [h2]Fast travel mechanics[/h2] Some stations now have transport hubs - a brand new station module allowing you to 'fast travel' to distant sectors. [h2]UI improvements and bug-fixes[/h2] Beyond the features already mentioned, this update also includes a host of more minor UI improvements and bug-fixes (over 50 distinct changes in total) including:
[h2]Join the Discord[/h2] As mentioned in the last update, some of the above changes have already been made accessible to players via the Discord Beta branch. Do check in there to get access to bleeding edge builds as well as to discuss the game with fellow fans and the developer. |
Hi all, just a quick progress update on the Early Access Roadmap!
In addition there's been some important planning regarding the lore and storyline. It's always the little things - like fixing bugs, UI enhancements, performance issues - that take up an unexpectedly large portion of development time. So we're not really ahead of schedule - the time between now and Month 4 (July) will be taken up with these minor improvements and bugfixes. But if you can't wait to try the new features above you can join the Relic Space Discord to access the Beta branch, which has already been updated, as well as discussing the game with fellow fans and the developer. |
FIX: bug where Naveen stations fail to spawn across the system when playing in tutorial mission mode |
FIX: bug where lights indicating whether wrecks have been explored do not deactivate after wreck is explored |
Its almost exactly a month after the Early Access Roadmap was published, and the first major update is now live!
These exploits have been quashed, along with a range of other bugs, making for a more balanced and consistent experience. [h3]Bonus Features [/h3] As mentioned, new game content and mechanics are not the focus of this update, but there are still a few fun additions to look out for. A brand new utility item, the 'Shield Modder' (short for 'modulator') helps protect your shields against weapons that would otherwise overload them. Cargo management is now easier and more forgiving, as 'cargo pods' are now generated when jettisoning goods, meaning you'll no longer lose out on trade goods due to your cargo bay being full. While some wider changes addressing balance issues to do with fuel management did not make it into this update, one change that has been made is that fuel can now be found as loot in debris, making it just a bit easier to keep your ship from running out of fuel. There are also some new 'strobe-light' visual effects indicating whether wrecks have been fully explored or not. [h3]Join the Community [/h3] Finally, don't forget you can keep up to date on the very latest in Relic Space's development, you can join the Relic Space Discord. During Early Access you'll also be the first to gain access to bleeding edge builds, and of course will be able to discuss the game with fellow fans as well as the developer. |
Bug fixes: |
With the frenzy of Early Access launch now behind us, now seems a good time to look ahead and discuss what's still to come during the Early Access period itself. |
FIX: bug where 'emergency transmission' missions can occur outside Order sectors, leading to odd results. |
Thanks all for your feedback on the game so far! This patch fixes two of the more serious issues affecting more advanced players at present. |
[h3][High priority message incoming from Captain Jorrell] All Omega pilots please report for duty in the main hangar bay. The hour of victory is at hand![/h3] |
With the EA launch only days away, here are some of the new features and gameplay you can expect from the upcoming version of Relic Space!
FYI in case you were wondering after playing the Demo, a fourth main faction, the Intelligence, will be gradually added during the Early Access, and will be integral to the main story. The countdown begins Thanks for reading, and watch this space for news of the actual release, along with a range of fun in-game challenges to complete - and prizes to win! - starting on launch day! Join the Community The best way to keep up to date on the very latest on Relic Space, including the competitions mentioned above, is via the Discord. During Early Access you'll also be the first to gain access to bleeding edge builds, and of course will be able to discuss the game with fellow fans as well as the developer. Alternatively sign-up to the low-volume newsletter to be notified of key updates and new releases. |
[h3]It's time! Your first real trial as an Omega. The galaxy lies in ruins, and our Order is now all that stands between civilization and chaos. |
Hi everyone - it's a brand new year, and oh wait... the steam page still says Q1 2023 so Early Access really is coming soon - I will of course be sharing the exact date as soon as I can! |
TurnBasedFest has just got going and were honoured that Relic Space is being featured among the fantastic selection of other tactical gems! |
Relic Space is currently taking part in Steam's latest strategy game festival: TactiCon! |
So a great Steam Next Fest is behind us, with over a thousand new players trying Relic Space! While there's been lot's of positive feedback, there's also been a number of reports of bugs and balance issues, as well as some really detailed discussion of game mechanics, particularly on the Discord. |
As part of Steam Next Fest I'll be continuing my over-ambitious and ultimately doomed attempt to reach 50 victory points in a custom-modified version of the Relic Space Demo! Feel free to Ask Me Anything in the chat. |
I'm happy to announce that Relic Space is participating in the Steam Next Fest: June 2022 Edition! |
I'm happy to announce that Relic Space is participating in the current Dreamhack Beyond Steam Event. |
Hi folks, continuing last month's theme of 'Going Rogue', the latest update to the Demo adds some new features that really bring out the 'roguelike' in Relic Space, increasing replayability by shifting the focus to randomized missions. |
Hi folks, its time for another update to the Demo in preparation for the upcoming Going Rogue Festival here on Steam. |
The Relic Space Demo just got a major update! |
The Relic Space Demo is now available to download from the Steam store page.
In essence the EA release should be a game that can be described as a fun and fully playable game due to its various procedurally generated elements, despite still missing a major planned element, namely the main scripted storyline. And I'm really excited to see how these extra ingredients subtly transform and improve the gameplay experience! Change log Full details of the changes since Alpha 8 can be viewed on the website. Join the community To discuss the game with fellow fans and get free early access to bleeding-edge builds, join the Discord. Alternatively sign-up to the low-volume newsletter to be notified of key updates and new releases. |
Yes, Alpha 8 is now out on the Discord!
But that's not all - here's the new content added since that update was posted: A new multi-part story/tutorial mission The tutorial has been extended with an all-new multi-part mission to include interactions with other factions. In the course of this mission you'll come face to face with one of two brand new minor factions, the Naveen, who use neural interfaces to pilot living ships called the Kreen. [img width=600]https://i.imgur.com/Vb62uvl.gif[/img] In addition the NPC reputation mechanics have been improved so that randomised missions now help you progress with the main storyline too, resulting in a highly replayable mixture of missions. New ships for each faction All factions, including the new ones, now have new distinctive ship types, with a massive 14 new ship types added in total (though there's still a lot more to come!) This goes along with a major rebalancing of all ship stats to make for a challenging mix of combat situations. Faction territory mechanics Faction territories are a whole new game mechanic where factions claim ownership of particular parts of the map, based on the proximity and development levels of space stations. Since you are more likely to ambushed outside friendly territories, and enemy ships tend not to follow you inside your territory, this adds a welcome variety to the layout of each sector, as well as creating new tactical considerations. New equipment and quality levels While the new tech tree allows 7 new utility types to be unlocked through researching relics, there are also 3 new core (engine and generator) equipment types. Not to mention the fact that each equipment type now comes in 3 different 'quality' levels, all of which can be found in station equipment stores among other places. New Trailer ..and there's also a brand new gameplay trailer that shows many of the new features in action, in case you prefer to learn more about the current state of the game in that way: [previewyoutube=XJbK32rh54A;full][/previewyoutube] As usual, the full list of changes can be viewed on the website. Join the community To help test the new Alpha and be among the first to play Relic Space, join the Discord for access instructions, or sign-up to the newsletter for access to future releases. |
The last two months have seen a sustained development push adding lots of new features and content to the game. Along with the further additions to come over the next few weeks, these will take the Relic Space Alpha from being a 'promising' tech demo to being a real, complex and properly fun game! |
Alpha 7 is now out on the Discord! It's the biggest update yet in terms of sheer number of changes, and the focus is on bringing out the tactical depth to the game from the start. |
Three months, three Alpha releases! A lot has happened since Relic Space was announced, and now is a good time to take stock and review plans for the future. |
As outlined in the Roadmap the focus in Alpha 6 Loadout is on adding content in three main areas: weapons, ships and relics. |
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Relic Space will hit Early Access on Steam in August/September 2021 and the Roadmap below shows how well get there. |