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Alpha 8 available
Faction territory mechanics Faction territories are a whole new game mechanic where factions claim ownership of particular parts of the map, based on the proximity and development levels of space stations. Since you are more likely to ambushed outside friendly territories, and enemy ships tend not to follow you inside your territory, this adds a welcome variety to the layout of each sector, as well as creating new tactical considerations.
New equipment and quality levels While the new tech tree allows 7 new utility types to be unlocked through researching relics, there are also 3 new core (engine and generator) equipment types. Not to mention the fact that each equipment type now comes in 3 different 'quality' levels, all of which can be found in station equipment stores among other places.
New Trailer ..and there's also a brand new gameplay trailer that shows many of the new features in action, in case you prefer to learn more about the current state of the game in that way: [previewyoutube=XJbK32rh54A;full][/previewyoutube] As usual, the full list of changes can be viewed on the website. Join the community To help test the new Alpha and be among the first to play Relic Space, join the Discord for access instructions, or sign-up to the newsletter for access to future releases.
[ 2021-10-26 23:50:11 CET ] [ Original post ]
Yes, Alpha 8 is now out on the Discord! This is a pretty big milestone, as with the wide range of new features added, Relic Space is now more or less feature-complete, though plenty of incremental improvements are still expected. More importantly, the new content and other improvements take the game past am important complexity threshold, making it properly fun to play - though of course still in a limited way, as there's still masses more content to add. As described in more detail in the last interim update the major new features include:
- Saving and Loading
- Shipyard module for buying new ships
- Overhauled tech tree
- Faction event timeline
- Resource Trading overhaul
- New main faction: the Circle
Faction territory mechanics Faction territories are a whole new game mechanic where factions claim ownership of particular parts of the map, based on the proximity and development levels of space stations. Since you are more likely to ambushed outside friendly territories, and enemy ships tend not to follow you inside your territory, this adds a welcome variety to the layout of each sector, as well as creating new tactical considerations.
New equipment and quality levels While the new tech tree allows 7 new utility types to be unlocked through researching relics, there are also 3 new core (engine and generator) equipment types. Not to mention the fact that each equipment type now comes in 3 different 'quality' levels, all of which can be found in station equipment stores among other places.
New Trailer ..and there's also a brand new gameplay trailer that shows many of the new features in action, in case you prefer to learn more about the current state of the game in that way: [previewyoutube=XJbK32rh54A;full][/previewyoutube] As usual, the full list of changes can be viewed on the website. Join the community To help test the new Alpha and be among the first to play Relic Space, join the Discord for access instructions, or sign-up to the newsletter for access to future releases.
[ 2021-10-26 23:50:11 CET ] [ Original post ]
Relic Space
Fourfold Games
Developer
Fourfold Games
Publisher
tbc
Release
Game News Posts:
43
🎹🖱️Keyboard + Mouse
Positive
(35 reviews)
Public Linux Depots:
- [1.74 G]
Tactical turn-based space combat
Use your tactical skills on a hex grid with ‘one-tile-per-turn’ mechanics inspired by traditional roguelikes.Flexible development
Use your growing reputation and influence to acquire more powerful ships and equip them with countless weapon and utility combinations. Acquire new piloting abilities through a flexible skill tree.Deep Simulation
Realistic combat mechanics simulate damage to individual ship components. Each weapon, engine or utility item can catch fire, leak power, and acquire many more status effects.Immersive setting
Uncover a rich, branching narrative threaded with endless procedurally generated stories in a detailed setting inspired by hard sci-fi.Open World
Explore a vast procedurally generated solar system with handcrafted elements. Factions and NPCs pursue research, trade, construction projects, and other goals irrespective of your actions – though your actions affect their success or failure!It is the year 2612 and the galaxy lies in ruins. You are a member of Omega, the elite pilot wing of a community of survivors known as the Order.
Originally an elite military organization set up to protect posthumanity from high-impact, low-probability threats, the Order is a community of genetically engineered supersoldiers with a fierce sense of tradition.
After failing to prevent the devastation known as the Fall, their core aim is to recover lost knowledge and rebuild civilization. But recent events show an emergent new threat to their very existence...
The early Alpha version of the game contains a tutorial, followed by a limited selection of randomized mission types in the open-world solar system.
The full single-player campaign is not yet available. Ship and pilot development is limited to a few pieces of equipment and pilot skills.
There are only two main factions, whereas the full game will have four main factions as well as numerous minor factions.
Sign up to take part in the testing and join the game Discord via the Website (click 'Visit the Website' on the right-hand side of this page).
MINIMAL SETUP
- OS: Ubuntu 12.04+ / Steam OS+
- Processor: 2.2Ghz Dual CoreMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: 1024mb Dedicated VRAM
- Storage: 1 GB available space
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