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The Relic Space Demo just got a major update! The core of this update are a few big changes that should improve the experience of the core gameplay loop in subtle but significant ways, as well as providing new content. 14 new utility items 14 new utility items can now be obtained by researching relics, enabling completely new combat tactics such as use of cloaking fields, and jump drives (pictured below). As a result the relic research screen now has a lot more fully functional research goals - though there are still a lot more to come! [img width=500]https://i.imgur.com/vOWTgN7.gif[/img] Equipment Skills The new game mechanic of 'equipment skills' whereby weapons and utility items now grant special abilities, which work in much the same way as pilot skills. In addition to new skills for the utility items mentioned above, there are also 6 new 'weapon' skills associated with different weapon types, such as the 'bullet sweep' skill pictured here: [img width=500]https://i.imgur.com/uypqf8G.gif[/img] New 'Manual Mode' There is a major overhaul of 'manual' mode, with a new UI section that allows full control of weapons so that you can now fire different weapons at different targets, and move and fire in any order. [img width=500]https://i.imgur.com/C8283I3.gif[/img] Bugfixes and balance change As usual there are also plenty of bugfixes, and some balance changes, for example reducing profitability of trading, and increasing availability of starter weapons at station stores. Change log Full details of the changes can be viewed on the (see Demo 143 and 146) website. Join the community To discuss the game with fellow fans and get free early access to bleeding-edge builds, join the Discord. Alternatively sign-up to the low-volume newsletter to be notified of key updates and new releases.
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